• 제목/요약/키워드: Contents business

검색결과 2,223건 처리시간 0.041초

디지털 컨텐츠 산업의 업무프로세스 및 분류체계에 관한 연구 (A Study on Business Processes and Corresponding Classifications of Digital Contents Industries)

  • 임춘성;최봉균;윤용기
    • 한국전자거래학회지
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    • 제7권3호
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    • pp.105-120
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    • 2002
  • The importance of contents industry is growing up in various industries because of internet and digital economy. Recently, contents industry is challenging to new businesses such as total service industry with digital contents. It is important to classify digital contents to use it in contents industries and information and telecommunication service industries. Previous contents classification frameworks is based on contents quality, business model and application methods. They didn't consider business processes, interfaces of business unit and interactions in contents industries. In this paper, we present core business processes in digital contents industries, a corresponding digital contents classification, and analysis method of digital contents industry.

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수산경영 내용구성에 대한 비교분석: 고등학교 수산경영일반과 대학 수산경영학 전공서적을 중심으로 (Study of Contents Construction Analysis in Fisheries Business Administration Education: Focused on High School and College Textbook)

  • 이동호
    • 수산해양교육연구
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    • 제28권6호
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    • pp.1751-1760
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    • 2016
  • The Fisheries business administration is not only the social sciences in the education of fisheries and marine related fields but also has been lectured and educated in both high school and college level. But there are few studies that have been conducted a comparative analysis on the contents in fisheries business administration education in the continuity and sustainability. The objectives of this study are analysis of contents construction in fisheries business administration and suggestion of systematic structure with comparing the textbook of fisheries business administration in high school and college(Gyeongsang National University and Pukyong National University). The results of study show that some structural contents similarity has been found among the fisheries business administration textbooks though some of the contents are insufficient. And there are lack of recency both data and descriptions in fisheries business administration textbooks and much of time gaps based on publication year. Based on the result of this study, the integrated framework that consist with 5 main contents categories has been suggested for education of sustainable development in fisheries business administration. But still needed to be discussed the range and level of fisheries business administration issues by stakesholders including academic community, researcher and industrial personnel.

E-Business 컨텐츠를 위한 EJB 컴포넌트 기반의 워크플로우 설계 (A Design of Workflow based on EJB Component for E-Business Contents)

  • 정화영;방기천
    • 디지털콘텐츠학회 논문지
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    • 제3권2호
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    • pp.177-185
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    • 2002
  • E-Business분야는 다양한 소비자의 욕구를 지원하기 위한 컨텐츠를 기반으로 활성화되고있다. 즉, 효율적인 비즈니스 트랜잭션 처리를 위한 기법들이 연구되고 있으며 EJB와 같은 웹 기반 컴포넌트 기술이 응용되고 있다. 따라서, 본 연구는 웹 기반 EJB 컴포넌트 기술을 응용한 효율적인 E-Business 컨텐츠 관리 및 처리를 위한 워크플로우를 설계하였다. 이에 따라, 다양한 컨텐츠의 핸들링을 위하여 웹 서버 컴포넌트 모델인 EJB를 사용하였으며, 기능단위의 컴포넌트들이 다양한 컨텐츠를 처리함으로써 재사용, 유지보수등의 시스템 개발 효율성을 높일 수 있다.

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이동통신사의 콘텐츠 시장 진입에 따른 영향과 정책과제 (A Study on the Effects of Entry of Mobile Business Company to On-line Contents Market)

  • 김용환
    • 통상정보연구
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    • 제7권4호
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    • pp.287-303
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    • 2005
  • Mobile Business Companies open its music service and enters into the contents market. The entry of mobile business companies will be able to give diverse benefits to consumer. But, M&A between mobile business companies and contents companies may bring decreasing effect of number of creative industries. For the protection of small company producing cultural contents in contents market, fair transection competition order should be improved as soon as possible.

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유료 비즈니스 콘텐츠 시장 개선 방안 연구 (An Exploratory Study of the Business Contents Market)

  • 최정섭;문현주;김희웅
    • 정보화정책
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    • 제22권1호
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    • pp.96-117
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    • 2015
  • 정보통신기술 발전과 함께 무형제품인 콘텐츠의 수요는 점점 늘어나고 있다. 하지만 이에 비해 유료 콘텐츠 시장은 활성화 되어있지 않으며 특히 사업추진이나 업무에 필요한 비즈니스 콘텐츠를 거래하는 시장은 더욱더 저조하다. 기존 연구에서는 사업자 측면에서의 비즈니스 모델을 제시함으로서 유료 콘텐츠 시장을 활성화 시키는 방안을 탐색했다. 본 연구는 이용자의 관점에서의 비즈니스 콘텐츠 거래 시장의 비활성화 이유를 찾아보고자 직장인, 자영업자 등 비즈니스 콘텐츠 이용자 125명을 대상으로 심층인터뷰를 실시하여 개선방안을 모색하는 질적 연구를 수행하였다. 비즈니스 콘텐츠를 구매하는 이유, 구매하지 않는 이유와 비즈니스 콘텐츠 시장의 문제점에 대한 심층 질의응답을 통해 비즈니스 콘텐츠 구매에 가장 큰 영향을 미치는 요인들을 찾아냈다. 본 연구는 유료 비즈니스 콘텐츠 시장의 활성화를 위해 각 요소에 제시된 문제들에 대한 개선방안 그리고 사업자, 관련 정부, 이용자등 각 유료 비즈니스 콘텐츠 시장 참여자들의 역할을 도출하였다.

중소기업인을 위한 디자인 교육 컨텐츠로서의 E-business planning (E-business planning in design education context for small business audience)

  • 이현진
    • 한국콘텐츠학회논문지
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    • 제2권1호
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    • pp.16-23
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    • 2002
  • 본 연구에서는 중소기업인들을 위한 디자인 교육 사이트의 부분으로서 I-business readiness 라는 이름으로 중소기업인들의 기존 사업을 Online을 통하여 확장하는 방법을 교육하는 컨텐츠를 개발하였으며 비즈니스 기획에 있어서의 디자인의 중요성을 강조하고 중소기업인들의 디자인에 대한 이해를 높이며 디자인을 사업에 잘 활용할 수 있는 방안을 제시하였다.

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디지털 컨텐츠 저작권 관리를 위한 XrML 기반의 저작권 비즈니스 모델에 관한 연구 (A Study of XrML-based Rights Business Model for Digital Contents Copyright Administration)

  • 최지훈;유윤식;임산송;김진수;정회경
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2003년도 춘계종합학술대회
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    • pp.289-292
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    • 2003
  • 디지털화된 멀티미디어 컨텐츠는 고속의 디지털 네트워크를 통해 제작자로부터 소비자에게 직접 전달되는 형태로 변화하고 있으며, 아울러 디지털 컨텐츠를 보호하기 위한 저작권의 보호라는 커다란 문제와 직면하여 이를 보호하고 디지털 컨텐츠를 활성화하기 위한 노력이 한창 진행 중이다. 또한, 보다 효율적인 체계로의 변화를 요구하고 있는 상황에서 디지털 컨텐츠 분야의 비즈니스에 사용 될 기본적인 매개체인 저작권 문서의 효율성이 강조되고 있는 실정이다. 따라서 컨텐츠를 제공하는 특정 시스템에 머무르지 않고 같은 목적을 가진 타 시스템과 컨텐츠를 공유하기 위한 범용적인 비즈니스 모델의 설계가 요구되고 있다. 이에 본 논문에서는 범용 디지털 컨텐츠에 적용 가능한 비즈니스 모델을 설계하였으며 설계된 비즈니스 모델에 따른 저작권 문서 편집 시스템을 설계 및 구현하였다.

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디지털콘텐츠 유통 웹사이트의 성공요인(에 관한 연구) (Success Factors of Digital Contents Distribution Websites)

  • 최용석;권혁인
    • Journal of Information Technology Applications and Management
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    • 제13권4호
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    • pp.215-235
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    • 2006
  • Recently, Development of IT and digital-tech, and this is becoming factor of digital contents industry development. But, problem that is more suitable e-business model's necessity and quality enemy of distribution web-site to digital contents as transaction this firm dispute by transaction special quality and Payment-system increase of digital contents increases rapidly was risen. In this study, Digital Contents qualify estimation very important persons of digital contents as sequence of study that investigate from target's viewpoint which is serviced through web-site that digital contents is not factors of web-site service method whether digital contents distribution web-site factors effect that is some in customer satisfaction from general viewpoint of actuality digital contents distribution and is the actual proof enemy. This paper's goal that these study finding leads as digital contents industry discusses individual enterprise's success and failure as field of business in quickening period yet but domestic digital contents industry field will be roared and may can have competitive power by enterprises which wish to already started business or inaugurate an enterprise enter in field with successful beginning and direction and develop continuously.

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How E-learning Business for Teens Has Evolved in Korea: The Case of MegaStudy

  • Kim, Ji-Whan;Kim, Seong-Cheol
    • International Journal of Contents
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    • 제8권1호
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    • pp.10-15
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    • 2012
  • Since MegaStudy started e-learning business for Korean high school students, the Korean e-learning industry began to expand and steadily gain attention. This paper focused on the analysis of the development of the Korean e-learning business for teens and the growth of MegaStudy. The three institutional mechanisms were used to examine the factors that aided the development of the business. The regulatory mechanism was the government policy to prevent the expansion of the offline private education sector, which greatly aided the growth of the e-learning business. The mimetic mechanism was the notion to mimic the characteristics of the Korean e-business initiatives. The normative mechanism involved the widespread social norm suggesting that every student should be given an equal opportunity of private education. This paper also examined the case of MegaStudy as a successful case of the e-learning companies. It analyzed the business model of MegaStudy, which is based on its advantage as the front-runner and its high-quality contents and services.

A Study on Ways to Vitalize Digital Contents Business through IP Holding Company

  • Jung, Jai-Jin
    • 디지털융복합연구
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    • 제9권1호
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    • pp.107-114
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    • 2011
  • In order to have the highest level of a certain society's technology be evaluated as digital contents technology the value concept of such technology's social utilization must be established while active investment on the technology takes place and makes it the subject of social capitalization. This study wishes to discuss the strategies and methods of establishing and managing IP holding company which requires business activation with digital contents technology at its base, research ways of vitalizing IP holding company to expand social utility values of contents technology, suggest necessary systemic improvements and investment activation methods, management structure, and governance structure by investigating ways to stimulate the industrialization of contents technology through the establishment and management of this IP holding company, and finally come up with a realistic measure to establish and manage a IP holding company. Strategies on commercialization of digital contents technology and acceleration of technology development, as well as activation of venture business set-ups will be analyzed and suggested based on such suggestions while IP holding company's digital contents technology investment activation model will be established to produce means to realize discovering superior contents companies and activation of investment, and activating high quality contents production for the global market.