• Title/Summary/Keyword: Cooperative motion

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Design of a MEMS sensor array for dam subsidence monitoring based on dual-sensor cooperative measurements

  • Tao, Tao;Yang, Jianfeng;Wei, Wei;Wozniak, Marcin;Scherer, Rafal;Damasevicius, Robertas
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.10
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    • pp.3554-3570
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    • 2021
  • With the rapid development of the Chinese water project, the safety monitoring of dams is urgently needed. Many drawbacks exist in dams, such as high monitoring costs, a limited equipment service life, long-term monitoring difficulties. MEMS sensors have the advantages of low cost, high precision, easy installation, and simplicity, so they have broad application prospects in engineering measurements. This paper designs intelligent monitoring based on the collaborative measurement of dual MEMS sensors. The system first determines the endpoint coordinates of the sensor array by the coordinate transformation relationship in the monitoring system and then obtains the dam settlement according to the endpoint coordinates. Next, this paper proposes a dual-MEMS sensor collaborative measurement algorithm that builds a mathematical model of the dual-sensor measurement. The monitoring system realizes mutual compensation between sensor measurement data by calculating the motion constraint matrix between the two sensors. Compared with the single-sensor measurement, the dual-sensor measurement algorithm is more accurate and can improve the reliability of long-term monitoring data. Finally, the experimental results show that the dam subsidence monitoring system proposed in this paper fully meets the engineering monitoring accuracy needs, and the dual-sensor collaborative measurement system is more stable than the single-sensor monitoring system.

A Study on Intelligent Control of Mobile Robot for Human-Robot Cooperative Operation in Manufacturing Process (인간-로봇 상호협력작업을 위한 모바일로봇의 지능제어에 관한 연구)

  • Kim, DuBeum;Bae, HoYoung;Kim, SangHyun;Im, ODeuk;Back, Young-Tae;Han, SungHyun
    • Journal of the Korean Society of Industry Convergence
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    • v.22 no.2
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    • pp.137-146
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    • 2019
  • This study proposed a new technique to control of mobile robot based on voice command for (Human-Robot Cooperative operation in manufacturing precess). High performance voice recognition and control system was designed In this paper for smart factory. robust voice recognition is essential for a robot to communicate with people. One of the main problems with voice recognition robots is that robots inevitably effects real environment including with noises. The noise is captured with strong power by the microphones, because the noise sources are closed to the microphones. The signal-to-noise ratio of input voice becomes quite low. However, it is possible to estimate the noise by using information on the robot's own motions and postures, because a type of motion/gesture produces almost the same pattern of noise every time it is performed. In this paper, we describe an robust voice recognition system which can robustly recognize voice by adults and students in noisy environments. It is illustrated by experiments the voice recognition performance of mobile robot placed in a real noisy environment.

A Study on the Effect of Cooperative Computer-Assisted Instruction by Previous Achievement Level (사전 성취 수준에 따른 협동적 컴퓨터 보조 수업의 효과)

  • No, Tae-Hui;Cha, Jeong-Ho;Yun, Seon-Ae;Gang, Seok-Jin
    • Journal of the Korean Chemical Society
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    • v.46 no.4
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    • pp.377-384
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    • 2002
  • In this study, the effect of cooperative computer-assisted instruction upon students' conceptual under-standing,application ability, and learning motivation were investigated by a previous achievement level. The treatment and the control groups (2 classes) were selected from a middle school in Seoul, and taught about the motion of molecule for 5 class periods. Prior to the instructions, a learning motivation test was administered and used as covariate. The scores of a previous achievement test were also used as covariate. The scores of the mid-term science examination were used as blocking variable. After the instructions, the conceptions test, the application test, and the learning motivation test were administered. Two-way ANCOVA results revealed that there were no significant differences in the scores of the con-ceptions test and the application test. However, the scores of the treatment group were found to be significantly higher than those of the control group in the learning motivation test.

The Effects of Reward Methods in Cooperative Learning (보상 제공 방법에 따른 협동학습의 효과)

  • Noh, Tae-Hee;Yoon, Seon-Ae;Han, Jae-Young;Lee, Chi-Young
    • Journal of the Korean Chemical Society
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    • v.47 no.6
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    • pp.625-632
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    • 2003
  • In this study, the effects of two types of reward methods in cooperative learning were investigated upon students' achievement, learning motivation, perceptions of learning environment and perceptions of reward methods. Seventh graders (N=61) were selected from a co-ed middle school in Seoul, and were taught about 'three states of matter', 'motion of molecules' and 'change of state and thermal energy' for 14 class hours. Reward methods were classified into task-oriented reward and performance-oriented reward. The results revealed that high-level students performed better in the task-oriented reward group, and low-level students performed better in the performance-reward group for the 'application' subcategory of the achievement test. The scores of attention and relevance in learning motivation and task orientation, involvement, and order and organization in perceptions of learning environment test were significantly higher in the task-oriented reward group than those in the performance-oriented reward group.

Development of Fast Posture Classification System for Table Tennis Robot (탁구 로봇을 위한 빠른 자세 분류 시스템 개발)

  • Jin, Seongho;Kwon, Yongwoo;Kim, Yoonjeong;Park, Miyoung;An, Jaehoon;Kang, Hosun;Choi, Jiwook;Lee, Inho
    • The Journal of Korea Robotics Society
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    • v.17 no.4
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    • pp.463-476
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    • 2022
  • In this paper, we propose a table tennis posture classification system using a cooperative robot to develop a table tennis robot that can be trained like a real game. The most ideal table tennis robot would be a robot with a high joint driving speed and a high degree of freedom. Therefore, in this paper, we intend to use a cooperative robot with sufficient degrees of freedom to develop a robot that can be trained like a real game. However, cooperative robots have the disadvantage of slow joint driving speed. These shortcomings are expected to be overcome through quick recognition. Therefore, in this paper, we try to quickly classify the opponent's posture to overcome the slow joint driving speed. To this end, learning about dynamic postures was conducted using image data as input, and finally, three classification models were created and comparative experiments and evaluations were performed on the designated dynamic postures. In conclusion, comparative experimental data demonstrate the highest classification accuracy and fastest classification speed in classification models using MLP (Multi-Layer Perceptron), and thus demonstrate the validity of the proposed algorithm.

Cooperative Experimental Study on Deck Wettings for the S-175 Container Ship Model (S-175 콘테이너 모형선의 갑판침수현상에 대한 공동 조사연구)

  • Kwang-June Bai;Do-Chun Hong;Seok-Won Hong;Sa-Young Hong;Deuk-Joon Yum;In-Kyu Park
    • Journal of the Society of Naval Architects of Korea
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    • v.29 no.1
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    • pp.71-80
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    • 1992
  • The Seakeeping committee of Korea Towing Tank Conference executed the cooperative experimental study on deck wetting phenomena using S-175 contatiner model ships. Two members, Korea Research Institute of Ships and Ocean Engineering(KRISO) and Hyundai Maritime Research Institute(HMRI) participated in the study. This study was initiated by the ITTC(International Towing Tank Conference) Seakeeping Committee as the cooperative study of the 19th ITTC aiming at the establishement of the model test procedure on the deck wetting phenomena. Special emphasis was made on the determination of reliable record length for experimental measurement on rarely occurring events(such as deck wetness, slamming etc). Comparisons were made on both the test results and the test procedrues in this research. The measured frequencies of deck wetting show remarkable deviations between the runs. This fart implies that sufficiently long record length is required in the deck wetness measurement compared to the conventional ship motion tests. Careful considerations were made on the physical interpretation of the deck wetting phenomena, the correlation between the measured relative motion at stemhead and the measured deck wetness, and the estimation of deck wetting frequencies by Poisson process.

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Interface Correction Method for Motion Recognition Game using Kinect (키넥트를 이용한 동작인식 게임의 인터페이스 보정 방법)

  • Kang, Gyeong-Heon;Kim, Eun-Seok
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.135-150
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    • 2015
  • After the release of SDK in 2011, Kinect developed for the motion recognition games has been applied not only in game but also in various fields such as science, education, and health care. It has some problems as belated responses to player's movements, a lot of noise in the recognized data, and an untraceable player when the body is partially occluded. Because of Kinect's such peculiarities of playing environment, most Kinect games require the inconvenience of Kinect's location or player's posture correction. In this paper, we propose an interface correction method that minimizes the requirements to be asked players, manages the exceptions such as noise, and enables to process consistently the player's movements in the game using Kinect. Also, we present the delay time to be considered to develop the game using Kinect through the experiment.

Contruction of Simulator for Cooperative Multi-Robot Motions (다중로보트의 동작결정을 위한 시뮬레이터 구성)

  • 김진걸;김정찬
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.8
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    • pp.856-866
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    • 1992
  • In this paper, the graphic simulation system Is presented which supports the determination of efficient multi-robot motions during cooperation. For the construction of the simulation software for multi robot motions, two problems are described. First problem is that all the robot motions must be determined using both the desired object motions and the holonomic constraints with the object. To find the robot motions combined with the various object motion path, the robot motions are derived from the desired object path instead of a master robot path. There ore, robot motions can be easily modifiable with #he various object motions. This type of motion determination Is different from that of the master-slaves method using the master robot motions.

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Analysis of the Effects of Positive and Negative VR Game Contents on Enhancing Environmental Awareness Based on Self-Reliant and Team-Based Play Styles (개인 플레이와 협동 플레이 방식에서 긍정적 및 부정적 VR 콘텐츠가 환경 인식 개선에 미치는 영향)

  • Jihun Chae;Seungeun Yoo;Youngsung Lee;Yunsub Kim;Hyeonjin Kim;Daseong Han
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.137-147
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    • 2023
  • This paper presents a motion-capture-based projection VR system to explore the effectiveness of gamification in improving environmental awareness. We examine the key components of positive and negative VR game content and analyze the impact of individual and cooperative play methods on promoting sustainable behaviors. Our findings are as follows. Firstly, we discovered that the use of positive content in individual play mode was effective in improving awareness of the importance of recycling. Secondly, we confirmed that the use of positive content in cooperative play mode and the use of negative content in individual play mode were each effective in enhancing awareness of the seriousness of environmental pollution. Thirdly, we found that experiencing positive content first, followed by negative content, in individual play mode was effective in increasing interest in the environment. Based on these findings, we determined that adjusting the order of use of positive and negative content is more effective than simply using positive or negative content alone for improving environmental awareness. Moreover, considering the importance of recycling, the seriousness of environmental pollution, and the level of interest in the environment, we confirmed that individual play mode is effective and cooperative play mode can be more effective depending on the measure.

프탈로시아닌 유도체 합성 및 광학응답특성 연구

  • Lee, Jun-Hui;Wang, Sheng;Son, Yeong-A
    • Proceedings of the Korean Society of Dyers and Finishers Conference
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    • 2011.03a
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    • pp.67-67
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    • 2011
  • Recently, Phthalocyanine dye has attentions due to their excellent photochemical properties and used to optical applications such as chemical sensors. And azo groups can change photochemical properties in the UV irradiation because their molecualr structure reverse cis-trans isomer and changes cooperative motion, aggregation and so on. In this study, we synthesized the azo compound between amino pyridine and phenol. this azo derivative used the combination with 3-nitro phthalonitrile and makes phthalocyanine structure through the synthesis with 1,8-diazabicyclo[5.4.0]undec-7-ene(DBU), zinc acetate. Finally, we synthesized a new photoswiching dye zinc-phthalocyanine azo compound. This compound was studied by phothoswichiing phenomenon by UV irradiation and analyzed molecular aggregation through the SEM images.

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