• 제목/요약/키워드: Contents industry

검색결과 3,941건 처리시간 0.031초

컨버전스 환경에서의 디지털콘텐츠산업 정책 프레임워크 (A Framework of Policy for Digital Contents Industry under the Convergence Environment)

  • 노시춘;방기천
    • 디지털융복합연구
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    • 제6권1호
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    • pp.35-41
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    • 2008
  • The digital economic environment of next generation, which digital high-technology industry appears to be the economic center of the high degree of industry structure, is expected to be developed as the existing traditional industry is merged with high tech digital one. The developing system of contents policy for digital industry means the policy and vision, and strategic structure which get the mechanism of contents industry structure to work. The promotion organization of digital contents policy is requested to secure the framework of digital contents industry based on cluster, the infra framework of digital infra culture, the infra framework of industry-academic cooperation, and the overall digital contents based on motive policy for the vitality of the youth. The application of digital contents policy may lead to establish the framework of the growth for the every unit of industry with the cluster oriented system.

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21세기 신성장 동력, 문화콘텐츠 정책의 방향 (Policy Vision on the Cultural Contents Industry as a New Growth Power in the 21 Century)

  • 김정훈
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2007년도 춘계학술대회
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    • pp.171-180
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    • 2007
  • The purpose of this paper is to find an policy vision and action plans for the growth of the Korean cultural contents industry as a new growth power in the 21th century. For this purpose, I referred to sundry records to analyze the characteristics, industrial situation and the prospects of the cultural contents industry. I also made an analysis on the outcome of the cultural contents policy with the help of the official concerned in the Ministry of Culture and Tourism, which made it possible for me to draw a few urgent problems of Korean cultural contents industry. With these preceding analyses, I proposed the strategy and action plans of the government policy for the Korean cultural contents industry as follows : strengthening the creative power of the cultural contents industry, systemizing the healthy circulation of the cultural contents, and improvement of the cultural welfare on the basis of contents.

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디지털콘텐츠 산업의 융합화와 수출 가능성 (A study on Convergence of the Digital Contents Industry and Possibility of Exportation)

  • 전병준;최동길
    • 통상정보연구
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    • 제12권3호
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    • pp.55-78
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    • 2010
  • This study analyses recent development of digital contents industry. The purpose of this study is to show how the convergence phenomenon is occurring in the digital contents industry. Furthermore, this study examines the influence of digital convergence on the digital contents industry. The characteristics of the digital contents industry falls roughly into three features. To begin with, technical aspect of the industrial feature is that digitalized contents can be used in various digital devices, namely OSMU(One Source Multi Use). The second feature is related to protection of copyright against illegal file sharing and downloading. One final point is that platform for distribution channels has been universal by digital convergence. To sum up, the notable feature of digital contents industry is high value-added. Also, digital contents industry is composed of users, digital device, network, and universal contents. Users are the key component of digital contents industry, who is distinguished from consumers. Digital devices such as mobile phone, PDA can play all kinds of digital contents and make users communicate in two-ways. Portable devices also allow the users to consume digital contents at any place. Digital contents can be distributed by both wire and wireless networks. And most of transactions can be made through networks. There are three key issues about digital convergence. Entry barriers for market become lowered; the age of contents users is changed from old generation to young generation. And the form of contents devices is changing rapidly. Traditional contents field such as movie, music, broadcasting, publishing, animations are combined into one digital contents territory. As a result, this paper suggests that digital convergence phenomenon will be accelerating for the future. According to the result of this study, the advent of digital convergence and e-Commerce will have significant influence on trade of digital contents.

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전자책 콘텐츠 산업의 현황과 전망에 관한 연구 (A Study on Present State and Perspective of E-Book Contents Industry)

  • 김경일
    • 디지털콘텐츠학회 논문지
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    • 제7권2호
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    • pp.83-88
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    • 2006
  • 이 논문은 지난 세기 말에 새롭게 등장하여 관심을 집중시켰던 전자책 콘텐츠 산업의 주요 분야와 그 현황을 살펴봄으로써 앞으로의 전망을 예측하였다. 따라서 이 논문에서는 이론적 배경을 바탕으로 전자책 콘텐츠 산업 분야의 여러 기업들에 대한 설문조사를 통하여 현황을 파악한 후, 전자책 콘텐츠산업이 미래의 콘텐츠 수급에 있어서 중요한 역할을 하게 될 것이라는 점을 강조한다.

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An Analysis on Multiplier Effects for the Digital Contents Industry of Korea

  • Jones, Trever;Kim, Shin-Pyo;Noh, Kyoo-Sung;Cho, Jae-Wan
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2004년도 International Conference on Digital Policy & Management
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    • pp.99-109
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    • 2004
  • Key goal of the study is to analyze the economical ripple effect by the digital contents industry. In this study, the results of analysis of multiplier effects of digital contents industry can be summaries as follows: (1) Output multiplier for the manufacturing sector was the highest with value of 3.0509 while that of digital contents industry is the lowest at 1.6511. (2) Employment multiplier is the lowest for the manufacturing sector with value of 4.2895, while that of digital contents industry is the lowest with value of 1.0238. (3) Income multiplier is the lowest for the manufacturing sector with value of 5.3331, while that of digital contents industry is the lowest with value of 1.0081. Therefore, digital contents industry is clearly a new-growth power industry in the future rather than in the present.

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콘텐츠 가치평가 활성화 방안 수립 연구 (A Study on the Vitalization of Value Assessment for Contents)

  • 이동욱;최재영
    • 디지털산업정보학회논문지
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    • 제10권3호
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    • pp.311-325
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    • 2014
  • The content industry is the core of the creative economy. The content industry is a fast-growing and high value-added industry, but becomes a high risk market on the other hand. Content related enterprises are difficult business environment. Thus, the accurate evaluation of content on its value is essential. But, it is hard to assess the value of content because of its intangible characteristics. This study is enabled improving the financing conditions of enterprises through the vitalization of value assessment for contents. Improve financial accessibility is required composition, means of access financial diversification, financial ecosystem to vitalization of value assessment for contents. In addition, the system should be established to support the economic activities of the creative content sector companies. The content industry should develop a new strategy for sustained growth. But, we believe that the accordance and cooperation from related parties, including contents producers, contents developers and governmental departments, are definitely required to boost the game contents industry. We hope that the more efficient methods are vitalizing the contents industry.

지역 문화 콘텐츠 산업 클러스터 구축 (Construction for Community Cultural Contents Industry Cluster)

  • 김희숙;김경수
    • 한국콘텐츠학회논문지
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    • 제7권3호
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    • pp.118-128
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    • 2007
  • 전 세계가 문화에 관심을 갖고 적극적으로 투자하고 있으며 이에 따라 문화 콘텐츠(cultural contents) 산업 분야도 크게 성장하고 있다. 문화 콘텐츠 산업 분야는 인간의 창조와 지식이 집약된 분야로 인터넷과 디지털 기술이 큰 영향을 미치고 있다. 이에 본 논문에서는 지역의 문화 자원에 대한 디지털화 방안과 효율적인 디지털화 전략 그리고 전남 지역의 문화 콘텐츠산업에 대한 혁신 클러스터(innovative cluster) 구축 방안을 제시한다. 본 논문에서 제안된 방안은 지역의 문화관광산업의 미래 성장 동력원으로 활용될 수 있을 것으로 기대된다.

차세대 융합형 콘텐츠 산업 분류체계에 관한 연구 (A Study on the Classification of Next Generation Contents Convergence Industry)

  • 길진호;신민수
    • 디지털콘텐츠학회 논문지
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    • 제14권1호
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    • pp.97-109
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    • 2013
  • 오늘날 콘텐츠 산업의 가치와 중요성은 급속히 증대되고 있다. 특히 스마트 기기의 대중화로 인해 콘텐츠와 신기술들이 결합된 융합형 콘텐츠의 소비가 증가하고 있다. 이러한 융합형 콘텐츠를 기반으로 하는 차세대 융합형 콘텐츠 산업은 미래 산업을 선도하고 국가성장 동력원으로 인식되고 있다. 그러나 차세대 융합형 콘텐츠 분류체계가 아직 정립되지 않고 있는 상황이어서 산업의 범위를 규정하는데 어려움이 발생한다. 효과적으로 신산업 발굴하기 위해서 현재 콘텐츠, 기술과 산업을 재조명하여 콘텐츠 분야에서 융합트렌드를 이끌어갈 요인을 발견하고 융합 콘텐츠의 형태가 무엇인지를 파악할 필요가 있다. 존재하거나 새롭게 나타나는 융합기술 기반의 콘텐츠 산업 분류를 시도하는 것은 차세대 융합형 콘텐츠 산업 발굴을 위한 초기 연구로 중요하다. 이를 위해 본 연구에서는 차세대 융합형 콘텐츠 산업군을 발견하기 위하여 융합 콘텐츠 속성들을 분석하였고, 이를 바탕으로 컨조인트 분석을 실시하였다. 그리고 컨조인트 분석을 통해 나타난 주요 속성을 기반으로 차세대 융합 산업 군을 제안한다.

디지털 컨텐츠 산업의 업무프로세스 및 분류체계에 관한 연구 (A Study on Business Processes and Corresponding Classifications of Digital Contents Industries)

  • 임춘성;최봉균;윤용기
    • 한국전자거래학회지
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    • 제7권3호
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    • pp.105-120
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    • 2002
  • The importance of contents industry is growing up in various industries because of internet and digital economy. Recently, contents industry is challenging to new businesses such as total service industry with digital contents. It is important to classify digital contents to use it in contents industries and information and telecommunication service industries. Previous contents classification frameworks is based on contents quality, business model and application methods. They didn't consider business processes, interfaces of business unit and interactions in contents industries. In this paper, we present core business processes in digital contents industries, a corresponding digital contents classification, and analysis method of digital contents industry.

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디지털 문화콘텐츠 인력양성 방안에 관한 연구: 충남지역을 중심으로 (A Study on Nurturing Human Resources for Digital Cultural Contents: in the Case of Chung-Nam Province)

  • 정해용
    • 디지털산업정보학회논문지
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    • 제6권4호
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    • pp.199-216
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    • 2010
  • The objectives of this study are to provide advices and methods for cultivating labor in the digital cultural contents industry in the Chung-Nam Province. For the purpose of this study, review of theoretical and practical literature, identifying the present status of affairs, and three times FGI and surveys were executed. The results of research show a lack of professional labor in the digital cultural contents industry; even so most of laborers want to get a job in or around the Seoul region. To activate digital cultural contents in the local area, a development model for the Chung-Nam digital cultural contents industry was introduced and four strategies were also suggested. The nurture of a professional skilled labor force through a strategically designed joint relationship between university and companies in the digital cultural contents industry was found to be quite necessary. In this way, the need for specialized training and education in the university classroom can be supported.