• Title/Summary/Keyword: Computer simulation and developed model

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A Study of Building a Model for Tactical C4I System (전술 C4I체계 모델 구축에 관한 연구)

  • Kim, Ho-Jin;Lee, Sang-Kook;Kwon, Young-Sik
    • IE interfaces
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    • v.12 no.2
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    • pp.193-204
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    • 1999
  • Development of high technology especially in telecommunication and precise weapon systems will impact the future battle field environment. So it is not difficult to anticipate the environment of military command and control system will be changed rapidly. Considering these future battle field environment, military needs automated C4I (Command, Control, Communication, Computer and Intelligence) system, namely real time decision support system which is combined high technologies. Most of advanced countries have been studied and developed these kinds of systems and already applied these systems in real military operations. In order to take a military initiative in Korea peninsula it is essential to catch up with this trend and procure C4I system. The purpose of this research is to present the method and the direction of optimal C4I system development model. First we survey the related theory about C4I systems. Second we present the conceptual framework for C4I system concept development. Third we model the system using Timed Petri-Net and perform simulation. Finally we analyze the through-put time and suggest alternatives. If we model using the real organization structure, operational tasks and various situations then optimal C4I system would be developed.

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An Optimum Design of a Steering Column to Minimize the Injury of a Passenger (승객 상해의 감소를 위한 승용차 조향주의 최적설계)

  • Park, Y.S;Lee, J.Y.;Park, G.J.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.3 no.1
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    • pp.33-44
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    • 1995
  • As the occupant safety receives more attention from automobile industries. protection systems have been developed quite well. Developed protection systems must be evaluated through real tests in crash environment Since the real tests are extremely expensive. computer simulations are replaced for some prediction of the real test In the computer simulation. it is very crucial to express the real environment precisely in the modeling precess. The energy absorbing(EA) steering system has a very important rote in vehicle crashes because the occupant can hit the system directly. In this study. the EA steering system is modeled precisely. analyzed for the safely and designed by an optimization technology. First. the EA steering system is disassembled by parts and modeled by segments and joints. The segments are modeled by rigid bodies in motion and they have resistances in contact. Spring-damper elements and force-deflection curves are utilized to represent the joints. The body block test is cal lied out to validate. the modeling. When the test results are not enough for the detailed modeling. the differences between tests and simulations are minimized to calculate unknown parameters using optimization. The established model is applied to a crash simulation of a full-car model and tuned again. After the modeling is finished. components of the steering system are designed by an optimization algorithm. In the optimization process. the compound injury of a driver is defined and minimized to determine the chracteristics of the components. The second. order approximation algorithm has been adopted for the optimization.

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Development of Web-Based Simulation Program Using the Randomwalk Theory (Randomwalk 이론을 이용한 Web 기반 동영상 프로그램의 개발)

  • Kim, Sung Geun;Kim, Ju Rae;Woo, Kyu Whan
    • Journal of the Korean Chemical Society
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    • v.43 no.4
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    • pp.469-474
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    • 1999
  • In this study, the simulation program using the randomwalk model is developed. Generally, students in the chemistry class have some difficulties to understand the motion of atomic particles or molecules. And then, they have many mis-conceptions about the motion of molecules. This program expressed by the computer simulations using the randomwalk theory may help students to understand visually the process of molecular motion. This program can be used easily, because it is based on Web by application of JAVA languages. The program consists of two parts. One is 'Diffusion' program, expressing the process of molecular diffusion as a computer simulation. Another is 'Randomwalk' program, expressing the trajectory of molecular motion to help the students to follow the random motion virtually.

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Development of Stochastic Finite Element Model for Underground Structure with Discontinuous Rock Mass Using Latin Hypercube Sampling Technique (LHS기법을 이용한 불연속암반구조물의 확률유한요소해석기법개발)

  • 최규섭;정영수
    • Computational Structural Engineering
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    • v.10 no.4
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    • pp.143-154
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    • 1997
  • Astochastic finite element model which reflects both the effect of discontinuities and the uncertainty of material properties in underground rock mass has been developed. Latin Hypercube Sampling technique has been mobilized and compared with the Monte Carlo simulation method. To consider the effect of discontinuities, the joint finite element model, which is known to be suitable to explain faults, cleavage, things of that nature, has been used in this study. To reflect the uncertainty of material properties, multi-random variables are assumed as the joint normal stiffness and the joint shear stiffness, which could be simulated in terms of normal distribution. The developed computer program in this study has been verified by practical example and has been applied to analyze the circular cavern with discontinuous rock mass.

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The Study of Heat Penetration of Kimchi Soup on Stationary and Rotary Retorts

  • Cho, Won-Il;Park, Eun-Ji;Cheon, Hee Soon;Chung, Myong-Soo
    • Preventive Nutrition and Food Science
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    • v.20 no.1
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    • pp.60-66
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    • 2015
  • The aim of this study was to determine the heat-penetration characteristics using stationary and rotary retorts to manufacture Kimchi soup. Both heat-penetration tests and computer simulation based on mathematical modeling were performed. The sterility was measured at five different positions in the pouch. The results revealed only a small deviation of $F_0$ among the different positions, and the rate of heat transfer was increased by rotation of the retort. The thermal processing of retort-pouched Kimchi soup was analyzed mathematically using a finite-element model, and optimum models for predicting the time course of the temperature and $F_0$ were developed. The mathematical models could accurately predict the actual heat penetration of retort-pouched Kimchi soup. The average deviation of the temperature between the experimental and mathematical predicted model was 2.46% ($R^2=0.975$). The changes in nodal temperature and $F_0$ caused by microbial inactivation in the finite-element model predicted using the NISA program were very similar to that of the experimental data of for the retorted Kimchi soup during sterilization with rotary retorts. The correlation coefficient between the simulation using the NISA program and the experimental data was very high, at 99%.

Designing a Simulation Framework for Vehicular Ad hoc Network Applications (애드혹 네트워크 기반 교통 시스템을 위한 컴퓨터 모의실험 환경 설계)

  • Kim, Hyoung-Soo;Shin, Min-Ho;Nam, Beom-Seok;Lovell, David J.
    • Journal of Korean Society of Transportation
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    • v.26 no.6
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    • pp.93-101
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    • 2008
  • With a spread of mobile devices, the growing trend of integrating wireless communications technologies into transportation systems is advanced. In particular, vehicular ad hoc networks (VANETs) enable vehicles to share traffic information that they have through intervehicle communications. This research focused on the design of an integrated transportation and communication simulation framework to build an environment that is more realistic than previous studies developed for studying VANETs. Developing a VANET-based information model, this research designed an integrated transportation and communication simulation framework in which these independent simulation tools not supporting High Level Architecture (HLA) were tightly coupled and finely synchronized. As a case study, a VANET-based traffic information system was demonstrated based on a real road network and real traffic data. The experiment results showed that the simulation framework was well integrated. The simulation framework designed in this study is expected to contribute to developing the environment to experiment a wide range of VANET applications.

A Process Model for the Systematic Development of Safety-Critical Systems (안전중시 시스템을 위한 체계적인 설계 프로세스에 관한 연구)

  • Yoon, Jae-Han;Lee, Jae-Chon
    • Journal of the Korea Safety Management & Science
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    • v.11 no.3
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    • pp.19-26
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    • 2009
  • It is becoming more and more important to develop safety-critical systems with special attention. Examples of the safety-critical systems include the mass transportation systems such as high speed trains, airplanes, ships and so forth. Safety critical issues can also exist in the development of atomic power plants that are attracting a great deal of attention recently as oil prices are sky-rocketing. Note that the safety-critical systems are in general large-scale and very complex for which case the effects of adopting the systems engineering (SE) approach has been quite phenomenal. Furthermore, safety-critical requirements should necessarily be realized in the design phase and be effectively maintained thereafter. In light of these comments, we have considered our approach to developing safety-critical systems to be based on the method combining the systems engineering and safety management processes. To do so, we have developed a design environment by constructing a whole life cycle model in two steps. In the first step, the integrated process model was developed by integrating the SE (ISO/IEC 15283) and systems safety (e.g., hazard analysis) activities and implemented in a computer-aided SE tool environment. The model was represented by three hierarchical levels: the life-cycle level, the process level, and the activity level. As a result, one can see from the model when and how the required SE and safety processes have to be carried out concurrently and iterately. Finally, the design environment was verified by the computer simulation.

A Study on the Tree-dimensional Space Simukation using First Person Shooter leverl Editor (FPS레벨에디터를 이용한 1인칭 공간시뮬레이션에 관한 연구)

  • Kim, Jong-Hyun;Jun, Han-Jong;Kim, Suk-Tae
    • Korean Institute of Interior Design Journal
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    • v.15 no.5 s.58
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    • pp.306-313
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    • 2006
  • Digital simulation which was introduced to the architectural field due to the rapid growth of computer graphics, gave birth to a new type of contents called 'virtual reality', led by the interaction with the users and real time processing. The public attention is drawn to the virtual reality's potential as a next generational space simulation it, having the unique characteristics of 'simulation', 'interactivity', 'tole-presence', and 'immersion', is capable of taking a virtual tour of a space with a size equivalent to that of a real space, as well as proceeding with the design progress. Nonetheless, many problems impeding CPU's real time processing of an excessively loaded architectural model data have been pinpointed over the time. Yet such GPU based game engines as 'DirectX' and 'OpenGL', developed to deal with these impediments, have not been easily applied to the architectural simulation in the design process, due to the high license cost and the specific technical requirements for the system. The virtual reality has been developed and distributed centering around the gaming field, and game developers recently show a greater tendency to include level editors in the package for the expandability purpose. Thus, we plan to propose architecture simulation which utilizes level editors in this study. In addition, the compatibility of the game engine based level editors of Quake and Unreal which form the standards for the open source FPS games, based on VRML, the standard format for the virtual reality, was compared and analyzed. Taking the example of Villa Savoye of Le Corbusier, its application possibility as an architecture simulation was assessed, by measuring the extent to which the performance of such characteristic features of the virtual reality as interactivity, immersion, and tele-presence, was improved.

Effects of Tread, Wheelbase and Axle Load Distribution on Tractor Vibrations (윤거, 축거, 차축 하중 분포가 트랙터 진동에 미치는 영향)

  • 조춘환;김경욱
    • Journal of Biosystems Engineering
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    • v.21 no.3
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    • pp.293-305
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    • 1996
  • Effects on the tractor vibrations of tread, wheelbase and axle load distribution were analyzed by using mathematical models of tractor and random road surface. A 4 degrees of freedom tractor model was developed to predict the bounce, pitch and roll motions of tractor. The front axle which is constrained to roll with respect to tractor body was also included in the model. A random road profile was generated and used as an excitation input to the tractor. Output vibrations of the model were predicted and analyzed by a computer simulation method. In general, longer tread tends to reduce rolling and longer wheelbase does bouncing and pitching motions. Tractor vibrations were minimum when the ratio of front to rear axle loads was in the range of 30:70-35:65. Sensitivity analysis showed that rolling and pitching motions most sensitively varied with changes in tread and wheelbase while bouncing motion did with the location of mass center.

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Researches on division-size unit COA development plan applying Vision 21 (비전21 모델을 활용한 사단급 부대 방책발전 방안 연구)

  • 최연호;김지호
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.3-10
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    • 2003
  • Developments in science and technology based on computer technology influenced military fields and created up-to-date weapons and equipment, and as a result, which is changing the war accomplishing methods of the future warfare. Due to these changes in the war accomplishing methods, the army command centers are requested to make changes in their decision-making process. In other words, they need to apply more scientific methods rather than just build a scheme by the mere analysis of commanders and the staffs as in the past. Consequently, we propose a model, Vision 21 we developed as a war game model for division-size unit analysis use, in the COA development process, which is the most important part in establishing the OPLAN for mission accomplishment. Vision 21, with a comparative analysis of the other COA built in the COA development process, can be applied to making the best COA. Model employment concept can let us choose the best COA, operating war games on condition that the COA of the opposite forces is fixed and ours sequentially opposed against, and with a comparative analysis also. Moreover, if the time available is limited, before establishing several courses, we can apply the COA to the process for making the best decision, analysing in stages or by main phases and not establishing several courses for a special purpose.

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