• Title/Summary/Keyword: Computer-Generated Hologram

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RELATIONSHIP BETWEEN ERROR DIFFUSION COEFFICIENTS, OBJECT SIZE AND OBJECT POSITION FOR CGH

  • Nishi, Susumu;Tanaka, Ken-ichi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.492-497
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    • 2009
  • Computer-Generated Hologram (CGH) is made for three dimensional image of a virtual object. Error diffusion method is used for the phase quantization of CGH, and it is known to be effective to the image quality improvement of the reconstructed image. However, the image quality of the reconstructed image from the CGH using error diffusion method depends on the selection of error diffusion coefficient. In this paper, we derived the relational expression to obtain the error diffusion coefficient from the position of the input object and size of the input object for CGH. As a result, the method of this thesis was able to obtain an excellent reconstructed image compared with the case to derive the error diffusion coefficient from only the position of the input image.

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Recent Technology of 3D Content for Digital Holography (디지털 홀로그래피 콘텐츠 기술)

  • Yoon, M.S.
    • Electronics and Telecommunications Trends
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    • v.32 no.5
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    • pp.49-64
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    • 2017
  • Digital holography is a computational operation and photo-electronic technology that enables calculating, encoding, and reconstructing a 3D scene based on the interference of a coherent light-wave field. The spatial light modulator in a holographic 3D display decodes a computer-generated hologram to optically regenerate a 3D scene in various depths, thus facilitating to match convergence and accommodation of the human eyes. This paper introduces recent technologies related with the content for digital holography called an ultimate 3D display.

Bessel Beam of Annular Output with the Nd:YAG Laser (Nd:YAG 레이저의 원고리형 출력에 의한 Bessel 빔)

  • 김현태;김기식;박대윤
    • Proceedings of the Optical Society of Korea Conference
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    • 2000.02a
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    • pp.310-311
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    • 2000
  • Jo Bessel 빔은 무회절 빔으로서 빔이 전파해 가면서 강도 분포의 변화가 없는 빔이다.$^{[1]}$ 이 베셀빔을 구현하기 위해서는 무한대의 크기를 갖는 수렴렌즈를 사용하여야 하기 때문에 완벽한 베셀빔을 구현할 수는 없다. 그러나 원고리형 슬릿$^{[3]}$ , Axicon 및 Computer -Generated Hologram(CGH)을 사용하여 근사적인 Bessel 빔을 만들 수 있다. 본 실험에서는 Negative Branch Unstable Resonator(NBUR) 고리형 Nd:YAG 공진기와 scraper 출력경을 사용하여 원고리형 출력광을 얻으며, 이에 의한 Bessel 빔을 구현 하기 위한 이론적인 배경과 이의 전산시늉을 시도하고, 실험결과와의 비교, 분석하였다. (중략)

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Holographic femtosecond laser processing

  • Hayasaki, Yoshio
    • Proceedings of the Optical Society of Korea Conference
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    • 2008.07a
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    • pp.61-63
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    • 2008
  • Parallel femtosecond laser processing using a computer-generated hologram (CGH) displayed on a liquid crystal spatial light modulator (LCSLM) is demonstrated. The use of the LCSLM enables to perform an arbitrary and variable patterning. This holographic femtosecond laser processing has advantages of high throughput and high light-use efficiency. A critical issue is to precisely control the intensities of the diffraction peaks of the CGH. We demonstrate some methods for the control of the diffraction peaks. We also demonstrate the laser processing with two-dimensional and three-dimensional parallelism.

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A Study on Lohmann Type Computer Generated Holograms Using a Circular Cell (원형 셀을 이용한 Lohmann형 컴퓨터 형성 홀로그램에 관한 연구)

  • Seo, Choon-Su;Jeong, Man-Ho
    • Korean Journal of Optics and Photonics
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    • v.17 no.6
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    • pp.519-524
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    • 2006
  • In general, the Lohmann-type binary hologram represents its amplitude and phase by using the rectangular cell. In this paper, we adapts a circular cell to represents the amplitude and phase of holograms. In order to compare the characteristics of the circular cell with the rectangular one, we analyzed the results based on the computer simulations and various optical experiments. The results show that a clearer reconstructed image can be obtained by dividing one cell into many pixels. In the case of a uniform reconstructed image, the rectangular cell is better than the circular cell. However, as for the brightness of the reconstructed image, the circular cell is better than the rectangular one.

Digital Hologram Generating of 3D Object with Super-multi-light-source (초다광원 3차원 물체의 디지털 홀로그램 고속 생성)

  • Song, Joongseok;Kim, Changseob;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.135-136
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    • 2015
  • 컴퓨터 생성 홀로그램(CGH: computer generated hologram) 기법은 기존의 광학계 장치와 변수들을 수학적으로 모델링하여 일반 범용 컴퓨터(PC: personal computer)로도 디지털 홀로그램을 생성할 수 있는 기술이다. 이 기술은 디지털 홀로그램의 해상도와 3D 물체의 광원 수에 따라 알고리즘의 연산량이 좌우되기 때문에, 실용적인 사용을 위해서 알고리즘의 연산량을 낮추거나 하드웨어의 연산 속도를 높이는 연구가 필수적이다. 본 논문에서는 초다광원 3D 물체의 디지털 홀로그램을 고속으로 생성할 수 있는 방법을 제안한다. 제안하는 방법은 한 개의 서버 PC와 다수의 클라이언트 PC들로 구성되어 있으며, 이들은 일반적으로 사용되는 범용 GPU (graphic processing unit)가 장착되어 있다. 서버에서 3D 물체의 광원을 스캔하여 데이터화 하고, 클라이언트 PC들의 연산 능력에 따라 광원 데이터를 분할하여 클라이언트들에게 각각 전송한다. 각각의 클라이언트들은 전송받은 데이터를 이용해 다중 GPU 기반의 CGH 연산을 수행하여 간섭 패턴들을 생성하고, 생성된 패턴들은 다시 서버 PC로 재전송된다. 서버 PC로 재전송 된 패턴들이 하나로 누적되면 디지털 홀로그램이 생성된다. 본 실험에서, 기존의 방법으로는 139,655개의 광원에 대해 $1,024{\times}1,024$ 해상도의 홀로그램을 생성하는데 약 2,250 ms가 걸린 반면, 제안하는 방법은 약 478 ms의 속도로 생성할 수 있음을 확인하였다.

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Enriching Natural Monument with User-Generated Mobile Augmented Reality Mashup

  • Shin, Choonsung;Hong, Sung-Hee;Yoon, Hyoseok
    • Journal of Multimedia Information System
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    • v.7 no.1
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    • pp.25-32
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    • 2020
  • This paper proposes a mobile augmented reality mashup for cultural heritage sites such as natural monuments. Several benefits of mobile augmented reality solutions are ideal for preserving and protecting cultural heritage sites. By presenting mobile augmented reality mashup scenarios and mobile mashup framework, we introduce how user-generated multimedia contents can be added. We present two scenarios of Mashup Viewer and Mashup Maker. In Mashup Viewer mode, visitors can create new AR contents using mashup tools for memo, Twitter, images and statistical graphs. In Mashup Maker mode, other visitors also can view the user-generated multimedia AR contents using QR codes as access points. To show feasibility of our approach in mobile platforms, we compare several detection algorithms on PC and mobile platform and report on deployment of our approach in a natural monument museum. With our proposed mashup tools, visitors to the cultural heritage sites can enjoy default AR contents provided by the site administrators and also participate as active content producers and consumers.

Wavelet-based Electronic Watermarking Algorithm for Digital Holography Interference Patterns (디지털 홀로그래피 간섭패턴을 위한 웨이블릿 기반의 전자적인 워터마킹 알고리듬)

  • Choi, Hyun-Jun;Seo, Young-Ho;Wi, Sung-Min;Yoo, Ji-Sang;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.10
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    • pp.1751-1758
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    • 2008
  • Digital holography interference pattern generated by a computer calculation (CGH) is one of the most expensive contents and its usage is being expanded. Thus, it is highly necessary to protect the ownership of digital hologram. In this paper a hologram-domain and a frequency-domain electronic watermarking schemes were proposed. The hologram-domain scheme was only to compare the results to the ones from frequency-domain scheme and the frequence-domain scheme used 2-dimensional against the attaks. Especially the MDWT-domain scheme was very high robustness such that th error ratio at the worst case was only 3%. Thus, we expect that it is used as a good watermarking scheme of digital hologram with high performance.

Virtual View-point Depth Image Synthesis System for CGH (CGH를 위한 가상시점 깊이영상 합성 시스템)

  • Kim, Taek-Beom;Ko, Min-Soo;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.7
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    • pp.1477-1486
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    • 2012
  • In this paper, we propose Multi-view CGH Making System using method of generation of virtual view-point depth image. We acquire reliable depth image using TOF depth camera. We extract parameters of reference-view cameras. Once the position of camera of virtual view-point is defined, select optimal reference-view cameras considering position of it and distance between it and virtual view-point camera. Setting a reference-view camera whose position is reverse of primary reference-view camera as sub reference-view, we generate depth image of virtual view-point. And we compensate occlusion boundaries of virtual view-point depth image using depth image of sub reference-view. In this step, remaining hole boundaries are compensated with minimum values of neighborhood. And then, we generate final depth image of virtual view-point. Finally, using result of depth image from these steps, we generate CGH. The experimental results show that the proposed algorithm performs much better than conventional algorithms.

Elemental Image Synthesis for Integral Imaging Using Phase-shifting Digital Holography

  • Jeong, Min-Ok;Kim, Nam;Park, Jae-Hyeung
    • Journal of the Optical Society of Korea
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    • v.12 no.4
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    • pp.275-280
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    • 2008
  • We propose a method generating elemental images for the integral imaging using 4-step phaseshifting digital holography. Phase shifting digital holography is a way recording the digital hologram by changing the phase of the reference beam and extracting the complex field of the object beam. Since all 3D information is captured by phase-shifting digital holography, the elemental images for any specifications of the lens array can be generated from single phase-shifting digital holography. In experiment, phase-shifting is achieved by rotating half- and quarter- wave plates and the resultant interference patterns are captured by a $3272{\times}2469$ pixel CCD camera with $27{\mu}m{\times}27{\mu}m$ pixel size.