• Title/Summary/Keyword: Computers

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Application of Supercomputers(Cluster computers) to Railway Industry - Fire-Driven flow Simulation using Parallel Computational Method - (슈퍼컴퓨터(클러스터 컴퓨터)의 철도산업에서의 활용 - 병렬처리기법을 이용한 화재유동해석 -)

  • Kim, Hag-Beom;Jang, Yong-Jun;Lee, Chang-Hyun;Jung, Woo-Sung
    • Proceedings of the KSR Conference
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    • 2009.05a
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    • pp.1040-1046
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    • 2009
  • Thanks to the recent development of computing technology, the various forms of high-performance computers are available. Among them, the parallel-clustering CPU machines are realized for the high performance computing. These supercomputers (cluster computers) can be applied to various industries due to the advantages of lower price. Especially in the field of numerical flow simulation, use of supercomputers can produce results quickly, and various engineering problems can be reviewed effectively case by case. In this paper, an application of supercomputers (cluster computers) were examined for railroad industry of fire flow simulation by using parallel computational method. It make sure that the supercomputers are very useful tools for railroad engineering.

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A Tablet PC-based Monitoring System for Oceanic Applications

  • Lee, Ji Young;Oh, Jin Seok
    • Journal of information and communication convergence engineering
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    • v.11 no.4
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    • pp.253-257
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    • 2013
  • Mobile computers can process large amounts of data at high speeds, and it is feasible and easy to implement a remote monitoring system utilizing mobile computers. Because of their portability and convenience, these computers have been employed in various research areas to develop such monitoring systems. Existing monitoring system is a bit difficult to real time monitoring the scattered offshore facilities. So this paper compensate the existing system by using mobile computers such as a tablet PC-based monitoring system. Also, the scattered offshore facilities can be monitored in real-time through the tablet PC. The developed monitoring system is a fully Internet-based monitoring platform that enables one to monitor and control remote oceanic applications at any time and any place where it is possible to access the Internet. It can be applied to many oceanic applications as well as the unmanned systems and remote monitoring systems on land.

A Study on The Create and Control of Sound using The Quantum Superposition Characteristics (양자의 중첩 특성을 이용한 소리의 생성 및 제어에 대한 연구)

  • Min-Ho Cho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.4
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    • pp.687-692
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    • 2023
  • This research began with the intention to create music using the superposition characteristics of quantum computers. Existing music has characteristics that are limited to those composed by composers. However, music using the overlap of quantum computers has musical characteristics that change when executed within a limited range. Using this, you will be able to create music that changes based on specific chords at run time. In this paper, quantum computers and existing computers are connected to generate sound, And it focuses on creating changing sounds by applying the nature of superposition.

A Theoretical and Empirical Survey of Computer Attitudes

  • JUNG, Sei-Hwa
    • Educational Technology International
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    • v.9 no.2
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    • pp.57-77
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    • 2008
  • For years, research on the impact of students' attitudes on learning has maintained a spot amongst the most highly discussed topics in education. Particularly, over the past decades, researchers have made great strides in better understanding attitudes toward computers. This article presents a critical review of the current state of research by re-examining how attitudes toward computers have been studied. First, the review introduces an overview of the theoretical foundations and the origins of research on attitudes toward computers. Then, the article summarizes previous literature and knowledge about computer attitudes and provides a review of major findings from research on the effects of some factors affecting the formation of computer attitudes. The discussion reveals a number of major issues and challenges, which include unclear characterization of computer attitudes, problems with measurement tools, and the lack of studies using methods other than brief questionnaires. The unsolved problems cause conflicting, inconsistent and inconclusive results and affect interpretation in the study of computer attitudes. The article also suggests the main recent and future directions of research on attitudes toward computers. Finally, it concludes by providing implications for educators.

Designing a Environment in Computers and Mathematics Education (컴퓨터와 수학교육에서 환경의 설계)

  • Kim, Hwa-Kyung
    • Journal of Educational Research in Mathematics
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    • v.15 no.4
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    • pp.489-504
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    • 2005
  • In this paper, we design a environment in computers and mathematics education. For this purpose, we study two different points of view about relations between computers and mathematics education. As theoretical background, we also study constructionism and microworld. Next, we introduce functionization as a basic principle for computers and mathematics education. The concept of functionization focuses on the variation of mathematical objects, and it is a basic concept of both mathematics and computer science. We consider the concept of functionization as a paradigm for the research and practice of the computers and mathematics education. We also present the concept of functionization as a principle for designing a computer environment. Finally, we use the concept of functionization to integrate two famous microworlds, LOGO and DGS by introducing such objects as tiles and folding nets. Combining LOGO and DGS, we design a new microworld that can be used under the internet environment. We present tiles and folding nets to introduce how the concept of functionization is used to design a new microworld and to integrate two microworids.

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Design and Implementation of eRTOS Real-time Operating Systems for Wearable Computers (웨어러블 컴퓨터를 위한 저전력 실시간 운영체제 eRTOS 설계 및 구현)

  • Cho, Moon-Haeng;Choi, Chan-Woo;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.8 no.9
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    • pp.42-54
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    • 2008
  • In recent years, embedded systems have been expanding their application domains from traditional embedded systems such as military weapons, robots, satellites and digital convergence systems such as celluar phones, PMP(Portable Multimedia Player), PDAs(Personal Digital Assistants) to Next Generation Personal Computers(NGPCs) such as eating PCs, wearable computers. The NGPCs are network-based, human-centric digital information devices diverged from the traditional PCs used mainly for document writing, internet searching and database management. Wearable computers with battery capacity and memory size limitations have to use real-time operating systems with small footprints and low power management techniques to provide user's QoS in spite of hardware constraints. In this paper, we have designed and implemented a low-power RTOS (called eRTOS) for wearable computers. The implemented eRTOS has 18KB footprints and the dynamic power management and the device power management schemes are adapted in it. Experimental results with wearable computer applications show that the low power techniques could save energy up to 47 %.

A Study on the Acceptance of Wearable Computers based on the Extended Technology Acceptance Model (확장된 혁신기술수용모델을 이용한 웨어러블 컴퓨터의 수용에 관한 연구)

  • Lee, Hyun-Mee
    • The Research Journal of the Costume Culture
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    • v.17 no.6
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    • pp.1155-1172
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    • 2009
  • Wearable computers can be defined as next generation clothing integrated with various digital functions and devices. Unlike existing computers, they are viewed as human-centric computers customized for information utilization and other specific human needs. This study is intended to discover how consumers are accepting wearable computers, which are different from existing computers, based on Technology Acceptance Model(TAM) and to extend the model by adding variable regarding acceptance of wearable computers. A total of 683 copies of questionnaires, distributed to those aged 19 and older, both male and female, were collected online. The data was statistically analyzed for this study using the extended TAM. In order to test hypotheses, the structural equation model using the Lisrel 8.30 version was performed. For analyzing constructs(or traits) of research model, exploratory factor was conducted and the measurement model was assessed from the result. Reliability was assessed through confirmatory factor analysis and the calculation of Cronbach's alpha coefficients. Overall, model fit was assessed by statistical indexes: Chi-square value, GFI, AGFI, and RMR. This study analyzed the process of acceptance of wearable computers with the extended TAM that includes a variable, perceived value, on the basis of previous studies. The results of the analysis revealed that attitude toward wearable computer was directly influenced by perceived usefulness and perceived value but indirectly influenced by perceived ease of use. Acceptance intention of the wearable computer was directly influenced by perceived value and attitude toward wearable computer. To be more specific, perceived usefulness was significantly correlated with both attitude toward wearable computer and acceptance intention of the wearable computer. Perceived value was also significantly correlated with both attitude toward wearable computer and acceptance intention of the wearable computer. The results of this study also suggested that perceived ease of use was actually a causal antecedent to perceived usefulness and perceived value. This research revealed that extended TAM to investigate the acceptance of wearable computer was appropriate. This study is intended to provide a theoretical framework for adoption of wearable computer and suggest empirical analysis that can serve as a guide for wearable computer.

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A Study on Learning and Teaching Environments for Computers and Mathematics Education ('컴퓨터와 수학교육' 학습-지도 환경에 관한 연구)

  • Kim, Hwa-Kyung
    • Journal of Educational Research in Mathematics
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    • v.16 no.4
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    • pp.367-386
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    • 2006
  • There are two strands for considering tile relationships between education and technology. One is the viewpoint of 'learning from computers' and the other is that of 'learning with computers'. In this paper, we call mathematics education with computers as 'computers and mathematics education' and this computer environments as microworlds. In this paper, we first suggest theoretical backgrounds ai constructionism, mathematization, and computer interaction. These theoretical backgrounds are related to students, school mathematics and computers, relatively As specific strategies to design a microworld, we consider a physical construction, fuctiionization, and internet interaction. Next we survey the different microworlds such as Logo and Dynamic Geometry System(DGS), and reform each microworlds for mathematical level-up of representation. First, we introduce the concept of action letters and its manipulation for representing turtle actions and recursive patterns in turtle microworld. Also we introduce another algebraic representation for representing DGS relation and consider educational moaning in dynamic geometry microworld. We design an integrating microworld between Logo and DGS. First, we design a same command system and we get together in a microworld. Second, these microworlds interact each other and collaborate to construct and manipulate new objects such as tiles and folding nets.

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A Cross Sectional Study on Elementary Students' Access to Computer Online Pornography (일개지역 초등학교 고학년들의 컴퓨터 음란물 접촉 실태에 관한 연구)

  • Kim, Chung-Nam;Woo, Hae-Ja
    • Research in Community and Public Health Nursing
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    • v.12 no.1
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    • pp.150-167
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    • 2001
  • This cross sectional study was done to find out the situation of computer online pornography access by 4th to 6th grade elementary school students. The subjects of this study were three elementary schools in Andong, which were selected randomly and 120 students randomly selected from 4th to 6th grade for a total of 360 students. The questionnaire was composed with the help of a community health nursing professor and through the reference review. The collected data were analysed by a PC SPSS 10.0 according to school grade and sex, an 12-test was implemented to learn what percent of students have computers and software which prohibit the viewing of online pornography, access motivation and time, content viewed, attitude after accessing the contents, and opinions about computer online pornography. The results of this study were as follows. 1. A total of 86.1% of students had computers at home. Most students placed computers in their own room, 78.9% of students had computer online communication experience. Higher grade students tended to have more experience of communications on the internet (P<0.001). Most students chatted on the internet once or twice a week and higher grade students tended to communicate online more frequently. (P<0.001). Most students used computers more than one hour a day (P<0.05). They used computers according to the following priorities: game, studying, listening to music, communications, chatting. 2. Regarding the frequency of going computer online more than seven times per week, male students showed a higher frequency than female students (P<0.05). Male students used computers more than one hour a day and female students less than half an hour (P<0.001). Male students mostly used computers to play computer games. On the other hand. female students used the computer to study, listen to music, and chat (P<0.001). 3. Regarding software installation to prevent access of computer online pornography, a total of 19.4% of students responded they installed one. but 80.6% didn't have any, 20.3% of students had accessed pornography, 46.6% of students responded. they first get to know to the computer online pornography through friends. 4. The reasons for accessing computer online pornography were ranked as follows: curiosity, interest, to release stress, and sex drive (P<0.05). Obscene contents were found in computer games, pictures, and video. Among these, pictures were the most common. 5. Regarding students' attitude toward online pornography, most students responded that they took much pleasure in the contents (P<0.05). 6. Regarding the question 'Does online pornography degrade morals and cause a sex crime', most students responded as 'no'. They also responded positively to the suggestion that the contents would be effective in preventing sex crimes and to release stress. 74.7% of students responded that males' access of the contents as proper but females' access as immoral. Regarding social efforts to protect students from this harmful environment. most replied that those efforts were unnecessary (P<0.001).

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