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RoutingConvNet: A Light-weight Speech Emotion Recognition Model Based on Bidirectional MFCC (RoutingConvNet: 양방향 MFCC 기반 경량 음성감정인식 모델)

  • Hyun Taek Lim;Soo Hyung Kim;Guee Sang Lee;Hyung Jeong Yang
    • Smart Media Journal
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    • v.12 no.5
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    • pp.28-35
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    • 2023
  • In this study, we propose a new light-weight model RoutingConvNet with fewer parameters to improve the applicability and practicality of speech emotion recognition. To reduce the number of learnable parameters, the proposed model connects bidirectional MFCCs on a channel-by-channel basis to learn long-term emotion dependence and extract contextual features. A light-weight deep CNN is constructed for low-level feature extraction, and self-attention is used to obtain information about channel and spatial signals in speech signals. In addition, we apply dynamic routing to improve the accuracy and construct a model that is robust to feature variations. The proposed model shows parameter reduction and accuracy improvement in the overall experiments of speech emotion datasets (EMO-DB, RAVDESS, and IEMOCAP), achieving 87.86%, 83.44%, and 66.06% accuracy respectively with about 156,000 parameters. In this study, we proposed a metric to calculate the trade-off between the number of parameters and accuracy for performance evaluation against light-weight.

From Thinking to Action: The Moderating Effect of Perspective Taking on Embodied Cognition

  • Min, Dongwon;Kang, Hyunmo
    • Asia Marketing Journal
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    • v.15 no.2
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    • pp.117-132
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    • 2013
  • Recent developments in embodied cognition suggest that people process environmental information by using their bodily state and mental simulation. The focus of embodiment theory is that cognitive processing is based on the interaction among the body, the mind, and the world. Based on embodied theories of cognition, the authors predict that when the representation of marathon running is activated, bodily feedback such as tiredness and thirst will occur because mental simulation of marathon running contains sensorimotor representation of marathon running. As a result, it is predicted that participants primed with marathon runner will have more desire to have products that enable thirsty-quenching. Specifically, this research proposes that consumers' tendency to adopt the perspective of others influences embodied cognition, since perspective taking leads people to assimilate their own self-judgments and behaviors toward the cognitive representations of others. An experiment reveals that both perceptual and cognitive perspective taking tendencies moderate how participants respond to the contextual cues. The effect of perspective taking is moderated by whether participants are prompted to adopt a first-person view or a third-person view. In detail, among the high perspective takers, those in the marathon-first-person condition drink more the mineral water than those in the marathon-third-person condition, who in turn drink more the mineral water than those in the control condition. Among the low perceptual perspective takers, however, there are no significant differences in the amount of mineral water intake. This research delivers important insights for advertising messages. When being exposed to an advertisement, high perspective taking consumers may be more engaged in the advertised message than low perspective taking consumers, which in turn high (vs. low) perspective taking consumers' tendency to respond behaviorally consistent with the message may be higher. Based on the findings of this research, if the message induces the high perspective taking consumers to have a first- (vs. third-) person view, this effect may be stronger. Moreover, if the advertising message contains behaviors, such as using the target product, inducing consumers to mimic the behaviors seems to bring more behavioral responses which marketers intend.

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Evaluation of Knowledge Graph for Interoperating Digital Records (디지털 기록의 상호운용을 위한 지식그래프의 평가)

  • Haram Park;Haklae Kim
    • Journal of Korean Society of Archives and Records Management
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    • v.23 no.4
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    • pp.159-178
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    • 2023
  • A digital archive is an online platform for preserving and utilizing digital records worthy of continued preservation. However, there are no shared standards for functionality, metadata, or data technical principles across digital archives in Korea. These issues create challenges in linking distributed digital records. This study proposes a common vocabulary for digital archives to enhance the interoperability of digital records and evaluates the interoperability of the digital archive built with the common vocabulary. We collect and analyze data from the digital archive on the Korean financial crisis of 1997 to construct a knowledge graph and compare its interoperability with the knowledge graph built with RiC-O. The archive and the knowledge graph underwent evaluation using the FAIR data principles evaluation framework. The constructed knowledge graph links various objects in the archive and provides contextual information to aid in understanding the archive. The results demonstrate that a knowledge graph built with a common vocabulary significantly improves the linkage, search, and interoperability of digital records compared to a traditional archive.

Analysis of Artificial Intelligence Mathematics Textbooks: Vectors and Matrices (<인공지능 수학> 교과서의 행렬과 벡터 내용 분석)

  • Lee, Youngmi;Han, Chaereen;Lim, Woong
    • Communications of Mathematical Education
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    • v.37 no.3
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    • pp.443-465
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    • 2023
  • This study examines the content of vectors and matrices in Artificial Intelligence Mathematics textbooks (AIMTs) from the 2015 revised mathematics curriculum. We analyzed the implementation of foundational mathematical concepts, specifically definitions and related sub-concepts of vectors and matrices, in these textbooks, given their importance for understanding AI. The findings reveal significant variations in the presentation of vector-related concepts, definitions, sub-concepts, and levels of contextual information and descriptions such as vector size, distance between vectors, and mathematical interpretation. While there are few discrepancies in the presentation of fundamental matrix concepts, differences emerge in the subtypes of matrices used and the matrix operations applied in image data processing across textbooks. There is also variation in how textbooks emphasize the interconnectedness of mathematics for explaining vector-related concepts versus the textbooks place more emphasis on AI-related knowledge than on mathematical concepts and principles. The implications for future curriculum development and textbook design are discussed, providing insights into improving AI mathematics education.

Metaverse Platform Customer Review Analysis Using Text Mining Techniques (텍스트 마이닝 기법을 활용한 메타버스 플랫폼 고객 리뷰 분석)

  • Hye Jin Kim;Jung Seung Lee;Soo Kyung Kim
    • Journal of Information Technology Applications and Management
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    • v.31 no.1
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    • pp.113-122
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    • 2024
  • This comprehensive study delves into the analysis of user review data across various metaverse platforms, employing advanced text mining techniques such as TF-IDF and Word2Vec to gain insights into user perceptions. The primary objective is to uncover the factors that contribute to user satisfaction and dissatisfaction, thereby providing a nuanced understanding of user experiences in the metaverse. Through TF-IDF analysis, the research identifies key words and phrases frequently mentioned in user reviews, highlighting aspects that resonate positively with users, such as the ability to engage in creative activities and social interactions within these virtual environments. Word2Vec analysis further enriches this understanding by revealing the contextual relationships between words, offering a deeper insight into user sentiments and the specific features that enhance their engagement with the platforms. A significant finding of this study is the identification of common grievances among users, particularly related to the processes of refunds and login, which point to broader issues within payment systems and user interface designs across platforms. These insights are critical for developers and operators of metaverse platforms, suggesting a focused approach towards enhancing user experiences by amplifying positive aspects. The research underscores the importance of continuous improvement in user interface design and the transparency of payment systems to foster a loyal user base. By providing a comprehensive analysis of user reviews, this study offers valuable guidance for the strategic development and optimization of metaverse platforms, ensuring they remain responsive to user needs and continue to evolve as vibrant, engaging virtual environments.

Effects of Linguistic Immersion Synthesis on Foreign Language Learning Using Virtual Reality Agents (가상현실 에이전트 외국어 교사를 활용한 외국어 학습의 몰입 융합 효과)

  • Kang, Jeonghyun;Kwon, Seulhee;Chung, Donghun
    • Informatization Policy
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    • v.31 no.1
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    • pp.32-52
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    • 2024
  • This study investigates the effectiveness of virtual reality agents as foreign language instructors with focus on the impact of different native language backgrounds and instructional roles. The agents were first distinguished as native or non-native speakers treated as a between-subject factor, and then assigned roles as either teachers or salespersons considered within-subject factors. An immersive virtual environment was developed for this experiment, and a 2×2 mixed factorial design was carried out. In an experimental group of 72 university students, statistically significant interactions were found in learning satisfaction, memory, and recall between the native/non-native status of the agents and their roles. With regard to learning confidence and presence, however, no statistically significant differences were observed in both interaction effects and main effects. Contextual learning in a virtual environment was found to enhance learning effectiveness and satisfaction, with the nativeness and the role of agents influencing learners' memory; thus highlighting the effectiveness of using virtual reality agents in foreign language learning. This suggests that varied approaches can have positive cognitive and emotional impacts on learners, thereby providing valuable theoretical and empirical implications.

Robot Knowledge Framework of a Mobile Robot for Object Recognition and Navigation (이동 로봇의 물체 인식과 주행을 위한 로봇 지식 체계)

  • Lim, Gi-Hyun;Suh, Il-Hong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.6
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    • pp.19-29
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    • 2007
  • This paper introduces a robot knowledge framework which is represented with multiple classes, levels and layers to implement robot intelligence at real environment for mobile robot. Our root knowledge framework consists of four classes of knowledge (KClass), axioms, rules, a hierarchy of three knowledge levels (KLevel) and three ontology layers (OLayer). Four KClasses including perception, model, activity and context class. One type of rules are used in a way of unidirectional reasoning. And, the other types of rules are used in a way of bi-directional reasoning. The robot knowledge framework enable a robot to integrate robot knowledge from levels of its own sensor data and primitive behaviors to levels of symbolic data and contextual information regardless of class of knowledge. With the integrated knowledge, a robot can have any queries not only through unidirectional reasoning between two adjacent layers but also through bidirectional reasoning among several layers even with uncertain and partial information. To verify our robot knowledge framework, several experiments are successfully performed for object recognition and navigation.

Acoustic Monitoring and Localization for Social Care

  • Goetze, Stefan;Schroder, Jens;Gerlach, Stephan;Hollosi, Danilo;Appell, Jens-E.;Wallhoff, Frank
    • Journal of Computing Science and Engineering
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    • v.6 no.1
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    • pp.40-50
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    • 2012
  • Increase in the number of older people due to demographic changes poses great challenges to the social healthcare systems both in the Western and as well as in the Eastern countries. Support for older people by formal care givers leads to enormous temporal and personal efforts. Therefore, one of the most important goals is to increase the efficiency and effectiveness of today's care. This can be achieved by the use of assistive technologies. These technologies are able to increase the safety of patients or to reduce the time needed for tasks that do not relate to direct interaction between the care giver and the patient. Motivated by this goal, this contribution focuses on applications of acoustic technologies to support users and care givers in ambient assisted living (AAL) scenarios. Acoustic sensors are small, unobtrusive and can be added to already existing care or living environments easily. The information gathered by the acoustic sensors can be analyzed to calculate the position of the user by localization and the context by detection and classification of acoustic events in the captured acoustic signal. By doing this, possibly dangerous situations like falls, screams or an increased amount of coughs can be detected and appropriate actions can be initialized by an intelligent autonomous system for the acoustic monitoring of older persons. The proposed system is able to reduce the false alarm rate compared to other existing and commercially available approaches that basically rely only on the acoustic level. This is due to the fact that it explicitly distinguishes between the various acoustic events and provides information on the type of emergency that has taken place. Furthermore, the position of the acoustic event can be determined as contextual information by the system that uses only the acoustic signal. By this, the position of the user is known even if she or he does not wear a localization device such as a radio-frequency identification (RFID) tag.

Cultural Differences and Cognitive Process in Global Advertising Imagery: Holistic vs. Analytic thought between Korean and Americans (글로벌 광고의 비주얼 이미지에 대한 한.미 대학생의 인식차이 비교: 니스벳의 종합적 사고와 분석적 사고의 차이를 중심으로)

  • Oh, Hyun-Sook;Kim, Youn-Soo
    • Korean journal of communication and information
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    • v.47
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    • pp.96-119
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    • 2009
  • Although there ate many studies on cross-cultural comparison of advertising appeals, very little is known about how receivers from different cultures process visual images in global advertising. The purpose of this study is to examine how cultural differences between East Asians and Westerners influence the cognitive process of visual images from standardized global advertising by employing the Nisbett's framework of holistic/analytic thought. Nisbett contends that East Asian tend to attend to the context and the relations between objects and contexts as holistic thinkers while Americans tend to see the worlds analytically. The results of a experimental study conducted using 80 subjects from Korea and the United States suggest that Korean participants are more likely to mention relatively peripheral, nonsalient, or background information than are American participants. Thus, this study support the Nisbett's notion that East Asians are more sensitive to contextual information than are Westerners and challenge the belief that standardized visual images are part of a "universal language".

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Offline Friend Recommendation using Mobile Context and Online Friend Network Information based on Tensor Factorization (모바일 상황정보와 온라인 친구네트워크정보 기반 텐서 분해를 통한 오프라인 친구 추천 기법)

  • Kim, Kyungmin;Kim, Taehun;Hyun, Soon. J
    • KIISE Transactions on Computing Practices
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    • v.22 no.8
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    • pp.375-380
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    • 2016
  • The proliferation of online social networking services (OSNSs) and smartphones has enabled people to easily make friends with a large number of users in the online communities, and interact with each other. This leads to an increase in the usage rate of OSNSs. However, individuals who have immersed into their digital lives, prioritizing the virtual world against the real one, become more and more isolated in the physical world. Thus, their socialization processes that are undertaken only through lots of face-to-face interactions and trial-and-errors are apt to be neglected via 'Add Friend' kind of functions in OSNSs. In this paper, we present a friend recommendation system based on the on/off-line contextual information for the OSNS users to have more serendipitous offline interactions. In order to accomplish this, we modeled both offline information (i.e., place visit history) collected from a user's smartphone on a 3D tensor, and online social data (i.e., friend relationships) from Facebook on a matrix. We then recommended like-minded people and encouraged their offline interactions. We evaluated the users' satisfaction based on a real-world dataset collected from 43 users (12 on-campus users and 31 users randomly selected from Facebook friends of on-campus users).