• 제목/요약/키워드: Computer workstation design

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Analytical Design Methodology for Recommending VDT Workstation Settings and Computer Accessories Layout

  • Rurkhamet, Busagarin;Nanthavanij, Suebsak
    • Industrial Engineering and Management Systems
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    • 제3권2호
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    • pp.140-150
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    • 2004
  • Repetitive stress injury at the wrist has been reported as a common injury among visual display terminal (VDT) users (i.e., computer users). Adjusting a VDT workstation (computer table and chair) to maintain a correct seated posture while operating a keyboard is perhaps the most frequently recommended preventive solution. This paper proposes an analytical design methodology based on ergonomic design principles for recommending appropriate VDT workstation settings and layout of individual computer accessories on the computer table. The proposed design methodology consists of two interrelated phases: (1) determination of VDT workstation settings, and (2) design of computer accessories layout. Based on the information about the VDT user, dominant task to be performed, typing skill, and degrees of physical and visual interactions between the user and computer accessories, adjustment and layout solutions are recommended to allow having a correct seated posture while minimizing both physical and visual movements. The results from an experiment show that when adjusting the workstation and locating the computer accessories according to the recommendations given by the proposed design methodology, the user's hand movements can be significantly reduced.

Design Structure Matrix를 활용한 인체측정학적 제품설계 방법: 컴퓨터 워크스테이션 설계 적용 (An Anthropometric Product Design Approach Using Design Structure Matrix (DSM): Application to Computer Workstation Design)

  • 정기효;권오채;유희천
    • 대한인간공학회지
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    • 제26권3호
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    • pp.111-115
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    • 2007
  • Design equations for anthropometric product design are developed by considering the geometrical relationships of design dimensions and anthropometric dimensions. The present study applied the design structure matrix (DSM) method to the development of design equations for a computer workstation, and compared design values from the design equations with corresponding design values of ergonomic recommendations and existing products. The relationships between design dimensions (e.g., legroom and worktable) were analyzed by a DSM, and then the application order of design equations (e.g., seatpan, backrest, armrest, legroom, and worktable in descending order) was determined. Next, design equations were developed by analyzing the geometric relationships between computer workstation design dimensions and anthropometric dimensions. Finally, design values for a computer workstation were determined by considering a standard posture defined and representative human models (5th, 50th, 95th %ile). The design values calculated using the design equations were similar with those of ergonomic recommendations found in literature and two commercial products measured in the study; however, some design values (e.g., seatpan height) were different due to discrepancy in standard posture. The DSM method would be utilized to systematically analyze the relationships between design dimensions for anthropometric product design.

신체적 다양성을 고려한 인체측정학적 설계 방법 개발 및 적용 (Development and Application of an Anthropometric Design Method Considering Physical Human Variabilities)

  • 정기효;이백희;유희천
    • 산업공학
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    • 제24권4호
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    • pp.420-427
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    • 2011
  • The present study developed an anthropometric design method accommodating physical human variabilities for user-centered product development. The proposed design method is based on the boundary zone method, a technique to generate a group of humanoids properly representing the body size diversity of thedesign target population. In addition, the anthropometric design method considers the variability of postures in the design process by incorporating the simulation of posture. The effectiveness of the proposed design method was evaluated in terms of multivariate accommodation percentage (MAP) by applying it to designing a computer workstation with 90% of accommodation percentage. The performance evaluation showed that the MAP (89%) of the computer workstation design produced by the proposed method was quite close to the designated accommodation percentage. The proposed design method can be of use to develop an effective anthropometric design for user-centered product development.

컴퓨터 워크스테이션의 인간공학적 디자인 (Ergonomic Design of Computer Workstation)

  • 정석길;이상도
    • 디자인학연구
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    • 제12권1호
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    • pp.157-166
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    • 1999
  • 컴퓨터의 도입과 함께 VDT 증후군이라는 새로운 사회문제가 제기되고 있다. 다양한 체격의 사용자가 무리 없는 자세로 VDT작업을 수행하기 위해서는 인간공학적인 설계기준이 필요하다. 본 연구에서는 선 연구의 설계지침을 이용하여 설계 권장치수를 먼저 제시하였다. 이에 대찬 타당성 검증을 위해 사용자의 선호치수를 구하였고, 그것과 설계지침에 따른 차이를 분석하였다. 그리고 안락감과 신체불편도 평가를 통한 주관적 평가와 근전도(EMG)분석을 통한 객관적 평가를 사용하여 각 설계치수가 인체에 미치는 영향을 비교분석 하였다. 워크스테이션에서 중요한 키보드의 높이는 팔꿈치보다 높이가 낮다면 손과 손목에 영향을 미치고, 높으면 목과 어깨에 피로를 가져다준다. 본 연구 실험결과 한국인을 위한 키보드책상의 권장치수는 고정식일 때 660mm 조절식일 때 540-774mm를 추천한다. 그 외 설계권장치수는 본문에 제시하였으며 이와 같은 인간공학적 권장치수는 결론적으로 사용자의 신체에 맞게끔 조절범위를 제공하므로 설계 분야에 중요한 기초자료가 되리라본다.

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작업안전성 향상을 위한 신개념 VDT 작업용 의자의 인간공학적 설계 (Design of a New-Concept VDT Workstation Chair for Improving Work Safety)

  • 신종현;박민용;김정룡
    • 대한산업공학회지
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    • 제25권4호
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    • pp.459-465
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    • 1999
  • A new-concept VDT workstation chair with adjustable keyboard/mouse support was proposed to minimize physical discomfort and the risk of cumulative trauma disorders (CTDs) at work sites in this study. First, a three-dimensional human modeling tool $(SAFEWORK^{(R)})$ was used to design the new chair satisfying the anthropometric specifications of Korean population. Second, based upon the result of 3-D graphical simulation, a mock-up chair was constructed with an adjustable keyboard/mouse support directly attached to the chair body. Third, muscle fatigue and subjective discomfort were measured to evaluate the newly developed chair. An experiment was conducted to compare the new workstation chair to the traditional computer chair without keyboard/mouse support. Six volunteer subjects participated in six one-hour word-processing sessions with two different chairs and three different postures. Statistical results indicate that the new-concept VDT chair generally improved subjective comfort level and reduced fatigue in finger flexor/extensor and low back muscle. In conclusion, this new VDT workstation chair is expected to reduce physical discomfort and prevent occupational CTD problems in the long run. Implications of the new design and suggestions for the further development are also addressed.

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3차원 모델 링 데이터의 활용방법에 관한 연구 (A Study on the Application Method of 3-Dimensional Modeling Data)

  • 김현성;김낙권
    • 디자인학연구
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    • 제14권
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    • pp.109-119
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    • 1996
  • 디자인 작업환경에 있어서 가장 중요한 요소는 관련분야의 정보를 체계적으로 종합화 할 수 있는 디자인 프로세스이다. 특히 급속하게 발전하고 있는 컴퓨터 테크놀러지로 인해 이제 디자이너는 새로운 테크놀러지에 능동적으로 대처해야만 한다. 또한 그러한 프로세스에 알맞은 통합시스템 개발에 적극적으로 참여 할 수 있어야 한다. 이에 본 연구는 최근에 와서 많은 진행되고 있는 컴퓨터를 응용한 제품디자인 개발 단에서 워크스테이션의 모델 링 과정을 살펴보고, 3차원 모델 링 한 3D 데이타를 기구 설계 부서에서 그대로 활용할 수 있는지를 택시미터기 디자인 개발사례를 통해, 도면 드로 인 틀로 많이 사용하는 오토캐드용 데이터로 전환으로 방법을 제시하였다. 워크스테이션으로 3차원 모델 링 한 데이터를 기구 설계 엔지니어가 사용 가능한 형태의 데이터로 전달함으로서 빠른 시간 내에 생산에 전달할 수 있도록 하여, 디자인 부서에서 3차원 모델 링 한 데이터를 설계 부서 생산 부서에서 합리적으로 활용할 수 있는 기틀을 마련하는 것을 목적으로 하였다.

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보통교실(普通敎室)을 개조(改造)한 컴퓨터실(室) 계획(計劃)에 관한 연구(硏究) (A Study on the Renovation of Ordinary Classroom into Computer Laboratory)

  • 주영주
    • 교육시설
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    • 제1권1호
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    • pp.21-32
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    • 1994
  • It is time to put our top priority on the computer education to cope with rapid chage in technology and expansion of information. With 6th educational reform plan, from 1995 computer courses will be offered as elective subjects in the most of middle schools. However, detail planning for training of computer courses will be offered as elective subjects in the most of middle schools. However, detail planning for training of computer teachers and providing facilicles for computer education hasn't been adequately prepared yet, This will bring about confusion in computer education. The purpose of this study is to propose how to renovate the ordinary classroom into computer classroom. Followings are the suggestions for the educational specification for the renovated computer classroom for middle school in the urban area. 1) Purpose of computer classroom, 2) Size of computer classroom, 3) Curriculum design and class hour, 4) Facilities, 5) Environments, 6) Equipment and media(lighting and electric system, acoustical treatment, cooling/heating and ventilation system), 7) Activity area(Teacher workstation, Student workstation, Support area, Display surface). For the promotion of computer education, the legal, financial and administrative supports by concerned authorities should be established ahead of discussing the contents of computer education.

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선행재하 공법 설계를 위한 전문가 시스템 (Expert System for the Design of the Preloading Method)

  • 김병일;김명모
    • 한국지반공학회지:지반
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    • 제10권1호
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    • pp.83-102
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    • 1994
  • 주로 매립 지역에 적용되는 선행재하 공법은 가장 널리 사용되고 있는 지반개량 공법 중의 하나로서, 복잡다단한 설계과정을 포함하고 있는데, 특히 모래말뚝 공법파 같은 배수 공법이 병용될 때는 더욱 더 복잡해진다. 그러나 이와같이 복잡한 설계 과정도 일단 전문가 시스템화해 놓으면 사용자가 쉽게 설계할 수 있다. 전문가 시스템은 상업적 실용화에 성공한 대화식 컴퓨터 프로그램으로 최근 몇년사이에 지반 공학적 문제들에도 응용되기 시작한 새로운 CAE(computer aided engineering)분야 중의 하나이다. 이 논문에서는 배수 공법을 포함하는 선행재하 공법에 관한 지식베이스를 구축하여 공학자와 관련 기술자들에게 실질적인 도움을 주는 시스템을 개발하였다. 이 연구에서 전문가 시스템은 ClIPS를 사용하여 구축하였으며, Workstation환경에서 개발되었다.

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A musculotendon model for supporting design and analysis of tendon transfers in the hand

  • Yoon, I.M.
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1992년도 추계학술대회논문집
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    • pp.54-62
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    • 1992
  • This work has been directed at studying and developing a prototype Computer Aided Design(CAD) tool to be used for planning tendon paths in hand reconstructive surgery. The application of CAD to rehabilitative surgery of the hand is a new field of endeavor. There are currently no existing systems designed to assist the orthopedic surgeon in planning these complex peocedures. Additionally, orthopedic surgeons are not trained in mechanics, kinematics, math modeling, or the use of computers. It was also our intent to study the mechanisms and the efficacy of the application of CAD techniques to this important aspect of hand surgery. The following advances are reported here: Interactive 3D tendon path definition tools., Software to calculate tendon excursion from an arbitrary tendon path crossing any number of joints., A model to interactively compute and display the foirces in muscle and tendon., A workstation environment to help surgeons evaluate the consequences of a simulated tendon transfer operation when a tendon is lengthened, rerouted, or reattached in a mew location., It also has been one of the primary concerns in this work that an interactive graphical surgical workstation must present a natural, user-friendly environment to the orthopedic durgeon user. The surgical workstation must ultimately aid the surgeon in helping his patient or in doing his work more efficiently or more reliably.

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Embedded Operating Systems;Windows CE, Embedded Linux, pSOS, uC/OS

  • Park, Kwang-Hyun;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1976-1981
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    • 2003
  • Except a desktop computer and workstation, an embedded system is a system containing microprocessors. While a desktop computer and a workstation are designed for a general purpose, an embedded system is designed for a dedicated purpose. Thus, an embedded system must meet some constraints such as low power consumption, low cost, small size, real-time, or user-defined ones. A simple and low cost embedded system may be able to be designed without using embedded operating systems (OS). However, considered design time and effort, some embedded system had better be designed with using embedded OS. Under given constraints and purpose of some embedded systems, one embedded OS can save more time, cost, and effort in designing those embedded systems than others. This paper compares four embedded OSs, Windows CE, Embedded Linux, pSOS, and uC/OS. It analyzes several issues of embedded OS such as process scheduling, inter-process communication (IPC), memory management, and network support. Also, it describes the product of each embedded OS.

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