• Title/Summary/Keyword: Contour Triangulation

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A Multiple Branching Algorithm of Contour Triangulation by Cascading Double Branching Method (이중분기 확장을 통한 등치선 삼각화의 다중분기 알고리즘)

  • Choi, Young-Kyu
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.2
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    • pp.123-134
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    • 2000
  • This paper addresses a new triangulation method for constructing surface model from a set of wire-frame contours. The most important problem of contour triangulation is the branching problem, and we provide a new solution for the double branching problem, which occurs frequently in real data. The multiple branching problem is treated as a set of double branchings and an algorithm based on contour merging is developed. Our double branching algorithm is based on partitioning of root contour by Toussiant's polygon triangulation algorithml[14]. Our double branching algorithm produces quite natural surface model even if the branch contours are very complicate in shape. We treat the multiple branching problem as a problem of coarse section sampling in z-direction, and provide a new multiple branching algorithm which iteratively merge a pair of branch contours using imaginary interpolating contours. Our method is a natural and systematic solution for the general branching problem of contour triangulation. The result shows that our method works well even though there are many complicated branches in the object.

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Development of a 3D Whole Body Scanner for Reconstructing Human Body based on Contour Triangulation Technique (인체 모델 생성을 위한 등고선 삼각분할 기반의 3차원 전신 스캐너 개발)

  • 최영규;구본기;최병태
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.7_8
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    • pp.397-407
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    • 2003
  • In the past decade, significant effort has been made toward increasing the accuracy and robustness in the three-dimensional scanning methods. In this paper, we introduce a novel laser-stripe, 3D scanning system which was developed to digitize a whole human body. We also suggest a new semi-automatic contour registration method to generate robust contours from the 3D data points acquired by our scanning system. A contour triangulation based surface modoling method was also introduced. Experimental result shows that our system is very robust and efficient for reconstructing overall 3D surface model of a human body.

A Band Partitioning Algorithm for Contour Triangulation (등치선 삼각분할을 위한 띠 분할 알고리즘)

  • Choe, Yeong-Gyu;Jo, Tae-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.943-952
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    • 2000
  • The surface reconstruction problem from a set of wire-frame contours is very important in diverse fields such as medical imaging or computer animation. In this paper, surface triangulation method is proposed for solving the problem. Generally, many optimal triangulation techniques suffer from the large computation time but heuristic approaches may produce very unnatural surface when contours are widely different in shape. To compensate the disadvantages of these approaches, we propose a new heuristic triangulation method which iteratively decomposes the surface generation problem from a band (a pair of vertices chain) into tow subproblems from two sub-bands. Generally, conventional greedy heuristic contour triangulation algorithm, suffer from the drastic error propagation during surface modeling when the adjacent contours are different in shape. Our divide-and-conquer algorithm, called band partitioning algorithm, processes eccentric parts of the contours first with more global information. Consequently, the resulting facet model becomes more stable and natural even though the shapes are widely different. An interesting property of our method is hat it supports multi-resolution capability in surface modeling time. According to experiments, it is proved to be very robust and efficient in many applications.

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A Surface Reconstruction Method from Contours Based on Dividing Virtual Belt (가상벨트 분할에 기반한 등고선으로부터의 표면재구성 방법)

  • Choi, Young-Kyu;Lee, Seung-Ha
    • The KIPS Transactions:PartB
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    • v.14B no.6
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    • pp.413-422
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    • 2007
  • This paper addresses a new technique for constructing surface model from a set of wire-frame contours. The most difficult problem of this technique, called contour triangulation, arises when there are many branches on the surface, and causes lots of ambiguities in surface definition process. In this paper, the branching problem is reduced as the surface reconstruction from a set of virtual belts and virtual canyons. To tile the virtual belts, a divide-and-conquer strategy based tiling technique, called the BPA algorithm, is adopted. The virtual canyons are covered naturally by an iterative convex removal algorithm with addition of a center vertex for each branching surface. Compared with most of the previous works reducing the multiple branching problem into a set of tiling problems between contours, our method can handle the problem more easily by transforming it into more simple topology, the virtual belt and the virtual canyon. Furthermore, the proposed method does not involve any set of complicated criteria, and provides a simple and robust algorithm for surface triangulation. The result shows that our method works well even though there are many complicated branches in the object.

Edge Grouping and Contour Detection by Delaunary Triangulation (Delaunary 삼각화에 의한 그룹화 및 외형 탐지)

  • Lee, Sang-Hyun;Jung, Byeong-Soo;Jeong, Je-Pyong;Kim, Jung-Rok;Moon, Kyung-li
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.135-142
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    • 2013
  • Contour detection is important for many computer vision applications, such as shape discrimination and object recognition. In many cases, local luminance changes turn out to be stronger in textured areas than on object contours. Therefore, local edge features, which only look at a small neighborhood of each pixel, cannot be reliable indicators of the presence of a contour, and some global analysis is needed. The novelty of this operator is that dilation is limited to Deluanary triangular. An efficient implementation is presented. The grouping algorithm is then embedded in a multi-threshold contour detector. At each threshold level, small groups of edges are removed, and contours are completed by means of a generalized reconstruction from markers. Both qualitative and quantitative comparison with existing approaches prove the superiority of the proposed contour detector in terms of larger amount of suppressed texture and more effective detection of low-contrast contour.

3D Shape Reconstruction from 2D Cross-Sections (단면 정보를 이용한 형상의 재구성)

  • Park, H.J.;Kim, K.S.
    • Journal of the Korean Society for Precision Engineering
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    • v.10 no.4
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    • pp.81-93
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    • 1993
  • The three dimensional(3D) shape reconstruction from two dimensional(2D) cross-sections can be completed through three main phases : the input compilation, the triangular grid formation, and the smooth surface construction. In the input compilation phase, the cross-sections are analyzed to exctract the input data required for the shape reconstruction. This data includes the number of polygonized contours per cross-section and the vertices defining each polygonized contour. In the triangular grid formation phase, a triangular grid, leading to a polyhedral approximations, is constructed by extracting all the information concerning contour links between two adjacent cross- sections and then performing the appropriate triangulation procedure for each contour link. In the smooth surface construction phase, a smooth composite surface interpolating all vertices on the triangular grid is constructed. Both the smooth surface and the polyhedral approximation can be used as reconstructed models of the object. This paper proposes a new method for reconstructing the geometric model of a 3D objdect from a sequence of planar contours representing 2D cross-sections of the objdect. The method includes the triangular grid formation algorithms for contour closing, one-to-one branching, and one-to-many braanching, and many-to-many branching. The shape reconstruction method has been implemented on a SUN workstation in C.

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3D Terrain Rendering using Contour Line Data (등고선 데이터를 이용한 3차원 지형 렌더링)

  • 김성수;김경호;이종훈;양영규
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04b
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    • pp.625-627
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    • 2001
  • 기존의 종이지도를 수치지도 처리과정으로 얻어진 등고선(contour line) 데이터는 원격탐사(Remote Sensing)와 지리정보시스템(GIS)의 응용분야에서 주로 사용되어지는 데이터이다. 이러한 등고선은 해당 지역의 DTM(Digital Terrain Model) 데이터 생성을 위해 보간(interpolation)하여 생성하는 데 연구가 집중되어 왔다. 본 논문에서는 DEM(Digital levation Model)으로부터 얻어진 등고선 데이터를 이용하여 사용자에게 3차원으로 가시화 해 줄 수 있는 기법을 소개한다. 등고선 추출을 위한 방법으로는 기존의 소개되어진 Marching Square 알고리즘을 적용하였고, 지역적인 최고점(local minimum)과 최소점(maximum)을 구하기 위해 등고선을 열린 등고선(open contour)과 닫힌 등고선(closed contour)으로 분류하게 된다. 지역적 최고, 최소점을 찾기 위한 탐색공간을 줄이기 위해 닫힌 등고선만을 닫힌 등고만을 대상으로 등고선 트리를 생성하였으며, 생성된 트리의 리프노드에 대해서 최고, 최소점에 대한 근사(approximation)를 수행하게 된다. 이렇게 구해진 근사된 장점들과 등고선 데이털 입력으로 하여 제한된 딜로니 삼각분할(Constrained Delaunay Triangulation)을 수행함으로써, 3차원 지형을 재구성할 수 있다. 실험에서 간단한 그리드 샘플데이터와 USGS로 획득한 데이터를 이용하여 속도 측정을 하였다. 결과적으로 저장공간 측면에서 적은 량의 데이터를 가지면서 등고선을 표현할 수 있는 3차원 지형을 랜더링할 수가 있음을 알 수 있다.

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Terrain Reconstruction from Contour Lines (등고선을 이용한 지형 재구성)

  • Kim, Sung-Soo;Lee, Seong-Ho;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.641-644
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    • 2001
  • 기존의 종이지도를 수치지도 처리과정으로 얻어진 등고선(contour line) 데이터는 원격탐사(Remote Sensing)와 지리정보시스템(GIS)의 응용분야에서 주로 사용되어지는 데이터이다. 이러한 등고선은 해당 지역의 DTM(Digital Terrain Model) 데이터 생성을 위해 보간(interpolation)하여 생성하는 데 연구가 집중되어 왔다. 본 논문에서는 DEM(Digital Elevation Model)으로부터 얻어진 등고선 데이터를 이용하여 사용자에게 3 차원으로 가시화 해 줄 수 있는 기법을 소개한다. 등고선 추출을 위한 방법으로는 기존의 소개되어진 Marching Square 알고리즘을 적용하였고, 지역적인 최고점(local minimum)과 최소점(maximum)을 구하기 위해 등고선을 열린 등고선(open contour)과 닫힌 등고선(closed contour)으로 분류하게 된다. 지역적 최고, 최소점을 찾기 위한 탐색공간을 줄이기 위해 닫힌 등고선만을 대상으로 등고선 트리를 생성하였으며, 생성된 트리의 리프노드에 대해서 최고, 최소점에 대한 근사(approximation)를 수행하게 된다. 이렇게 구해진 근사된 정점들과 등고선 데이터를 입력으로 하여 제한된 딜로니 삼각분할(Constrained Delaunay Triangulation)을 수행함으로써, 3 차원 지형을 재구성할 수 있다. 실험에서 USGS 로부터 획득한 지형 데이터를 이용하여 속도 측정을 하였다. 결과적으로 저장공간 측면에서 적은 량의 데이터를 가지면서 등고선을 표현할 수 있는 3 차원 지형을 렌더링 할 수 있음을 알 수 있다.

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Profile Design System of Agricultural Irrigation Facility using Geographic Data (지형정보를 이용한 수리구조물 종.횡단 설계시스템)

  • Park, Mee-Jeong;Yoon, Seong-Soo;Lee, Jeong-Jae
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 2001.10a
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    • pp.246-251
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    • 2001
  • This study is aimed to develop system that can export height automatically with Hierarchical Delaunay Triangulation and finally provide profile of hydraulic channel using 3D terrain geometry model. In this study, by using the object-oriented technique, we developed the traverse and cross-section design system of agricultural facilities, which maintain a consistency in the irrigation design process. This system can design the traverse and cross-section profile for the line type facilities. The results of this study, as for the design based on geography, after carrying out the modeling by using TIN of which employs Delaunays algorithm, it was found that the latitudinal design of the facility is feasible. And, as for the formulation of TIN, we obtained more precise result from using contour, stream, and road data rather than using the contour by itself.

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The Construction of Digital Terrain Models by a Triangulated Irregular Network (비정규삼각망 데이타구조에 의한 수치지형모델의 구성)

  • 이석찬;조규전;이창경;최병길
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.8 no.2
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    • pp.1-8
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    • 1990
  • A regular grid or a triangulated irregular network is generally used as the data structure of digital terrain models. A Regular grid is simple and easy to manipulate, but it can't describe well terrain surface features and requires vast volumes of data. In the meantime, a triangulated irregular network has complex data structure, but it can describe well terrain surface features and can achieve the accuracy suitable to its application with relatively little data. This paper aims at the construction of efficient digital terrain models by the improvment of a triangulated irregular network based on Delaunay triangulation. Regular and irregular data set are sampled from existing contour maps, and the efficiency and the accuracy of the two data structures are compared.

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