• Title/Summary/Keyword: Computing Objects

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User Oriented clustering of news articles using Tweets Heterogeneous Information Network (트위트 이형 정보 망을 이용한 뉴스 기사의 사용자 지향적 클러스터링)

  • Shoaib, Muhammad;Song, Wang-Cheol
    • Journal of Internet Computing and Services
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    • v.14 no.6
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    • pp.85-94
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    • 2013
  • With the emergence of world wide web, in particular web 2.0 the rapidly growing amount of news articles has created a problem for users in selection of news articles according to their requirements. To overcome this problem different clustering mechanism has been proposed to broadly categorize news articles. However these techniques are totally machine oriented techniques and lack users' participation in the process of decision making for membership of clustering. In order to overcome the issue of zero-participation in the process of clustering news articles in this paper we have proposed a framework for clustering news articles by combining users' judgments that they post on twitter with the news articles to cluster the objects. We have employed twitter hash-tags for this purpose. Furthermore we have computed the credibility of users' based on frequency of retweets for their tweets in order to enhance the accuracy of the clustering membership function. In order to test performance of proposed methodology, we performed experiments on tweets messages tweeted during general election 2013 in Pakistan. Our results proved over claim that using users' output better outcome can be achieved then ordinary clustering algorithms.

Feature Map Based Complete Coverage Algorithm for a Robotic Vacuum Cleaner (청소 로봇을 위한 특징점 맵 기반의 전 영역 청소 알고리즘)

  • Baek, Sang-Hoon;Lee, Tae-Kyeong;Oh, Se-Young;Ju, Kwang-Ro
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.1
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    • pp.81-87
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    • 2010
  • The coverage ability is one of essential techniques for the Robotic Vacuum Cleaner (RVC). Most of the RVCs rely on random or regular pattern movement to cover a target space due to the technical difficulties to implement localization and map and constraints of hardwares such as controller and sensors. In this paper, we consider two main issues which are low computational load and using sensors with very limited sensing capabilities. First, in our approach, computing procedures to build map and detect the RVC's position are minimized by simplifying data obtained from sensors. To reduce computational load, it needs simply presenting an environment with objects of various shapes. Another isuue mentioned above is regarded as one of the most important problems in our approach, because we consider that many RVCs use low-cost sensor systems such as an infrared sensor or ultrasonic sensor with limited capabilities in limited range, detection uncertainty, measurement noise, etc. Methods presented in this paper are able to apply to general RVCs equipped with these sensors. By both simulation and real experiment, we evaluate our method and verify that the proposed method guarantees a complete coverage.

Transforming an Entity-Relationship Model into a Temporal Object Oriented Model Based on Object Versioning (객체 버전화를 중심으로 시간지원 개체-관계 모델의 시간지원 객체 지향 모델로 변환)

  • 이홍로
    • Journal of Internet Computing and Services
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    • v.2 no.2
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    • pp.71-93
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    • 2001
  • Commonly to design a database system. a conceptual database has to be designed and then it is transformed into a logical database schema prior to building a target database system. This paper proposes a method which transforms a Temporal Entity-Relationship Model(TERM) into a Temporal Object-Oriented Model(TOOM) to build an efficient database schema. I formalize the time concept in view of object versioning and specify the constraints required during transformation procedure. The proposed transformation method contributes to getting the logical temporal data from the conceptual temporal events Without any loss of semantics, Compared to other approaches of supporting various properties, this approach is more general and efficient because it is the semantically seamless transformation method by using the orthogonality of types of objects, semantics of relationships and constraints over roles.

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Potential Use of 3D Course Material as a Pedagogical Tool for Laboratory Courses with respect to Assembly/Disassembly of the Combustion Chamber in Vocational High Schools (항공고등학교 실습교육에서 연소실 분해 조립을 중심으로 고찰한 3D 학습 자료의 활용 방안)

  • Lee, Tae-gyoon;Kim, Jong-Seong
    • Journal of Internet Computing and Services
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    • v.17 no.3
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    • pp.33-43
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    • 2016
  • In this study, 3D-image based course material has been suggested as a potential pedagogical tool for laboratory courses for aviational maintenance in vocational high schools. With a special focus on assembly/disassembly of the combustion chamber, 3D contents described here are created by Soildworks 2014 based on the textbook widely used in aviational high schools. By analyzing several textbooks currently adopted at various schools, we have clearly shown that the current text-based teaching method is far from being effective regarding providing adequate learning environment for high school students who study aviational maintenance. From the analysis of the conventional textbooks, it is seen that it is urgent that we should come up with more effective and efficient way of teaching methods for these topics at vocational high schools. Using Solidworks, we have developed very vivid 3D image-based course material for topics related to a combustion chamber in the airplane. Newly developed 3D material is seen to clearly show step by step procedures of assembly and disassembly of the combustion chamber which has crucial importance in the aviational laboratory courses. Especially the transparent feature in Solidworks could make it possible to observe the parts covered by outer casing, which can not be seen even in any laboratory class with real objects. 3D animated views could provided unprecedented learning environment for students to acquire core knowledge with ease for the maintenance of a combustion chamber. In order to provide easy access for students to this 3D-based course material, the exclusive viewer is also developed using MS office powerpoint 2007. An example of a learning plan using 3d course material is suggested as well.

Designing mobile personal assistant agent based on users' experience and their position information (위치정보 및 사용자 경험을 반영하는 모바일 PA에이전트의 설계)

  • Kang, Shin-Bong;Noh, Sang-Uk
    • Journal of Internet Computing and Services
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    • v.12 no.1
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    • pp.99-110
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    • 2011
  • Mobile environments rapidly changing and digital convergence widely employed, mobile devices including smart phones have been playing a critical role that changes users' lifestyle in the areas of entertainments, businesses and information services. The various services using mobile devices are developing to meet the personal needs of users in the mobile environments. Especially, an LBS (Location-Based Service) is combined with other services and contents such as augmented reality, mobile SNS (Social Network Service), games, and searching, which can provide convenient and useful services to mobile users. In this paper, we design and implement the prototype of mobile personal assistant (PA) agents. Our personal assistant agent helps users do some tasks by hiding the complexity of difficult tasks, performing tasks on behalf of the users, and reflecting the preferences of users. To identify user's preferences and provide personalized services, clustering and classification algorithms of data mining are applied. The clusters of the log data using clustering algorithms are made by measuring the dissimilarity between two objects based on usage patterns. The classification algorithms produce user profiles within each cluster, which make it possible for PA agents to provide users with personalized services and contents. In the experiment, we measured the classification accuracy of user model clustered using clustering algorithms. It turned out that the classification accuracy using our method was increased by 17.42%, compared with that using other clustering algorithms.

A Real-Time Multiple Circular Buffer Model for Streaming MPEG-4 Media (MPEG-4 미디어 스트리밍에 적합한 실시간형 다중원형버퍼 모델)

  • 신용경;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.1
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    • pp.13-24
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    • 2003
  • MPEG-4 is a standard for multimedia applications and provides a set of technologies to satisfy the needs of authors, service providers and end users alike. In this paper, we suggest a Real-time Multiple Circular Buffer (M4RM Buffer) model, which is suitable for streaming these MPEG-4 contents efficiently. M4RM buffer generates each structure of the buffer, which matches well with each object composing an MPEG-4 content, according to the transferred information, and manipulates multiple read/write operations only by its reference. It divides the decoder buffer and the composition buffer, which are described in the standard, by the unit of frame allocated to minimize the range of access. This buffer unit of a frame is allocated according to the object description. Also, it processes the objects synchronization within the buffer and provides APIs for an efficient buffer management to process the real-time user events. Based on the performance evaluation, we show that M4RM buffer model decreases the waiting time in a buffer frame, and so allows the real-time streaming of an MPEG-4 content using the smaller size of the memory block than IM1-2D and Window Media Player.

A Method for Body Keypoint Localization based on Object Detection using the RGB-D information (RGB-D 정보를 이용한 객체 탐지 기반의 신체 키포인트 검출 방법)

  • Park, Seohee;Chun, Junchul
    • Journal of Internet Computing and Services
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    • v.18 no.6
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    • pp.85-92
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    • 2017
  • Recently, in the field of video surveillance, a Deep Learning based learning method has been applied to a method of detecting a moving person in a video and analyzing the behavior of a detected person. The human activity recognition, which is one of the fields this intelligent image analysis technology, detects the object and goes through the process of detecting the body keypoint to recognize the behavior of the detected object. In this paper, we propose a method for Body Keypoint Localization based on Object Detection using RGB-D information. First, the moving object is segmented and detected from the background using color information and depth information generated by the two cameras. The input image generated by rescaling the detected object region using RGB-D information is applied to Convolutional Pose Machines for one person's pose estimation. CPM are used to generate Belief Maps for 14 body parts per person and to detect body keypoints based on Belief Maps. This method provides an accurate region for objects to detect keypoints an can be extended from single Body Keypoint Localization to multiple Body Keypoint Localization through the integration of individual Body Keypoint Localization. In the future, it is possible to generate a model for human pose estimation using the detected keypoints and contribute to the field of human activity recognition.

Implementation of Policy based In-depth Searching for Identical Entities and Cleansing System in LOD Cloud (LOD 클라우드에서의 연결정책 기반 동일개체 심층검색 및 정제 시스템 구현)

  • Kim, Kwangmin;Sohn, Yonglak
    • Journal of Internet Computing and Services
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    • v.19 no.3
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    • pp.67-77
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    • 2018
  • This paper suggests that LOD establishes its own link policy and publishes it to LOD cloud to provide identity among entities in different LODs. For specifying the link policy, we proposed vocabulary set founded on RDF model as well. We implemented Policy based In-depth Searching and Cleansing(PISC for short) system that proceeds in-depth searching across LODs by referencing the link policies. PISC has been published on Github. LODs have participated voluntarily to LOD cloud so that degree of the entity identity needs to be evaluated. PISC, therefore, evaluates the identities and cleanses the searched entities to confine them to that exceed user's criterion of entity identity level. As for searching results, PISC provides entity's detailed contents which have been collected from diverse LODs and ontology customized to the content. Simulation of PISC has been performed on DBpedia's 5 LODs. We found that similarity of 0.9 of source and target RDF triples' objects provided appropriate expansion ratio and inclusion ratio of searching result. For sufficient identity of searched entities, 3 or more target LODs are required to be specified in link policy.

Performance Tests of 3D Data Models for Laser Radar Simulation (레이저레이더 시뮬레이션을 위한 3차원 데이터 모델의 성능 테스트)

  • Kim, Geun-Han;Kim, Hye-Young;Jun, Chul-Min
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.3
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    • pp.97-107
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    • 2009
  • Experiments using real guided weapons for the development of the LADAR(Laser radar) are not practical. Therefore, we need computing environment that can simulate the 3D detections by LADAR. Such simulations require dealing with large sized data representing buildings and terrain over large area. And they also need the information of 3D target objects, for example, material and echo rate of building walls. However, currently used 3D models are mostly focused on visualization maintained as file-based formats and do not contain such semantic information. In this study, as a solution to these problems, a method to use a spatial DBMS and a 3D model suitable for LADAR simulation is suggested. The 3D models found in previous studies are developed to serve different purposes, thus, it is not easy to choose one among them which is optimized for LADAR simulation. In this study, 4 representative 3D models are first defined, each of which are tested for different performance scenarios. As a result, one model, "Body-Face", is selected as being the most suitable model for the simulation. Using this model, a test simulation is carried out.

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An Efficient Walkthrough from Two Images using Spidery Mesh Interface and View Morphing (Spidery 매쉬 인터페이스와 뷰 모핑을 이용한 두 이미지로부터의 효율적인 3차원 애니메이션)

  • Cho, Hang-Shin;Kim, Chang-Hun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.2
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    • pp.132-140
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    • 2001
  • This paper proposes an efficient walktlu-ough animation from two images of the same scene. To make animation easily and fast, Tour Into the Picture(TIP) enables walkthrough animation from single image but lacks the reality of its foreground object when the viewpoint moves from side to side, and view morphing uses only 2D transition between two images but restricts its camera path on the line between two views. By combining advantages of these two image-based techniques, this paper suggests a new virtual navigation technique which enable natural scene transformation when the viewpoint changes in the side-to-side direction as well as in the depth direction. In our method, view morphing is employed only in foreground objects , and background scene which is perceived carelessly is mapped into cube-like 3D model as in TIP, so as to save laborious 3D reconstruction costs and improve visual realism simultaneously. To do this, we newly define a camera transformation between two images from the relationship of the spidery mesh transformation and its corresponding 3D view change. The result animation shows that our method creates a realistic 3D virtual navigation using a simple interface.

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