• 제목/요약/키워드: Contactless interaction

검색결과 10건 처리시간 0.017초

Design of Contactless Gesture-based Rhythm Action Game Interface for Smart Mobile Devices

  • Ju, Da-Young
    • 대한인간공학회지
    • /
    • 제31권4호
    • /
    • pp.585-591
    • /
    • 2012
  • Objective: The aim of this study is to propose the contactless gesture-based interface on smart mobile devices for especially rhythm action games. Background: Most existing approaches about interactions of smart mobile games are tab on the touch screen. However that way is such undesirable for someone or for sometimes, because of the disabled person, or the inconvenience that users need to touch/tab specific devices. Moreover more importantly, new interaction can derive new possibilities from stranded game genre. Method: In this paper, I present a smart mobile game with contactless gesture-based interaction and the interfaces using computer vision technology. Discovering the gestures which are easy to recognize and research of interaction system that fits to game on smart mobile device are conducted as previous studies. A combination between augmented reality technique and contactless gesture interaction is also tried. Results: The rhythm game allows a user to interact with smart mobile devices using hand gestures, without touching or tabbing the screen. Moreover users can feel fun in the game as other games. Conclusion: Evaluation results show that users make low failure numbers, and the game is able to recognize gestures with quite high precision in real time. Therefore the contactless gesture-based interaction has potentials to smart mobile game. Application: The results are applied to the commercial game application.

라이브 커머스 특성이 실재감을 매개로 소비행동에 미치는 영향 -상호작용성과 스트리머 속성을 중심으로- (The Effect of Live Commerce Characteristics on Consumption Behavior Mediated by Presence -Focusing on Interaction and Streamer Attributes-)

  • 권기용;김우빈
    • 한국의류학회지
    • /
    • 제46권5호
    • /
    • pp.741-759
    • /
    • 2022
  • This study examines the effect of live commerce characteristics on consumption behavior mediated by presence. As contactless shopping has become the new normal, live commerce is emerging as an innovative communication service between consumers and sellers. We examine the role of interaction and streamers' attributes on sharing and purchase intention by mediating social presence and telepresence. A web-based experiment was conducted to test our hypotheses. The data of 267 participants were analyzed using SPSS 23.0 and AMOS 21.0. The results showed that the Streamer-Consumer interaction had a positive effect on social presence and telepresence. By contrast, the Consumer-Consumer interaction had no significant effect on social presence and telepresence. We further found that streamer trustworthiness had a positive effect on both social presence and telepresence, while streamer attractiveness had a positive effect only on telepresence. Thus, social presence and telepresence positively influenced sharing and purchase intention. Overall, these findings illustrate that the Streamer-Consumer interaction and streamer trustworthiness are vital characteristics that lead to higher levels of presence using live commerce. Several academic and managerial implications are suggested based on these results.

무접점 충전기의 전력단 변압기를 통한 무접점 피드백 제어방식 (Contactless feed-back control method through power stage transformer in non-contact battery charger)

  • 김창균
    • 전력전자학회:학술대회논문집
    • /
    • 전력전자학회 2000년도 전력전자학술대회 논문집
    • /
    • pp.258-261
    • /
    • 2000
  • A non-contact battery charger which transfers energy using magnetic field has a difficulty with a feed-back control due to the interaction between the power and signal processing This paper proposes an effective method which uses auxiliary windings of transformer as signal path and copes with cross-talk using the MOSFET ringing phenomenon and ceramic filter. The power stage is half-bridge series resonant converter. Design procedure and experimental verification are presented.

  • PDF

Dynamic Analysis of a Maglev Conveyor Using an EM-PM Hybrid Magnet

  • Kim, Ki-Jung;Han, Hyung-Suk;Kim, Chang-Hyun;Yang, Seok-Jo
    • Journal of Electrical Engineering and Technology
    • /
    • 제8권6호
    • /
    • pp.1571-1578
    • /
    • 2013
  • With the emergence of high-integration array and large area panel process, the need to minimize the generation of particles in the field of semiconductor, LCD and OLED has grown. As an alternative to the conventional roller system, a contactless magnetic conveyor has been proposed to reduce the generation of particles. An EM-PM hybrid which is one of magnetic levitation types is already proposed for the conveyor system. One of problems pointed out with this approach is the vibration caused by the dynamic interaction between conveyor and rail. To reduce the vibration, the introduction of a secondary suspension system which aims to decouple the levitation electromagnet from the main body is proposed. The objective of this study is to develop a dynamic model for the magnetically levitated conveyor, and to investigate the effect of the introduced suspension system. An integrated model of levitation system and rail based on 3D multibody dynamic model is proposed. With the proposed model, the dynamic characteristics of maglev conveyor system are analyzed, and the effect of the secondary suspension and the stiffness and damping are investigated.

Electrode Characteristics of Non-contact Electrocardiographic Measurement

  • Mathias, Dakurah Naangmenkpeong;Kim, Sung-Il;Park, Jae-Soon;Joung, Yeun-Ho;Choi, Won Seok
    • Transactions on Electrical and Electronic Materials
    • /
    • 제16권1호
    • /
    • pp.42-45
    • /
    • 2015
  • The ability to take electrocardiographic measurements while performing our daily activities has become the people-choice for modern age vital sign sensing. Currently, wet and dry ECG electrodes are known to pose threats like inflammations, allergic reactions, and metal poisoning due to their direct skin interaction. Therefore, the main goal in this work is to implement a very small ECG sensor system with a capacitive coupling, which is able to detect electrical signals of heart at a distance without the conductive gel. The aim of this paper is to design, implement, and characterize the contactless ECG electrodes. Under a careful consideration of factors that affect a capacitive electrode functional integrity, several different sizes of ECG electrodes were designed and tested with a pilot ECG device. A very small cotton-insulated copper tape electrode ($2.324cm^2$) was finally attained that could detect and measure bioelectric signal at about 500 um of distance from the subject's chest.

A Mixed-Method Approach to Explore the Motivations and Constraints of Kiosks Consumers

  • Taehyee Um;Hyunji Kim;Jumi RHee;Namho Chung
    • Asia pacific journal of information systems
    • /
    • 제32권1호
    • /
    • pp.92-124
    • /
    • 2022
  • Providing services using kiosks is actively carried out between suppliers and consumers. These service processes have recently begun to play a dominant role in transactions. However, previous self-service technology (SST) studies or kiosks have not fully reflected the changing environment surrounding these different technologies. To cover the updated business environments, we combined qualitative and quantitative research methods. Through qualitative research and a review of previous studies, the variables emphasized as motivations and constraints for kiosks use and those that can be newly illuminated were selected for this study. We then applied the variables to the research model to assess their influence. In terms of the motivations for using kiosks, the results suggest that perceived usefulness and compatibility as service quality, forced use, and perceived service providers' efficiency as provider polices, absorptive capacity, and habit as an individual characteristic and social influence as a subjective norm have a significant effect on the attitude toward kiosks. In terms of constraints, difficult to use and need for interaction predicts the attitude toward kiosks. Attitude toward kiosks, perceived behavioral control, and social influence are directly related to the intention to use kiosks. Lastly, intention to use kiosks plays a significant role as an antecedent of revisit intention. Using these empirical results, we propose both academic and practical implications for future kiosks use.

Effects of Self-Service Technology Quality on SST Satisfaction and SST Continuance Usage Intention

  • AN, Dae-Sun
    • 한국프랜차이즈경영연구
    • /
    • 제12권1호
    • /
    • pp.7-19
    • /
    • 2021
  • Purpose: According to the growth of technology in the service industry, the interaction service between customer and employee has recently been transformed into between customer and technology by Self Service Technology (SST) requiring direct interaction with customers. In this context, self service technology such as unmanned ordering system installed at the store is actively introduced at the work place to reduce labor costs by food and retail company and the research for self-service technology which is rapidly replacing existing face-to-face service is needed. As the growth speed of SST is rapid, many researchers have studied the characteristics of SST, in every sector of business worldwide. Among the characteristics, attributes, Self Service Technology Quality (SSTQUAL) to evaluate SST is important because it may cause the customer's behavior. Thus, this research focuses on the effects of SSTQUAL on SST Satisfaction and SST continuance usage intention. This research suggests the guidelines for how Restaurant Company should prepare SST and build their customer satisfaction and continuance usage that increase the sales. Research design, data and methodology: This study tests the structural relationship between SSTQUAL of unmanned ordering system, SST satisfaction and SST continuance usage. SSTQUAL divided into four sub-dimensions and two categories, cognitive service attributes (Convenience, Functionality) and affective service attributes (Enjoyment, Assurance). In order to achieve the purposes of this research, research model and hypotheses were developed based on previous researches. All constructs were measured with multiple items developed and tested in the previous studies. The data were collected from 524 customers experiencing SST and were analyzed through SPSS 25.0 and SmartPLS 3.0 statistical package program. Results: The findings of this research are as follows. First, all SSTQUAL have significant positive impacts on SST satisfaction. Second, SST satisfaction has significant positive impact on SST continuance intention. Third, cognitive service attributes and affective service attributes had wealth of explanation of service attribute more than a single dimension. Conclusions: The implications of this study are as follows. Overall, Restaurant Company should manage SSTQUAL consisting of not only cognitive service attributes (Convenience, Functionality) but also affective service attributes (Enjoyment, Assurance) to satisfy customers basically regardless of the type of restaurant.

Influences of Motivations on Interactivity in the Live Streaming Commerce

  • KIM, Juran
    • 산경연구논집
    • /
    • 제12권10호
    • /
    • pp.43-57
    • /
    • 2021
  • Purpose: This study focuses how motivations influence interactivity in the live streaming commerce context. Live streaming commerce involves the provision of e-commerce activities and transactions via a live streaming platform that offers real-time interaction, entertainment, social activities, and commerce. The purpose of study is to examine effects of motivations on perceived interactivity and the effects of perceived interactivity on attitude and intention to use the live streaming commerce. Research design, data and methodology: The study investigates key questions about consumers' motivation to use live streaming commerce and perceived interactivity by surveying 300 users of live commerce. Participants were asked whether they were live streaming commerce users who had experienced live streaming commerce before participating in the survey. The full survey required live streaming commerce users to respond to all the questions. Results: The study uncovered motivations for using live streaming commerce by finding information, entertainment, pass time, fashion/status and real time and perceived interactivity in the live streaming commerce. The results indicated motivation to use live streaming commerce positively influenced perceived interactivity. Perceived interactivity had positive effects on attitude toward brand. Attitude toward brand had positive effects on intention to use. Conclusions: Live streaming commerce is getting increasing attention from marketers because live streaming commerce has seamlessly integrated commerce, social activities, and hedonic factors. This study clarifies motivations and perceived interactivity in the live streaming commerce context. The study uncovers the relationships between motivations, perceived interactivity, attitude, and intention to use that contributes to the theoretical foundation and practical implications for marketing and management in the live streaming commerce context. Specifically, the study develops the theoretical contributions to perceived interactivity in the in the live streaming commerce context. The results also contribute to the practical implications for new marketing strategies that provides dynamic real-time interaction, exact information, and social and hedonic factors to attract consumers to indulge in the consumption processes. Marketing practitioners will obtain insights that can help them develop and manage brand strategies by understanding the influence of motivation and perceived interactivity in the live commerce context, which offers opportunities for contactless marketing and management.

음성결제 인터페이스의 신뢰도에 관한 연구 (A Study on the Reliability of Voice Payment Interface)

  • 권현정;이지연
    • 정보관리학회지
    • /
    • 제38권3호
    • /
    • pp.101-140
    • /
    • 2021
  • 인공지능 기술이 결제 서비스 분야에도 적극 도입됨에 따라 말로 하는 결제 서비스 '음성결제(Voice Payments)'가 언택트 결제 서비스의 트렌드로 주목받고 있다. 음성결제 서비스는 인간의 가장 자연스러운 소통 수단인 '목소리'를 통해 결제를 더 빠르고 직관적으로 실행할 수 있는 서비스이다. 본 연구에서는 인공지능 에이전트와의 신뢰 형성을 위한 요인으로 '구체성', '친밀감', '자율성'을 선정하였으며, 각 특성들이 음성결제 상황의 음성 인터페이스에 적용되었을 때 이용자의 신뢰가 형성되는지 알아보고자 하였다. 실험 결과 음성결제 인터페이스의 구체성과 자율성은 높을수록, 친밀감은 낮을수록 신뢰가 높아졌다. 또한 구체성과 자율성의 이원상호작용효과가 유의하였다. 수집된 주관식 답변들을 분석 및 종합하여 이용자들이 음성결제 서비스를 접할 때 느끼는 불안 요인들을 파악하고, 음성결제에 대한 신뢰를 높일 수 있는 음성 인터페이스 디자인 방안들을 제안하였다.

골프 종목 체육특기자 학생들의 대학생활 문화 알아보기 (Finding ouf the Culture of University life of Students Specialized in Golf)

  • 김동기
    • 한국응용과학기술학회지
    • /
    • 제39권5호
    • /
    • pp.652-665
    • /
    • 2022
  • 본 연구는 새로운 운동문화가 형성되어 가고 있는 과도기적 상황에서, 운동을 겸하고 있는 대학에 재학 중인 골프 종목 체육특기자 학생 선수들을 대상으로 그들이 대학 생활에서 자신이 실제로 해 보거나 겪어 본 과정을 근거이론 방법을 바탕으로 심층적으로 조명하고자 하였다. 이를 위해 충청도에 있는 A 대학 골프학전공에 재학 중인 10명의 특기자 학생을 연구 참여자로 선택하였으며, 이들과의 심층 면담을 통하여 자료를 수집하였다. 자료 분석 과정은 Strauss와 Corbin(1990)이 밝힌 분석 방법에 따라 개념에 대해 결론을 끌어내고 개념 간의 관계를 밝히기 위해 코딩 패러다임을 구성하였고, 결과는 다음과 같다. 첫째, 개방 코딩에서 117개 개념, 16개 하위범주, 10개 상위범주가 도출되었다. 둘째로 인과적 조건은 "비대면 수업의 대학 생활", 맥락적 요소는 "실기 운동", "수업 참여"로 범주화하였으며 중심현상은 "골프 종목 체육특기자 학생으로서의 대학 생활 의미"로 보았다. 중재 조건은 운동과 학업을 함께하는 과정을 살펴본 결과 "관계 형성", "능력향상"으로 정리되었으며 작용/상호작용전략은 "학문 연구", "부정적인 생각"으로 범주화했으며, 마지막으로 결과는 "지난 대학 생활 되돌아보기", "정체성", "미래 설계"로 구성하였다. 이러한 연구 결과를 바탕으로 파악된 체육특기자(골프) 학생들의 운동과 학업을 병행하는 삶의 과정에 대한 모형을 근거 이론적 패러다임의 방법 절차에 따라 범주화하였으며, 골프 종목 체육특기자들은 운동 생활이 학업 생활에 긍정적인 영향을 받게 됨에 따라, 쉼이 없는 대학 생활을 이어나가고 있었으며, 그리고 운동과 학업을 모두 포함할 수 있는 학생 선수의 역량 향상을 위한 정책적 시사점을 제시하였다.