• Title/Summary/Keyword: Computing Platform

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SDR Software Download Framework using Jini (Jini를 이용한 SDR 소프트웨어 다운로드 Framework)

  • Jang Kee-Hyun;Kwon Yong-Ho;Kim Mun-Gi;Rhee Byung-Ho
    • Proceedings of the IEEK Conference
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    • 2004.06a
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    • pp.257-260
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    • 2004
  • This paper describes the software download framework for SDR(Software Defined Radio). SDR is expected to solve the compatibility problem among various mobile communication standards so that people can use the same device for different wireless network. We integrated the SDR software download process into Jini architecture, and modified Jini's several functions. We implemented this proposed framework on a Linux and windows operating systems with Java programming language. With Java platform, we can easily transfer this framework into hand-held devices.

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A Formal Model of Coordination for Supporting Community Computing in a Ubiquitous Environment (유비쿼터스 환경에서 커뮤니티 컴퓨팅 지원을 위한 코디네이터 개발)

  • Nam, Jin-Gyu;Kim, Hyun-Woo;Shin, Dong-Min;Park, Jae-Il;Hur, Sun
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.31 no.3
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    • pp.43-51
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    • 2008
  • Recent advances in mobile computing technologies and platform-independent information systems have enabled to realize a ubiquitous environment. Community computing has been developed as a useful tool for realizing collaborative services in a ubiquitous environment. In this paper, we present a formal model of a ubiquitous space that takes community concept into consideration and propose two management frameworks that prevent conflicts among communities. To demonstrate the validity of the proposed frameworks, an example for coordinating two communities is provided.

Design and Implementation of Lightweight Transmission Protocol System for Adaptive Virtual Platform Service (적응형 가상 플랫폼 서비스를 위한 네트워크 경량 전송 프로토콜 시스템 설계 및 구현)

  • Kim, Sun-Wook;Choi, Ji-Hyeok;Kim, Seong-Woon;Kim, Hak-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.61-64
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    • 2015
  • 데스크톱 가상화 기반 대규모 가상 플랫폼 인프라 시스템은 다양한 모바일 및 경량 단말 사용자에게 네트워크를 통해 가상 플랫폼 서비스를 끊김 없이 제공하는 것을 목적으로 한다. 대규모 사용자 지원 및 적응형 가상 플랫폼 서비스를 위해서는 가상 플랫폼 전송 프로토콜의 경량화를 통한 서비스 부하를 감소시켜 서버당 가상 플랫폼 서비스 댓수의 증가 및 모바일 사용자 지원을 위한 네트워크 대역폭 부하 감소가 필요하다. 본 논문에서는 클라우드 인프라 상에서 사용자의 컴퓨팅 환경에 최적화된 가상 플랫폼 서비스 제공 및 서비스 부하 감소를 위한 네트워크 경량 프로토콜 전송 시스템을 설계 및 구현한다.

Edge Computing Server Deployment Technique for Cloud VR-based Multi-User Metaverse Content (클라우드 VR 기반 다중 사용자 메타버스 콘텐츠를 위한 엣지 컴퓨팅 서버 배치 기법)

  • Kim, Won-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.8
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    • pp.1090-1100
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    • 2021
  • Recently, as indoor activities increase due to the spread of infectious diseases, the metaverse is attracting attention. Metaverse refers to content in which the virtual world and the real world are closely related, and its representative platform technology is VR(Virtual Reality). However, since VR hardware is difficult to access in terms of cost, the concept of streaming-based cloud VR has emerged. This study proposes a server configuration and deployment method in an edge network when metaverse content involving multiple users operates based on cloud VR. The proposed algorithm deploys the edge server in consideration of the network and computing resources and client location for cloud VR, which requires a high level of computing resources while at the same time is very sensitive to latency. Based on simulation, it is confirmed that the proposed algorithm can effectively reduce the total network traffic load regardless of the number of applications or the number of users through comparison with the existing deployment method.

CADRAM - Cooperative Agents Dynamic Resource Allocation and Monitoring in Cloud Computing

  • Abdullah, M.;Surputheen, M. Mohamed
    • International Journal of Computer Science & Network Security
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    • v.22 no.3
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    • pp.95-100
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    • 2022
  • Cloud computing platform is a shared pool of resources and services with various kind of models delivered to the customers through the Internet. The methods include an on-demand dynamically-scalable form charged using a pay-per-use model. The main problem with this model is the allocation of resource in dynamic. In this paper, we have proposed a mechanism to optimize the resource provisioning task by reducing the job completion time while, minimizing the associated cost. We present the Cooperative Agents Dynamic Resource Allocation and Monitoring in Cloud Computing CADRAM system, which includes more than one agent in order to manage and observe resource provided by the service provider while considering the Clients' quality of service (QoS) requirements as defined in the service-level agreement (SLA). Moreover, CADRAM contains a new Virtual Machine (VM) selection algorithm called the Node Failure Discovery (NFD) algorithm. The performance of the CADRAM system is evaluated using the CloudSim tool. The results illustrated that CADRAM system increases resource utilization and decreases power consumption while avoiding SLA violations.

5G MEC (Multi-access Edge Computing): Standardization and Open Issues (5G Multi-access Edge Computing 표준기술 동향)

  • Lee, S.I.;Yi, J.H.;Ahn, B.J.
    • Electronics and Telecommunications Trends
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    • v.37 no.4
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    • pp.46-59
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    • 2022
  • The 5G MEC (Multi-access Edge Computing) technology offers network and computing functionalities that allow application services to improve in terms of network delay, bandwidth, and security, by locating the application servers closer to the users at the edge nodes within the 5G network. To offer its interoperability within various networks and user equipment, standardization of the 5G MEC technology has been advanced in ETSI, 3GPP, and ITU-T, primarily for the MEC platform, transport support, and MEC federation. This article offers a brief review of the standardization activities for 5G MEC technology and the details about the system architecture and functionalities developed accordingly.

A Path Navigation Algorithm for an Autonomous Robot Vehicle by Sensor Scanning (센서 스캐닝에 의한 자율주행로봇의 경로주행 알고리즘)

  • Park, Dong-Jin;An, Jeong-U;Han, Chang-Su
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.8
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    • pp.147-154
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    • 2002
  • In this paper, a path navigation algorithm through use of a sensor platform is proposed. The sensor platform is composed of two electric motors which make panning and tilting motions. An algorithm for computing a real path and an obstacle length is developed by using a scanning method that controls rotation of the sensors on the platform. An Autonomous Robot Vehicle(ARV) can perceive the given path by adapting this algorithm. A sensor scanning method is applied to the sensor platform for using small numbers of sensor. The path navigation algorithm is composed of two parts. One is to perceive a path pattern, the other is used to avoid an obstacle. An optimal controller is designed for tracking the reference path which is generated by perceiving the path pattern. The ARV is operated using the optimal controller and the path navigation algorithm. Based on the results of actual experiments, this algorithm for an ARV proved sufficient for path navigation by small number of sensors and for a low cost controller by using the sensor platform with a scanning method.

A Design and Implementation of Distributed Object Group Platform for Supporting Real-Time Application in CORBA Environments (CORBA 환경에서 실시간 응용을 자원을 위한 분산 객체그룹 플랫폼의 설계 및 구현)

  • Kim, Myeong-Hui;Lee, Jae-Wan;Ju, Su-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.4
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    • pp.1062-1072
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    • 2000
  • The applications developing in distributed object computing enviroments are faced with the difficulties for managing various lots of distributed objects. Also, because the most multimedia service, like video, audio, and so forth, must be satisfied itself with real-time constraints, the users also are feeling with necessary to apply real-time mechanisms to distributed multimedia services. The goal of this paper is to solve the problems for managing distributed objects, and to be easy to develop complex applications that can provide real-time services. To do this, we designed and implemented a real-time object group platform that can be placed between applications and CORBA. This platform is extended the existing object group model[13,14] added to the scheduler and timer object components for supporting real-time concept. We designed the components for platform by using James Rumbaugh object modeling technology that consists of object, function, and dynamic model. And then we described the detailed interfaces of the components by IDL, and implemented our real-time object group's platform using OrbixMT 22 which is the IONA Technologies' ORB product. Finally, we showed the execution procedures of the schduler object of each components in a real-time object group platform.

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Open API service platform designed for embedded (웹 2.0을 위한 임베디드 Open API 서비스 플랫폼 설계)

  • Yang, Moon-seok;No, Young-sik;Byun, Ji-Yoong;Cha, ji-yun;Park, Sang-Yeol;Byun, Yung-cheol
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.587-590
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    • 2008
  • The Web 2.0 is mean to Web as Platform, as the platform provided various service using a data on webs by opening information. That is, it leads to the sharing and participation of information among internet users. In this paper, we research web technology for embedded computers which be supplied data and services to implement Ubiquitous computing. Therefore, we designed Open API service platform used the embedded system for the sharing and opening of web 2.0 trends. This designed platform is provided to internet users with various services and information in real-time.

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Design and Implementation of a TMN Agent Platform based on a Multi-thread Parallel Processing Architecture (멀티쓰레드 기반 병렬처리 구조를 이용한 TMN 에이젼트 플랫폼 설계 및 구현)

  • Kim, Seong-U;Kim, Yeong-Tak
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.793-800
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    • 1999
  • TMN Agent Platform은 망 요소의 운영상태와 자원들을 GDMO에 따라 관리객체(Managed Object : MO)로 모델링 하고, 자원들의 현재 상태를 유지하며, 관리자(Manager)로부터의 망 관리 기능 요구에 따라 조작된다. 그러므로, 에이전트의 성능향상은 전체적인 통신망 관리의 성능향상에 직접적인 영향을 미친다.본 논문에서는 TMN 에이전트의 기능요구 사항을 분석하고, 이를 토대로 성능향상을 위해 멀티스레드 기법을 사용하는 병렬 처리 구조의 TMN Agent Platform의 기능구조를 제시한다. 또한 에이전트와 다양한 자원들간의 효율적인 메시지전달을 위한 체계를 제시하며, 구현된 TMN Agent Platform의 성능을 분석한다.Abstract TMN Agent manages the operational status and real-resources of network elements, such as switching nodes and transmission systems. It performs the requested management functions from manager and maintains consistent status data of real-resource. The performance of agent system affects directly the performance of network management operation. If the agent is implemented by sequential processing scheme with single process, the agent processing can be delayed or blocked according to the status of real-resources. This problem can be solved by parallel and distributed processing scheme.To improve the processing performance of TMN Agent, we propose a TMN Agent Platform's functional architecture that is based on parallel processing with multi-tread and effective message transferring scheme between agent and various real-resource. We analyze the performance of the implemented TMN Agent Platform.