• Title/Summary/Keyword: Content convergence technology

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A Study on Video Content Scalability Using Holographic Production Technology (홀로그래픽 프로젝션 기술을 활용한 영상 콘텐츠 확장성 연구)

  • Shan, Xinyi;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.5
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    • pp.425-432
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    • 2020
  • Stereoscopic imaging is an important branch in the field of digital imaging, and has grown significantly over the last two decades through research and development. Hologram projection technology based on stereoscopic technology has been a social issue since the development of the Hungarian physicist Daniel Garber in 1947. It is becoming more and more important as stereoscopic works using similar technologies are applied to various fields. This study analyzed content cases using classical and creative stereoscopic technology from the perspective of digital image content design and explored the multiprotocol direction of holographic projection.

Effect of Hydrophilic Polymer on Early Stages of Plant Growth of Euonymus fortunei 'Emerald and Gold' and Hedera japonica in a Vertical Greenery System for Low Maintenance (저관리 용기일체형 벽면녹화에서 황금줄사철과 송악의 초기활착에 미치는 친수성 중합체의 효용성)

  • Ju, Jin-Hee;Kim, Hea-Ran;Xu, Hui;Kim, Won-Tae;Choi, Eun-Young;Yoon, Yong-Han
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.19 no.3
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    • pp.1-9
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    • 2016
  • The objective of this study was to exam early stages of plant growth of Euonymus fortunei 'Emerald and Gold' and Hedera japonica grown in fabric felt bag attached on vertical greenery system with the ratio of hydrophilic polymer to substrate, 0(referred as Control), 0.1, 0.2, or 0.4% (v/v), in order to effectively utilize rainfall for low maintenance. After rainfall, the increase in volumetric water content of substrate amended with the hydrophilic polymer was between 13% and 87%, compared to that in Control. During drought period, higher ratio of hydrophilic polymer to substrate slowly decreased the volumetric water content, and increased plant height, leaf length, leaf width, number of leaves, branch number, and stem diameter of both Euonymus fortunei 'Emerald and Gold' and Hedera japonica with the highest fresh and dry weights of shoots or roots under the 0.1% ratio of hydrophilic polymer.

Physicochemical Properties of Low-calorie Yanggaeng Containing Palatinose (팔라티노스를 함유한 저칼로리 양갱의 물리화학적 특성)

  • Ho-Kyoung Kim;Hyo-Won Kim
    • Journal of the Korean Society of Industry Convergence
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    • v.26 no.6_2
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    • pp.1025-1031
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    • 2023
  • In order to examine the pre-industrial application product quality characteristics of yanggang (a type of traditional Korean confectionery) with varying levels of Palatinose, this study conducted multiple preliminary experiments. By applying different amounts of Palatinose (1%, 2%, 3%, 4%) and adhering to a recipe suitable for commercial products, the yanggang was produced under controlled manufacturing conditions. While the moisture content of the manufactured yanggang adhered to the established manufacturing standard, showing minimal variations, there were statistically significant differences observed with an increase in the Palatinose proportion, exhibiting a trend akin to findings from other yanggang studies. Similarly, there were slight but statistically significant differences observed in soluble solids content and pH, though these differences were not found to have a significant impact. The addition of Palatinose did not induce changes in the elasticity (springiness) and firmness (gumminess) of the yanggang, nor in its chewiness, as the Palatinose content increased. Despite a reduction in calorie content, the addition of Palatinose did not influence the appearance and taste of the yanggang.

E-Learning Content Search Support System Design for Self-Directed Learning (자기주도학습을 위한 이러닝 콘텐츠 검색 지원 시스템 설계)

  • Yong, Sung-Jung;Kim, Yu-Doo;Moon, Il-Young
    • Journal of Practical Engineering Education
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    • v.12 no.1
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    • pp.73-83
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    • 2020
  • Recently, the importance of self-directed learning has emerged in the fields of public education, private education, lifelong education, and vocational training education, in which learners can actively cope with knowledge in an infusion-oriented way. However, there are various theoretical knowledge such as concepts and strategies for self-directed learning, but the situation is insufficient for a system where learners can easily receive content in the academic field they want, depending on the actual self-directed learning operation plan or learning area. Therefore, since it is important to provide various learning content in this paper, we utilize text mining techniques to obtain appropriate information and refine and categorize the meaning. On-line, they want to study a system that provides a variety of content in the academic field that learners are trying to acquire.

Content Restructure Model for Learning Contents using Dynamic Profiling (온라인 교육 환경에서 동적 프로파일 기반 학습 콘텐츠 재구성 모델의 제안)

  • Choi, Ja-Ryoung;Sin, Eun Joo;Lim, Soon-Bum
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.279-284
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    • 2018
  • With the availability of real-time student behavioral data, personalization on education is gaining a huge traction. Data collected from massively open online courses (MOOC) has shifted the content delivery method from fixed, static to user-adopted form. Such educational content can be personalized by student's level of achivement. In this paper, we propose a service that automates the content restructuring, based on dynamic profile. With the student behavioral data, the proposed service restructures educational content by changing the order, extending and shrinking the published material. To do this, we record students' behavioral data and content information as a metadata, which will be used to generate dynamic profile.

Analyzing OTT Interactive Content Using Text Mining Method (텍스트 마이닝으로 OTT 인터랙티브 콘텐츠 다시보기)

  • Sukchang Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.859-865
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    • 2023
  • In a situation where service providers are increasingly focusing on content development due to the intense competition in the OTT market, interactive content that encourages active participation from viewers is garnering significant attention. In response to this trend, research on interactive content is being conducted more actively. This study aims to analyze interactive content through text mining techniques, with a specific focus on online unstructured data. The analysis includes deriving the characteristics of keywords according to their weight, examining the relationship between OTT platforms and interactive content, and tracking changes in the trends of interactive content based on objective data. To conduct this analysis, detailed techniques such as 'Word Cloud', 'Relationship Analysis', and 'Keyword Trend' are used, and the study also aims to derive meaningful implications from these analyses.

Design and Implementation of Content Management System for Improvement of Compatibility and Publication (호환성 및 상호운용성이 개선된 콘텐츠관리시스템의 설계 및 구현)

  • Min, Byung-Won
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.257-262
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    • 2014
  • Although the amount of UCC(user created content) rapidly grows nowadays, there are various problems in authoring, distribution and management of this abundant content because the platforms for fabrication and replaying content are not compatible and the authoring environments are not sufficiently interoperable with other site or with each other. In this paper, we propose a CMS(content management system) scheme improved in interoperability to solve these problems, and we design a novel system enhancing the efficiency and speed of content distribution and management by minimizing the repetitions in the processes of production, reshaping, and publication. Moreover the proposed system adopts an improved content management technology by changing from simple point-to-point method to the centralized distribution method, and as for the service scheme, we change from the site link method to the database link method, and we also take duplex interlink scheme instead of simplex one. We finally compare the proposed system to the conventional ones as points of view of compatibility and interoperability to prove the improved performance of our system.

Effect of Adding Graphene/Carbon Nanotubes (FCN) on the Mechanical Properties of Polyamide-Nylon 6 (그래핀/탄소나노튜브(FCN) 첨가에 따른 Polyamide-Nylon 6의 기계적 특성에 미치는 영향)

  • Seung-Jun Yeo;Hae-Reum Shin;Woo-Seung Noh;Man-Tae Kim
    • Journal of the Korean Society of Industry Convergence
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    • v.26 no.6_3
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    • pp.1297-1303
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    • 2023
  • Research on enhancing the mechanical strength, lightweight properties, electrical conductivity, and thermal conductivity of composite materials by incorporating nano-materials is actively underway. Thermoplastic resins can change their form under heat, making them highly processable and recyclable. In this study, Polyamide-Nylon 6 (PA6), a thermoplastic resin, was utilized, and as reinforcing agents, fused carbon nano-materials (FCN) formed by structurally combining Carbon Nanotube(CNT) and Graphene were employed. Nano-materials often face challenges related to cohesion and dispersion. To address this issue, Silane functional groups were introduced to enhance the dispersion of FCN in PA6. The manufacturing conditions for the composite materials involved determining the use of a dispersant and varying FCN content at 0.05 wt%, 0.1 wt%, and 0.2 wt%. Tensile strength measurements were conducted, and FE-SEM analysis was performed on fracture surfaces. As a result of the tensile strength test, it was confirmed that compared to pure PA6, the strength of the polymer composite with a content of 0.05 wt% was improved by about 60%, for 0.1 wt%, about 65%, and for 0.2 wt%, the strength was improved by 50%. Also, when compared according to the content of FCN, the best strength value was shown when 0.1 wt% was added. The elastic modulus also showed an improvement of about 15% in the case of surface treatment compared to the case without surface treatment, and an improvement of about 70% compared to pure PA6. Through FE-SEM, it was confirmed that the matrix material and silane-modified nanomaterial improved the dispersibility and bonding strength of the interface, helping to support the load evenly and enabling effective stress transfer.

Automatic Generation of Video Metadata for the Super-personalized Recommendation of Media

  • Yong, Sung Jung;Park, Hyo Gyeong;You, Yeon Hwi;Moon, Il-Young
    • Journal of information and communication convergence engineering
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    • v.20 no.4
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    • pp.288-294
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    • 2022
  • The media content market has been growing, as various types of content are being mass-produced owing to the recent proliferation of the Internet and digital media. In addition, platforms that provide personalized services for content consumption are emerging and competing with each other to recommend personalized content. Existing platforms use a method in which a user directly inputs video metadata. Consequently, significant amounts of time and cost are consumed in processing large amounts of data. In this study, keyframes and audio spectra based on the YCbCr color model of a movie trailer were extracted for the automatic generation of metadata. The extracted audio spectra and image keyframes were used as learning data for genre recognition in deep learning. Deep learning was implemented to determine genres among the video metadata, and suggestions for utilization were proposed. A system that can automatically generate metadata established through the results of this study will be helpful for studying recommendation systems for media super-personalization.

Exploiting Convergence of Life with Technology to Tackle Real-Life Problems by Means of Computer Games

  • Wierzbicki, Robert J.;Bohnke, Peter
    • International journal of advanced smart convergence
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    • v.2 no.2
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    • pp.1-6
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    • 2013
  • Convergence in technology and media makes it possible to augment nurturing by making blended infrastructures with new digital resources available in learning environments at schools. A game-based provision of educationally-valuable content within a collective, virtual environment combined with an analysis of events in the game after it has been played (blended nurture environment) may help to better communicate human values especially where old-fashioned discussion methods fail or do not fulfill the promise of effective, educational institution-based methods of bringing up. In this paper we discuss the use of behavioural metaphors in game-based blended-nurture scenarios for computer games and pedagogical-psychological tests. Upbringing demands an active intervention in the process of children growing up and the courage to place higher expectations on ourselves and our own lifestyles. Decisions and the behaviour of the younger generation are often irrational and the resulting effects can have destructive consequences. Nowadays, games take on the role of modern storytellers. With the help of complex analogies in games, a variety of situations can be depicted in an eye-catching way and later discussed.