• Title/Summary/Keyword: Copyrights

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Understanding Copyrights in Multimedia (멀티미디어환경에서 저작권법의 과제)

  • 김민중
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.12 no.2
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    • pp.49-70
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    • 2001
  • The possibility of the struggle over copyrighting is increasing with the necessity and expectation of using other works by the developing multimedia technology. In multimedia environment compared with the past, the reproduction of works has some characteristics, such as easy reproduction, the high quality, and easy modification. Also, many composite and interactive works are produced, but there are different characteristics from traditional materials. From free access to information based upon multimedia's characteristics, a problem, which works can be used without any restriction, should be solved. Thus, past copyright law may be amended based upon multimedia environment. The problem which should be solved is also discussed.

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A Case Study of Animation Plagiarism through the Case of Music Video "Sonata of Temptation" (뮤직비디오 『유혹의 소나타』사건을 통해 본 애니메이션 표절 사례 분석)

  • Jang, Yeon-Yi;Kim, Hee-Kweon
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.144-154
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    • 2011
  • As the cinematographic works are familiar to us, the infringement of the cinematographic works is also increasing. Because we are always able to be closely accessible to the cinematographic works through the Internet, this phenomenon easily occurs across the genre of the cinematographic works or the borders. The case is typical that the Music Video "Sonata of Temptation" infringes the copyrights of the Japanese Animation "Final Fantasy 7". When the two works are compared and analyzed, a considerable portion of similarity is found; we can even express that no new scene is exist except it that the singer sings in the Music Video "Sonata of Temptation". Because this situation is not only a dishonor to the indivisual but also a great loss to the nation, we should thoroughly prepare not to infringe others' copyright even unconsciously.

A Study on a Continuing Educational Program for Librarians - Based on Analysis of University Credits (학부 이수교과목 분석을 통한 현장 사서의 계속교육프로그램 개발에 관한 연구)

  • Ahn, In-Ja;Noh, Young-He;Choi, Sang-Ki;Kim, Hye-Joo
    • Journal of Korean Library and Information Science Society
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    • v.43 no.1
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    • pp.27-52
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    • 2012
  • This paper proposes a continuing educational program for librarian, as to reinforce the professionalism. It researches the previous educational attainments of undergraduates who studied library science. Then it analyses the current continuing programs of the National Library of Korea and librarians' demands for the program. The research also compares ALA and SLA as foreign cases of continuing programs, and their trends observed from the newly opened sessions. This paper, therefore, reports a series of educational contents in library science by their subjects. The proposed curriculum includes subjects including electronic publishing and copyrights, Future of Library, Taxonomy and controlled vocabulary, Patent Information. Science Information Literacy, Open Access Program, The Value of Library, Licensed Issues, Customer Service program etc.

Design and Implementation of Server-based Resource Obfuscation Techniques for Preventing Copyrights Infringement to Android Contents (안드로이드 콘텐츠 저작권 침해 방지를 위한 서버 기반 리소스 난독화 기법의 설계 및 구현)

  • Park, Heewan
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.13-20
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    • 2016
  • Most software is distributed as a binary file format, so reverse engineering is not easy. But Android is based on the Java and running on virtual machine. So, Android applications can be analyzed by reverse engineering tools. To overcome this problem, various obfuscation techniques are developed. In android environment, the Proguard is most widely used because it is included in the Android SDK distribution package. The Proguard can protect the Java source code from reverse engineering analysis. But it has no function to protect resources like images, sounds and databases. In this paper, we proposed and implemented resource obfuscation framework to protect resources of android application. We expect that this framework can protect android resources effectively.

A Roadmap for Developing Digital Content Distribution Infrastructure (디지털 콘텐츠 유통 인프라 개발을 위한 로드맵)

  • Lee, Sang-Won;Park, Sung-Bum;Lim, Gyoo-Gun;Baek, Seung-Ik
    • Journal of Information Technology Services
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    • v.8 no.4
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    • pp.75-86
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    • 2009
  • Unlike physical products, the distribution of digital content has involved many participants in all distribution phases from providers to consumers. The longer the distribution channel for services is, or the more participants that take part in it, the more the added value of the content increases. Consequently, the customer usefulness has been maximized. In order to enhance the values of digital content, it is utterly urgent to implement a service infrastructure that could be shared by all participants along the distribution path. Digital content is distributed from a creator to a final user through complex value chain stages. All the participants along the value chain exchange information about copyrights, marketing, and contents themselves, through the distribution channel. Recently, the more the distributed Information Technology environment has been widely used, the more the necessity of an identifier for digital content has been increased. In this paper, we examine the current status of the Korean distribution market of digital content, identify necessary distribution services of digital content, and establish a systematic roadmap to implement these services.

A Study on the Selection of the Optimal Region for Digital Watermarking in the Frequency Domain (주파수 영역에서의 최적의 워터마크 삽입영역 선정에 대한 연구)

  • Oh, Jae-Ho;Kim, Sun-Hyung;Lim, Hae-Jin
    • The KIPS Transactions:PartB
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    • v.9B no.4
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    • pp.459-464
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    • 2002
  • In this paper, we propose a private digital watermarking method based on a wavelet transform to protect digital contents copyrights. We find out the optimal watermark insertion region and the optimal amount of watermark in order to satisfy robustness and imperceptibility against various attacks such as noise, compression, collusion, clipping, scaling to transfer the contents safely. Through this experiment, we could find out the adequate location of watermark insertion and proper amount of watermark, and transfer the watermarked image safely.

The Development of a Game Contents Metadata Model (게임콘텐츠 메타데이터 모델 개발)

  • Yoon, Sun-Jung;Yoon, Tae-Su
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.73-82
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    • 2009
  • Many organizations at home and abroad have been developing Metadata for reservation and administration of resources in every field. So we developed a game contents Metadata model for the purpose of reusing game contents, reserving copyrights, managing its life cycle, supporting efficiency of searches, and so on. We proceeded with this study by mapping, re-defining, and adding through the analysis of international Metadata standards and the survey of characteristics of game. Developed model is composed of 13 essential elements, 15 selective elements, and expressed by XML. Then we verified the effectiveness of this model's through expert groups' questionnaires, and showed the significance of the development through comparative analysis with the standard models. Accordingly we guess this study will be helpful to stable growth in rapidly growing game industry.

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A Study on the Copyright Protection and Improvement of Digital Image (디지털 이미지의 저작권 보호와 개선방안에 관한 연구)

  • Song, Ho-Jin;Jeong, Eui-Tae
    • Journal of the Korea Convergence Society
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    • v.9 no.1
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    • pp.303-308
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    • 2018
  • In copyright rights of the digital image, copyright holders need to protect copyrights and improve the improvement of copyright laws through accurate understanding of copyright laws, and also to improve the effectiveness of copyright rights of copyright holders and the effectiveness of users' rights. First of all, the scope of the study is based on the case of recognition of the scope of the identity of the same scope and the copyright on the copyright law of the digital image, and the application of the image of the image of the image-writing image and the use of image artifacts based on the image copyright classification system suitable for the user's application.

A Study on the Interoperable Rights Control Information between Heterogeneous Broadcasting DRM Schemes in Digital Home Domain (디지털 홈 환경에서 상이한 방송콘텐츠 보호기술간 권리제어정보의 호환성에 관한 연구)

  • Kang, Ho-Gab;Cho, Seong-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.5
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    • pp.81-93
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    • 2008
  • Various types of protection technologies have been developed for protecting copyrights of digital content and such technologies for protecting the digital broadcasting content as CAS, DRM have been introduced to the broadcasting industry. However, current rapid development of digital home network systems lets customers share digital content among home appliances, leading to the increasing needs for achieving interoperability among content protection technologies. This paper investigates previous research on interoperability among heterogeneous rights control informations by using MPEG-21 REL and then introduces a new approach to guarantee interoperability of rights control information.

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Content Distribution Framework and UCI Application Process (콘텐츠 유통 프레임워크와 UCI 응용 프로세스)

  • Cho Kwang-Moon;Lee Seong-Hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.627-632
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    • 2005
  • The online distribution systems under the wireless environment include many different factors from the conventional offline and wired networks. Furthermore, the multimedia content may be propagated more easily and illegally. The scheme to protect the rights and profits of people related to the copyrights of digital content Is needed. In this paper a framework for content distribution under the wireless environment based on MPEG-21 and UCI application process are proposed. This model can be applied to the digital rights management system and utilized to protect the rights of trading entities in online distribution of electronic commerce.

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