• 제목/요약/키워드: Convergence Educational Contents

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웰에이징을 위한 건강증진 및 만성질환 관리 교육요구도 조사 (A Study on the Education Needs for Health Promotion and Chronic Disease Management for Well-Aging)

  • 임효남;김용하;이종형;송현동;황혜정;김광환
    • 디지털융복합연구
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    • 제19권4호
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    • pp.205-215
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    • 2021
  • 본 연구는 생애주기별 건강증진 및 만성질환 관리에 대한 교육요구도를 조사하여 웰에이징을 위한 건강증진 및 만성질환 관리의 교육 프로그램 및 교육안을 구축하는데 기초자료를 제공하고자 시행되었다. 서술적 상관관계 조사 연구로 한국갤럽에 등록된 만 19세 이상 성인 330명을 대상으로 구조화된 설문지를 통해 수집하고 분석하였다. 연구 결과 주관적 건강 상태는 3.11점(SD=.72), 건강증진행위는 2.27점(SD=.47), 건강 관련 삶의 질은 0.92점(SD=.10)이었으며, 건강 관련 삶의 질은 주관적 건강 상태(r=.472, p<.001), 건강증진행위(r=.122, p<.026)와 양의 상관관계가 있는 것으로 나타났다. 건강증진 및 만성질환 관리에 대한 교육요구도 및 내용의 우선순위는 만성질환 관리에 대한 부분이 가장 높았고, 생애주기에 따라 유의한 차이가 있었으며(p=0.001), 장년기가 청년기보다 지식 정도, 교육의 필요도에 대한 인식 및 교육 참여 의향이 높은 것으로 나타났다. 본 연구 결과를 통해 웰에이징을 위한 건강증진 및 만성질환 관리 교육 프로그램 개발 시 생애주기별에 따라 세분화 된 종합적인 맞춤형 프로그램을 개발할 필요가 있다.

A Study on Creative and Convergent SW Education Programs for improving Computational Thinking

  • Lee, Myung-Suk
    • 한국컴퓨터정보학회논문지
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    • 제22권8호
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    • pp.93-100
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    • 2017
  • After the fourth industrial revolution came along, SW education to improve creativity and problem-solving ability began in elementary, middle, and high schools first and then in universities as well positively; however, research on the curriculum or what it has to pursue is not yet enough. Here, this study will investigate the current status of SW education provided in software-oriented schools operated in universities and also given as cultural studies in general universities and examines the curriculum or the standard plan for education. In most schools, it is operated as similar subject names, and diverse methods are tried on- and off-line to cultivate computing thinking skills. Also, to study SW education programs that can be operated in the general cultural courses of universities and find out how to utilize them, this author suggests the goal setting, educational contents, and teaching methods for SW education. As follow-up tasks, it will be needed to apply the suggested programs to the field and find out new evaluation methods in order to cultivate creative and convergent persons of ability.

The Intelligence APP development for children's Kanji character education using Block and Stop motion

  • Jung, Sugkyu
    • International journal of advanced smart convergence
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    • 제5권2호
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    • pp.66-72
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    • 2016
  • With the growing shift from traditional educational approaches and studying to the more digital classroom, using electronic textbooks and digital native's demand, there is a growing need to develop new methods for learn Kanji characters for children. The purpose of this study is to help children learn the basic Kanji by using stop motion and block methods, and approaching the basic Kanji character education with a more innovative and interactive smart phone APP. In the development of this smart phone App for children's Kanji character education proposed in this study, 100 basic Kanji characters for children are selected. These 100 characters are required for the stop motion animation production, where each selected Kanji is created as a stop-motion animation utilizing a variety of techniques, such as storytelling, to better engage children. The intelligent App is designed with image recognition technology, so that in the learning process children take a picture for the assembled block using their smart phone, the APP then recognizes whether it is assembled correctly, and then plays an animation corresponding to the assembled Kanji character.

연구.학습윤리에 대한 인지도 분석 (Cognition Level Analysis for Research-Learning Ethics)

  • 홍진근;이정기;오유석;박선영;하정철
    • 디지털융복합연구
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    • 제10권7호
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    • pp.173-178
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    • 2012
  • 본 논문은 B대학에 재학 중인 학부생들의 연구윤리와 학습윤리의식을 중심으로 연구 분석한 내용을 기술하였다. 제시된 데이터는 B대학 학부생들을 위한 연구학습윤리 교육방향을 수립할 목적으로 연구윤리, 학습윤리에 대한 인지도 설문을 통해 얻었고, 인지도 분석을 통해 학부생들의 윤리의식 수준과 윤리교육의 필요성을 인식할 수 있었다. 본 연구 결과는 B대학의 윤리교육 가이드라인 수립에 도움이 될 것이다.

The Needs Analysis of Software Safety Education Program for Common Competency Area

  • Kang, Ji-Woon;Do, Sung-Ryong
    • Journal of Information Processing Systems
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    • 제17권5호
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    • pp.960-971
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    • 2021
  • As the era of the 4th Industrial Revolution enters, the importance of software safety is increasing, but related systematic educational curriculum and trained professional engineers are insufficient. The purpose of this research is to propose the high priority elements for the software safety education program through needs analysis. For this purpose, 74 candidate elements of software safety education program were derived through contents analysis of literature and nominal group technique (NGT) process with five software safety professionals from various industries in South Korea. Targeting potential education participants including industrial workers and students, an on-line survey was conducted to measure the current and required level of each element. Using descriptive statistics, t-test, Borich needs assessment and Locus for focus model, 16 high priority elements were derived for software safety education program. Based on the results, suggestions were made to develop a more effective education program for software safety education.

온라인 학습을 위한 학생 피드백 분석 기반 콘텐츠 재구성 추천 프레임워크 (Restructure Recommendation Framework for Online Learning Content using Student Feedback Analysis)

  • 최자령;김수인;임순범
    • 한국멀티미디어학회논문지
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    • 제21권11호
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    • pp.1353-1361
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    • 2018
  • With the availability of real-time educational data collection and analysis techniques, the education paradigm is shifting from educator-centric to data-driven lectures. However, most offline and online education frameworks collect students' feedback from question-answering data that can summarize their understanding but requires instructor's attention when students need additional help during lectures. This paper proposes a content restructure recommendation framework based on collected student feedback. We list the types of student feedback and implement a web-based framework that collects both implicit and explicit feedback for content restructuring. With a case study of four-week lectures with 50 students, we analyze the pattern of student feedback and quantitatively validate the effect of the proposed content restructuring measured by the level of student engagement.

RFID 기반 교육서비스 고도화 방안 (A way to enhance educational services based RFID)

  • 황의철
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2010년도 춘계 종합학술대회 논문집
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    • pp.356-361
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    • 2010
  • 정부가 IT융합 시스템 분야 중 신성장동력으로 육성하려는 분야가 바로 RFID/USN이다. 신성장동력을 목표로 정부는 2013년까지 RFID/USN 세계시장 점유율 14%, 2018년에는 20%까지 높인다는 방침이다. 아울러 50억 매출기업을 250개까지 늘리고 고용규모 역시 2013년 4.4만명에서 2018년 12만명으로 확대해야 한다고 판단하고 있다. 신성장동력 진출 시 애로사항으로 '기술개발 비용 부담'(56%), 기술전문 인력 부족(46.5%), 시장 확보 우려(44.7%) 등으로 나타났다. 이에 따라 RFID분야의 전문 인력 양성을 위해 체계적이고 현장감 있는 교육 프로그램을 제안한다.

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Research Analysis on STEAM Education with Digital Technology in Korea to Prepare for Post-Corona Era Education

  • Hyun, Jung Suk;Park, Chan Jung
    • International Journal of Contents
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    • 제16권3호
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    • pp.101-110
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    • 2020
  • Problem solving in real life is a core competency commonly adopted in several subjects recently. The real-world problems were rarely resolved with only one domain of knowledge. Thus, convergence education is becoming a trend in many countries. As on-line education is revitalized because of COVID-19, the need for changes to STEAM education is emerging. In December 2019, the on-line education systems quickly settled in schools because of COVID-19. During the first semester of 2020, most school education was conducted as virtual/distance learning classes. It is necessary to analyze how much technology has been used in the STEAM classes in Korea. This paper analyzes the research papers related to the STEAM education in Korea conducted in the last 10 years. By doing this, we analyze what kind of edutechs we were interested in, what kind of STEAM education actually occurred, and to whom it was conducted. The previous research papers analyzed in this paper are the papers in the Korea Citation Index accredited journals and candidate journals. Finally, this paper proposes educational changing factors to be considered for future technology-based STEAM education.

블렌디드 러닝을 위한 자동차 엔진 조립 증강현실 시뮬레이션 개발 (Development of Automotive Engine Assembly Augmented Reality Simulation for Blended Learning)

  • 강민식
    • 산업융합연구
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    • 제18권1호
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    • pp.17-23
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    • 2020
  • 본 연구는 블렌디드 러닝을 위한 자동차 엔진 부품 조립에 대한 증강현실 콘텐츠 개발을 하고 설문을 통해 교육 효과의 유용성을 확인하였다. 자동차 엔진 조립에 대한 커리큘럼을 설계하고, 각 커리큘럼에 따라 조립해야 할 부품의 모양, 위치, 조립 순서 등을 증강현실 콘텐츠로 개발하였다. 개발된 증강현실 시뮬레이션 콘텐츠는 학습자 중심의 협력 활동과 결합하여 학생들이 능동적으로 학습할 수 있도록 하였고, 교사는 촉진자 역할을 수행하도록 설계하였다. 본 콘텐츠와 전통적인 학습을 한 학생들과 비교 실험하여 약 2배의 학습 시간이 절감되는 것으로 나타났다. 본 연구를 통해 학생들의 문제해결, 프로세스 기술, 시스템 기술 및 인지 능력 등이 강화되는 것을 확인할 수 있었다.

정보기술역량과 창업태도 및 창업의도의 관계에 관한 연구 (The Influence of Information Technology Competence on Entrepreneurial Attitude and Entrepreneurial Intention)

  • 최대수;성창수
    • 한국IT서비스학회지
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    • 제16권1호
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    • pp.27-39
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    • 2017
  • Lately, there is a worldwide boom for start-ups. This trends has led to develop many policies for entrepreneurship in Korea, which focused on college education. Also, as the forth industrial revolution knows no borders, demands of software early education are expanding in line with strong interests in IT (Information Technology). Information technology is now an essential competency for all professionals who need creative thinking. And entrepreneurs are a representative job that requires creative thinking. This study suggests IT competencies-IT planning competencies (ITPC) and IT development competencies (ITDC)-as a core factor of the entrepreneurial intention. This paper is to study the relationship between IT competencies and entrepreneurial Intention. So we investigated IT competence and entrepreneurial intention in university students with a questionnaire. The results of this empirical study can be summarized as follows. First, IT planning competencies have positive influence on entrepreneurial attitude and intention. But IT development competencies do not influence directly on entrepreneurial intention. Second, entrepreneurial attitude have mediating effects in the relationship between IT planning competencies and entrepreneurial intention. So, we need to develop good contents related to the IT planning capabilities when organizing training programs in start-up course. In order to improve the quality of entrepreneurship education, it will be necessary to develop educational contents that can have a broad perspective for understanding the trends of technology convergence and creating opportunities.