• Title/Summary/Keyword: Computing Platform

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Static Timing Analysis of Shared Caches for Multicore Processors

  • Zhang, Wei;Yan, Jun
    • Journal of Computing Science and Engineering
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    • v.6 no.4
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    • pp.267-278
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    • 2012
  • The state-of-the-art techniques in multicore timing analysis are limited to analyze multicores with shared instruction caches only. This paper proposes a uniform framework to analyze the worst-case performance for both shared instruction caches and data caches in a multicore platform. Our approach is based on a new concept called address flow graph, which can be used to model both instruction and data accesses for timing analysis. Our experiments, as a proof-of-concept study, indicate that the proposed approach can accurately compute the worst-case performance for real-time threads running on a dual-core processor with a shared L2 cache (either to store instructions or data).

Design and Implementation of a Framework for Context-Aware Preference Queries

  • Roocks, Patrick;Endres, Markus;Huhn, Alfons;KieBling, Werner;Mandl, Stefan
    • Journal of Computing Science and Engineering
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    • v.6 no.4
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    • pp.243-256
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    • 2012
  • In this paper we present a framework for a novel kind of context-aware preference query composition whereby queries for the Preference SQL system are created. We choose a commercial e-business platform for outdoor activities as a use case and develop a context model for this domain within our framework. The suggested model considers explicit user input, domain-specific knowledge, contextual knowledge and location-based sensor data in a comprehensive approach. Aside from the theoretical background of preferences, the optimization of preference queries and our novel generator based model we give special attention to the aspects of the implementation and the practical experiences. We provide a sketch of the implementation and summarize our user studies which have been done in a joint project with an industrial partner.

A Service-Oriented Architecture for Computational Creativity

  • Veale, Tony
    • Journal of Computing Science and Engineering
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    • v.7 no.3
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    • pp.159-167
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    • 2013
  • Creativity is a long cherished and widely studied aspect of human behavior that allows us to re-invent the familiar, and to imagine the new. Computational creativity (CC) is a newly burgeoning area of creativity research that brings together academics and practitioners from diverse disciplines, genres and modalities, to explore the potential of computers to be autonomously creative, or to collaborate as co-creators with people. We describe here an architecture for creative Web services that will act as a force magnifier for CC, both for academic research, and for the effective deployment of real CC applications in industry. For researchers, this service-oriented architecture supports the pooling of technologies in a robust interoperable framework, in which CC models are conceived, developed and migrated from lab settings to an industrial strength platform. Industry developers, for their part, will be able to exploit novel results of CC research in a robust, low-risk form, without having to re-implement algorithms from a quickly moving field. We illustrate the architecture with the first of a growing set of creative Web services that provide robust figurative language processing on demand.

A Study on the Cloud Collection (클라우드 컬렉션에 관한 연구)

  • Cho, Jane
    • Journal of Korean Library and Information Science Society
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    • v.43 no.1
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    • pp.201-219
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    • 2012
  • Cloud collection, which is derived from cloud computing, is a framework that creates new value through library cooperative platform to preserve and manage libraries' duplicated collection. Due to E-book market vitalization and mass digitalization of retrospective print material, new library collection management paradigm has been expected that licensed based E-book service and management of shared print repository. This study discuss cloud collection concept which digital repository and Shared print repository are in complementary relations. And suggest cloud collection model can be applicable to Korean university libraries.

Design of an searching system using Coord, the open-source distributed computing platform (오픈소스 분산처리 플랫폼 Coord를 활용한 검색 시스템의 설계)

  • Han, Jae-Hwa;Choi, Jong-Sic;Hwang, Won-Geun;Lee, Chang-Gun
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06a
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    • pp.311-316
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    • 2010
  • 본 논문에서는 NHN에서 제작한 오픈소스 분산처리 플랫폼 Coord 및 색인정보를 생성하는 Lucene을 이용하여 문서 검색 시스템의 설계를 제안한다. 주로 Coord 플랫폼을 사용하여 분산 검색 시스템의 구축 프로세스 및 구축 과정에서 고려할 점들에 대해 소개하고 있다. 구축 결과물에 대한 정량적 분석 및 특성을 다른 경쟁 플랫폼들과 비교 분석한다면 Coord의 사용을 활성화시킬 수 있는 자료로 사용될 수 있을 것이다. Coord 플랫폼을 개괄한 후에는 실제적인 시스템의 전체 구조를 제안한다. 이후에는 색인정보를 담고 있는 분산시스템을 설계할 때 생길 수 있는 여러 가지 문제점을 언급하고 그에 대한 Coord를 사용한 알고리즘을 해결책으로 제시한다. 이러한 설계를 바탕으로 실제 ACM논문 검색 시스템을 제작하여 운용한 예를 보인다. 또한, 본 논문이 제안한 시스템이 오픈소스 라이브러리 활용의 실례로써 Coord 및 여타 오픈소스 커뮤니티에 일조함을 기대할 수 있을 것이다.

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Distributed Multimedia Scheduling in the Cloud

  • Zheng, Mengting;Wang, Wei
    • Journal of Multimedia Information System
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    • v.2 no.1
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    • pp.143-152
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    • 2015
  • Multimedia services in the cloud have become a popular trend in the big data environment. However, how to efficiently schedule a large number of multimedia services in the cloud is still an open and challengeable problem. Current cloud-based scheduling algorithms exist the following problems: 1) the content of the multimedia is ignored, and 2) the cloud platform is a known parameter, which makes current solutions are difficult to utilize practically. To resolve the above issues completely, in this work, we propose a novel distributed multimedia scheduling to satisfy the objectives: 1) Develop a general cloud-based multimedia scheduling model which is able to apply to different multimedia applications and service platforms; 2) Design a distributed scheduling algorithm in which each user makes a decision based on its local information without knowing the others' information; 3) The computational complexity of the proposed scheduling algorithm is low and it is asymptotically optimal in any case. Numerous simulations have demonstrated that the proposed scheduling can work well in all the cloud service environments.

A Technique for Fast Process Creation Based on Creation Location

  • Kim, Byung-Jin;Ahn, Young-Ho;Chung, Ki-Seok
    • Journal of Computing Science and Engineering
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    • v.5 no.4
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    • pp.283-287
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    • 2011
  • Due to the proliferation of software parallelization on multi-core CPUs, the number of concurrently executing processes is rapidly increasing. Unlike processes running in a server environment, those executing in a multi-core desktop or a multi-core mobile platform have various correlations. Therefore, it is crucial to consider correlations among concurrently running processes. In this paper, we exploit the property that for a given created location in the binary image of the parent process, the average running time of child processes residing in the run-queue differs. We claim that this property can be exploited to improve the overall system performance by running processes that have a relatively short running time before those with a longer running time. Experimental results verified that the running time was actually improved by 11%.

ARCHITECTURE OF PERSONAL MOBILE NAVIGATION SYSTEM

  • Kim, Jae-Chul;Kim, Ju-Wan;Park, Jong-Hyun
    • Proceedings of the KSRS Conference
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    • v.2
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    • pp.713-716
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    • 2006
  • The technique of the information communication are advanced recently and a performance enhance of a hand carried computing device was developed rapidly. Mobile Communication Carrier developed currently the phone navigation and are carrying out the service. But such service localizes at the vehicle movement. In This paper, we explain a system structure for the pedestrian navigation of the Wireless Internet Platform for Interoperability(WIPI) mobile phone which contains the MS-Based Global Positioning System(GPS) internally. And we verified the result to be developed by this method that proposes.

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Implementation of The Mini-type Pico Projector Platform mounting Multimedia (멀티미디어 탑재 초소형 LCOS 피코 프로젝터 플랫폼 구현)

  • Koo, Je-Gil
    • 전자공학회논문지 IE
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    • v.48 no.4
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    • pp.19-24
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    • 2011
  • Advances in mobile communications, portable computing and personal electronics have led consumers to demand large viewing area, bright, high resolution, compact and long life portable displays. Pico projectors are the latest technology to prove that big things often do come in small packages. Our goal in this paper was to implement a portable, low power, and highly adaptable miniature pico projector system. The pico projector is designed many functions of the pico projector solutions, multimedia, and T-DMB broadcasting.

The Effects of Self-Consciousness and News Consumption on Facebook

  • Lee, Mina;Yang, Seungchan
    • Journal of Internet Computing and Services
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    • v.21 no.1
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    • pp.87-93
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    • 2020
  • The popularity of social media has led to a variety of communicative behaviors among users. This study targeted Facebook as a representative social medial platform because it has the most subscribers in order to investigate factors that influence Facebook usage. In particular, because a person's behavior is based on how they are perceived by others, self-conscious behavior was examined in the study. Facebook usage and news consumption were examined to ascertain the effects of self-consciousness. An online survey was conducted to examine how private SC and public SC (SCs), affects Facebook usage (profiles and writing posts) and news consumption (clicking "like" and sharing news). 616 participants completed the survey, and results indicated that public SC was positively related to the degree of profile updating and post writing. On the other hand, private SC was positively related to the degree of news sharing. These results suggest that psychological elements significantly predict a user's behavior on Facebook.