• 제목/요약/키워드: Continuous performance task

검색결과 85건 처리시간 0.024초

Developmental Trajectories of Attention in Normal Korean Population

  • Huh, Han Nah;Kang, Sung Hee;Hwang, Soon Young;Yoo, Hanik K.
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제30권2호
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    • pp.66-73
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    • 2019
  • Objectives: This study aimed to investigate the trajectory of change of diverse attention and working memory in Koreans from 4 to 40 years of age. Methods: The data of 912 subjects from 4 to 15 years of age obtained from a previous standardization study of the computerized comprehensive attention test were merged with the newly obtained data of 150 subjects aged 16 to 40 years from this study. We evaluated the various kinds of attention, in which each subtest had five indicators. Working memory, with parameters such as number of correct responses and span, was also measured. Results: Our findings indicated that attention developed as age increased, and it decreased or was maintained after a certain age. Selective and sustained attention developed rapidly in children and adolescents, until mid-teens or 20 s when it ceased development. Divided attention, however, developed up to approximately age 20. In addition, working memory developed until mid-teens or 20 s. Conclusion: We presented the standardized data on diverse kinds of attention and working memory in children, adolescents, and adults in Korea. We could recognize any patterns of change in attention and working memory with increasing age.

시각적으로 자각되지 않는 단서자극이 변화 탐지 수행에 미치는 효과: 연속 플래시 억제를 사용하여 (The Effect of Invisible Cue on Change Detection Performance: using Continuous Flash Suppression)

  • 박형규;변신철;곽호완
    • 인지과학
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    • 제27권1호
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    • pp.1-25
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    • 2016
  • 본 연구에서는 변화 탐지 수행에서 주의와 의식이 미치는 각각의 효과 크기에 대해 관찰하였다. 주의와 의식이 결합된 단서조건과 의식적 접근이 차단된 주의 단서가 제시된 조건에서 과제 수행결과를 비교하여 의식의 효과 크기를 확인하였으며, 의식적 접근이 차단된 주의 단서조건과 주의 단서가 없는 통제 조건에서 과제 수행결과를 비교하여 주의의 효과 크기를 확인하였다. 이를 위해 변화 탐지과제와 연속 플래시 억제(continuous flash suppression, CFS) 현상을 사용하였다. CFS는 한 쪽 눈에 빠르고 연속적으로 변화하는 몬드리안 패턴이 제시되었을 때 관찰자의 다른 쪽 눈에 제시된 정적 시각 자극을 인식하지 못하는 현상이다. CFS 현상을 촉발하기 위해 선행연구에서 주로 사용된 거울입체경 대신 스마트폰과 구글 카드보드를 사용하였다. 실험 1-1에서는 새로운 실험 기기로 구현한 CFS 현상이 시각자극의 인식을 억제하는데 선행연구와 유사한 결과를 보이는 것을 확인하였다. 실험 1-2에서는 강제선택과제를 수행할 때, 새로운 실험 기기를 통해 제시된 비의식적 자극이 단서로 충분히 작용하는지 알아보았다. 실험결과, 선행연구와 비교하여 비의식적 자극이 단서로서 주의를 끄는데 더욱 강하게 작용함을 알 수 있었다. 실험 1-1과 1-2를 통해서 스마트폰과 구글 카드보드를 사용하여 촉발한 CFS 현상을 후속연구에 사용하는데 적합하다고 판단하였다. 실험 2에서는 변화 탐지과제를 수행할 때, 제시되는 단서의 의식 수준을 조작하여 과제 수행에 의식과 주의가 미치는 효과크기를 알아보았다. 독립변인을 제외한 나머지를 유지하는 방법으로 해당 요인이 전체 수행에 미치는 효과를 분리하였다. 실험결과, 단서자극을 의식하는 수준에 따라 변화 탐지수행의 평균 정확도에서 유의미한 차이가 나타났다. 비의식적 단서는 의식적 단서가 제시되는 조건이나 단서가 제시되지 않는 조건과 다른 변화 탐지 패턴을 보임으로써 변화 탐지와 같은 인지적 처리과정에서 주의와 의식이 미치는 효과가 다름을 확인하였다. 이를 바탕으로 정보처리과정에서 의식과 주의가 과제수행에 미치는 효과의 크기를 관찰할 수 있었다.

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한국어 음성인식 플랫폼 (ECHOS) 개발 (Development of a Korean Speech Recognition Platform (ECHOS))

  • 권오욱;권석봉;장규철;윤성락;김용래;장광동;김회린;유창동;김봉완;이용주
    • 한국음향학회지
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    • 제24권8호
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    • pp.498-504
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    • 2005
  • 교육 및 연구 목적을 위하여 개발된 한국어 음성인식 플랫폼인 ECHOS를 소개한다. 음성인식을 위한 기본 모듈을 제공하는 BCHOS는 이해하기 쉽고 간단한 객체지향 구조를 가지며, 표준 템플릿 라이브러리 (STL)를 이용한 C++ 언어로 구현되었다. 입력은 8또는 16 kHz로 샘플링된 디지털 음성 데이터이며. 출력은 1-beat 인식결과, N-best 인식결과 및 word graph이다. ECHOS는 MFCC와 PLP 특징추출, HMM에 기반한 음향모델, n-gram 언어모델, 유한상태망 (FSN)과 렉시컬트리를 지원하는 탐색알고리듬으로 구성되며, 고립단어인식으로부터 대어휘 연속음성인식에 이르는 다양한 태스크를 처리할 수 있다. 플랫폼의 동작을 검증하기 위하여 ECHOS와 hidden Markov model toolkit (HTK)의 성능을 비교한다. ECHOS는 FSN 명령어 인식 태스크에서 HTK와 거의 비슷한 인식률을 나타내고 인식시간은 객체지향 구현 때문에 약 2배 정도 증가한다. 8000단어 연속음성인식에서는 HTK와 달리 렉시컬트리 탐색 알고리듬을 사용함으로써 단어오류율은 $40\%$ 증가하나 인식시간은 0.5배로 감소한다.

Practical seismic assessment of unreinforced masonry historical buildings

  • Pardalopoulos, Stylianos I.;Pantazopoulou, Stavroula J.;Ignatakis, Christos E.
    • Earthquakes and Structures
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    • 제11권2호
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    • pp.195-215
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    • 2016
  • Rehabilitation of historical unreinforced masonry (URM) buildings is a priority in many parts of the world, since those buildings are a living part of history and a testament of human achievement of the era of their construction. Many of these buildings are still operational; comprising brittle materials with no reinforcements, with spatially distributed mass and stiffness, they are not encompassed by current seismic assessment procedures that have been developed for other structural types. To facilitate the difficult task of selecting a proper rehabilitation strategy - often restricted by international treaties for non-invasiveness and reversibility of the intervention - and given the practical requirements for the buildings' intended reuse, this paper presents a practical procedure for assessment of seismic demands of URM buildings - mainly historical constructions that lack a well-defined diaphragm action. A key ingredient of the method is approximation of the spatial shape of lateral translation, ${\Phi}$, that the building assumes when subjected to a uniform field of lateral acceleration. Using ${\Phi}$ as a 3-D shape function, the dynamic response of the system is evaluated, using the concepts of SDOF approximation of continuous systems. This enables determination of the envelope of the developed deformations and the tendency for deformation and damage localization throughout the examined building for a given design earthquake scenario. Deformation demands are specified in terms of relative drift ratios referring to the in-plane and the out-of-plane seismic response of the building's structural elements. Drift ratio demands are compared with drift capacities associated with predefined performance limits. The accuracy of the introduced procedure is evaluated through (a) comparison of the response profiles with those obtained from detailed time-history dynamic analysis using a suite of ten strong ground motion records, five of which with near-field characteristics, and (b) evaluation of the performance assessment results with observations reported in reconnaissance reports of the field performance of two neoclassical torsionally-sensitive historical buildings, located in Thessaloniki, Greece, which survived a major earthquake in the past.

GPU-based Parallel Ant Colony System for Traveling Salesman Problem

  • Rhee, Yunseok
    • 한국컴퓨터정보학회논문지
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    • 제27권2호
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    • pp.1-8
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    • 2022
  • 본 논문에서는 개미 집단 시스템(ant colony system)을 통한 순회 외판원 문제(traveling salesman problem)를 효과적으로 해결하기 위해 GPU 기반 병렬 알고리즘을 설계 구현하였다. TSP에서 동시에 수백 또는 수천의 탐색 여정(tour)을 생성하는 반복 과정을 GPU의 작업 병렬성을 활용하여 처리성능을 개선하고, 페로몬 자취 데이터의 업데이트 과정은 32x32의 쓰레드 블럭을 사용하여 데이터 병렬성을 적극 활용하였다. 특히 다중 쓰레드의 메모리 동시 접근을 통해 연속 메모리공간의 병합 접근 효과와 공유 메모리의 동시 접근을 지원하였다. 본 실험은 TSPLIB에서 제공되는 127개부터 1002개에 이르는 도시 데이터를 사용하였고, Intel Core i9-9900K CPU와 Nvidia Titan RTX 시스템을 사용하여 순차 알고리즘과 병렬 알고리즘의 성능을 비교하였다. GPU 병렬화에 의한 성능 향상은 약 10.13~11.37배의 성능 개선 효과를 보였다.

Beyond Attention-Deficit Hyperactivity Disorder: Exploring Psychiatric Comorbidities and Their Neuropsychological Consequences in Adults

  • Hyun Jae Roh;Geon Ho Bahn;Seung Yup Lee;Yoo-Sook Joung;Bongseog Kim;Eui-Jung Kim;Soyoung Irene Lee;Minha Hong;Doug Hyun Han;Young Sik Lee;Hanik K Yoo;Soo-Young Bhang
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제34권4호
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    • pp.275-282
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    • 2023
  • Objectives: This study aimed to identify the psychiatric comorbidity status of adult patients diagnosed with attention-deficit hyperactivity disorder (ADHD) and determine the impact of comorbidities on neuropsychological outcomes in ADHD. Methods: The study participants were 124 adult patients with ADHD. Clinical psychiatric assessments were performed by two board-certified psychiatrists in accordance with the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition. All participants were assessed using the Mini-International Neuropsychiatric Interview Plus version 5.0.0 to evaluate comorbidities. After screening, neuropsychological outcomes were assessed using the Comprehensive Attention Test (CAT) and the Korean version of the Wechsler Adult Intelligence Scale, Fourth Edition (K-WAIS-IV). Results: Mood disorders (38.7%) were the most common comorbidity of ADHD, followed by anxiety (18.5%) and substance use disorders (13.7%). The ADHD with comorbidities group showed worse results on the Perceptual Organization Index and Working Memory Index sections of the K-WAIS than the ADHD-alone group (p=0.015 and p=0.024, respectively). In addition, the presence of comorbidities was associated with worse performance on simple visual commission errors in the CAT tests (p=0.024). Conclusion: These findings suggest that psychiatric comorbidities are associated with poor neuropsychological outcomes in adult patients with ADHD, highlighting the need to identify comorbidities in these patients.

스마트폰의 지각된 가치와 지속적 사용의도, 그리고 개인 혁신성의 조절효과 (An Empirical Study on Perceived Value and Continuous Intention to Use of Smart Phone, and the Moderating Effect of Personal Innovativeness)

  • 한준형;강성배;문태수
    • Asia pacific journal of information systems
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    • 제23권4호
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    • pp.53-84
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    • 2013
  • With rapid development of ICT (Information and Communications Technology), new services by the convergence of mobile network and application technology began to appear. Today, smart phone with new ICT convergence network capabilities is exceedingly popular and very useful as a new tool for the development of business opportunities. Previous studies based on Technology Acceptance Model (TAM) suggested critical factors, which should be considered for acquiring new customers and maintaining existing users in smart phone market. However, they had a limitation to focus on technology acceptance, not value based approach. Prior studies on customer's adoption of electronic utilities like smart phone product showed that the antecedents such as the perceived benefit and the perceived sacrifice could explain the causality between what is perceived and what is acquired over diverse contexts. So, this research conceptualizes perceived value as a trade-off between perceived benefit and perceived sacrifice, and we need to research the perceived value to grasp user's continuous intention to use of smart phone. The purpose of this study is to investigate the structured relationship between benefit (quality, usefulness, playfulness) and sacrifice (technicality, cost, security risk) of smart phone users, perceived value, and continuous intention to use. In addition, this study intends to analyze the differences between two subgroups of smart phone users by the degree of personal innovativeness. Personal innovativeness could help us to understand the moderating effect between how perceptions are formed and continuous intention to use smart phone. This study conducted survey through e-mail, direct mail, and interview with smart phone users. Empirical analysis based on 330 respondents was conducted in order to test the hypotheses. First, the result of hypotheses testing showed that perceived usefulness among three factors of perceived benefit has the highest positive impact on perceived value, and then followed by perceived playfulness and perceived quality. Second, the result of hypotheses testing showed that perceived cost among three factors of perceived sacrifice has significantly negative impact on perceived value, however, technicality and security risk have no significant impact on perceived value. Also, the result of hypotheses testing showed that perceived value has significant direct impact on continuous intention to use of smart phone. In this regard, marketing managers of smart phone company should pay more attention to improve task efficiency and performance of smart phone, including rate systems of smart phone. Additionally, to test the moderating effect of personal innovativeness, this research conducted multi-group analysis by the degree of personal innovativeness of smart phone users. In a group with high level of innovativeness, perceived usefulness has the highest positive influence on perceived value than other factors. Instead, the analysis for a group with low level of innovativeness showed that perceived playfulness was the highest positive factor to influence perceived value than others. This result of the group with high level of innovativeness explains that innovators and early adopters are able to cope with higher level of cost and risk, and they expect to develop more positive intentions toward higher performance through the use of an innovation. Also, hedonic behavior in the case of the group with low level of innovativeness aims to provide self-fulfilling value to the users, in contrast to utilitarian perspective, which aims to provide instrumental value to the users. However, with regard to perceived sacrifice, both groups in general showed negative impact on perceived value. Also, the group with high level of innovativeness had less overall negative impact on perceived value compared to the group with low level of innovativeness across all factors. In both group with high level of innovativeness and with low level of innovativeness, perceived cost has the highest negative influence on perceived value than other factors. Instead, the analysis for a group with high level of innovativeness showed that perceived technicality was the positive factor to influence perceived value than others. However, the analysis for a group with low level of innovativeness showed that perceived security risk was the second high negative factor to influence perceived value than others. Unlike previous studies, this study focuses on influencing factors on continuous intention to use of smart phone, rather than considering initial purchase and adoption of smart phone. First, perceived value, which was used to identify user's adoption behavior, has a mediating effect among perceived benefit, perceived sacrifice, and continuous intention to use smart phone. Second, perceived usefulness has the highest positive influence on perceived value, while perceived cost has significant negative influence on perceived value. Third, perceived value, like prior studies, has high level of positive influence on continuous intention to use smart phone. Fourth, in multi-group analysis by the degree of personal innovativeness of smart phone users, perceived usefulness, in a group with high level of innovativeness, has the highest positive influence on perceived value than other factors. Instead, perceived playfulness, in a group with low level of innovativeness, has the highest positive factor to influence perceived value than others. This result shows that early adopters intend to adopt smart phone as a tool to make their job useful, instead market followers intend to adopt smart phone as a tool to make their time enjoyable. In terms of marketing strategy for smart phone company, marketing managers should pay more attention to identify their customers' lifetime value by the phase of smart phone adoption, as well as to understand their behavior intention to accept the risk and uncertainty positively. The academic contribution of this study primarily is to employ the VAM (Value-based Adoption Model) as a conceptual foundation, compared to TAM (Technology Acceptance Model) used widely by previous studies. VAM is useful for understanding continuous intention to use smart phone in comparison with TAM as a new IT utility by individual adoption. Perceived value dominantly influences continuous intention to use smart phone. The results of this study justify our research model adoption on each antecedent of perceived value as a benefit and a sacrifice component. While TAM could be widely used in user acceptance of new technology, it has a limitation to explain the new IT adoption like smart phone, because of customer behavior intention to choose the value of the object. In terms of theoretical approach, this study provides theoretical contribution to the development, design, and marketing of smart phone. The practical contribution of this study is to suggest useful decision alternatives concerned to marketing strategy formulation for acquiring and retaining long-term customers related to smart phone business. Since potential customers are interested in both benefit and sacrifice when evaluating the value of smart phone, marketing managers in smart phone company has to put more effort into creating customer's value of low sacrifice and high benefit so that customers will continuously have higher adoption on smart phone. Especially, this study shows that innovators and early adopters with high level of innovativeness have higher adoption than market followers with low level of innovativeness, in terms of perceived usefulness and perceived cost. To formulate marketing strategy for smart phone diffusion, marketing managers have to pay more attention to identify not only their customers' benefit and sacrifice components but also their customers' lifetime value to adopt smart phone.

산림치유가 청소년 인터넷 중독 위험군의 신경인지, 심리사회, 그리고 생리적 측면에 미치는 영향 (The Impact of Forest Therapy on Neuro-cognitive, Psychosocial, and Physiological Aspects of Adolescent Internet Addiction Risk Group)

  • 최삼욱;목정연;김민수;정안수;한진우;우종민;김기원;박범진
    • 한국산림과학회지
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    • 제104권2호
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    • pp.277-284
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    • 2015
  • 본 연구는 산림치유가 청소년 인터넷 중독 위험군의 신경인지, 심리사회, 생리적 측면에 어떤 영향을 주는지 알아보고자 진행되었다. 이를 위해 2013년 5월부터 7월까지 서울시 지역사회 및 상담센터, 병원에 왕래하는 청소년들을 대상으로 한국형 인터넷 중독 자가진단척도를 실시하였고, 본 척도의 기준에 따라 고위험 사용자군, 잠재적 위험 사용자군, 일반 사용자군으로 분류하였다. 이후 고위험 사용자군과 잠재적 위험 사용자군을 인터넷 중독 위험군으로 정의하였고, 본 연구의 대상자로 포함하였다. 산림치유캠프 참여와 대조군 검사는 서면으로 본인과 부모의 동의 및 참여의사를 밝힌 총 25명으로 진행되었으며, 무작위 배정을 통해 산림치유캠프 참여 13명, 대조군 검사 12명으로 분류하였다. 이들을 대상으로 신경인지적 측면은 Continuous Performance Task(CPT), 심리사회적 측면은 Kimberly S. Young Scale(KYS), Connor-Davidson Resilience Scale(RSC), Relationship Change Scale(RCS), 생리학적 측면은 Heart Rate Variability(HRV)와 Cortisol 검사를 실시하였고, 최종적으로 산림치유는 인터넷 중독 위험군의 신경인지적, 심리사회적 측면에 영향을 주는 것을 확인할 수 있었다. 신경인지적 측면의 경우 산림치유캠프에 참여한 집단은 산림치유캠프에 참여하지 않은 집단에 비해 지속수행검사(CPT)의 주의력 결핍(AQ), 청각주의력 결핍(AAQ)에서 감소효과를, 청각조심성(AP)에서는 향상 효과를 보였다. 심리사회적 측면에서는 대인관계 변화척도(RCS)에서 산림치유캠프 집단이 통계적으로 유의미하게 증가되었으며, 인터넷 중독(KYS)과 회복탄력성(RSC)에서는 통계적으로 완화 및 향상되는 경향성을 보였다. 생물학적인 측면에서는 심박수(HR)의 증가를 제외하고 통계적으로 유의미한 결과는 나타나지 않았다.

무릎관절 추적훈련이 편마비 환자의 보행에 미치는 영향 (Effects of Knee Tracking Training on Gait in Stroke Patients)

  • 신화경;염호준;조상현;장성호
    • 한국전문물리치료학회지
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    • 제10권3호
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    • pp.71-79
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    • 2003
  • Manual tracking is an experimental paradigm that can be used to study information processing in continuous movements involving accurate, ongoing control of motor performance. The purpose of this study was to identify the effects of knee tracking training, using the paretic side, on gait in stroke patients. Nine patients with hemiplegia participated in the study. The timed 10 m gait speed test and tracking test were administrated. The tracking test was composed with ranges of $-20^{\circ}$ to $20^{\circ}$ and $0^{\circ}$ to $60^{\circ}$. The tracking training consisted of five times every week for 4 weeks. The data were analyzed by non-parametric paired sign test of Wilcoxon. The flexion/extension error of the tracking test was significantly reduced on the paretic side, while the nonparetic side was not statistically significant. The transfer of the skill to the functional activity was shown in the significant improvement at timed 10 m gait speed test. This study shows that individuals with chronic who have impaired knee movement can be trained to improve their knee control through intensive practice at a knee movement tracking task and that the skill learned from such training is transfered to a more functional gait speed.

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고립단어 인식 시스템에서의 거절기능 구현 (An Implementation of Rejection Capabilities in the Isolated Word Recognition System)

  • 김동화;김형순;김영호
    • 한국음향학회지
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    • 제16권6호
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    • pp.106-109
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    • 1997
  • 고립단어 음성인식 시스템이 실용적이 되려면 인식 대상 이외의 단어를 거절할 수 있는 기능이 요구된다. 본 논문에서는 집단화된 음소 모델과 likelihood ratio에 의한 후처리 방법을 사용하여 거절기능을 구현하는 방법을 제안하였다. 기본적인 음성인식 시스템은 단어 단위 연속 HMM을 사용하였고, 6개의 집단화된 음소 모델들은 음성학적으로 균형잡힌 음성 데이터베이스를 이용하여 훈련된 45개의 문맥독립 음소 모델들로부터 통계적 방법에 의하여 생성되었다. 22개의 부서 명칭을 대상으로 한 화자독립 고립단어 인식시스템에서 거절성능을 시험하여 본 결과, 가장 높은 확률값과 두 번째 높은 확률값을 가지는 후보단어들 간의 차이값에 의하여 거절기능을 수행하는 기존의 후처리 방법보다 성능이 향상됨을 알 수 있었다. 또한 이 집단화된 음소모델은 인식 대상 어휘가 다른 고립단어 인식 시스템에도 재훈련 없이 그대로 사용될 수 있다.

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