• Title/Summary/Keyword: Contents variety

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Development of Web Game and Contents Support System Using the Integrated Point Engine (포인트 통합 엔진을 이용한 웹 게임 및 컨텐츠 제공 시스템의 개발)

  • Kang, Sung-Kwan;Ahn, Tae-Hong
    • Journal of Korea Game Society
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    • v.4 no.4
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    • pp.25-30
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    • 2004
  • Recently, it is increasing a users requiring actually and a variety of service due to a growth of wet based technique and network technique. In services, the interest in web and mobile contents domain is increasing rapidly. The most contents supported point or a E-Money as result of contents's usage. But, the point system be in name only due to a lack of a contents using a point or a related service. As a solution for this problem, this paper designed a supported system that integrated a point system supporting others contents and can associated to a game using that point. we made a simple game and supporting contents in web for simulating the designed system. Also, we realized the mobile system for communicating a data causing in web.

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A study on the Development of System for the Mobile Game based on WIPI (WIPI 기반 모바일게임 시스템개발에 관한 연구)

  • Song Eun-Jee
    • Journal of Digital Contents Society
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    • v.6 no.4
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    • pp.261-266
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    • 2005
  • As the wireless internet applications are spreading more fast and the mobile devices are being used increasingly, it has recently been activated to develop a variety of contents for mobile service. Mobile services can be enjoyable whenever and wherever on would like to. They became so universal that they might reach all the area where the wire has never approached before. This study is to suggest a mobile game system based on the technology called WIPI(Wireless Internet Platform for Interoperability), which can be easily available to anyone who would like to enjoy it. Game contents to use WIPI can allow the mobile carriers to provide users to download the common mobile application throughout the wireless web by sharing the internet platform. This can eventually lead to the generalization of transforming west game contents into WIPI-based. Therefore, the market of WIPI-based game contents will be expected to grow at high speed and its significance deserves to be considered for commercialization.

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Evaluation on the Contents of Antioxidative Substance at the Different Layers in Several Rice Varieties (몇 가지 벼품종 현미층위별 항산화 물질의 함량 평가)

  • 곽태순
    • Korean Journal of Plant Resources
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    • v.11 no.3
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    • pp.257-263
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    • 1998
  • Fifteen varieties of Oryza sativa mainly includig those of Korean native rice were exactly cutted into three layers such as L$_1$ layer (the outer part of 90% from rice center), L$_2$ layer(the part of 81 ~ 91% from the rice center) and L$_3$ layer(the inner part of 80% from the rice center) and ferulic acid derivatives, which play an important role of antioxidative action, were quantitiavely analyzed by UV absorption spectrometric method at fixed 314nm. From this experiment, it was found that the more it enters from the surface into the rice center, the more those secondary metabolites contents were highly reduced. The varieties showing contents more than 20 mg/g were as follows: Hwasunchalbyeo(25.8mg/g), Jojeongdo(24.1mg/g), Suwon425(21.2mg/g), Daigolbyeo(20.6mg/g) and Nonglimna 1(20.2mg/g) by this order. Estimation onthe anthocyanin contents of both Suwon 425 and Sanghehanghyeolna revealed that its total. contents were very exactly close each other. However, it was charateristically differentiated in the contents of L$_2$ layer with respect to showing a considerably higher content of Suwon 425 than of Sanghaehanghyeolna. Conclusively, the selected Suwon 425 variety, which is coloured and flavour volatile one, showed relatively higher contents of anthocyanin, ferulic acid derivatives in the L$_2$ layer as well as L$_1$ layer when compared with Sanghaehangyeolna and even other varieties. This fact suggested that Suwon 425 could be a promising candidate for the development of health rice food.

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Study of KINECT based 3D Holographic and Gesture (KINECT 기반 3D 홀로그래픽과 제스처에 대한 연구)

  • Jiang, Zhou;Seo, Laiwon;Roh, Changbae
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.411-417
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    • 2013
  • Two-dimensional image processing method and tools Rigi then developed a report prepared by a variety of video and three-dimensional images are increasing demands for navigation. The hard part to experience in the real world experience in the virtual environment, and has the purpose to take advantage of. This is a system that provides a simple 3D background, but everyday actions that can control the system with the needs of an instinctive interface technology means. The purpose of this study a variety of human behavior using the Kinect device in action close to the three-dimensional technology to develop a new navigation control is Kinect Holography and 3D images using the input data so that you have the linkage is to design the system.

Characteristics of Format Sale of Korean Variety Programs in China (한국 예능 프로그램 포맷의 중국 시장 진출 특성)

  • Lee, Moon-Haeng
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.537-548
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    • 2016
  • The amount of format sales of Korean programs in China is increasing rapidly. In particular, Chinese media companies insist not only to buy format bible but also to coproduce with Korean production companies. Korean production staff also rush to go to China by calling of Chinese nig media companies. Therefore, we will study the characteristics of formar sales of Korean variety program in China. For this, we will analyse cases of format sales in China during 7 years and find out the types and process of format sales.

A Study on the Digital Image Creating through Emotional Dimension (감성차원을 통한 디지털 이미지 크리에이팅)

  • Park Sang-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.475-479
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    • 2005
  • Such changes that the digital paradigm brought propels a change of the value system itself in the existing society so that a way of thinking that differentiates oneself from others is getting much stronger. As public interests are higher in the image production on the internet, such authoring environments as development of related technologies, expansibility of information, and systematization of available information continue to change. Therefore, a variety of unique image presentations that fit to the changed environments are necessary and an expression method is indispensable for such image production. It suggests digital image application methods and examples that contain not just simple image distortion or variation but intrinsic significance. It is believed that it will be of good use to produce a variety of unique and innate digital images in the end.

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Effectiveness of Multimedia Program in Computer-assisted Vocabulary Learning (컴퓨터 보조 학습을 통한 멀티미디어 어휘교육의 효율성)

  • Choi, Michelle Mi-Hee
    • Journal of Digital Contents Society
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    • v.12 no.1
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    • pp.123-131
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    • 2011
  • The purpose of this study is to discover if the use of computer technologies in computer-assisted language learning, in the aspect of vocabulary learning, is both effective and useful. The technique of using multimedia lessons, using the computer, offers a variety of language learning tasks in relation to the four basic language learning skills. Korean students have been accustomed to a cramming style of education, and they utilize rote memorization for learning vocabulary. This study consisted of surveys and experiments, using specific multimedia language learning courseware exercises on three different age groups. The study explores the issues and problems that followed, and how teachers could effectively apply or enhance their vocabulary teaching through computer-assisted multimedia which is suited for a variety of levels versus the classroom off-line vocabulary learning application which is suited to one level.

Studies on Yield-Increase Mechanism of Soybeans Cultivated in Cheju -Special Emphasis on the Amino Acid Composition- (제주산대두의 증산기구에 관한 연구 -특히 Amino산 조성을 중심으로-)

  • 강영희
    • Journal of Plant Biology
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    • v.18 no.2
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    • pp.53-58
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    • 1975
  • Three varieties of soybean, Chungtaik, Hillkong, and Endaedu which have been recommended to cultivate widely in Cheju Island, were chosen to study their amino acid metabolism in order to determine their nutritional values. 1) The total nitrogen contents of these soybeans were decreased in the order of Chungtaik, Hillkong, and Endaedu, indicating that the last variety is undesirable for a recommened formae even under a favorable condition of cultivation. The Hillkong variety may well be recommended for cultivation for a source of lipid rather than protein. 2) From analysis fo free amino acids, it was found that Hillkong contained normal amounto f vaious amino acids but Endae여 contained them in very abnormal fashion suggesting that an improved scheme of fertilization is necessary. Data from Chungtaik indicated it was excessively supplied with N fertilizer. 3) The amino acid contents of proteins extracted from these soybeans showed that Chungtaik contained less number of amino acids in its protein than the other two. The distribution of these amino acids appeared normal in Hillkong but quite irregular in Endaedu. In conclusion, both Chungtaik and Hillkong could be recommended for cultivation, the former as a protein source, the latter a lipid source of foods. Endaedu, however, may be liable to further research before it will be recommend for cultivation.

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Taurine Contents in Beverages, Milk Products, Sugars and Condiments Consumed by Koreans (시판 음료, 유제품, 당류 및 조미료의 타우린 함량)

  • 박태선;박정은
    • Journal of the Korean Society of Food Science and Nutrition
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    • v.28 no.1
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    • pp.9-15
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    • 1999
  • Taurine contents in alcoholic and non alcoholic beverages, milk and milk products, sugars and condiments were determined for 83 food items commonly used by Koreans. Taurine concentrations of food samples were analyzed by using an automated amino acid analyzer(Biochrom 20, Pharmacia LKB) based on ion exchange chromatography. Taurine was not detected in most carbonated beverages, but found in a variety of fruit and vegetable beverages(canned) in the range of 0.13 ~1.43mg taurine/ 100g wt, and in instant coffee or tea beverages(canned) in the range of 0.10~0.41mg taurine/100g wt. The traditional Korean turbid rice wine(takju) sample contained the highest level of taurine (2.29mg/100g wt) among alcoholic beverages tested, which was followed by wine(0.59~0.88mg tau rine/100g wt) and beer(0.53~0.73mg taurine/100g wt). Ordinary milk samples contained 1.05~1.40 mg taurine/100g wt, and a variety of taurine supplemented infant formulas manufactured by Korean companies included 17.3~25.4mg taurine/100g wt. Taurine was not detected in most sugars and sweetners except a couple of chocolate samples(2.13~2.18mg taurine/100g wt). Exceptionally high level of taurine was found in a curry powder sample(16.9mg taurine/100g wt), while the rest of commonly used condiments contained less than 2.90mg taurine/100g wt.

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Generate of OCL on XML Sechma Meta Model (XML 스키마 메타모델에서 OCL 생성)

  • Lee Don-Yang;Choi Han-Yong
    • The Journal of the Korea Contents Association
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    • v.6 no.6
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    • pp.42-49
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    • 2006
  • XML used rapid method of meta language representation in internet for information transmission. In addition to XML Schema used frequency specification to variety data type. This thesis designed to Simple Type meta model of XML schema using UML. But because structure of XML schema complicate and suppose variety data type we can recognize many difficult matter to user's apprehension and application of model properties that appeared UML. To way out of this matter this study could specified clearly to structured expression in XML schema meta model that is applied OCL specification and together, come up with method of detailed design to parse tree and token generation for lexical and symmentics analysis in compile step on this study foundation.

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