• 제목/요약/키워드: Content design

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마이크로서비스 아키텍처 기반의 통합 콘텐츠 관리 시스템 설계 및 구현 (A Design and Implementation of Integrated Content Management System Based on Microservices Architecture)

  • 윤경식;김영한
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제8권3호
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    • pp.97-108
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    • 2019
  • 디지털 콘텐츠 재화가 증가됨에 따라 이를 관리하기 위한 콘텐츠 관리 시스템에 새로운 콘텐츠 서비스를 추가하거나 기존 콘텐츠 관리 시스템 간에 통합하는 경우가 빈번하게 발생한다. 효율적인 시스템 통합을 위해 본 논문에서는 이 기종으로 구성된 두개의 콘텐츠 관리 시스템을 마이크로서비스 아키텍처 기반으로 통합 콘텐츠 관리 시스템을 설계하여 개발 간 기존 시스템의 중단 없이 재활용이 가능하고, 효율적으로 통합이 가능하며, 확장성을 가진 시스템을 구현하였다. 이를 통해 구현된 시스템의 소요되는 자원 사용량을 측정하고, 기존 미들웨어를 사용한 시스템 통합을 방식 간의 차이점을 분석하였다.

MZ세대의 콘텐츠 콜라보레이션을 활용한 패션브랜드의 가치창출 사례연구 (A case study on value creation of fashion brands using content collaboration targeting MZ generation)

  • 신혜경
    • 복식문화연구
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    • 제28권6호
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    • pp.830-844
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    • 2020
  • The fourth Industrial Revolution, known as digital transformation, has made MZ generation to be the focus of the new consumer market, brought about the use of technological platforms a new consumption method. Currently, as various types of content collaboration are emerging that specifically targeting at the MZ generation. Content collaboration are considered an integration of content to create new values through co-existence and co-prosperity. This study identified the characteristics of collaboration of fashion brands from 2018 using literature and online news articles, and identified and classified through case studies of it determined movie content, game and virtual characters. By this research, it shown that collaboration with movie contents have increased the collaborative synergy by using the story in global media content. Collaboration with mobile games was generally used by young casual and sportswear brands. These brands which utilized characters from mobile games popular with to attract more teen consumers and strengthen brand awareness by adding values of high-technology and scarcity to the familiar images. In addition, collaboration with virtual characters has expanded value of the collaborative approach on expanding the range of advanced digital technology, from a promotional strategy during the distribution process through to the use of virtual models. As such, collaboration using the various types of content has developed beyond simple integration of identities among various areas, integrated products or brands that as a new value.

Sport and Culture: Application of Traditional and Contemporary Content

  • CHANG, Deok Seon;KIM, Hae Yu;LEE, Hyuk Jin
    • Journal of Sport and Applied Science
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    • 제5권2호
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    • pp.1-7
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    • 2021
  • Purpose: This study started with an interest in sports culture-related content and aims to comprehend the application of traditional and contemporary cultural content to sport business. Research design, data, and methodology: The current study reviews related-documents, research papers, media reports, and a secondary data. The collected data were multiple reviewed via content analysis. Results: Findings are as follow. First, the study found that sports is born in religious rituals which are associated with human needs for survival and prosperity. Second, sports is sort of official format that inherent desire of human could be satisfied, representing play and game. Third, the current study discovered that sports could be cultural products such as literature and film. This is because sport has often been used as major themes in contemporary art production. Finally, this study included important cultural content categories, but could not cover all categories due to the limitations of the study. Conclusions: this study reviewed multiple literature to decode historical and anthropological meanings of sport. The finding presents the cultural traits and meaning of contemporary sport. Further implications were discussed.

효율적인 기술문서화를 위한 콘텐트 재사용성 접근방법 (Approaching Content Reuse for Efficient Technical Documentation)

  • 구홍서
    • 한국산업정보학회논문지
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    • 제15권5호
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    • pp.113-118
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    • 2010
  • 기업에서 수백 또는 수천 개의 문서를 작업해야 하는 다수의 프로젝트를 수행할 때, 여러 개의 문서에 포함된 동일한 콘텐트나 본질적으로 유사한 콘텐트를 변경하지 않아도 되기 때문에 콘텐트의 싱글소성은 커다란 이득이 있다. OASIS의 DITA (Darwin Information Typing Architecture)는 기술문서들을 저작하고, 생성하고, 배포하기 위한 XML기반의 아키텍처이다. 이 기술은 정보타입에 따라 분류한 토픽 모듈들을 생성한 다음 다양한 방식으로 이런 콘텐트를 이용하는 설계 규칙들의 집합이다. 본 논문에서는 서로 다른 정보제품을 제작할 때 기존의 콘텐트 콤포넌트의 재사용성을 향상시키기 위해, DITA기반의 기술문서 개발을 위한 접근방법을 연구하였다.

Gamma irradiation and subsequent storage reduce patulin content in apple juice

  • Hyejeong Yun;Dong-Ho Kim;Jung-Ok Kim;Gee-Dong Lee;Joong-Ho Kwon
    • 한국식품저장유통학회지
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    • 제31권3호
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    • pp.499-505
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    • 2024
  • Patulin has been reported as a risk factor in various foods, especially apple juice. This study monitored residual patulin and polyphenolic content in apple juice during post-irradiation storage conditions. Response surface methodology (RSM) was applied to monitor the changes in dependent variables (Yn, patulin, and polyphenolics) as affected by independent variables, such as storage temperature (Xi, -20℃ to 20℃), irradiation dose (Xii, 0-2 kGy), and storage period (Xiii, 0-20 days), which were based on a central composite design. The predicted peak point resulted in the lowest residual patulin content of 58.42 ppb with the corresponding independent parameter conditions, such as 18.19℃ of storage temperature, 1.24 kGy of irradiation dose, and 13.42 days of storage period. The residual patulin content of 58.42 ppb is the minimum desirable level, representing a 91% reduction compared to the non-irradiated control (675.00 ppb). A maximum polyphenolics content (11.98 mg/g) was obtained under the predicted maximum conditions of 14.40℃, 0.78 kGy, and 3.4 days. The most influential parameter in reducing residual patulin content while maintaining polyphenolic content in apple juice was irradiation dose (p<0.01), which showed potential to be applied in controlling the patulin levels in apple juice.

SIR 공진기를 이용한 적층형 필터/듀플렉서 설계 (A design of a multi-layer filter/duplexer using stepped impedance resonator)

  • 이종훈;김영태;강병권;정명섭;박준석;임재봉
    • 한국전자파학회:학술대회논문집
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    • 한국전자파학회 2002년도 종합학술발표회 논문집 Vol.12 No.1
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    • pp.169-172
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    • 2002
  • In this paper, the design formulas for bandpass filters using parallel coupled stepped impedance resonators(SIR) are derived. General content about basic feature of stepped impedance resonators(SIR) is represented. The filters and duplexer using stepped impedance resonators(SIR) have been designed and realized with the presented design method at IMT-2000 frequency band Simulations have used serenade circuit simulation and HFSS EM-simulation. We were showed excellent agreements between SIR design theory and simulation results on the multi-layer filter/duplexer.

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작업지향 설계를 위한 의복형 보행보조 로봇의 분류방법 (Classification of Wearable Walking-Assistive Robots for Task-Oriented Design)

  • 김헌희;정진우;장효영;김진오;변증남
    • 로봇학회논문지
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    • 제1권1호
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    • pp.1-8
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    • 2006
  • In this paper, we propose a methodology for classifying types of lower limb disability and their mechanical structure, based on extensive survey of previous developments. We also propose a task-oriented design with human-friendly and energy-efficient assistive system. The result can be used for optimal design of wearable walking-assistive robot considering the type of disability and the content of task.

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2D/3D Switchable Display System

  • Yen, Shih-Chieh;Shen, Tzu-Chiang
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.447-448
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    • 2009
  • In this paper, we propose a system which is a 2D/3D switchable module. The display mode can be s witched by user or content.

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Adaptive Black Band Insertion for Improving Motion Quality

  • Lin, Hsiang-Tan;Yen, Shih-Chieh
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1322-1325
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    • 2009
  • Adaptive black band insertion improve blur phenomenon that caused by hold type issue of LCD, the approach regulate charge time by OE signal to control black inserted ratio, and the charge time be modified according the motion quantity of displaying content.

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H.264 기반 HD급 VOD 콘텐츠관리시스템 설계 및 구현 (Design and Implementation of HD-Class VOD Content Management System Based on H.264)

  • 민병원;오용선
    • 한국콘텐츠학회논문지
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    • 제9권9호
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    • pp.18-30
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    • 2009
  • VOD 콘텐츠에 대한 품질 요구조건이 HD급으로 전환된 오늘날, 기존 운영체제 종속 시스템은 영상의 품질, 안정성, 네트워크 환경 등에서 한계를 드러내고 있다. 또한, 콘텐츠관리시스템은 이러한 종속적 환경에서 실질적인 콘텐츠 관리 및 배포를 극히 한정된 기능만으로 구현하고 있는 상황이다. 본 논문에서는 이러한 문제점을 해결하기 위하여 오픈소스를 이용한 HD급 VOD 콘텐츠관리시스템을 H.264 기반으로 설계 구현한다. 제안된 시스템은 오픈시스템 기반 고화질 콘텐츠 관리 방식과 온라인 배포 기능을 제공함으로써 HD급 VOD 콘텐츠를 위한 통합 관리시스템을 실현한다. 제안된 시스템은 기존 wmv 기반 CMS 에서의 동영상 끊김의 문제와 소형 스크린, 열악한 화질 등의 문제를 완전히 해결할 수 있도록 구현된다. 성능 분석 결과, 대규모 HD급 콘텐츠 운용 및 제작에 대하여 충분한 성능과 응통성을 유지할 수 있음을 입증하였고, 이러한 통합 DB 구축을 통한 콘텐츠 관리 환경은 향후 인터넷 기반 환경에서 모바일 단말기 환경으로 전환될 때 특히 유효할 것으로 예상된다.