• Title/Summary/Keyword: Copyright limitations

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The Improvement Method of Internet Ethics Education for the Prevention of Internet Aftereffect (인터넷 역기능 예방을 위한 인터넷 윤리 교육 개선 방안)

  • Lee, Yun Bae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.6
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    • pp.1432-1440
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    • 2013
  • In spite of advantages to using internet, but there are many adverse effects. The most well-known negative effects include internet addiction, personal information infringement, copyright violation, spread of harmful information, cyber bullying, online fraud, hacking and virus distribution, and online prostitution. Until now, the government and public organization strived to prevent and reduce the negative effects but have faced limitations. In accordance with, one of the measures the solve the problems caused by internet is to strengthen the internet ethics education. This study aims to consider and analyze the negative effects of internet and provide measures to promote internet ethics education to prevent and reduce such effects.

Discriminator of Similar Documents Using Syntactic and Semantic Analysis (구문의미분석를 이용한 유사문서 판별기)

  • Kang, Won-Seog;Hwang, Do-Sam;Kim, Jung H.
    • The Journal of the Korea Contents Association
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    • v.14 no.3
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    • pp.40-51
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    • 2014
  • Owing to importance of document copyright the need to detect document duplication and plagiarism is increasing. Many studies have sought to meet such need, but there are difficulties in document duplication detection due to technological limitations with the processing of natural language. This thesis designs and implements a discriminator of similar documents with natural language processing technique. This system discriminates similar documents using morphological analysis, syntactic analysis, and weight on low frequency and idiom. To evaluate the system, we analyze the correlation between human discrimination and term-based discrimination, and between human discrimination and proposed discrimination. This analysis shows that the proposed discrimination needs improving. Future research should work to define the document type and improve the processing technique appropriate for each type.

A Study on the Necessity for the Music Composition in TV Documentaries - Focusing on In-depth Interviews with Music Directors at KBS.

  • Kim, Hyung-Jin
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.74-85
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    • 2020
  • In this study, we investigated the necessity and limitations of music composition required in TV documentary by conducting in-depth interviews with 20 music directors currently working at Korean Broadcasting System (KBS). Our research has shown that composition of music is necessary. However, in reality, it is difficult to use the composed music due to problems such as time and cost of composing and trust in the music composer; so music libraries, film music, or other music are used instead of the composed music in many situations. However, at the time when companies like its rival Netflix are aware of the importance of sound, the impact of Netflix could lead to a decline in the quality of terrestrial TV, which could lead to a weakening of competitiveness. Recently, in the case of sound programs, the sales of secondary works are active due to "internet uploading using YouTube" or "exporting programs", but the sales have been hindered by restrictions on the use of copyrighted works. The music source of library is said to be the one whose copyright problem has been resolved. In this study, we show that the composed music is an ultimate alternative to TV documentaries, since the library music is sometimes suspended due to the situations of management companies.

A Case Study of Creative Art Based on AI Generation Technology

  • Qianqian Jiang;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.2
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    • pp.84-89
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    • 2023
  • In recent years, with the breakthrough of Artificial Intelligence (AI) technology in deep learning algorithms such as Generative Adversarial Networks (GANs) and Variational Autoencoders (VAE), AI generation technology has rapidly expanded in various sub-sectors in the art field. 2022 as the explosive year of AI-generated art, especially in the creation of AI-generated art creative design, many excellent works have been born, which has improved the work efficiency of art design. This study analyzed the application design characteristics of AI generation technology in two sub fields of artistic creative design of AI painting and AI animation production , and compares the differences between traditional painting and AI painting in the field of painting. Through the research of this paper, the advantages and problems in the process of AI creative design are summarized. Although AI art designs are affected by technical limitations, there are still flaws in artworks and practical problems such as copyright and income, but it provides a strong technical guarantee in the expansion of subdivisions of artistic innovation and technology integration, and has extremely high research value.

Generative AI Technology Trends and Development Prospects for Digital Asset Creation (디지털 에셋 창작을 위한 생성형 AI 기술 동향 및 발전 전망)

  • K.S. Lee;S.W. Lee;M.S. Yoon;J.J. Yu;A.R. Oh;I.M. Choi;D.W. Kim
    • Electronics and Telecommunications Trends
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    • v.39 no.2
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    • pp.33-42
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    • 2024
  • With the recent rapid development of artificial intelligence (AI) technology, its use is gradually expanding to include creative areas and building new content using generative AI solutions, reaching beyond existing data analysis and reasoning applications. Content creation using generative AI faces challenges owing to technical limitations and other aspects such as copyright compliance. Nevertheless, generative AI may increase the productivity of experts and overcome barriers to creative work by allowing users to easily express their ideas as digital content. Thus, various types of applications will continue to emerge. As images and videos can be created using text input on a prompt, generative AI allows to create and edit digital assets quickly. We present trends in generative AI technology for images, videos, three-dimensional (3D) assets and scenes, digital humans, interactive content, and interfaces. In addition, the prospects for future technological development in this field are discussed.

A Semi-fragile Watermarking Algorithm of 3D Mesh Model for Rapid Prototyping System Application (쾌속조형 시스템의 무결성 인증을 위한 3차원 메쉬 모델의 Semi-fragile 워터마킹)

  • Chi, Ji-Zhe;Kim, Jong-Weon;Choi, Jong-Uk
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.17 no.6
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    • pp.131-142
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    • 2007
  • In this paper, semi-fragile watermarking algorithm was proposed for the application to RP(Rapid Prototyping) system. In the case of the perceptual change or distortion of the original one, the prototype product will be affected from the process because the RP system requires the high precision measure. Therefore, the geometrical transformations like translation, rotation and scaling, the mesh order change and the file format change are used in the RP system because they do not change the basic shapes of the 3D models, but, the decimation and the smoothing are not used because they change the models. The proposed algorithm which is called semi-fragile watermarking is robust against to these kinds of manipulations which preserve the original shapes because it considers the limitations of the RP system, but fragile against to the other manipulations which change the original shapes. This algorithm does not change the model shapes after embedding the watermark information, that is, there is no shape difference between the original model and the watermarked model. so, it will be useful to authenticate the data integrity and hide the information in the field of mechanical engineering which requires the high precision measure.

A Case Study on the Digital Media-Connected Liveness of the Dance Performance: Focused on the Chang-jak-san-shil Dance Project (무용공연의 디지털미디어연계 실황중계 사례분석 : 창작산실 무용 지원사업을 중심으로)

  • Lee, Ji-Seol
    • Journal of Industrial Convergence
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    • v.18 no.4
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    • pp.1-8
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    • 2020
  • The case of Dance Chang-jak-san-shil, a dance performance support project linked to digital media, was analyzed from the perspective of liveness. The purpose was to examine the limitations of the liveness and to suggest ways to overcome them. The research case was focused on the factors of the time and space and audience (the sharing of field and acceptance experience) of the creative production room that supports works based on the creativity of dance performances. As a result, active SNS for accessibility of performing arts, expansion of access to art through the use of teaching media of art education through archiving, multi-dimensional access and provision for inducing audience participation and creative appreciation in one-way digital media transmission, provision of copyright protection devices, and audience to enter offline. As a long-term strategy for the future of the performing arts field, I would like to present the need for a change in the communication with the audience and experimental works that combine art and technology.

A Study on Video Copy Detection Methods Using Representative Color Sequence for Protecting Copyrights (저작권 보호를 위한 대표 색상 시퀀스를 이용한 동영상 복사 검출 방법)

  • Choi, Min-Seok;Choi, Sung-Wook
    • Journal of Digital Convergence
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    • v.10 no.5
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    • pp.185-191
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    • 2012
  • This study deals with the technical approach related to the protection of digital video contents copyright, which has currently become a major issue in the digital contents market. With the production and distribution of digital video contents rapidly increasing, various policies and technical approaches are being made in relation to the protection of intellectual property rights. The technical approach from a DRM (Digital Rights Management) perspective was made from various angles, but its limitations have also been exposed in terms of convenience and quality. In this study, rather than the existing encoding certification and watermark technologies, it introduces technical approaches from a content-based copy detection method, while suggesting a copy detection method using the representative color sequence. In particular, this study takes into consideration the distribution environment of the domestic video market and deals with the technical approach in a direction that can control the illegal distribution of high quality videos.

Applicability of Different E-book Production Methods for Books No Longer in Print (절판(絶版)서적의 전자책 제작방법에 따른 효용성 비교 연구)

  • Kim, So-Ra;Kim, Dong-Eon
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.157-168
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    • 2017
  • This thesis will select one of the books that went out of print, and republish it using the ePub and PDF format to observe the effective and economic method to republish it as an e-book. Conclusively, e-book in PDF format was advantageous over ePub production. The ePub has limitations of electronically publishing the books went out of print prior to 21st century when storing the original text was not common, as well as book with complex layouts. The PDF format was able to capture and recreate the sensitivity that can only be presented by vintage books, also adding to the cultural value. To publish PDF e-books, the foremost requirement is to prepare a standardized system that allows comprehensive browsing of the current status of the book, and also creating an environment for copyrighted publishers to more actively publish e-books by diversifying the distribution platforms and properly allocating the profit generated by use of the copyright. This thesis provides a simulation of e-book publications, for small and medium size publishers and writers who are hesitant to publish e-books, to take more aggressive approach in entering the business.

Design of A Generic and Scalable DRM Scheme using HC-256 Stream Cipher (HC-256 스트림 암호화를 이용한 범용성 및 확장성을 가진 DRM 기법 설계)

  • Park, Jun-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.9B
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    • pp.923-930
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    • 2009
  • Digital Rights Management(DRM) is a term that refers technologies for imposing limitations on the use of digital content for protecting media copyright holders. This paper proposes a generic scheme for digital media copy protection that can be applied to any digital media such as audio, video, etc. The scheme will make it very hard to play a copied content on a foreign platform and to guess secret content encryption keys. Unlike other DRM techniques, the scheme uses the stream cipher HC-256 only for encrypting media content and it allows a client to start content playback immediately following its streamed decryption. As to the encryption, it requires to generate several secret keys for each new client(player copy), rather than for each media content, which makes it scalable in terms of managed keys. Also, for simplicity, the scheme supports the popular unlimited-play-after-download policy only, which would eliminate the necessity for deploying separate server or process for licensing.