• Title/Summary/Keyword: Contents business

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The impact of contents and system characteristics on online game usage : Focused on MMORPG (온라인 게임(MMORPG)의 콘텐츠 특성 및 시스템 특성이 게임이용에 미치는 영향)

  • Cha, Meong-Whan;Kang, So-Ra;Kim, Yoo-Jung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.9
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    • pp.3249-3258
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    • 2010
  • The purpose of this study is to investigate the contents and system characteristics of online game and analyzed how these characteristics are related to the flow and online game usage. For this purpose, we identified character customization, storytelling traits, item properties as the contents characteristics of online game(MMORPG) and user interface and ease of community usage as the system characteristics of online game(MMORPG) based on previous researches and in-depth interviews from MMORPG users. The results of this paper revealed that character customization, storytelling traits and item properties positively influence the flow, however, game reality has not impact on the flow. In the system characteristics, only ease of community usage positively influence the flow at a significant level. Furthermore, it is proven that flow has an impact online game usage. Implications and directions for future research are discussed.

Service Strategy of Video in UCC(User-Created Contents) (UCC(User Created Contents) 동영상 서비스 전략 - UCC 비즈니스 수익 모델을 중심으로 -)

  • Jeon, Ah-Reum;Choi, Hak-Hyun
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.525-532
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    • 2008
  • Recently, there're lots of interest in UCC, user-created contents, in the Internet market. the sites providing only the UCC service are beginning to appear. I am going to find out their strengths and weaknesses and the future directions. I started this study by discussing the direction of the UCC business. Now we see that the video UCC contents in the portal sites are growing gradually.

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Study on the effects of digital contents traits on the relationship quality and continuous intention of using (디지털콘텐츠 특성이 관계품질, 지속적인 이용에 미치는 영향에 관한 연구)

  • Sung, Tae-Kyong;Hong, Sang-Jin;Yoon, Ji-Eun
    • Management & Information Systems Review
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    • v.26
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    • pp.91-116
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    • 2008
  • This study demonstrates some major traits of digital contents as information, playfulness, individuality, as satisfaction and commitment, user behavior as use intention. To make an empirical analysis the study, it is hypothesized that traits of digital contents, relationship quality, and user behavior. The major finding of this study can be summarized as follows, traits of digital contents are positively affected by satisfaction in relationship quality and use intention. Theoretical implication of this study are as follows. First, users wanted to choice only needed information. Second, users recognized digital contents as a part of life. So, user's ability is very important in this environment. According to this, business related with or interested in digital contents must have developed digital contents in variety aspect. Users must have concerned using digital contents, also.

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The Cultural Contents Cooperation between South-North Korea and Its Political Assignment (남북한 문화콘텐츠 교류와 정책적 접근 방안)

  • Lee, Chan-Do
    • International Commerce and Information Review
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    • v.9 no.3
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    • pp.343-362
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    • 2007
  • Inter-Korean Economic Cooperation needs to a different strategy for developing synergy effects, suggesting they should be selected for role to the unification Korea. In the this paper, Three policy-strategies is suggested as follows. Firstly, Economic Cooperation Driving Committee of Inter-Korean Digital Cultural Content is necessary the recovering of cultual consubstantiality and the operating of business partnership in the divided peninsular. Secondly, To cultural contents cooperation between South-North Korea. the exchange of learning and information must be activated constantly. as the cultural contents is creative industrial, it needs for imagination and creative of human and understanding of a fine arts, a traditional arts. Thirdly, A policy and system is inevitable to construction of Inter Korean Cooperation Digital Contents. South-North Korea, including a North Korea having a excellent cultural heritage, must jointly recovery for cultural contents. Under social-economic system, a consumers of digital contents pay to the format creator many royalty. Therefore, We must prepare to roll out a series of new creative contents, and have competitive advantages in the global market.

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Job Analysis of Real Estate Brokerage Business based on the AHP Method (AHP 기법에 의한 부동산중개업의 직무분석)

  • Lee, Mee-Suk;Kim, Jong-Jin
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.246-255
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    • 2008
  • The purpose of this study is to suggest the way of effective management of real estate brokerage business by establishing the Job Model in real estate brokerage business in Korea. The AHP method, designed for professionals in a field, is used to establish the Job Model. The main result and implication of the study are as follows. The study found that real estate brokers recognize the importance of getting knowledge and information about the patterns and changes of the real estate market and economy, for the effective management of real estate brokerage business. The study therefore suggest that it is necessary to provide the brokers with education chance for the knowledge about the real estate market and economy.

Characteristics of Business based on 'Second Life' Simulation Game (가상세계에서 패션 디자인 비즈니스의 특징 - 세컨드 라이프(second life)를 중심으로 -)

  • Choi, Eun-Young;Suh, Dong-Ae
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.198-206
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    • 2008
  • The fashion in the virtual world is emerging as a new genre. Gammer in virtual community shares the avatars and space for their activities and for flourishing their virtual lives, they start to demand indispensable daily items. The gammer's demands lead to the concept of second life in the virtual world which was introduced in 2003. The trading business system is realized at the virtual world with various daily items, developed by individual programmers, through the virtual money, which may converted into real money. Particularly, fashion industry's inherent nature of snagging on-line trading is no more, now, set to ready in the virtual world let alone various daily virtual items developed by individual programmers. The purpose of this study is, focused on the virtual second life, to introduce the model of fashion business in virtual world and overall informations regarding second life business systems so as to provide the fundamental data for opening the web.3.0 era. Further various fashion items in the virtual world, developed by individual programers, will be another boost for shaping another virtual fashion business genre.

Relationship between Market Orientation, Service Quality and Business Performance in the Firms of Private Security Guards (민간경호경비 회사의 시장지향성과 서비스품질 및 경영성과의 관계)

  • Kang, Min-Wan
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.261-269
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    • 2009
  • This study was to analyze the effect of market orientation on service quality and business performance in the firms of private security guards. To attain the goal of the study described above paragraphs, some peoples held in Seoul were set as a collected group. Then, using the purposive sampling method, finally drew out and analyzed 235 peoples in total. The material collection device was the brochure named . The result of reliability check up was here below; Chronbach' $\alpha$=.732. To analyze materials, reliability analysis, SEM were used as statistic analysis techniques. The conclusion based on above study method and the result of material analysis are here below. First, market orientation have influence on service quality. Second, market orientation have influence on business performance. Third, service quality have influence on business performance.

An Effect of Quality Factor of Tax Information System on User's Satisfaction and Business Performance (세무정보시스템의 품질요인이 사용자만족과 업무성과에 미치는 영향)

  • Hong, Soon-Bok
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.717-725
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    • 2016
  • The purpose of this research is to find the effect of the user's satisfaction according to the quality factor of the National Tax Service tax information system on the business performance of the tax officials. In this research, the quality factor of tax information system was divided into information quality, system quality, and service quality and the importance of the user's satisfaction and business performance was suggested. As the result of analysis, the suggested model showed acceptable data suitability and all of the suggested 4 hypotheses had an statistically meaningful effect. Accordingly, it could be identified that the quality factor of the tax information system had a positive effect on user's satisfaction when the tax officials conduct taxation business and that the tax officials with high satisfaction in using the tax information system showed greater business performance.

The Effect of Regulation in the New Industry on the Business Performance (신산업 분야의 규제 도입이 기업 성과에 미치는 영향)

  • Lee, Sang-Kyu;Kim, Soo-Dong;Kim, Soo-Hyun
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.179-187
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    • 2016
  • Many research works have been done in the field of the relationship between regulations and business activities. In general, the relationship is negative, so government took a regulation relaxation policy for some period. However, recently, the better regulation concept is more emphasized than the regulation relaxation. In particular, as the new industry comes to appear, we need to analyze the effect of regulations in the new industry to the business activities, and set up the regulation advancement policy. In this paper, the effect of regulations in the new industry on business activities and performance was analyzed and implications for better regulation policy was derived. According to the results, the effect was different according to the firm's size and the degree of integration in R&D. Therefore we need some consideration of the firm's size and the degree of integration in R&D for establishing the regulatory policies.

The Effect on Start-up Performance and Organizational Trust of Receptiveness for Balanced Scorecard in Business Incubator (입주기업의 성과관리 수용성이 창업보육센터 조직신뢰 및 창업성과에 미치는 영향)

  • Park, Jin-Won;Kang, Ho-Jung
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.730-740
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    • 2014
  • The purpose of this study is to find empirically the effect on start-up performance and organizational trust of receptiveness for balanced scorecard in tenant companies of business incubator. In order to achieve the purposes of this study, we collected survey data for 216 employees in order to verify the research model and the hypothesis, we performed structural equation model analysis by using AMOS 18.0. Results of this study are as follows. First, receptiveness for balanced scorecard in tenant companies of business incubator has positive effect on organizational trust significantly. Second, receptiveness for balanced scorecard in tenant companies of business incubator has positive effect on start-up performance significantly. Third, organizational trust for business incubator has positive effect on start-up performance significantly.