• 제목/요약/키워드: Content-analyzing

검색결과 1,577건 처리시간 0.026초

조건불리지역 대상지 선정을 위한 기준에 관한 연구 (A Study on a Criteria for a Domain Selection of Less-Favored Area)

  • 엄대호;한경수;전택기
    • 농촌계획
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    • 제8권3호
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    • pp.15-23
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    • 2002
  • The study was performed to establish a criteria which can be served as a reference in preparing upland direct payment program in Korea, by analyzing WTO agreement content and by studying about direct payment program in EU and Japan and by slope analysis using GIS. Slope analysis using GIS was operated by 1/5000 digital map, and a field survey was put in practice, and merits and demerits were deduced. We can propose a criteria to select the disadvantaged areas in aspects of physical condition, farming condition. and economical and social condition is important to regionally classify "less-favored area(LFA)" and LFA division by economical and social condition is needed to identify legally. Therefore, we would propose a criteria which can select "less-favored area" by analyzing WTO agreement content and by studying about direct payment program in EU and Japan and slope analysis using GIS and a field survey.

Analyzing trends in cultural contents tourism using big data

  • Youn-hee Choi;Sang-Hak Lee;Gi-Hwan Ryu
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.326-331
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    • 2023
  • Korea's cultural content industry can develop into another unique tourism industry. However, since other prior studies focus on the Japanese content industry, this study identifies modern industrial trends by combining the unique characteristics of Korean content, that is, cultural content tourism, and the analysis ability of big data. The current status and direction of the cultural content tourism industry were studied by utilizing the extensive information collection and in-depth analysis capabilities of big data, and as a result, it was confirmed that the trend of the cultural content industry is related to the business aspect of cultural content, not the pure content interest of cultural content. This shows that Korean cultural contents have a strong business aspect. As a limitation, when research design was conducted using social media big data, the age, gender, etc. of the subject analyzed with unique anonymity could not be known. The Korean cultural content industry is expected to be successful in terms of business.

팀의 의사소통 분석방법에 관한 연구 (A Survey on Methods for Analyzing Team Communication)

  • 민대환
    • Journal of Information Technology Applications and Management
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    • 제14권2호
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    • pp.169-187
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    • 2007
  • Most private and public organizations use, for their works, information systems that change their organizational structures. Nowadays, many organizations have team-based structures where typically a cross functional team is in charge of a business process. The effective communication among the members of a team is an important factor of team performance in that communication facilitates trust building, knowledge exchange, change acceptance, and safety improvement. This paper reviews methods for analyzing communication among team members from three aspects such as the content, the amount, and the structure of communication.

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글로벌 패션 유튜버의 콘텐츠 유형과 특성에 관한 사례연구 (A case study on the content types and characteristics of global fashion YouTubers)

  • 김고운;김윤
    • 복식문화연구
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    • 제28권3호
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    • pp.389-407
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    • 2020
  • With YouTube's overwhelming share of the market, research on analyzing the types of content on YouTube is essential. An analysis of major global fashion YouTubers that the types of video content could be largely classified into three main categories: Fashion, beauty and daily life. The fashion category was subdivided into styling and fashion product review content type. The beauty category was subdivided into tutorials, beauty product reviews, and beauty tip content types. The daily life category was subdivided into daily sharing, consultation, and Q & A content types. Video content within fashion YouTuber channels is accompanied by expertise in fashion and beauty. At the same time, videos on daily life are uploaded, and through interactive communication with viewers, YouTubers form an intimate bond with subscribers. Content emphasizing entertainment, not just information delivery that introduces fashion products, is attracting growing interest among subscribers. This study analyzed the content of the increasingly popular fashion YouTuber channels and determined its important characteristics. The study makes a significant contribution to academic research by laying a foundation for future studies of YouTube content in the fashion field. Since differences in country of birth and race among YouTubers may influence content production, follow-up research will be conducted on the types and characteristics of domestic fashion YouTubers.

웨어러블 디바이스 기반의 게임콘텐츠 전망 연구 (A Prospective Study of Game Content based on Wearable Device)

  • 백재용;장효진;김영재
    • 디지털산업정보학회논문지
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    • 제11권1호
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    • pp.145-155
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    • 2015
  • The game industry has changed along with the advancement of device technology. The wearable, a recently appeared device will create new demand in this saturated age of the smart devices. The game industry's content targeted towards the wearable devices will play an important role as main driving source. For this reason, this research studies the development aspect and the current technical capabilities of games' platforms and contents by analyzing the contrast between the results of features and current situations of the wearable market. Consequently, we define the prospects of game content for wearable device. We also expect that the new style of the game content, combined with cloud game, augmented reality game and virtual reality game will appear in the next generation platforms gearing towards the wearable devices.

주석 및 내용 기반 검색을 지원하는 동영상 정보 관리 시스템 (A Video Information Management System for Supporting Caption- and Content-based Searches)

  • 전미경;김인홍;류시국;전용기;강현석
    • 한국멀티미디어학회논문지
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    • 제2권3호
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    • pp.231-242
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    • 1999
  • 일반적으로 동영상에 대한 정보 검색에는 주석 기반 검색이나 내용 기반 검색을 사용한다. 그러나, 주석 기반 검색은 사용자의 주관이 개입되어 일관성을 잃기 쉽고 내용 기반 검색은 동영상 데이터가 담고 있는 일반적인 의미 추출이 어렵다는 단점을 가지고 있다 그래서, 본 논문에서는 이 두 검색 기법을 상호 보완하여 검색의 효율성과 정확성을 높일 수 있도록 하는 통합 동영상 데이터 모델(IVDM)을 제안한다. 이 모텔은 동영상 데이터를 분석하여 계층적으로 구조화한다. 상위 수준에서는 주제별로 부여된 메타 정보로 주석 기반 검색을 지원하고, 하위 수준에서는 동영상 데이터에서 색깔, 모양, 움직임, 질감 등의 특정 데이터를 추출하여 내용 기반 검색올 지원한다. 그리고 이 IVDM의 타당성을 입증하기 위해 동영상의 대표격인 뉴스 동영상올 객체 지향 데이타베이스 스키마 형태로 설계하고, 이에 맞는 질의 유형 4가지와 그 처리 알고리즘도 제공한다.

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다운로드 기반의 주문형 비디오 서비스에서 다중 지수를 고려한 동영상 프리페칭 기법 (Multi-index Prefetching Mechanism for Download-based Video on Demand Services)

  • 문양찬;임민규
    • 전기학회논문지
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    • 제66권8호
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    • pp.1257-1264
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    • 2017
  • In video content watching service, when a user requests video content, the content server has to transmit the entire video to the client for watching. This transmission delay increases as the size of video content increases. In order to solve the transmission delay problem, a prefetching technique can be used in which a video content to be watched by a user is predicted and transmitted to a client before the user requests it. In this paper, we propose a prefetching system considering multiple indices for video content. In the proposed method, video content to be prefetched is selected by comprehensively analyzing the order relation index indicating the order of viewing the videos of the users, the similarity index between the video contents, and the popularity index reflecting the viewing frequency of the video content. Experimental results show that the maximum accuracy is achieved when prefetching uses only the order relation index for movie contents.

감성 상태 기반의 영상 저작물 스토리 분석 시스템 및 분석 방법 개발에 관한 연구 (A Study on System for Analyzing Story of Cinematographic work Based on Estimating Tension of User)

  • 우정권
    • 공학교육연구
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    • 제18권6호
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    • pp.64-69
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    • 2015
  • A video-work story analysis system based on emotional state measurement includes a content provision unit which provides story content of a video-work, a display unit which displays content provided by the content provision unit, an emotional state measurement unit which measures a tense-relaxed emotional state of a viewer viewing the displayed story content, a story pattern analysis unit which analyzes the tense-relaxed emotional state measured from the emotional state measurement unit according to a scene in the story content provided by the content provision unit, and a story pattern display unit which prints out an analysis result or displays the analysis result as an image. The emotional state measurement unit measures a tense or relaxed emotional state through one or more analyses among a brainwave analysis, a vital sign analysis, or an ocular state analysis. A writer may obtain support in an additional scenario modification work, and an investor may obtain support in making a decision through the above description. Furthermore, the video-work story analysis system and analysis method based on emotional state measurement may extract a particular pattern with respect to a change in an emotional state of a viewer, compile statistics, and analyze a correlation between a story and an emotional state.

한국과 일본 5학년 과학 교과서 내용 분석 (Content Analysis of the 5th grade Science Textbooks in Japan and Korea)

  • 김효남;이영미
    • 한국과학교육학회지
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    • 제15권4호
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    • pp.452-458
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    • 1995
  • Science textbooks are very important materials in order to know elementary science learning in Japan and Korea. In this research the 5th grade science textbooks in Japan and Korea are analyzed by an analyzing category. The analyzing category is consisted of knowledge and scientific inquiry. Knowledge is divided by fact, concept, and rule. Scientific inquiry is divided by problem cognition, variable control, experiment planning, observing, measuring, categorizing, inferring, data transformation, predicting, correlation, cause and effect, result, communication, which are 13 subcategories. Analyzing methods are counting the frequency of each subcategory and tabulating the data. The results of this study are: 1. The frequency of scientific inquiry appeared in Korean 5th grade science textbooks is three times more than that in Japanese textbooks. 2. In scientific inquiry category, Japanese science textbooks emphasized observing, predicting, measuring and problem cognition; Korean science textbooks emphasized experiment planning, observing and problem cognition. 3. In knowledge category, fact subcategory is mostly emphasized in both countries.

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고유동콘크리트의 유동특성 및 공학적특성에 미치는 조합요인에 관한 실험적 연구 (An Experimental Study on the Mix Proportion in Fluidity and Engineering Properties of High Flowing Concrete)

  • 신홍철;우영제;강석표;김규용;정하선;이석홍;손영현;김무한
    • 한국콘크리트학회:학술대회논문집
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    • 한국콘크리트학회 1998년도 가을 학술발표논문집(II)
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    • pp.307-312
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    • 1998
  • Recently the study on high flowing concrete which has high workability and Self-compacting is being proceeded actively in the university and corporative laboratory. There are some cases that has been applied to the field. This high flowing concrete has higher fluidity and segregation resistance than Plain of flowing concrete. And it is being focused as a remarkable know-how which can make high-quality concrete and reduction effect of labor force. This properties of high flowing concrete are influenced by the relationship of several factors; binder content, water binder ratio and unit water content. It is the aim of this study to propose reference data at mix design of high flowing concrete, after comparing and analyzing the fluidity and strength properties of high flowing concrete according to water binder content ratio and unit water content.

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