• Title/Summary/Keyword: Control Interface

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Implemented of Integrated Interface Control Unit with Compatible and Improve Brightness of Existing Full Color LED Display System (Full Color LED 디스플레이장치와 휘도 개선과 호환성을 갖는 통합인터페이스 제어장치 구현)

  • Lee, Ju-Yeon
    • Journal of Convergence for Information Technology
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    • v.11 no.12
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    • pp.90-96
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    • 2021
  • In this paper, we designed manufactured and design an integrated interface control unit that has compatibility with brightness control unit, color control unit, and existing control unit. As the implementation method the standard of DVI/HDMI transmission method is applied to the data transmission method, and the Sil 1169 IC is used as the applied IC. Brightness control is programmed to have eight levels of brightness control using the AT89C2051. Also, EPM240T100C5 IC was used for image and dimming data processing. As a result, it is compatible with the control unit using the DVI/HDMI transmission method manufactured by each company and can reproduce clear high quality full HD video according to the surrounding brightness through the full color LED display system.

SITAT: Simulation-based Interface Testing Automation Tool for Robot Software Component (로봇 소프트웨어 컴포넌트를 위한 시뮬레이션 기반 인터페이스 테스팅 자동화 도구)

  • Kang, Jeong-Seok;Choi, Hyeong-Seob;Maeng, Sang-Woo;Kim, Si-Wan;Park, Hong-Seong
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.6
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    • pp.608-616
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    • 2010
  • Robot software components can be categorized into two types; the pure S/W component and the H/W-related one. Since interface testing of the robot software component is the labour-intensive and complicated work, an effective automated testing tool is necessary. Especially it is difficult to test all types of H/W-related components because it is hard work to prepare all H/W modules related to them. This paper proposes a new simulation-based interface testing automation tool(SITAT) which generates automatically test cases for interface testing of the robot software component and executes the interface test with the generated test cases where the simulator is used for simulation of the activity of a H/W module instead of the real H/W module. This paper verifies the effectiveness of the suggested SITAT with testing of the real H/W-related robot software component.

User Needs of Three Dimensional Hand Gesture Interfaces in Residential Environment Based on Diary Method (주거 공간에서의 3차원 핸드 제스처 인터페이스에 대한 사용자 요구사항)

  • Jeong, Dong Yeong;Kim, Heejin;Han, Sung H.;Lee, Donghun
    • Journal of Korean Institute of Industrial Engineers
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    • v.41 no.5
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    • pp.461-469
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    • 2015
  • The aim of this study is to find out the user's needs of a 3D hand gesture interface in the smart home environment. To find out the users' needs, we investigated which object the users want to use with a 3D hand gesture interface and why they want to use a 3D hand gesture interface. 3D hand gesture interfaces are studied to be applied to various devices in the smart environment. 3D hand gesture interfaces enable the users to control the smart environment with natural and intuitive hand gestures. With these advantages, finding out the user's needs of a 3D hand gesture interface would improve the user experience of a product. This study was conducted using a diary method to find out the user's needs with 20 participants. They wrote the needs of a 3D hand gesture interface during one week filling in the forms of a diary. The form of the diary is comprised of who, when, where, what and how to use a 3D hand gesture interface with each consisting of a usefulness score. A total of 322 data (209 normal data and 113 error data) were collected from users. There were some common objects which the users wanted to control with a 3D hand gesture interface and reasons why they want to use a 3D hand gesture interface. Among them, the users wanted to use a 3D hand gesture interface mostly to control the light, and to use a 3D hand gesture interface mostly to overcome hand restrictions. The results of this study would help develop effective and efficient studies of a 3D hand gesture interface giving valuable insights for the researchers and designers. In addition, this could be used for creating guidelines for 3D hand gesture interfaces.

Real-Time Centralized Soft Motion Control System for High Speed and Precision Robot Control (고속 정밀 로봇 제어를 위한 실시간 중앙 집중식 소프트 모션 제어 시스템)

  • Jung, Il-Kyun;Kim, Jung-Hoon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.6
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    • pp.295-301
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    • 2013
  • In this paper, we propose a real-time centralized soft motion control system for high speed and precision robot control. The system engages EtherCAT as high speed industrial motion network to enable force based motion control in real-time and is composed of software-based master controller with PC and slave interface modules. Hard real-time control capacity is essential for high speed and precision robot control. To implement soft based real time control, The soft based master controller is designed using a real time kernel (RTX) and EtherCAT network, and servo processes are located in the master controller for centralized motion control. In the proposed system, slave interface modules just collect and transfer all sensor information of robot to the master controller via the EtherCAT network. It is proven by experimental results that the proposed soft motion control system has real time controllability enough to apply for various robot control systems.

Multiple Access Control of RS232C Serial Communications Interface

  • Kyongho Han;Park, Cheon-Won
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.639-641
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    • 2002
  • In this paper, we proposed the multiple access control of RS232C Serial Communications protocol using collision sense method. The communications wires of data transmission and reception are tied together through the buffer each to connect to the multiple communication channels. The hardware interface and control program are designed to build the prototype system and the experimental multiple access communications network is built by multiple PC systems and the transfer completion rate results are shown.

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Process Management System using a PC (PC를 이용한 공정관리시스템 개발)

  • Song, Joon-Yeob;Lee, Seung-Woo;Lee, Hyun-Yong
    • IE interfaces
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    • v.6 no.2
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    • pp.171-181
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    • 1993
  • In this study, a process management system is designed that can automatically control the heat treating atmosphere, and a managment software is developed to monitor and control continously the heat treating process using a n interface device. Especially, a communication protocol is developed to control and monitor atmosphere condition, temperature, surrounding gas, and time. The developed interface device, called COMPORT SELECTOR is to send and receive information from PID controllers and PLC via RS-232C communication. This system will reduce manufacturing cost and cycle time, and improve the effectiveness of working process and quality.

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Study for Interface Between EMU and PSD in Metro (도시철도의 전동차와 PSD 인터페이스 고찰)

  • Seon, Jong-Min;Jo, Eun-Je;Yang, Dong-Seok;Park, Hee-Chul
    • Proceedings of the KSR Conference
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    • 2011.10a
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    • pp.1397-1404
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    • 2011
  • Metro serves more than a basic function of transporting passengers between short distances but became a crucial part of civic culture due to the fact that citizens demand various facilities for better life style. Therefore, domestic metro cuts off train noise and air dust, provides pleasant platform surroundings by offering effective HVAC, and establishes PSD (Platform Screen Door) system to prevent falls into train tracks. To control and interlock EMU Door and PSD to avoid passenger complaint and revenue service obstructions, stability and reliability of on-board & wayside equipment are required foremost and each line needs to build optimum interface between on-board & wayside equipment. To control PSD, we would like to introduce examples of Busan Metro(BTC : Busan Transportation Corporation) which already utilizes interface between on-board & wayside equipment in various ways and consider optimum interface between on-board & wayside equipment in future PSD system.

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Virtual Reality Game Modeling for a Haptic Jacket

  • Bae, Hee-Jung;Jang, Byung-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.882-885
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    • 2003
  • In this paper, we describe a haptic jacket and wheel as a haptic interface to enhance VR game realism. Building upon the VR game system using this devices, our haptic interface technique allows the user to intuitive interact on game contents, and then to sense the game event properties such as walking, attacking, driving and fire in a natural way. In addition, we extended the initial haptic model to support haptic decoration and dynamic interactions due to the added game event in a real time display. An application example presented here is a VR Dino-Attack game. This game supports interactions among dynamic and our intuitive haptic interface. Modeling physic interactions involves precise collision detection, real-time force computation, and high control-loop bandwidth.

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Design of Vehicle Location Tracking System using Mobile Interface

  • Chung, Ji-Moon;Choi, Sung;Ryu, Keun-Ho
    • 한국디지털정책학회:학술대회논문집
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    • 2004.11a
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    • pp.185-202
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    • 2004
  • Recent development in wireless computing and GPS technology cause the active development in the application system of location information in real-time environment such as transportation vehicle management, air traffic control and location based system. Especially, study about vehicle location tracking system, which monitors the vehicle's position in a control center, is appeared to be a representative application system. However, the current vehicle location tracking system can not provide vehicle position information that is not stored in a database at a specific time to users. We designed a vehicle location tracking system that could track vehicle location using mobile interface such as PDA. The proposed system consist of a vehicle location retrieving server and a mobile interface. It is provide not only the moving vehicle's current location but also the position at a past and future time which is not stored in database for users.

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A Vision System for the Inspection of Shaft Worm (비전 시스템을 이용한 샤프트 웜 외관검사기 개발)

  • Bark, Jun-Sung;Kim, Tae-Ken;Kim, Han-Su;Yang, Woo-Suck
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.184-186
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    • 2004
  • This paper is about vision system that exhibits automatic examination of the conditions of shaft's worm. The system is composed of three part : image acquisition, vision algorithm, and user interface. The image acquisition part is composed of motor control, illumination and optics. The vision algorithm examines the parts by labeling algorithm using shaft image. User interface is divided into two parts, user interface for feature registering with control value settings and user interface for examination operation. The automatic inspection system of this research is a tool for final examination of shaft worm. This tool can be practically used in production lines with simple adjustments.

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