• Title/Summary/Keyword: Contour Generation

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A Toolpath Generation for CNC Machining of Free-form Surfaces (자유 곡면의 CNC 가공을 위한 가공경로의 생성)

  • Seong, Wan;Choi, Chong-Ho;Song, O-Sok
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.4 s.97
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    • pp.129-137
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    • 1999
  • A parametric curve interpolator has been proposed for machining curves instead of a linear interpolator in which curves are approximated by a set of line segment. The parametric curve interpolator is superior to linear interpolator in machining time and contour error and generate exact position commands directly from curve equations. In this paper, a new toolpath generation method is proposed based on the parametric curve interpolator. This method retains all the benefits of parametric curve interpolator and can bound the scallop height within a specified value. By interpolating curves and surfaces directly from the mathematical equations, the amount of data from CAD/CAM system to CNC controller can be significantly reduced. The proposed method was implemented on a CNC controller and was confirmed to give a better result than the other existing method.

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A Study on the Pitch Contour Generator with Neural Network in the Isolated Words (신경망을 이용한 고립단어에서의 피치변화곡선 발생기에 관한 연구)

  • Lim Unchun;Kwak Jingu;Chang Sokwang
    • Proceedings of the KSPS conference
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    • 1996.02a
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    • pp.137-155
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    • 1996
  • The purpose of this paper is to generate a pitch contour which is affected by tile phonetic environment and the number of syllables in each Korean isolated word using a neural network. To do this, we analyzed a set of 513 Korean isolated words, consisting of 1-4 syllables and extracted the pitch contour and the duration of each phoneme in all the words. The total number of phonemes we analyzed is about 3800. After that we approximated the pitch contour with a 1st order polynominal by a regression analysis. We could get the slope, the initial pitch and the duration of each phoneme. We used these 3 parameters as the target pattern of the neural network and let the neural network learn the rule of the variation of the pitch and duration, which was affected by the phonetic environment of each phoneme. We used 7 consecutive phoneme strings as an input pattern for a neural network to make the network learn the effect of phonetic environment around the center phoneme. In the learning phase, we used 3545 items(463 words) as target patterns which contained the phonetic environment of front and rear 3 phonemes and the neural network showed the correctness rate of 98.43%, 98.59%, 97.7% in the estimation of the duration, the slope, the initial pitch. In the recall phase, we tested the performance of tile neural network with 251 items(50 words) which weren't need as learning data and we could get the good correctness rate of 97.34%, 95.45%, 96.3% in the generation of the duration, the slope, and the initial pitch of each phoneme.

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Genetic Algorithm based B-spline Fitting for Contour Extraction from a Sequence of Images (연속 영상에서의 경계추출을 위한 유전자 알고리즘 기반의 B-spline 적합)

  • Heo Hoon;Lee JeongHeon;Chae OkSam
    • Journal of KIISE:Software and Applications
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    • v.32 no.5
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    • pp.357-365
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    • 2005
  • We present a B-spline fitting method based on genetic algorithm for the extraction of object contours from the complex image sequence, where objects with similar shape and intensity are adjacent each other. The proposed algorithm solves common malfitting problem of the existing B-spline fitting methods including snakes. Classical snake algorithms have not been successful in such an image sequence due to the difficulty in initialization and existence of multiple extrema. We propose a B-spline fitting method using a genetic algorithm with a new initial population generation and fitting function, that are designed to take advantage of the contour of the previous slice. The test results show that the proposed method extracts contour of individual object successfully from the complex image sequence. We validate the algorithm by false-positive/negative errors and relative amounts of agreements.

A Study on Preferred Morphologic Feature and Proportion of Facial Aesthetic Subunit by Korean General Public (일반인이 선호하는 얼굴의 미적 단위별 형태와 비율 연구)

  • Yoon, Yong-Il;Lee, Dong-Lark;Yoo, Jung-Seok;Rhee, Seung-Chul;Hur, Gi-Yeun;Kim, Ju-Yeon
    • Archives of Plastic Surgery
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    • v.37 no.4
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    • pp.351-360
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    • 2010
  • Purpose: As the influence of mass media increases, the general standard of attractiveness or beauty of a face also changes. The primary purpose of the study is to find out the factors of the attractive and beautiful face recognized by public. Methods: We picked out standard model photography and operated with Adobe$^{(R)}$ Photoshop$^{(R)}$ and Monariza$^{(R)}$ virtual plastic surgery program. The contour of face, eye, nose, forehead, zygoma, chin and proportion of upper, middle, lower face were changed. The interview survey was conducted through structured standard photo for 310 respondents. That was utilized in the final analysis. Multiple regression analysis was executed by SPSS 12.0. It was used to deal with statistical data and all the other necessary analysis. Results: According to general characteristics of the respondents, many differences were found in preferred face and facial aesthetic subunits. The younger generation preferred the lozenge and inverted triangle shape contour. The respondents over 40 of age preferred the egg shape contour. In chin and zygoma contour, the respondents at the age of 20 preferred distinctly small chin and relatively small lower face. On the other hand, the respondents over 40 of age preferred the wide zygoma relatively. In the proportion of upper, middle, lower face, 51.0% of respondents answered 1 : 1 : 1. If they want to have an aesthetic operation, they preferred protruding forehead. Also they preferred the small chin and V-shaped chin in frontal view. Conclusion: Many respondents preferred to have a plastic surgery for the better facial subunit. The statistical evidence from this study suggests that the harmony and balance of facial aesthetic subunits make attractive and beautiful face.

Chinese Prosody Generation Based on C-ToBI Representation for Text-to-Speech (음성합성을 위한 C-ToBI기반의 중국어 운율 경계와 F0 contour 생성)

  • Kim, Seung-Won;Zheng, Yu;Lee, Gary-Geunbae;Kim, Byeong-Chang
    • MALSORI
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    • no.53
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    • pp.75-92
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    • 2005
  • Prosody Generation Based on C-ToBI Representation for Text-to-SpeechSeungwon Kim, Yu Zheng, Gary Geunbae Lee, Byeongchang KimProsody modeling is critical in developing text-to-speech (TTS) systems where speech synthesis is used to automatically generate natural speech. In this paper, we present a prosody generation architecture based on Chinese Tone and Break Index (C-ToBI) representation. ToBI is a multi-tier representation system based on linguistic knowledge to transcribe events in an utterance. The TTS system which adopts ToBI as an intermediate representation is known to exhibit higher flexibility, modularity and domain/task portability compared with the direct prosody generation TTS systems. However, the cost of corpus preparation is very expensive for practical-level performance because the ToBI labeled corpus has been manually constructed by many prosody experts and normally requires a large amount of data for accurate statistical prosody modeling. This paper proposes a new method which transcribes the C-ToBI labels automatically in Chinese speech. We model Chinese prosody generation as a classification problem and apply conditional Maximum Entropy (ME) classification to this problem. We empirically verify the usefulness of various natural language and phonology features to make well-integrated features for ME framework.

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Analysis of Steady Heat Conduction for Rubber Pads of a Tank Track Subjected to Dynamic Loading (동적하중을 받는 궤도차량 고무패드의 정상 열전도 해석)

  • Kim, Hyung-Je;Kim, Byung-Tak
    • Elastomers and Composites
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    • v.36 no.3
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    • pp.153-161
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    • 2001
  • The rubber pads era tank which undergo dynamic deformations with the sufficient amplitudes and frequencies lead to a considerable internal temperature rise due to the heat generation. The heat generation which is dependent on the viscoelastic characteristics or a rubber is due to the conversion of partial mechanical energy into thermal energy identical to the area oi hysteresis loop. Heat generation without adequate heat dissipation leads to heat build-up and the excessive temperature rite exerts a bad influence upon the performance and the life of rubber products. In this paper, temperature distributions of the rubber pads of a tank track subjected to dynamic loads are obtained under the assumption of the steady state. Heat generation rates used in this finite element analysis are acquired through experiments and the computed temperature fields are displayed in isothermal contour regions.

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Create 3-Dimension Game World used Procedural Generation Algorithm (절차적 생성 알고리즘을 이용한 3차원 게임월드 제작)

  • Ko, Jung-Woon;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Dong-Lyeor;Lee, Wan-Bok;Lee, Dong-Yeop
    • Journal of Industrial Convergence
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    • v.16 no.1
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    • pp.35-40
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    • 2018
  • The procedural generation algorithm is an algorithm that automatically generates a content to be used in a game by repeatedly executing a series of rules. As the size of the game increases, the amount of content used in the game increases. Accordingly, artificial intelligence research is actively conducted to automatically generate game contents using game artificial intelligence such as procedural generation. In this paper, we propose an algorithm to create 3D game world using procedural generation. The proposed algorithm generates a two-dimensional contour in which the path is naturally connected using Perlin-Noise whose noise is gradually changed. A three-dimensional Height-Map is created based on the generated two-dimensional contour lines. The generated Height-Map show that the shape of the map is normal and that the player is able to move around all the sections as in the game world created by hand. In the future, we will improve the performance of algorithms and apply them to game.

암반절리와 시공단계를 고려한 지하 구조체의 해석

  • 김문겸;장정범
    • Proceedings of the Korean Geotechical Society Conference
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    • 1991.10a
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    • pp.179-194
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    • 1991
  • This paper explains outline of a behavior analysis program for underground structures, and its application to a tunnel problem. The program can deal with elasto-plastic behavior of medium and supporting structures, discontinuous behavior due to existing joint, creation and propagation of cracks. in-situ loading condition, and incremental behavior due to stepwise excavation, etc. The program also has additional capabilities such as graphic output of mesh, displacement pattern, stress condition, and safety factor contour, and automatic mesh generation during the excavation steps.

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A study on Rough machining path generation of sculptured surface by bisection method (이분법에 의한 자유곡면 황삭가공 경로산출에 관한 연구)

  • 신동혁;주종남
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.04b
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    • pp.157-163
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    • 1995
  • This paper presents an algorithm to deternine the tool path height for rough machining of sculptured surface. To minimize rough machining of sculptured surface, it is necessary to determine the tool path heights of contour planes. the proposed algorithm searches for the height at which maximum metal removal rate is obtained. This bisection method is accomplished until all shoulder heights are within roughing tolerance. The machining experiment demonstrates the superiority of the algorithm presented in this thesis.

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PDP false contour simulation (PDP 의사윤곽 시뮬레이션)

  • Ha, Sung-Chul;Lee, Seok-Hyun
    • Proceedings of the KIEE Conference
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    • 1999.07e
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    • pp.2022-2024
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    • 1999
  • PDP(plasma display panel)is expected to be the standard of the next generation display devices. However, there is a serious problem. That is disturbances are occasionally observed in gray scales and colors when moving images are displayed on PDP. Various methods have been presented to reduce these disturbances. But the picture quality of PDP is not yet sufficient. We developed optimized-modified binary coded light emission scheme. Simulated result show the improving image quality. Also we have simulated and estimated various proposed methods.

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