• Title/Summary/Keyword: Copyright Management System

Search Result 116, Processing Time 0.031 seconds

Design and implementation of improved authentication mechanism base on mobile DRM using blockchain (블록체인을 이용한 모바일 DRM 기반 개선된 인증 메커니즘 설계 및 구현)

  • Jeon, Jinl-Oh;Seo, Byeong-Min
    • Journal of Digital Convergence
    • /
    • v.19 no.4
    • /
    • pp.133-139
    • /
    • 2021
  • Due to the rapid progress in network technology, many research on content security technologies is also being conducted in the mobile digital content sector. In the meantime, content protection has been immersed in preventing illegal copying, certifying, and issuance/management certificates, but still have many vulnerabilities in managing or authenticating confidential information. This study aims to strengthen confidential information about content based on dual management of content download rights through mobile phone numbers or device numbers. It also protect replay-attack by building a secure mobile DRM system where digital content is safely distributed based on a three-stage user authentication process. In addition, blockchain-based content security enhancements were studied during the primary/secondary process for user authentication for the prevention of piracy and copyright protection. In addition, the client authentication process was further improved through three final stages of authorization in the use of illegal content, considering that legitimate users redistributed their content to third-party.

A Design of Serious Game Metadata Schema for Reliability and Compatibility (신뢰도와 호환성을 위한 기능성게임 메타데이터 스키마 설계)

  • Yoon, Sun-Jung
    • Journal of Korea Game Society
    • /
    • v.10 no.3
    • /
    • pp.73-82
    • /
    • 2010
  • The Metadata are used for the reuse of core information, distribution and management, protection of copyright and prevention of overlapping investment. Serious game consists of multi-hierarchial multimedia data. And quality information is very important for selection according to the purpose of the game. In this paper, we designed the serious game metadata schema, including multi-media characteristic information and measurable quality information. This study will lay the groundwork for the development of metadata system which can provide serious game users with reliability through quality information, and with compatibility through multi-media characteristic information. Furthermore, we hope this study will be helpful to stable growth in serious game industry.

A digital Audio Watermarking Algorithm using 2D Barcode (2차원 바코드를 이용한 오디오 워터마킹 알고리즘)

  • Bae, Kyoung-Yul
    • Journal of Intelligence and Information Systems
    • /
    • v.17 no.2
    • /
    • pp.97-107
    • /
    • 2011
  • Nowadays there are a lot of issues about copyright infringement in the Internet world because the digital content on the network can be copied and delivered easily. Indeed the copied version has same quality with the original one. So, copyright owners and content provider want a powerful solution to protect their content. The popular one of the solutions was DRM (digital rights management) that is based on encryption technology and rights control. However, DRM-free service was launched after Steve Jobs who is CEO of Apple proposed a new music service paradigm without DRM, and the DRM is disappeared at the online music market. Even though the online music service decided to not equip the DRM solution, copyright owners and content providers are still searching a solution to protect their content. A solution to replace the DRM technology is digital audio watermarking technology which can embed copyright information into the music. In this paper, the author proposed a new audio watermarking algorithm with two approaches. First, the watermark information is generated by two dimensional barcode which has error correction code. So, the information can be recovered by itself if the errors fall into the range of the error tolerance. The other one is to use chirp sequence of CDMA (code division multiple access). These make the algorithm robust to the several malicious attacks. There are many 2D barcodes. Especially, QR code which is one of the matrix barcodes can express the information and the expression is freer than that of the other matrix barcodes. QR code has the square patterns with double at the three corners and these indicate the boundary of the symbol. This feature of the QR code is proper to express the watermark information. That is, because the QR code is 2D barcodes, nonlinear code and matrix code, it can be modulated to the spread spectrum and can be used for the watermarking algorithm. The proposed algorithm assigns the different spread spectrum sequences to the individual users respectively. In the case that the assigned code sequences are orthogonal, we can identify the watermark information of the individual user from an audio content. The algorithm used the Walsh code as an orthogonal code. The watermark information is rearranged to the 1D sequence from 2D barcode and modulated by the Walsh code. The modulated watermark information is embedded into the DCT (discrete cosine transform) domain of the original audio content. For the performance evaluation, I used 3 audio samples, "Amazing Grace", "Oh! Carol" and "Take me home country roads", The attacks for the robustness test were MP3 compression, echo attack, and sub woofer boost. The MP3 compression was performed by a tool of Cool Edit Pro 2.0. The specification of MP3 was CBR(Constant Bit Rate) 128kbps, 44,100Hz, and stereo. The echo attack had the echo with initial volume 70%, decay 75%, and delay 100msec. The sub woofer boost attack was a modification attack of low frequency part in the Fourier coefficients. The test results showed the proposed algorithm is robust to the attacks. In the MP3 attack, the strength of the watermark information is not affected, and then the watermark can be detected from all of the sample audios. In the sub woofer boost attack, the watermark was detected when the strength is 0.3. Also, in the case of echo attack, the watermark can be identified if the strength is greater and equal than 0.5.

A Study of the Curriculum Operating Model and Standard Courses for Library & Information Science in Korea (한국문헌정보학 교과과정 운영모형 및 표준교과목 개발에 관한 연구)

  • Noh, Young-Hee;Ahn, in-Ja;Choi, Sang-Ki
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.46 no.2
    • /
    • pp.55-82
    • /
    • 2012
  • This study seeks to develop a curriculum operating model for Korean Library and Information Science, based on investigations into LIS curricula at home and abroad. Standard courses that can be applied to this model were also proposed. This study comprehensively analyzed the contents of domestic and foreign curricula and surveyed current librarians in all types of library fields. As a result, this study proposed required courses, core courses, and elective courses. Six required LIS courses are: Introduction to Library and Information Science, Information Organization, Information Services, Library and Information Center Management, Information Retrieval, and Field Work. Six core LIS courses are: Classification & Cataloging Practice, Subject Information Resources, Collection Development, Digital Library, Introduction to Bibliography, and Introduction to Archive Management. Twenty selective LIS courses include: the General Library and Information Science area (Cultural History of Information, Information Society and Library, Library and Copyright, Research Methods in Library and Information Science), the Information Organization area (Metadata Fundamentals, KORMARC Practice), the Information Services area (Information Literacy Instruction, Reading Guidance, Information User Study), the Library and Information Center Management area (Library Management, including management for different kinds of libraries, Library Information Cooperator, Library Marketing, Non-book Material and Multimedia Management (Contents Management), the Information Science area (Database Management, including Web DB Management, Indexing and Abstracting, Introduction to Information Science, Understanding Information Science, Automated System of Library, Library Information Network), and the Archival Science area (Preservation Management).

Pricing Policy of Music Service in Digital Music Market-focused on the Regulations for the Digital Music Service (디지털 음악시장에서 음원사용료 징수 개정안의 고찰-2013년 징수개정안을 중심으로)

  • Jung, Ji-Young
    • Journal of Digital Convergence
    • /
    • v.13 no.4
    • /
    • pp.341-348
    • /
    • 2015
  • As a result of growth of digital music market in Korea, Creator's rights and interests have been at the heart of the debate in terms of legal system. In the music industry, digital music revenue has now overtaken records sales and compared to download service it is now clear that music streaming and subscription is mainstream model in the rise of the worldwide market of digital music. This trend is also indentical to the domestic and withholding regulations for music service and creator's rights and interests have become an ever growing issue. Ministry of Culture, Sports ad Tourism decided the revision of withholding regulations for the digital music service in 2013. The amendment is to change its policy of charging music service from the flat rate pricing to a usage-based system. This paper brought forward some disputable points such as fair division of profit, reasonable pricing for consumers etc. about the revision. Therefore, improvement of system and change in the perception of such copyrights are still required for both the encouragement of creator's activities and the high consumer satisfaction.

A Study on Necessary Guidelines for Teachers of Distance Learning due to COVID-19 (COVID-19에 따른 원격수업 시 교사들에게 필요한 사항)

  • Won, Jeongmin;Ahn, Sung Hun
    • Journal of Creative Information Culture
    • /
    • v.7 no.3
    • /
    • pp.167-176
    • /
    • 2021
  • In this paper, from the pervious studies investigating the current status of distance learning due to COVID-19, the needs of teachers for effective distance learning were analyzed. As a result, it was found that support related to distance learning contents was necessary. Specifically, it is necessary to establish a platform specialized for content production for distance learning, expand teacher training related to content production and operation, and improve the copyright system related to content production. In addition, since distance classes differ from those of back-to-school classes in system and characteristics, it is necessary to supplement the institutional aspects for distance classes. It is judged that it is necessary to support the evaluation method suitable for distance learning, the authority to operate the curriculum, and the learning management system. In addition, it was analyzed that it is necessary to expand the infrastructure for distance learning, and a structure and platform for self-directed improvement programs and self-directed distance learning are needed to prevent the learning gap problem from repeating due to distance learning.

Design and Evaluation of DRM Model with Strong Security Based on Smart Card (스마트카드 기반의 강한 보안을 갖는 DRM 모델의 설계 및 평가)

  • Park, Jong-Yong;Kim, Young-Hak;Choe, Tae-Young
    • Journal of Digital Contents Society
    • /
    • v.12 no.2
    • /
    • pp.165-176
    • /
    • 2011
  • Recently, digital rights management (DRM) related researches are widely spreading with prosperity of IT industries. The DRM technology protects proprietor of copyright by preventing mischanneling and illegal copy. In this paper, we propose a new DRM model that has an enhanced and efficient protocol based on certificate using smart card. The proposed model overcomes weaknesses of WCDRM model and has following additional advantages: first, copy protection is enhanced by hiding user's specific information from attacker by storing the information within smart card; second, server load for contents encryption is reduced by making clear protocols among author, distributer, certificate authority, and users; third, offline user authentication is guaranteed by combining partial secret values in media players and smart card. Exposure of core information also is minimized by storing them in smart card. In addition, we show that the proposed system is more secure than WCDRM model by comparing various factors of anonymous attackers.

A Study on the Building Self-Publishing Repository for the Personal Digital Records (개인기록 전자출판 리포지토리 구축 방안에 관한 연구)

  • Chu, Ki Sook;Nam, Young Joon
    • Journal of Korean Library and Information Science Society
    • /
    • v.48 no.4
    • /
    • pp.351-374
    • /
    • 2017
  • In this study, we propose a model for constructing a producer-centered self-publishing repository for the personal digital records and three operational process for practical application of the operational model. 1) As essential requirements for constructing a DSpace-based self-publishing repository, we propose producer-centered service provision, management subject, operation and management plan, how to activate the repository of digital personal records producers, copyright issues, development and dissemination process. 2) The repository model constructs a producer-centered circular structure considering these requirements. 3) Through a repository model with multiple agencies, it provides various services such as content distribution, keyword search, usage statistics, recommendation system, and open access to portal users and electronic publishers as well as individual users.

A Study on the Development of Digital Library Model for PUST in North Korea (북한 PUST 디지털도서관 모델 개발 연구)

  • Lee, Jong-Moon
    • Journal of the Korean Society for information Management
    • /
    • v.25 no.3
    • /
    • pp.143-158
    • /
    • 2008
  • This study was conducted under the premise of providing the model for the construction of the library and the digital library in PUST, the joint construction from South and North Korea. First, we determined the problems in the construction of digital libraries as well as possible issues that may rise from the construction of the digital library in PUST. The results of the research showed that there were imminent problems from the operation of a digital library with the inadequate progress in the Held of copyright. In addition, the difference in the language system and the knowledge foundations of the two countries will produce problems in the homepage access, database construction, and information retrieval. In order to overcome these predictable problems, this research proposes the following: (1) parallel operation of both digital and high-drive libraries; (2) duplexing the homepage through the application of unicode concerning the digital library; (3) development and application of converted letter codes through the establishment of NCHAR data type; and (4) construction of an authority database.

Infant nurture management guide service widget based on Smart-TV (스마트TV 기반 유아 양육 도우미 서비스 위젯)

  • Jo, Hui-Joon;Choi, Jong-Hyuk;Jung, Jai-Jin
    • Convergence Security Journal
    • /
    • v.10 no.4
    • /
    • pp.93-99
    • /
    • 2010
  • Smart TV, Internet content and interactive services are available, the operating system to mount the Web, App Store, you can enjoy a variety of content. Smart TV market, TV replacement cycle is long, watching for changes in the way copyright issues such as adaptation period and, unlike the case of a smart phone TV market in the short term are expected to occupy will not find, if IPTV, satellite, cable and real-time TV platform for broadcasters to adopt a smart, smart TV market could spread more quickly than expected. Long term, Google, Apple, TV gajeonsa and broadcasters to compete with various companies through the process of expanding the TV market is smart, the media are expected to dominate the market. Smart TV with the latest technology-related research and to investigate the Smart TV, Smart TV is designed based widgets. Widgets on the desktop, mobile, IPTV, etc. can be implemented in various environments and various features and types of users already are using the widget. In particular the advantages of the widget can be implemented to meet the needs of the users, because users to more efficiently and meet their desired widget. In this paper, propose Smart-TV-based Baby management widget.