• Title/Summary/Keyword: Continuous usage

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The Trends and Prospects of Mobile Forensics Using Linear Regression

  • Choi, Sang-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.115-121
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    • 2022
  • In this paper, we analyze trends in the use of mobile forensic technology, focusing on cases where mobile forensics are used, and we predict the development of future mobile forensics technology using linear regression used in future prediction models. For the current status and outlook analysis, we extracted a total of 8 variables by analyzing 1,397 domestic and foreign mobile forensics-related cases and newspaper articles. We analyzed the prospects for each variable using the year of occurrence as an independent variable, seven variables such as text (text message usage information), communication information (cell phone communication information), Internet usage information, messenger usage information, stored files, GPS, and others as dependent variables. As a result of the analysis, among various aspects of the use of mobile devices, the use of Internet usage information, messenger usage information, and data stored in mobile devices is expected to increase. Therefore, it is expected that continuous research on technologies that can effectively extract and analyze characteristic information of mobile devices such as file systems, the Internet, and messengers will be needed As mobile devices increase performance and utilization in the future and security technology.

Markov Chain Analysis of Opportunistic Cognitive Radio with Primary and Secondary User's Queue (주·부사용자 Queue가 있는 기회적 인지 전파망의 Markov Chain 분석)

  • Ahn, Hong-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.9-15
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    • 2010
  • Cognitive radio is a technology, which automatically recognizes and searches for temporally and spatially unused frequency spectrum, then actively determines the communication method, bandwidth, etc. according to the environment, thus utilizing the limited spectrum resources efficiently. In this paper, with the imperfect sensing of misdetection and false alarm, we quantitatively investigate the effects of primary and secondary user's queue on the primary and secondary users' spectrum usage through the analysis of continuous time Markov Chain. With the queue primary user's spectrum usage improved up to 18%, and the secondary user's spectrum usage improved up to 50%.

A Study of Behavior Based Authentication Using Touch Dynamics and Application Usage on Android (안드로이드에서 앱 사용과 터치 정보를 이용한 행위 기반 사용자 인증 기술 연구)

  • Kim, Minwoo;Kim, Seungyeon;Kwon, Taekyoung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.2
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    • pp.361-371
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    • 2017
  • The increase in user data stored in the device implies the increase in threats of users' sensitive data. Currently, smartphone authentication mechanisms such as Pattern Lock, fingerprint recognition are widely used. Although, there exist disadvantages of inconvenience use and dependence that users need to depend on their own memory. User behavior based authentication mechanism have advantages of high convenience by offering continuous authentication when using the mobile device. However, these mechanisms show limitations on low accuracy of authentication and there are researches to improve the accuracy. This paper proposes improved authentication mechanism that uses user's smartphone application usage pattern which has not considered on earlier studies. Also, we analyze performance of proposed mechanism with collected datasets from actual use of smartphone applications.

A Study on the Factors Affecting Continuous Intention and Expansion of Communication Channels in Social Network Service (소셜네트워크서비스에서 지속사용의도 및 관계채널확장에 영향을 미치는 요인에 관한 연구)

  • Park, Seon-Hwa;Gim, Gwang-Yong
    • Journal of Information Technology Services
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    • v.11 no.2
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    • pp.319-337
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    • 2012
  • To stress the importance of privacy in social networking, I presented an analysis on how information control and information management vulnerability influence trust and privacy concerns in social networking, and how trust and privacy concerns influence the sustainable usage intention of social network services. I also analyzed the factors affecting privacy concerns to present the method to alleviate social network users' concerns about privacy. Information collection control, information processing control and information management vulnerability were chosen and analyzed as the factors affecting privacy concerns. The results showed that information collection control and information management vulnerability significantly affected trust and privacy concerns; and information processing control did not significantly affect privacy concerns. The relationship between trust and privacy concerns, and sustainable usage intention was statistically significant; and the relationship between trust and expansion of communication channels was also statistically significant.

A Study on Usage of Results from Batch Reactor for Design of Aerobic Digestion (호기성 소화조 설계시 회분식 반응조에서 획득된 결과의 이용방안에 관한 연구)

  • Choung, Youn-Kyoo;Ko, Kwang-Baik;Park, Joon-hong
    • Journal of Korean Society of Water and Wastewater
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    • v.8 no.3
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    • pp.1-8
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    • 1994
  • In the general process of design for aerobic digestion, the design for field plant of which inflow pattern is continuous inflow is performed using the results from lab scale batch reactor. However, the recent researchers reported that the general designs were performed as over-estimated, Therefore, in this study, laboratory batch experiments were carried out at $20^{\circ}C$ and pH 7.5 on the aerobic digestion of waste activated sludge at different solid levels. This treatise could consider the negligence about effective digestion periods the usage of VSS as solid concentration, and the effect of initial solid concentration of solid degration rate coefficient($k_d$) as reasons of the overestimated design, and showed the scheme of how to design for aerobic digestion from batch experiment.

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A Longitudinal Study on the Effect of the Application Usage Period on the Change of Digital Shadow Work Type: Focused on LBS-based Help Apps Service (애플리케이션 사용자의 사용기간이 디지털그림자노동의 유형 변화에 미치는 영향에 대한 종단 연구: LBS 기반 도와줘 앱 서비스를 중심으로)

  • Jung-Sik, Song;Woong-Kyu, Lee;Byeong Hoon, Lee;Joon, Koh
    • Journal of Information Technology Services
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    • v.21 no.6
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    • pp.91-116
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    • 2022
  • This research shows how the perception of digital shadow work varies depending on the user's period of use of digital services in applications, which are key areas of digital services. The purpose of this research is to investigate how the digital shadow work type changes over time. This research adopted a qualitative research method for location-based service "help application" users and examined the change in perception from the app service acceptance stage to the app service continuous use stage with two-times interviews of ten users by a longitudinal research design. This study conducted a longitudinal analysis focusing on how digital shadow work occurs in the application subscription process, exploring phenomenologically how the type changes throughout the process over time.

An Empirical Study on Continuous Usage Intention towards Mobile Social Network Game (모바일 소셜네트워크 게임에 대한 인지된 가치가 지속적 사용의도에 미치는 영향 -몰입의 매개효과를 중심으로-)

  • Kang, Tae-Cheol;Kim, Hyoung-Gil;Cho, BooYun;Hyun, Min-Cheol
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.4
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    • pp.2104-2111
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    • 2014
  • This paper explores the framework in which MSNG(Mobile social network game) service providers' strategies to enhance users' intention of continuous usage. Users' perceived values have been considered as the key factors to solicit MSNG user's intention. Moreover, we suggest flow(user's psychological immersion to MSNG) as a mediator variable to inflame users' intention. Results based on 431 respondents shows that MSNG service providers' strategies(i.e., functional, emotional, and social values) directly influence users' intention to use, while those independent variables also show positive relationships towards dependent variables. So we can identify that the efforts to elaborate the users' perceived values are meaningful strategies of MSNG service providers. Also, user's psychological change(i.e. "flow" in this study) is the essential to mediate between MSNG service provider's strategies and building users' intention to use for that MSNG.

Empirical Study of the Influences of Motives for Using SNS on Relational Capital of SNS and Continuous Usage of SNS (SNS의 이용동기가 SNS의 사회적 자본과 지속적 사용의도에 미치는 영향에 관한 실증연구)

  • Oh, Eun-Hae;Lee, Jeong-Hwa;Lee, Jeong-Ae
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.138-149
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    • 2019
  • The purpose of this study is to empirically address the influences of motives for using SNS on relational bridging and relational bonding in SNS and motives for continuous use SNS by applying the concepts of bonding and bridging, defined in the social capital theory, and major motives for using SNS are classified into three categories-social, information, and recreation categories - based on the previous studies and the usage and gratification theories. Through this study, it was revealed that motives of all these three categories-social, information, and recreation categories-have significant influences over relational bridging and relational bonding in SNS while relational bridging and relational bonding in SNS have significant influences over consistent motives for using SNS so the hypothesis of this study is accepted. It was also proven that motives of all these three categories - social, information, and recreation categories-for using SNS are important factors for creating new communities or expand relationships with other SNS users sharing similar interests. In addition, it was found that SNS users constantly use SNS to build relationships that could create a strong bond between individuals and receive emotional supports when necessary and to expand its own network by creating new relationships with other SNS users.

A Study on the Sustained Use of Mobile Payment Services: Comparison of Alipay and WeChatpay in China

  • Yu, Giseob;Qiqi, Qiqi;Cho, Namjae
    • Journal of Information Technology Applications and Management
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    • v.26 no.5
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    • pp.1-12
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    • 2019
  • This study conducted an empirical study on factors affecting the continuous use of mobile payment for users. Based on Technology Acceptance Model (TAM) and Extended Expectation-Confirmation Model of lS Continuance (ECM-ISC), we set up the model and hypothesis by adding habit and utilization range as independent variables. We received 426 valid questionnaires from users who have used continuously mobile payments such as Alipay and Wechatpay in China. The collected data was analyzed by SPSS for validity, reliability, factor analysis, T-test and regression analysis. The result shows that perceived usefulness, perceived risk, habits and utilization range have positive effects on users who use AliPay. Users who use Wechatpay have been affected by perceived usefulness, perceived use of ease, habit and application scope. However, the social influence does not affect both.

The Longitudinal Mediation Effect of Adaptive Game Use on the Relationship of Adolescents' Game Usage and Self-control (청소년의 게임이용시간과 자기통제의 관계에서 적응적 게임활용의 종단적 매개효과)

  • Jin, Byung Jun;Lee, Ji Hae
    • Korean Journal of Culture and Social Issue
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    • v.28 no.3
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    • pp.331-352
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    • 2022
  • This study used a latent growth curve models(LGCM) to examine longitudinal changes in youth's game usage, self-control and the longitudinal mediation effect of adaptive game use in the relationship between game usage and self-control. A four-year longitudinal data of 863 adolescents from the Game User Panel Survey, provided through participation in the 2019 Game User Panel Research Conference hosted by the Korea Creative Contents Agency, was used to verify the longitudinal mediation effect of adaptive game use. SPSS 21 was used to verify the normality of variables from each wave, and to conduct correlation analysis. Mplus 6.12 was used to verify the longitudinal mediation effect. The results are as follows. First, game usage, self-control and adaptive game yielded linear temporal growth. Second, latent growth curve models showed that the direct effect of game usage on self-control was insignificant, but game usage had a significant indirect effect on self-control through adaptive game use. Continuous adaptive gaming increased self-control. Third, sobel test results showed that both the initial value and change rate of adaptive game use had a full-mediation effect, confirming the longitudinal mediation effect. This study verified the longitudinal change of self-control affected by change in game usage and adaptive game use.