• Title/Summary/Keyword: Cooperative work

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Haptics for Human-Machine Interaction at The Johns Hopkins University

  • Okamura, Allison M.;Chang, Sung-Ouk
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2676-2681
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    • 2003
  • The Haptic Exploration Laboratory at The Johns Hopkins University is currently exploring many problems related to haptics (force and tactile information) in human-machine systems. We divide our work into two main areas: virtual environments and robot-assisted manipulation systems. Our interest in virtual environments focuses on reality-based modeling, in which measurements of the static and dynamic properties of actual objects are taken in order to produce realistic virtual environments. Thus, we must develop methods for acquiring data from real objects and populating pre-defined models. We also seek to create systems that can provide active manipulation assistance to the operator through haptic, visual, and audio cues. These systems may be teleoperated systems, which allow human users to operate in environments that would normally be inaccessible due to hazards, distance, or scale. Alternatively, cooperative manipulation systems allow a user and a robot to share a tool, allowing the user to guide or override the robot directly if necessary. Haptics in human-machine systems can have many applications, such as undersea and space operations, training for pilots and surgeons, and manufacturing. We focus much of our work on medical applications.

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Establishing Methodology for Simulation-based Ship Design and Construction Using Virtual Manufacturing Technologies (가상생산기술을 이용한 시뮬레이션 기반의 선박설계 및 생산체계의 수립)

  • Kim, Hong-Tae;Lee, Jong-Gap;Hwang, Kyu-Ok;Jang, Dong-Sik
    • IE interfaces
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    • v.15 no.3
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    • pp.230-240
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    • 2002
  • Information technologies centered on the internet in the area of shipbuilding and marine engineering further incur the needs to increase the flexibility of the organization, the dispersion of work process, and the use of out sourcing, as well as the globalization of related market. In near future, electronic commerce and concurrent engineering based on CALS/EC and the Internet will be an integral part of the environment and upon these changes, ship design and construction will become a computer supported cooperative work of many dispersed and specialized groups. As the means of active response to these environmental changes, many new concepts such as digital shipbuilding, virtual shipyard, and simulation based design are appearing. In this paper, the concept and current status of digital manufacturing in general manufacturing industry will be reviewed. Then, related technologies, area of application and methods of digital manufacturing in shipbuilding and marine industries are presented. In addition, virtual assembly simulation system for shipbuilding(VASSS), a tool for crane operability and block erection simulation in virtual dock based on 3D product model, will be introduced.

A Study on an Error Sharing Agent for Multimedia CSCW (멀티미디어 컴퓨터 지원 협력 작업에서 오류 공유 에이전트에 관한 연구)

  • Ko Eung-Nam
    • Journal of Digital Contents Society
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    • v.3 no.2
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    • pp.235-243
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    • 2002
  • This paper explains the design and implementation of the ESA(Error Sharing Agent). ESA is a system that is suitable for detecting, sharing and recovering software error based on multimedia CSCW(Computer Supportes Cooperated Work). This system consists of an ED, ES, and ER. ED detects an error by hooking techniques. ES is an agent which is an error sharing system for distributed multimedia collaboration environment With error sharing system, a group cooperating users can share error applications. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participants engaged in a cooperative work. We propose how an error application can be treated as 'media' in a multimedia collaborative environment.

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Developing Direction and Subject Matter of Curriculum in the Fisheries Marine Science High School (수산·해운계고 교육과정의 중점과 발전적 방향)

  • KIM, Sam-Kon
    • Journal of Fisheries and Marine Sciences Education
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    • v.15 no.2
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    • pp.154-165
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    • 2003
  • Fisheries and shipping industry as national basic industry need continuous growth and basic human resource development for international competition. This study was carried out through investigating of the related literature and reports. The purpose of study for developing direction and subject matter of curriculum in the fisheries marine science high school was as follows. Recently, reforms of vocational high school will expand professionalization and specialization. Therefore systematic curriculum of basic knowledge, basic skill and technical is required more and more in field work of fishery and merchant marine. The other important factors of curriculum improvement were cooperative role between school and local industry, adaptation of basic ability, job analysis, various curriculum opening. Above all, teachers of fisheries and merchant marine high school require advanced consciousness and must participate in revising curriculum. And the textbook of fisheries and merchant marine high school is useful to improve the level of learning ability degree and must be written by the related teacher, and the textbook contents must be studied by the expert group under professors leading to advanced discipline and skill of field work.

Developing a University-Community Partnership Model Integrating Research and Intervention to Improve Food Decisions in Families and Communities

  • Gillespie, Ardyth H.
    • Korean Journal of Community Nutrition
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    • v.3 no.1
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    • pp.120-132
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    • 1998
  • A major goal of the Community Plant Food Project is to develop partnerships between the Cornell Community Nutrition Program and Community-based organizations, including Cooperative Extension. A core principle behind this work is integrating research and intervention. Based on our work in Rochester, New York, we have developed a process and principles for effective partnerships. This new paradigm what we call the University-Community Partnership Model is a team effort that builds on the experiential literature in the fields of communication, leadership, community and team development, sociology, and participatory research and action. We have applied this model both to increase our understanding of Family Food Decision-making and to develop programs for families. In this project, we have used a variety of qualitative methods to understand food decisions from the perspectives of families and community stakeholders, including a group method for analyzing our qualitative interview data. For our survey of families, we developed the Enhanced Response Method, an approach for improving the validity and reliability of community surveys with families and, at the same time, building relationships with families and other stakeholders in the community for integrated and sustainable interventions. Because the knowledge we develop through the partnership and the interventions we seek to implement are products of the process, we are constantly seeking to refine this knowledge and to adapt emerging interventions through an ongoing evaluation process we call the Continuous Improvement Method.

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A Study on Work Measurement for Libraries (도서관(圖書館)의 작업량측정(作業量測定)에 관한 연구(硏究))

  • Park, In-Ung
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.4 no.1
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    • pp.49-83
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    • 1980
  • Rapid expansion has taken place in development of cooperative arrangements among libraries, in computerization, mechanization, and centralization of library services; in sizes of collections; and in the variety of services offered by libraries. These increasing complexities of library organizational arrangements and expansions in activities and services make it all the more important for libraries to define their objectives clearly and to have methods for measuring the level of attainment of these objectives. Libraries, as all other institutions and organizations, are faced with the economic problem of allocating their limited resources in such a manner as to generate maximum benefits and calculating the costs of a library. Furthermore, they should be able to measure their performance or degree of achievement of objectives. In order to it, it is essential to set a standard and review the time and motion study. This study is an attempt to build a general standard applicable to Korean university libraries to provide a persuasive basis to university library administrators in their work management: The usefulness of this study are given below. (1) It helps to balance available resources with estimated workload. (2) It helps in managing a library more efficiency and more economically (3) It helps in objective evaluation of individual employee performance and in evaluation of the organization as a whole. (4) It helps the librarian plan for financial and personnel needs on the basis of sound production figures.

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Opportunistic Spectrum Access with Discrete Feedback in Unknown and Dynamic Environment:A Multi-agent Learning Approach

  • Gao, Zhan;Chen, Junhong;Xu, Yuhua
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.10
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    • pp.3867-3886
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    • 2015
  • This article investigates the problem of opportunistic spectrum access in dynamic environment, in which the signal-to-noise ratio (SNR) is time-varying. Different from existing work on continuous feedback, we consider more practical scenarios in which the transmitter receives an Acknowledgment (ACK) if the received SNR is larger than the required threshold, and otherwise a Non-Acknowledgment (NACK). That is, the feedback is discrete. Several applications with different threshold values are also considered in this work. The channel selection problem is formulated as a non-cooperative game, and subsequently it is proved to be a potential game, which has at least one pure strategy Nash equilibrium. Following this, a multi-agent Q-learning algorithm is proposed to converge to Nash equilibria of the game. Furthermore, opportunistic spectrum access with multiple discrete feedbacks is also investigated. Finally, the simulation results verify that the proposed multi-agent Q-learning algorithm is applicable to both situations with binary feedback and multiple discrete feedbacks.

A Study on the Change of Work and Improvement in the Private Forest Road of Chungcheongnam Province (충청남도 민유임도에 적용된 공종의 변화 및 개선방안에 관한 연구)

  • Lee, Joon Woo;Kim, Ju Baek;Choi, Yeon Ho;Kim, Myeong Jun;Park, Bum Jin;Park, Jong-Min
    • Journal of Forest and Environmental Science
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    • v.23 no.1
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    • pp.21-28
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    • 2007
  • In my study, I analysed and criticised the change of applied works based on a design drawing of a private forest road in Chungchengnam province from 1990 to 2003. The aim of this study is to obtain the fundamental resources for establishment the green forest road which is environment friendly. Working expenses of forest road was gradually increased by a business year. In particular, the working expenses dramatically increased in 1999-2000. In change rate of cost of construction by works, earth work rate of the cost of constructions was declined: from 25.4% in 1990-1999, to 18.5% in 2000-2003. However, the total cost of the construction of slope protection work and structural work increased. Nevertheless the rate of the cost of constructions are not increased where as the earth work rate of the cost of constructions were reduced. The rate of the price construction materials and the cost of construction was the main causes which was led by the extension of the standard requirement of applied work and the increase of the materials of applied work. In other word, materials of structural work and slope protection work increased. If the increase of the cost of construction has seem through the increase of contractual materials and extension of the standard requirement would led to weak competitiveness of forest road. Therefore, diverse method of constructions need to apply and a new method should be developed.

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Comparison of Harvesting Productivity and Cost of Cable Yarding Systems (가선집재작업에서의 작업 생산성 및 비용 분석)

  • Han, Won Sung;Han, Han-Sup;Kim, Nam-Hun;Cha, Du Song;Cho, Koo Hyun;Min, Do Hong;Kwon, Ki Cheol
    • Journal of Korean Society of Forest Science
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    • v.103 no.1
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    • pp.87-97
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    • 2014
  • This study was conducted to provide field-based harvesting study information which can be used to select an optimal cable system for certain work conditions on steep grounds (> $20^{\circ}$ ground slope) in Korea. To accomplish this study objectives, we evaluated three cable yarding systems (RME-300T tower-yarder, Chuncheon tower-yarder, FARMI tractor winch) working in typical work conditions for their yarding productivity and operational efficiency. Those yarders are commonly used for removing logs or trees on steep grounds in Korea. Under the same work conditions (average DBH of tree to be cut, 20 cm; yarding distance, 60 m; lateral yarding distance, 10 m; and machine utilization rate, 70%), the average productivities were $33.04m^3$/day, $38.47m^3$/day, and $14.17m^3$/day for RME-300T, Chuncheon tower-yarder, and FARMI, respectively. Our standardized cost comparison study also showed that the yarding cost was highest at $37,835won/m^3$ with FARMI, followed by RME-300T at $25,105won/m^3$ for the same work conditions. We found the lowest yarding cost with the Chuncheon tower-yarder at $20,520won/m^3$ which was resulted primarily from high yarding productivity at the yarding distance (60 m). Our analysis suggested that a small machine such as FARMI could be a low-cost yarding machine option for a cable yarding job with a short yarding distance (40 m or less). The Chuncheon tower-yarder is well suited for a mid-range yarding distance job in Korea, ranged between 40 to 140 m. If yarding distance were longer than 140 m, the RME-300T tower yarder appears to be most cost-effective.

CoSpace : A Web-based Collaborative Environment Supporting Shared Workspaces (CoSpace : 공유작업공간을 지원하는 웹 기반 공동작업환경)

  • 정수권;김규완;김인호;한천용;이명준
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10b
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    • pp.227-229
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    • 1999
  • 과거 대부분의 CSCW(Computer-Supported Cooperative Work) 시스템은 특정 플랫폼에 의존하여 개발되었기 때문에 일반적으로 해당 플랫폼 환경이 구축되어진 조직 내에서만 사용이 가능하였다. 최근 어디서나 접근 가능할 수 있도록 플렛폼에 독립적인 환경을 지원하는 웹의 급속하고도 지속적인 성장에 따라 많은 CSCW 시스템들이 웹 환경을 통하여 사용할 수 있도록 구축되었고 또한 현재 개발중에 있다. 본 논문에서는 그러한 웹 기반 CSCW 시스템인 CoSpace 시스템의 설계와 구현에 대해 기술한다. CoSpace 시스템은 작업 그룹의 구성원들이 공동작업을 위해 웹 브라우저를 사용하여 정보를 쉽게 공유할 수 있는 공유 작업공간을 지원한다.

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