• Title/Summary/Keyword: Conversation Design

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A Design of Video Conversation System Using the UML (UML을 이용한 화상 대화 시스템의 설계)

  • Jang Jae-Myoung;Kim Yun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.3
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    • pp.561-569
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    • 2005
  • Recently, the object-oriented design is the major paradigm for software development. Most systems are following this paradigm, but the past studies for a video conversation domain were not based on full-scale object-oriented design. Thus, this paper presents an systematical architecture design using UML for a video conversation system that is well-known and has high rate of usefulness. It analysis a video conversation system that has much demand of service as systematical functional/non-functional requirements, and the object-oriented design applying '4+1 View Model' guarantees the reusability of a component and makes it possible to extend a system by adding components as needed. Consequently, it is expected that the components of video conversation system designed by this paper will be useful the other video conversation systems and will be expanded to web environment.

A Study on Ship Initial Design Agent System Based on ACL and CORBA (ACL과 CORBA를 이용한 선박 초기설계 에이전트 시스템에 관한 연구)

  • 김동현;이규열;이상욱
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.4
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    • pp.360-370
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    • 1999
  • The paper proposed a basic architecture of an agent system to support exchange and sharing of design informations by means of ACL(Agent Communication Language) which can represent design informations and knowledges. Based on the architecture of the agent system a ship initial design agent system was implemented in order to show the effectiveness of the agent-based system. The basic architecture of the agent consists of an ACL handlerand CORBA(Common Object Request Broker Architecture) objects for the exchange of ACL messages in the heterogeneous and distributed environment. The ACL handler can process expressions of knowledge and manage communication messages among the agents. The paper mainly focuses on the implementation of the ACL handler. The ACL handler consist of a KQML(Knowledge Query and Manipulation Language) handler that manages KQML messages, a conversation module, and a content handler that handles message contents. The conversation modulo implements conversation policies and checks all messages if they are allowable and meaningful messages based on the conversation policies. The implemented agent-based system was applied to the ship initial design to show the handling procedure of the agent system.

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A Study of Architectural Space Organization for the Promotion of Interactive Conversations and the Design Application for a Public Hospital Project (대화 공간을 제공하는 마을 같은 도시형 공공병원의 건축공간 구성방식과 설계적용 연구)

  • Lee, Young-jin;Lee, Jungman
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.21 no.3
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    • pp.47-55
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    • 2015
  • Purpose: While medical standard is rapidly improved, welfare of users and employees in hospitals is not treated correspondingly. Intercommunication of hospital users is thought to be very important for their welfare, and provision of conversation spaces within hospital environment needs to be expanded by architectural design. Space organization methods for the design of conversation space is to be embellished. Methods: Literature and hospital designs are analysed in order to develop the basis of argumentation for the hospital conversation space. 15 hospitals are reviewed and designed spaces for the intercommunication of the users are examined, Space organization efforts and design experiments are identified, and 6 organizational methods are proposed such as: 1) reducing territoriality 2) flowing space 3) categorizing and separating spaces 4) height variation 5) contact with outside and 6) Sun-lighted space. Results: 6 organization methods are confirmed in precedent hospital cases, and these proposed methods are applied in a new hospital design project to verify their usefulness. Implications: A hospital design project is presented based on these proposed methods of organization for the conversation space. Outcomes of this study can be applied for the formulation of human intercommunication spaces in other facilities.

A Study on the UX of Shopping Experience in Conversational Agents: Focus on the Difference between the Presence of a Screen, Product Involvement, and Conversation Style (음성 에이전트에서의 쇼핑 경험에 대한 사용자 경험 연구: 화면 유무와 제품관여도, 대화방식의 차이를 중심으로)

  • Lee, Hwayoung;Kim, Dongwhan
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1156-1166
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    • 2022
  • In this study, we examined voice shopping interaction in which consumers can be involved in the decision-making process. Sixteen kinds of voice shopping interaction were designed with differences in the existence of screen/product involvement/conversation style. Their effects on trust, cognitive load, satisfaction, and continuous intention to use were evaluated through a survey experiment. The main effect of conversation style was significant, and it was found that the more deeply involved users have higher trust. The interaction effect between conversation style and product involvement was also significant. Low involvement product buyers had the most positive user experience from the conversation style that included 'Ask for preference,' while high involvement product buyers had the most positive user experience from the conversation style that included both 'Ask for preference' and 'Question and Answer.' The main effect and interaction effect of the existence of screen was not significant. The results indicate that a positive user experience can be obtained when users are deeply involved in consumer decision-making, especially in purchasing high-involvement products.

A Study on Supporting Process-Centric Dynamic Engineering Web Services (프로세스 중심의 동적 엔지니어링 웹서비스 지원 방법에 대한 연구)

  • Lee J. Y.;Yoon J.H.;Lee S.J.;Kim H.;Kim K.S.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.361-372
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    • 2004
  • Collaborative and distributed engineering web services are emerging as a viable alternative to the traditional design and engineering process automation. Existing approaches have limitations in supporting long-running engineering transactions, automatic engineering process orchestration and choreography, synchronous and asynchronous conversation, and geometric abstraction for transmission and sharing. In this paper, we present a process-centric engineering web service methodology to overcome these limitations by utilizing BPEL-based (Business Process Execution Language) process templates and coordination broker-based conversation support. This paper discusses the synchronization of engineering web services which can be either peer-centric or process-centric to support long-running engineering transactions and conversation. The process orchestration and choreography broker works as a service dispatching and aggregation mediator for executing process templates, which enables the individual activity or the engineering process to dynamically select and invoke one of the alternative web services through the run-time process brokering. Further, the paper presents how to support collaboration over the running process using conversation policy.

A Study on Embodiment of Conversational Agent on the Cyber Lecture Site (가상 강좌 사이트에서 대화형 에이전트의 적용에 관한 연구)

  • 유연수
    • Archives of design research
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    • v.16 no.1
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    • pp.117-126
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    • 2003
  • The human computer interaction has gone through diverse changes along with the technical progress of computers. With the spread of the world wide web, attempts of various forms and methods of interactions reflecting the characteristics of the web are being made. Among the diverse concepts of interaction, Conversational Agent uses a character as the visual perceptional object and through the interaction based on conversation it suggests a natural, human, intuitive interaction. In this study, Conversational Agent was suggested and applied on a cyber lecture website and the appropriateness was verified. The fundamental structure and method needed in constructing a conversation was examined through the study on conversation. After that the characteristics of the conversation used on the web was identified and hereby and the coherence and conversation structure was deducted. After the characteristics of the conversational agent were observed, it was applied to the previously deducted web sites logical connection and conversation structure. Lastly, the conversational agent suitable for the web site was proposed and realized.

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Design and Implementation of The Formation of Basic living habits and Basic English Conversation Education Robot for Children in Dual Income Households - focused children over five (맞벌이 가정 자녀를 위한 기초 생활습관 형성 및 기초 영어회화 교육 로봇 설계 및 구현 - 만 5세 이상 아동을 중심으로)

  • Kim, Gyeong-Min;Lee, Kang-Hee
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.507-513
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    • 2020
  • This paper aims to design and implement a robot that will help teach children living habits and English conversation education in dual-income families using the open platform robot Q.bo one based on raspberry pi3 of a single board computer. The first function of life habit formation is to help children to wash their hands, to brush their teeth, homework and sleep regularly. The child is then photographed listening to the notification and acting so that the parent can identify and provide feedback. The second basic conversation education feature uses Google's DialogFlow to help children learn English naturally through simple English conversation through the robot. The two-functioning robot allows children from working families to feel secure by printing their parents' voices even when they are not at home. At the same time, it allows them to get into basic lifestyle, to have basic English conversation with robots, and to be interested in English early.

Conversation Assistive Technology for Maintaining Cognitive Health

  • Otake-Matsuura, Mihoko
    • Journal of Korean Gerontological Nursing
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    • v.20 no.sup1
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    • pp.154-159
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    • 2018
  • Purpose: There is a need for artificial intelligence which nurtures human intelligence as the prevalence of dementia and collapse of intelligence of human beings has become a social problem. Purpose of this study is to develop intervention technologies for maintaining cognitive health of older adults. Methods: The method named the Coimagination Method (CM) was proposed and has been developed in order to achieve goal. Conversation assistive technologies have been developed and tested based on the method. Results: The state of the art of the group conversation support system, and regular series of group conversation sessions for full-years with insights for healthy older adults are described in detail. Participatory approach has been applied to the design process for simultaneous research and implementation of the service. Both participants and practitioners have been maintaining their cognitive health for independent living. Conclusion: Findings imply that there exist potentially preventive types of dementia and intervention should be applicable for such types. Ways of thinking and living are gently intervened through understanding of personal values and broadening minds, which lead to improved quality of life.

Generative AI as a Virtual Conversation Partner in Language Learning

  • Ji-Young Seo;Seon-Ah, Kim
    • International Journal of Advanced Culture Technology
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    • v.12 no.2
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    • pp.7-15
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    • 2024
  • Despite a recent surge in multifaceted research on AI-integrated language learning, empirical studies in this area remain limited. This study adopts a Human-Generative AI parallel processing model to examine students' perceptions, asking 182 college students to independently construct knowledge and then compare their efforts with the results generated through in-classroom conversations with ChatGPT 3.5. In questionnaire responses, most students indicated that they found these activities useful and expressed a keen interest in learning various ways to utilize generative AI for language learning with instructor guidance. The findings confirm that ChatGPT's potential as a virtual conversation partner. Identifying specific reasons for the perceived usefulness of conversation activities and drawbacks of ChatGPT, this study emphasizes the importance of teachers staying informed about both the latest advances in technology and their limitations. We recommend that teachers endeavor to creatively design various classroom activities using AI technology.

Design and Implementation of a SmartPhone Serious Game for Learning English Conversation (영어 회화 학습을 위한 스마트폰 기능성 게임 설계 및 구현)

  • Jeon, Sang-Moon;Kim, Kyoung-Su;Lee, Gap-Pyoung
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.235-245
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    • 2013
  • Recent national attention on English conversation continued, smartphone game has emerged into the mainstream of game industry. In this study, smartphone serious game that combines english conversation learning and smartphone game for learning english conversation was designed and implemented. English sentence patterns separated words, phrases, and sentences was able to learn step-by-step and repeatedly. Also, Throughout the game of different type by stage was to provide interested. Test results were discovered the problem not causing continuous user interest. To compensate for this, study of a game changes element and difficulty adjusting will be followed.