• 제목/요약/키워드: Content Object

검색결과 671건 처리시간 0.031초

다중 스트림을 이용한 객체기반 MPEG-4 컨텐트의 적응 기법 (Adaptation for Object-based MPEG-4 Content with Multiple Streams)

  • 차경애
    • 한국산업정보학회논문지
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    • 제11권3호
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    • pp.69-81
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    • 2006
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. In the area of adaptive streaming issue, a lot of researches have been made on how to represent encoded media(such as video) bitstream in scalable way. By contrast, MPEG-4 supports object-based multimedia content which is composed of various types of media streams such as audio, video, image and other graphical elements. Thus, it can be more effective to provide individual media streams in scalable way for streaming object-based content to heterogeneous environment. The proposed method provides the multiple media streams corresponding to an object with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, an optimal selection of the multiple streams for each object to meet a given constraint is proposed. The selection process is adopted a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different scalability levels. The proposed algorithm enforces the optimal selection process to maintain the perceptual qualities of more important objects at the best effort. The experimental results show that the set of selected media stream for presenting objects meets a current transmission condition with more high perceptual quality.

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ebXML 등록기/저장소 객체 질의 관리 시스템의 설계 및 구현 (The Design and Implementation of the Object Query Management System in ebXML Registry/Repository)

  • 전희영;이규철
    • 한국전자거래학회지
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    • 제7권3호
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    • pp.21-48
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    • 2002
  • ebXML is the international technical framework specification that enables Internet-based B2B electronic business using XML, It was standardized by UN/CEFACT and OASIS on May 2001. Registry and Repository is the core of ebXML. It supports registry services which is composed of object management service and object query management service. The object management service manages the object's life cycle and the object query management service provides a mechanism to approach metadata of stored objects. Up to now, implementations of ebXML Registry object query management system don't support full functions of the specification completely. We implemented all the functions of ebXML Registry Service Specification vl.0. This system supports Browse & Drilldown Query, Filter Query, SQL Query, and Object Retrieval Query services. And it also supports Content-based Query service which is not specified in the ebXML RS specification. The Content-based Query service is a repository service which makes it possible In pose content based queries of repository items and which will be specified on the RS specification v2.0.

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내용 기반 코딩을 위한 강력한 에지 연결에 의한 움직임 객체 자동 분할 (Automatic Moving Object Segmentation using Robust Edge Linking for Content-based Coding)

  • 김준기;이호석
    • 한국정보과학회논문지:시스템및이론
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    • 제31권5_6호
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    • pp.305-320
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    • 2004
  • 움직임 객체 분할은 내용 기반 응용을 위하여 핵심적인 것이다. 다중 프레임 차이 누적은 프레임 차이 정보를 누적하여 움직임 에지를 검출한다. 검출된 움직임 에지와 분할될 현재 프레임의 에지를 비교하여 움직임 객체 에지를 생성한다. 그러나 실시간 카메라로 입력되는 연속 동영상의 움직임 객체 에지에는 객체 색과 배경 색의 일치 혹은 객체의 움직임 감소로 말미암아 에지 단락이 발생한다. 에지 단락은 매우 심각한 문제로서 움직임 객체의 영상 품질을 심하게 손상시키는 경우도 있다. 본 연구에서는 강건하고 포괄적인 에지 연결 알고리즘을 개발하여 이 문제를 해결하였다. 또한 본 연구에서는 자동 움직임 객체 분할 알고리즘을 개발하여 분명하고 깨끗한 모양의 움직임 객체를 자동으로 분할하였다. 개발한 알고리즘은 CIF 영상을 초당 30 프레임 이상 처리할 수 있다. 본 논문에서 개발한 알고리즘은 MPEG-4 내용 기반 코딩 시스템에 적용할 수 있다.

웹 객체 참조 특성 분석을 통한 웹 기반 디지털콘텐트 전송시스템의 설계 (A Design of Content Delivery System with Analysis of the Web Object Reference Characteristics)

  • 나윤지;고일석;조동욱;유원종;곽종민
    • 한국통신학회논문지
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    • 제30권4C호
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    • pp.262-268
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    • 2005
  • 웹기반의 디지털콘텐트 전송은 웹 객체를 단위로 이루어진다. 따라서 웹기반 콘덴트 전송의 성능을 향상시키기 위해서는 웹 객체의 참조특성 분석을 통한 반영이 필요하다. 본 연구에서는 웹 객체의 참조특성의 분석을 통해 웹 객체의 전송 효율을 향상시킨 디지털콘텐트 전송 시스템을 설계하고 성능을 평가하였다. 제안시스템은 웹 객체의 참조특성을 반영하여, 캐싱 효율을 높임으로서 전체 시스템의 처리지연시간을 개선하는 것을 목적으로 하고 있으며 실험 결과 제안시스템의 성능이 우수함을 알 수 있었다.

SCORM 기반 학습객체 시퀀싱 생성 도구 (Generation Tool of Learning Object Sequencing based on SCORM)

  • 국선화;박복자;송은하;정영식
    • 정보처리학회논문지A
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    • 제11A권2호
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    • pp.207-212
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    • 2004
  • 본 연구에서는 SCORM 시퀀싱 모델을 기반으로 학습객체의 구조에 대한 정보, 학습자에게 학습 객체를 어떻게 전달할 지를 결정하는 규칙 등을 포함하고 있는 학습 컨텐츠 구조를 제시한다. 다양한 학습 환경에서 학습 컨텐츠 객체의 재사용과 공유가 쉬워진다. 서로 다른 교수법을 적용하여 학습이 진행되도록 동일한 학습 객체들에 대한 시퀀싱 생성 도구를 개발한다. 또한 학습자 정보 트래킹을 위한 SCO(Sharable Content Object) 함수를 추가하고 학습 객체가 SCORM RTE(Run-Time Environment)와 통신을 위해 PIF(Package Interchange File)로 자동 패키징 시킨다.

객체 데이터베이스를 이용한 내용기반 이미지 검색 전문가 시스템 (An Expert System for Content-based Image Retrieval with Object Database)

  • 김영민;김성인
    • 제어로봇시스템학회논문지
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    • 제14권5호
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    • pp.473-482
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    • 2008
  • In this paper we propose an expert system for content-based image retrieval with object database. The proposed system finds keyword by using knowledge-base and feature of extracted object, and retrieves image by using keyword based image retrieval method. The system can decrease error of image retrieval and save running time. The system also checks whether similar objects exist or not. If not, user can store information of object in object database. Proposed system is flexible and extensible, enabling experts to incrementally add more knowledge and information. Experimental results show that the proposed system is more effective than existing content-based image retrieval method in running time and precision.

Object segmentation and object-based surveillance video indexing

  • Kim, Jin-Woong;Kim, Mun-Churl;Lee, Kyu-Won;Kim, Jae-Gon;Ahn, Chie-Teuk
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1999년도 KOBA 방송기술 워크샵 KOBA Broadcasting Technology Workshop
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    • pp.165.1-170
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    • 1999
  • Object segmentation fro natural video scenes has recently become one of very active research to pics due to the object-based video coding standard MPEG-4. Object detection and isolation is also useful for object-based indexing and search of video content, which is a goal of the emerging new standard, MPEG-7. In this paper, an automatic segmentation method of moving objects in image sequence is presented which is applicable to multimedia content authoring for MPEG-4, and two different segmentation approaches suitable for surveillance applications are addressed in raw data domain and compressed bitstream domains. We also propose an object-based video description scheme based on object segmentation for video indexing purposes.

A Study: UML for OOA and OOD

  • Rajagopal, D.;Thilakavalli, K.
    • International Journal of Knowledge Content Development & Technology
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    • 제7권2호
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    • pp.5-20
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    • 2017
  • The notion of object oriented analysis and design in software engineering has many rewards that aid the programmer to have an understanding of and improve the program efficaciously. Object oriented metrics helps rather a lot to a programmer or developer to comprehend and unravel the thing-oriented trouble readily and exactly. Object oriented metrics helps in examining the usefulness of object oriented applied sciences or in simple phrases Object-oriented metrics depict characteristics of object-oriented programming. The intention of this paper is to have an understanding of concerning the UML, Object oriented evaluation and design and the way it plays in UML.

MPEG-4 기반 대화형 복수시점 영상콘텐츠 저작 시스템 (Interactive Multiview Contents Authoring System based on MPEG-4)

  • 이인재;기명석;김욱중;김규헌
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2005년도 학술대회
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    • pp.209-212
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    • 2005
  • This paper introduces interactive multi-view contents authoring system based on MPEG-4. The MPEG-4 standard, which aims to provide an object based audiovisual coding tool, has been developed to address the emerging needs from communications, interactive broadcasting as well as from mixed service models resulting from technological convergence. Due to the feature of object based coding, it has been considered that MPEG-4 is the most suitable for interactive broadcasting content production. This feature is suitable for creation of the content which provides multiple views of object or scene in interactive manner. In this paper, we categorize the multi-view visual content into two types: panoramic multi-view content and object multi-view content. And design and implementation of the authoring system for interactive multi-view contents is presented. We believe that the proposed method can be effectively used for further deployment of MPEG-4 content to various interactive applications.

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Interactive Authoring Tool for Mobile Augmented Reality Content

  • Jeon, Jiyoung;Hong, Min;Yi, Manhui;Chun, Jiyoon;Kim, Ji Sim;Choi, Yoo-Joo
    • Journal of Information Processing Systems
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    • 제12권4호
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    • pp.612-630
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    • 2016
  • As mobile augmented reality technologies are spreading these days, many users want to produce augmented reality (AR) contents what they need by themselves. To keep pace with such needs, we have developed a mobile AR contents builder (hereafter referred to as MARB) that enables the user to easily connect a natural marker and a virtual object with various interaction events that are used to manipulate the virtual object in a mobile environment so that users can simply produce an AR content using natural photos and virtual objects that they select. MARB consists of five major modules-target manger, virtual object manager, AR accessory manager, AR content manager, and AR viewer. The target manager, virtual object manager and AR accessory manager register and manage natural target markers, various virtual objects and content accessories (such as various decorating images), respectively. The AR content manger defines a connection between a target and a virtual object with enabling various interactions for the desired functions such as translation/rotation/scaling of the virtual object, playing of a music, etc. AR viewer augments various virtual objects (such as 2D images, 3D models and video clips) on the pertinent target. MARB has been developed in a mobile application (app) format in order to create AR contents simply using mobile smart devices without switching to a PC environment for authoring the content. In this paper, we present the detail organizations and applications of MARB. It is expected that MARB will enable ordinary users to produce diverse mobile AR contents for various purposes with ease and contribute to expanding the mobile AR market based on spread of a variety of AR contents.