• Title/Summary/Keyword: Contents design

Search Result 6,883, Processing Time 0.034 seconds

A study on Development of Practical BIM Library for Automated BIM Design in Port and Harbor Infrastructure (항만인프라의 설계 자동화를 위한 실무형 항만 BIM 라이브러리 개발에 관한 연구)

  • Kim, Hyeon-Seung;Lee, Heon-Min;Lee, Il-Soo
    • Journal of KIBIM
    • /
    • v.9 no.4
    • /
    • pp.21-30
    • /
    • 2019
  • Many studies on BIM-based design, construction and operation have already been conducted on roads, railways, etc., but BIM research in the ports and harbors is still lacking. This research develops BIM Library and Technical contents focused on practical usability of ports and harbors infrastructure. We have developed technical content by applying various User Interfaces and workflows, considering the characteristics of ports and harbors design. In order to examine the practical utility of the developed library and contents, we tried modeling the breakwater using these. As a result, we confirmed that collaboration of BIM library and technical contents could significantly improve the productivity of BIM design by increasing library usage and automating repetitive tasks.

A DRM Framework for Distributing Digital Contents through the Internet

  • Lee, Jun-Seok;Hwang, Seong-Oun;Jeong, Sang-Won;Yoon, Ki-Song;Park, Chang-Soon;Ryou, Jae-Cheol
    • ETRI Journal
    • /
    • v.25 no.6
    • /
    • pp.423-436
    • /
    • 2003
  • This paper describes our design of a contents distribution framework that supports transparent distribution of digital contents on the Internet as well as copyright protection of participants in the contents distribution value chain. Copyright protection must ensure that participants in the distribution channel get the royalties due to them and that purchasers use the contents according to usage rules. It must also prevent illegal draining of digital contents. To design a contents distribution framework satisfying the above requirements, we first present four digital contents distribution models. On the basis of the suggested distribution models, we designed a contract system for distribution of royalties among participants in the contents distribution channel, a license mechanism for enforcement of contents usage to purchasers, and both a packaging mechanism and a secure client system for prevention of illegal draining of digital contents.

  • PDF

A Study on the mutual relation Design-Multimedia Contents (멀티미디어컨텐츠 - 디자인 상호연관성 연구)

  • 오양순
    • Proceedings of the Korea Society of Design Studies Conference
    • /
    • 1999.05a
    • /
    • pp.44-45
    • /
    • 1999
  • 컴퓨터의 발전은 인간으로 하여금 컴퓨터와 떨어져 생활할 수 없도록 인식시킴으로서 테크놀로지에 관해 다시한번 생각하게 하고 있다. 첨단정보인프라의 급속한 발전으로 이를 이용한 컨텐츠 산업분야가 21세기의 국가경쟁력이라고말 할 수 있다. 교육, 영상, 출판, 문화, 예술 등 다양한 분야가 종합된다 멀티미디어 컨텐츠산업은 미래의 핵심분야이기 때문이다. (중략)

  • PDF

Analysis and Design of Interest Elements in Visual Storytelling (비주얼 스토리텔링의 재미요소 설계 및 분석)

  • Ahn, Seong-Hye;Hur, Young
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2009.05a
    • /
    • pp.250-257
    • /
    • 2009
  • The thing that is the most important at time to produce the culture contents is developing source story and storytelling which is work to process in the contents of various media. However, the study of the methodology for the interest element design of storytelling which is necessary to produce the culture contents is insufficient. Therefore, this article is going to show a design method, when I plan the culture contents of the OSMU base, which is analysis the pleasure element of storytelling to make an interesting story and visual storytelling to visualize the pleasure elements.

  • PDF

A Study on New Application Cases of Printing Media Design Using Cultural Contents (문화콘텐츠를 이용한 인쇄매체 디자인의 새로운 활용 사례 연구)

  • Kim, Nam-Hyoung
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.05a
    • /
    • pp.466-469
    • /
    • 2006
  • Nowadays, we make an attempt for media conversion from old to new media, carrying out to information society. These changes to new media are considered as new threat to printing media. New means such as CAD(Computer Aided Publishing), on-line novel and webzine can be regarded as new media and we are confronted with need of new changes in the field of printing media because of the trend of the present. It suggests that the origin of commodity competitiveness depends on the ability of cultural Contents using design. Cultural commodity is considered as strategy concepts in the more specific and realistic aspect than in the aspect of industrialization. This study introduce the case of Cellpark Co.,Ltd. which has successfully developed commodity design of World-cup cultural contents as a creating tools of innovative value connecting existed design method based on printing media with new method. This study gave the case which created Blue Ocean market through new expression method of design, products protection of contents design by patent registration, and licensing which many design firms often overlook.

  • PDF

A Study on Character Design through Successful Cases of OSMU in Early Childhood Educational Contents (유아 교육 콘텐츠에서 OSMU 성공사례를 통한 캐릭터 디자인 연구)

  • Lee, Yu-Seop;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.17 no.11
    • /
    • pp.451-457
    • /
    • 2019
  • Reflecting the current craze for early childhood education, the demand for learning contents has soared, kids content is emerging as a key topic of the contents industry. The industry developing digital content for young learners is called the 'angel industry', it is attracting a lot of attention because of the increased demand for early childhood education. This paper selects characters used in successful digital products to study character design for OSMU children's educational contents. Through advanced research, analysis criteria were prepared and analyzed to derive general success strategies for character design. As a result, common design features in the analyzed characters were found and confirmed the need for further research. Hopefully, this study will contribute to OSMU character design and lead to improved development of educational contents and commercialization of various characters.

Design-Art: Focusing on the Concept-Forming Process of Design-Art (디자인아트: 개념 형성 과정을 중심으로)

  • Kang, Hyun-Dae;Kim, So-Hyun
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.8
    • /
    • pp.178-186
    • /
    • 2012
  • This study examined the concept-forming process of Design-Art and based on it, drew the significance of Design-Art. Design-Art is generated by the policy cultivating star artists and star designers so as to pioneer new art-market in 1990s in the foundation of anti-area formed by Postmodernism in 1960s. It started to be vitalized while designers were born as author. At the same time, because of the information's popularity by internet's propagation, users started to manufacture and propagate contents volunteerly. Meanwhile, designers accepted artistic value so as to guarantee independent position, so the area of Design-Art became more strengthened. Therefore, Design-Art means 'design as an art' and Design-Artist obtained general meaning, 'designer as an author'. In 2000s, it secured variety because of the acceptance of existing art galleries' Design-Art works and forming of new Design-Art market such as Design-Art fair, and vitalization of the market played its own roles with the movement to create new-concept of design in design ecology. Based on the contents, this paper analyzed Design-Art works by Design-Artists working actively in actual field and examined the possibility of future development of Design-Art.

Design a Model of Educational Contents for Problem Based Learning using ICT (ICT 활용 교육을 위한 문제 중심 학습의 교육용 컨텐츠 모델 설계)

  • 안성훈
    • The Journal of the Korea Contents Association
    • /
    • v.2 no.1
    • /
    • pp.7-15
    • /
    • 2002
  • In this paper, 1 design a mode of educational contents for Problem Based Learning(PBL) fitted education using ICT. I design a teaching and loaming schedule for PBL using ICT. I search pertinent items of educational contents to provide to student in PBL and design a mood fitted them. ,also, 1 design a pertinent mode of system to carry out a teaching and teaming schedule. Therefor, a teaching and learning schedule designed in this paper will apply easily. Because PBL manages ill-structured problem reflected the actuality and is high ratio which student participate in instruction, 1 expect that we take the effect of instruction using ICT in PBL.

  • PDF