• Title/Summary/Keyword: Core Contents

Search Result 1,305, Processing Time 0.027 seconds

A Study on Aspect of Genre Differentiation in Digital Games - Focused on 'Roguelike' and 'Metroidvania' (디지털 게임의 하위 장르 분화 양상 연구 - 로그라이크, 메트로배니아를 중심으로-)

  • Ahn, Jin Kyoung
    • Journal of the Korean Society for Computer Game
    • /
    • v.31 no.4
    • /
    • pp.51-59
    • /
    • 2018
  • The purpose of this study is to analyze genre differentiation in digital games and examine the changing characteristics of core genre elements. Especially this study focuses on the aspect that how players recognize genre differentiation based on the conceptual blending theory. The evolution of the genre does not end with decline or extinction. The genre keeps being divided into sub-genres through partial use of genre elements. The differentiation of the genre results from the principle of frame confrontation or expansion with a parent genre. Rogue-like games are differentiated from Role-playing games by frame conflict, while Metroidvania games are differentiated from Platform adventure games by frame expansion. In the former case, the core genre elements are independent and easily combined with other genres. For example, the core mechanism of Rogue-like genre like 'perma-death' or 'procedural generation' has a decisive effect on the differentiation of the game experience become an independent genre element. In the latter case of Metroidvania, the core genre elements strongly reveals context dependency and are difficult to use outside the genre convention. The core mechanism of Metroidvania is 'backtracking' in the labyrinth style map, but it could be effective genre element within the specific context like side-scrolling action-platformer.

Determinants of the Willingness to Pay of Terrestrial Broadcasting Video Contents in Online : focused on Copyright Awareness, Contents Characteristics and Platform Characteristics (온라인에서의 지상파방송 동영상콘텐츠 지불의사에 영향을 미치는 요인: 저작권 인식, 콘텐츠 특성, 플랫폼 특성을 중심으로)

  • Cho, Sung-Soo;Choi, Seong-Jin;Lee, Yeung-Ju
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.8
    • /
    • pp.348-359
    • /
    • 2013
  • The core of contents monetization is the consumer's willingness to pay. In the past, the terrestrial contents can be used through the frequency for free. As the terrestrial contents use via online services has been increased, the importance of willingness to pay for the broadcasting contents is getting bigger. To find critical factors which can influence on the willingness to pay for the terrestrial contents, independent factors are categorized into three. The independent factors are users' awareness for copyright protection, contents characteristics, and platform characteristics. The results show that attitude for paying, subjective norms for copyright protection, rapid providing of contents, quality of service, social critical point, and expected service value are found out as significant factors. This result implies that it is necessary to enhance platform competitiveness to survive in convergence environment and customer relationships should be reinforced to maintain them as loyal customers.

Effective Contents Delivery System Using Service Adaptive Network Architecture(SaNA) (Service adaptive Network Architecture(SaNA)을 활용한 콘텐츠 전송 시스템)

  • Kong, Seok-Hwan;Lee, Jai-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.39B no.6
    • /
    • pp.406-413
    • /
    • 2014
  • In recent years, various contents traffics are increasing according to the various internet connectable devices which have become contents provider. Because these contents traffics show different pattern from previous one, many researches for efficient contents delivery system are in progress. CCN(Contents Centric Network), one of the representative research subject, has inter operation problem with a current network because it has clean-state architecture. In this point of view, this paper suggests the SaNA(Service adaptive Network Architecture) for efficient contents delivery when it inter operates with current network architecture. SaNA is a convergence system which can be gradually applied to current network using CCN and SDN(Software Defined Network) which are core future internet technologies. Appling this system on the contents delivery service, it can increase the network bandwidth utilization by two times and decrease the contents delivery time by 1.7 times.

Educational Needs Analysis of General Security Jobs in Physical Protection Field using the DACUM Technique (DACUM기법을 활용한 물리적방호 분야 일반보안 직무의 교육 요구분석)

  • Lee, Jin Gu;Jung, Il Chan;Park, Min Ju
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.5
    • /
    • pp.234-246
    • /
    • 2021
  • The purpose of this study is to develop the main subjects of the job-based curriculum by deriving the job analysis results of general security job workers in the physical protection field responsible for responding to threats to nuclear materials and nuclear facilities. In the job analysis stage, FGI was conducted on 7 content experts to derive 8 duties and 55 tasks. In addition, knowledge and skills were drawn for each task. In the analysis of educational needs, surveys were conducted for workers in general security jobs to derive the top 25 educational priorities through t-test and Borich needs assess model. At the stage of selecting core tasks and organizing required/optional contents, 42 tasks, both above average or at least one of them, were derived as core tasks based on the result of evaluation of importance and difficulty ratings of 55 tasks through a questionaire. In addition, tasks applied to the top 25 rankings derived from Borich needs assess model were applied as the required contents when designing courses, and tasks which applied only one of them were selected as optional contents. At the stage of required/optional modules and educational contents, four required modules and five optional modules were derived by drifting similar tasks between the required and optional contents. Based on the above results, the study suggested academic and practical implications and future suggestions.

Context-based classification for harmful web documents and comparison of feature selecting algorithms

  • Kim, Young-Soo;Park, Nam-Je;Hong, Do-Won;Won, Dong-Ho
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.6
    • /
    • pp.867-875
    • /
    • 2009
  • More and richer information sources and services are available on the web everyday. However, harmful information, such as adult content, is not appropriate for all users, notably children. Since internet is a worldwide open network, it has a limit to regulate users providing harmful contents through each countrie's national laws or systems. Additionally it is not a desirable way of developing a certain system-specific classification technology for harmful contents, because internet users can contact with them in diverse ways, for example, porn sites, harmful spams, or peer-to-peer networks, etc. Therefore, it is being emphasized to research and develop context-based core technologies for classifying harmful contents. In this paper, we propose an efficient text filter for blocking harmful texts of web documents using context-based technologies and examine which algorithms for feature selection, the process that select content terms, as features, can be useful for text categorization in all content term occurs in documents, are suitable for classifying harmful contents through implementation and experiment.

  • PDF

Approach to Promotion of Ubiquitous-based Cultural Service (유비쿼터스 기반의 문화서비스 추진방안)

  • Kong, Bong-Suk;Chung, Kyung-Hoon
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.5
    • /
    • pp.146-155
    • /
    • 2007
  • Since the beginning of the 21st century, the power source for the growth of our country is shifting from the 'knowledge and information'-centered business to the culture-based business attaching importance to 'creativity'. In the era of creative culture-based economy, the core resources on which the national competitive power depends can be thought to be 'cultural contents'. The current ubiquitous project, which is being promoted in our country, is characteristically placing much emphasis on building-up of the RFID-centered infrastructure so that it is poorly acknowledged by common people to whom its service is actually provided. In this study, the approach to promotion of the cultural service, to which an easy access is available as a result of combining the ubiquitous-based technology with 'cultural contents', is discussed in the 4 aspects.

An Implementation of a Query Processing System for an Integrated Contents Database Retrieval (컨텐츠 통합 검색을 위한 질의어 처리 시스템 구현)

  • 김영균;이명철;이미영;김명준
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2003.05a
    • /
    • pp.356-360
    • /
    • 2003
  • There have been many considerations to develop new content services that integrate a variety of contents databases being already constructed and then produce new content services which are more valuable than existing services in many applications such as Internet portal, EC, and CRM. By doing the above thing, the burden of searching databases to access interesting databases and service applications can be reduced and the database availability of users is also enhanced through a single view integrating multiple contents database. This paper presents implementation details of the query processing system that is a core component of the database integration system, which can construct a virtual database that integrates databases being managed by multiple heterogeneous database systems using XML data model and support a quay facility on the integrated database.

  • PDF

A Study on the Ceramic Body and Art Glaze by Using Coal Ash (도예용 소지 및 유에 석탄재 적용 연구)

  • Ri, Se-W;Park, Sung;Chung, Yun-Joong
    • Journal of the Korean Ceramic Society
    • /
    • v.46 no.6
    • /
    • pp.548-553
    • /
    • 2009
  • This study is on the application of ceramic body and art glaze by using coal ash according to each wt%. Body color was turned red and dark as increasing coal ash contents in the body and art glaze because of the effect of noncombustible carbon in $Fe_2O_3$ and coal ash. Not only pore and black core were generated but also absorptance and shrinkage were increased as increasing coal ash contents. The glaze of coal ash 20 wt% showed blue absorption band, turned red band as increasing coal ash contents, $Al_2O_3\;to\;SiO_2$ ratio got lower and became mat because glaze is estranged from $Al_2O_3\;to\;SiO_2$ mol ratio 1:10 of transparent glaze as increasing coal ash contents. Glaze showed unstable dissolving condition in the more coal ash contents.

A Study on the Construction of Contents for Mobile Library Websites (도서관 모바일 웹사이트의 콘텐츠 구성에 관한 연구)

  • Nam, Jae-Woo;Nam, Tae-Woo
    • Journal of the Korean Society for information Management
    • /
    • v.27 no.4
    • /
    • pp.153-168
    • /
    • 2010
  • The information service of library is getting into a new paradigm as the smart phone usage increases. This study analyzes the contents reflected on the library mobile website to figure out the structural condition and features of the information. For this study, 26 academic libraries in U.S. are selected for an examination of their mobile websites, and the contents on the sites were analyzed. This study analyzed the most frequent type of contents provided in the mobile website. As a result, this study suggested the information structure and core contents of the mobile website in detail. The outcome of this study is expected to be a reference for building the mobile website of library.

Norfloxacin Release from Polymeric Micelle of Poly($\gamma$-benzyl L-glutamate)/Poly(ethylene oxide)/Poly($\gamma$-benzyl L-glutamate)/ Block Copolymer

  • 나재운;정영일;조종수
    • Bulletin of the Korean Chemical Society
    • /
    • v.19 no.9
    • /
    • pp.962-967
    • /
    • 1998
  • Block copolymers consisting of poly(rbenzyl L-glutamate) (PBLG) as the hydrophobic part and poly(ethylene oxide) (PEO) as the hydrophilic part were synthesized and characterized. Polymeric micelles of the block copolymers (abbreviated GEG) were prepared by a dialysis method. The GEG block copolymers were associated in water to form polymeric micelles, and the critical micelle concentration (CMC) values of the block copolymers decreased with increasing PBLG chain length in the block copolymers. Transmission electron microscopy (TEM) observations revealed polymeric micelles of spherical shapes. From dynamic light scattering (DLS) study, sizes of polymeric micelles of GEG-1, GEG-2, and GEG-3 copolymer were 106.5±59.2 nm, 79.4±46.0 nm, and 37.9±13.3 nm, respectively. The drug loading contents of GEG-1, GEG-2 and GEG-3 polymeric micelles were 12.6, 11.9, and 11.0 wt %, respectively. These results indicated that the drugloading contents were dependent on PBLG chain length in the copolymer; the longer the PBLG chain length, the more the drug-loading contents. Release of norfloxacin (NFX) from the nanoparticles was slower in higher loading contents of NFX than in lower loading contents due to the hydrophobic interaction between PBLG core and NFX.