• 제목/요약/키워드: Core Contents

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초·중·고등학교 보건 교과서의 의약품 교육 내용 분석 (An Analysis of the Contents of Medication Education in Health Textbooks for Children and Adolescents)

  • 김권하;강은정;박혜경;이의경
    • 보건교육건강증진학회지
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    • 제31권2호
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    • pp.41-53
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    • 2014
  • Objectives: The purpose of this study was to evaluate the education contents on safe use of medications in healthcare textbooks for elementary, middle and high schools. Methods: We examined 6 textbooks for the $5^{th}$ grade, 4 textbooks for middle school, 3 textbooks for high school, and 5 education materials published by the Korea Food and Drug Administration, National Health Insurance Service, and Seoul City Government. To evaluate the contents in health textbooks, we developed the 30 evaluation items. Results: Middle school textbooks had the most educational contents followed by high school and elementary school textbooks. Public education materials for the teenagers included more educational contents than those for children. The education material published by National Health Insurance Service had the highest score and the rest of the books earned under 15. And there were no core contents in medication education. Conclusions: Medication education through health textbooks should be strengthened to raise the level of medication awareness, to use medications safely, to prevent the drug abuse and misuse, and to establish the responsible judgment of medication information in the mass media. The current contents were found to be insufficient to meet these goals of medication education.

모핑기술을 이용한 어류 성장과정 시스템 (Fishes Growth Process System using Morphing Techniques)

  • 류남훈;서승완;반경진;송승헌;김응곤
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2008년도 춘계 종합학술대회 논문집
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    • pp.653-657
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    • 2008
  • 디지털 콘텐츠 관련 산업은 급속도로 성장하고 있으며, 고부가가치를 창출하는 산업으로 주목받고 있다. 디지털 영상 콘텐츠 산업에서 컴퓨터 그래픽스 기술은 핵심기술이라 할 수 있는데, 이 기술은 실제 카메라를 사용하여 촬영하기 어려운 장면이나 연출을 가능하게 함으로써 콘텐츠 제작의 폭을 훨씬 넓혀 주었다. 최근 컴퓨터 그래픽스 기술은 블록버스터 영화, 게임, 교육용 콘텐츠, 시뮬레이션 등 다양한 분야에 적용되고 있으며, 콘텐츠를 구성하는 각 객체의 움직임이나 객체 변화의 자동화에 대한 많은 연구가 이루어지고 있다. 본 논문에서는 3D 모핑기술을 활용하여 어류의 성장 첫 단계인 알에서부터 성어가 되기까지의 과정을 보여주며, 성장에 영향을 미치는 여러 가지 환경요인들에 따라 성장 후 정상적인 성어와의 차이를 알아볼 수 있는 어류 성장과정 시스템을 설계하고자 한다.

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A Study on the Culture Industrialization of the Korean Traditional Costume

  • Hwang, Dong-Ryul
    • 한국복식학회:학술대회논문집
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    • 한국복식학회 2003년도 International Costume Conference
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    • pp.3-4
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    • 2003
  • The rapid progress of information technology makes the 3rd digital revolution after the 1st agricultural and the 2nd industrial revolution in the human history. The 1st agricultural-oriented society was based on the land and the labor, the 2nd industrial-oriented society was based on the capital and the technology 3rd knowledge-information-oriented society is where to make profit from creative brainworks and ideas based on human beings. The core of the knowledge-information-oriented society is the digital revolution from digitalizing information such as increase of the various digital contents in geometrical progression through internet.

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Vertical Distribution of Biogenic Elements and its Implication on Holocene Paleoclimatic Records in the Maxwell Bay of the South Shetland Islands, West Antarctica

  • Kim, Dong-Seon;Park, Byong-Kwon;Yoon, Ho-Il
    • Journal of the korean society of oceanography
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    • 제32권2호
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    • pp.69-74
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    • 1997
  • Depth profiles of organic carbon (C), biogenic silica (Si), and inorganic phosphorus (P) in Maxwell bay sediments were determined to investigate paleoclimatic changes during Holocene. Organic C and biogenic Si contents generally show a down-core decrease trend, which appears to be mostly controlled by their vertical fluxes through productivity in the surface waters, but it is uncertain that inorganic P contents are directly influenced by productivity changes with time. Before 4000 yr B.p. marine productivity seemed to be almost zero because ice permanently covered the surface waters of the study area. As the climate started to become relatively warm at 4000 yr B.p., ice was sporadically melted in the surface waters and thereby marine productivity gradually increased until 1500 yr B.p. For the last 1500 year, marine productivity must be high enough to overcome the dilution by high terrigenous sedimentation, thus that period was the warmest during the last 6000 year.

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Analysis of Issue and Commercialization opportunity of LED Fusion Industry using NEWS System

  • Roh, Hyun Sook;Choi, Yun Jeong;Lim, Dae-Hyun
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2014년도 춘계 종합학술대회 논문집
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    • pp.195-196
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    • 2014
  • This paper provides emerging technology issue and institutes of LED fusion industry based on the efficient quantitative analysis of a large amount of newspaper articles and papers for the decision-making of new business planning and core strategy. In addition, market opportunities and market entering strategies of main LED fusion industries are proposed. In the future, it is required to analyze and complement the quantitative analysis result by LED fusion industry experts and to build emerging issue database.

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실차기반의 전기자동차 진단시스템을 활용한 교육용 컨텐츠에 관한 연구 (A Study on Contents for Education Using Actual Vehicle-based Electric Vehicle Diagnostic System)

  • 백수황
    • 한국전자통신학회논문지
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    • 제13권3호
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    • pp.555-560
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    • 2018
  • 본 논문에서는 실차기반의 전기자동차 진단시스템을 활용한 교육용 콘텐츠에 관한 연구를 대상으로 한다. 먼저, 최근 늘어나고 있는 전기자동차의 이해를 돕기 위해 전기자동차를 구성하고 있는 핵심 부품과 전기자동차의 주행모드와 동작원리에 대해서 기술한다. 또한 전기자동차 시험 장치와 특성분석을 위한 진단시스템을 구현하였으며 실차기반의 실험 수행을 통해 주행모드에 따라 나타나는 특성을 분석하였다.

가상현실 HMD기기의 시각체계 분석을 위한 시각 알고리즘 구축 -미디어 아트에서 나타나는 인터렉티브형 시각체계 분석을 통해- (Construction of Visual Algorithms for the Visual System Analysis of Virtual Reality HMD Devices -Through Interactive Visual System Analysis that Appears in Media Art-)

  • 임상국
    • 한국멀티미디어학회논문지
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    • 제23권5호
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    • pp.721-727
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    • 2020
  • The change in 21st century imaging media technology is changing our modern visual system. Virtual reality HMD devices, one of the core technologies of 5G, reproduce the new visual system. However, there is a lack of analysis and understanding of the visual operating system to understand the visual system of the fast-changing variety of imaging media. This study analyzed the three visual systems appearing in the recent imaging media art area and presented an engineering perspective algorithm for its procedures and methods. Through these results, we want to build algorithms that understand the visual system of virtual reality HMD devices.

거제도지역 지질조사에 대한 물리검층의 적용성 (Applicability of Well Logging Data to Geologic Survey in the Keoje-do Area)

  • 박삼규;김희준
    • 자원환경지질
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    • 제27권3호
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    • pp.289-294
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    • 1994
  • This paper describes an effective utilization method of well logging data and boring cores for understanding the geology of Keoje-do area. Six holes were drilled in 1988-1989, and all rock cores were recovered. Nevertheless, seven kinds of logs were carried out in each borehole. The geologic situations of the drilling sites are accurately evaluated from a comparison between core descriptions and well logging data. Porosities and clay contents of sedimentary rocks can be calculated using the data of density and gamma-ray logs. Fractured zones are easily detected from the change in inside diameter of borehole by caliper log. Sonic, density and gamma-ray logging data clearly indicate alternated and dyke zones; the former can be detceted from an acoustic wave attenuation and a decline of compaction by sonic and density logs, the latter can be detected from the amount of potassium contents of bed rock and dyke by gamma-ray log.

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효율적인 유체 시뮬레이션을 위한 투영 단계에서의 멀티 코어 프로세서와 그래픽 프로세서의 병렬처리 (Parallel Processing of Multi-Core Processor and GPUs in Projection Step for Efficient Fluid Simulation)

  • 김선태;정휘룡;홍정모
    • 한국콘텐츠학회논문지
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    • 제13권6호
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    • pp.48-54
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    • 2013
  • 최근 영화나 CF등에 사용되는 컴퓨터 그래픽스(Computer Graphics, 이하 CG)분야의 유체 시뮬레이션에서는 CPU와 GPU를 혼합하여 사용하는 기술들이 소개되고 있다. 본 논문에서는 유체 시뮬레이션 수행을 위한 투영 단계에서 멀티쓰레드를 이용하여 기존의 CPU와 GPU 간의 작업을 순차적으로 수행하던 방식을 개선하여 CPU와 GPU 간의 작업을 병렬처리 방법을 제시하였다. 제시된 방법을 통해 많은 계산량을 필요로 하는 유체시뮬레이션의 효율성을 높일 수 있었다.

IMT-2000망을 위한 Mobile-IP기반 연동모델에 대한 연구 (A Study on Mobile-IP-based Interworking Model for IMT-2000 Network)

  • 박병섭;이동철
    • 한국콘텐츠학회논문지
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    • 제2권2호
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    • pp.85-90
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    • 2002
  • 본 논문에서는 3GPP2 IMT-2000 서비스를 위해 기존 음성 및 인터넷 인프라를 수용할 수 있으며, IMT-2000망에서 Mobile-IP over IMT-2000 패킷 데이터 서비스를 제공할 수 있는 두가지 상호연동 모델을 제안한다. 구현 모델에서는 PDSN(Packet Data Sowing Node) 또는 IWF(Interworking Function)의 기능이 통합된 구조와 각 기지국에 분리된 2가지 모델로 설계한다. 이 모델을 구현하기 위해 Mobile-IP over IMT-2000 프로토콜 스택과 cdma2000을 사용하며, 이를 사용하여 채널 상태에 따른 운용 시나리오와 핸드오프 기법을 기술한다.

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