• Title/Summary/Keyword: Computer self-efficacy

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The Influence of Online Social Networking on Individual Virtual Competence and Task Performance in Organizations (온라인 네트워킹 활동이 가상협업 역량 및 업무성과에 미치는 영향)

  • Suh, A-Young;Shin, Kyung-Shik
    • Asia pacific journal of information systems
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    • v.22 no.2
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    • pp.39-69
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    • 2012
  • With the advent of communication technologies including electronic collaborative tools and conferencing systems provided over the Internet, virtual collaboration is becoming increasingly common in organizations. Virtual collaboration refers to an environment in which the people working together are interdependent in their tasks, share responsibility for outcomes, are geographically dispersed, and rely on mediated rather than face-to face, communication to produce an outcome. Research suggests that new sets of individual skill, knowledge, and ability (SKAs) are required to perform effectively in today's virtualized workplace, which is labeled as individual virtual competence. It is also argued that use of online social networking sites may influence not only individuals' daily lives but also their capability to manage their work-related relationships in organizations, which in turn leads to better performance. The existing research regarding (1) the relationship between virtual competence and task performance and (2) the relationship between online networking and task performance has been conducted based on different theoretical perspectives so that little is known about how online social networking and virtual competence interplay to predict individuals' task performance. To fill this gap, this study raises the following research questions: (1) What is the individual virtual competence required for better adjustment to the virtual collaboration environment? (2) How does online networking via diverse social network service sites influence individuals' task performance in organizations? (3) How do the joint effects of individual virtual competence and online networking influence task performance? To address these research questions, we first draw on the prior literature and derive four dimensions of individual virtual competence that are related with an individual's self-concept, knowledge and ability. Computer self-efficacy is defined as the extent to which an individual beliefs in his or her ability to use computer technology broadly. Remotework self-efficacy is defined as the extent to which an individual beliefs in his or her ability to work and perform joint tasks with others in virtual settings. Virtual media skill is defined as the degree of confidence of individuals to function in their work role without face-to-face interactions. Virtual social skill is an individual's skill level in using technologies to communicate in virtual settings to their full potential. It should be noted that the concept of virtual social skill is different from the self-efficacy and captures an individual's cognition-based ability to build social relationships with others in virtual settings. Next, we discuss how online networking influences both individual virtual competence and task performance based on the social network theory and the social learning theory. We argue that online networking may enhance individuals' capability in expanding their social networks with low costs. We also argue that online networking may enable individuals to learn the necessary skills regarding how they use technological functions, communicate with others, and share information and make social relations using the technical functions provided by electronic media, consequently increasing individual virtual competence. To examine the relationships among online networking, virtual competence, and task performance, we developed research models (the mediation, interaction, and additive models, respectively) by integrating the social network theory and the social learning theory. Using data from 112 employees of a virtualized company, we tested the proposed research models. The results of analysis partly support the mediation model in that online social networking positively influences individuals' computer self-efficacy, virtual social skill, and virtual media skill, which are key predictors of individuals' task performance. Furthermore, the results of the analysis partly support the interaction model in that the level of remotework self-efficacy moderates the relationship between online social networking and task performance. The results paint a picture of people adjusting to virtual collaboration that constrains and enables their task performance. This study contributes to research and practice. First, we suggest a shift of research focus to the individual level when examining virtual phenomena and theorize that online social networking can enhance individual virtual competence in some aspects. Second, we replicate and advance the prior competence literature by linking each component of virtual competence and objective task performance. The results of this study provide useful insights into how human resource responsibilities assess employees' weakness and strength when they organize virtualized groups or projects. Furthermore, it provides managers with insights into the kinds of development or training programs that they can engage in with their employees to advance their ability to undertake virtual work.

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Effectiveness of Asynchronous Learning Networks in Teaching as a Supplement to Classroom Teaching: A Study from Perspective of Lecturers in National University of Singapore

  • Bock, Gee-Woo;Kim, Jong-Hyun;Shuo, Hannah Yang;Lee, Ji-Myoun
    • Asia pacific journal of information systems
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    • v.22 no.1
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    • pp.1-27
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    • 2012
  • Asynchronous Learning Networks (ALN) has become a kind of prevalent information systems to supplement or even substitute a traditional classroom face-to-face teaching method. In this paper, we investigate the impacts of types of courses, lecturers' instruction models and computer self-efficacy on the ALN effectiveness in teaching from lecturers' perspective. We conducted survey to professors in various faculties such as School of Computing, Faculty of Arts, Science, Business, Law and Engineering in the National University of Singapore. According to the responses from ninety-eight professors, instruction modes positively influence the usage of ALN; types of course and lecturers' computer-efficacy influence lectures' satisfaction of ALN in teaching. Both the usage of ALN and satisfaction of ALN positively influence the effectiveness of ALN. The results of this study fill the gap of ALN researches in education by examining it from lecturers' perspective and enable schools to improve their implementation of ALN systems based on our findings.

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Self-Monitoring of Blood Pressure and Feed-back Using APP in TReatment of UnconTrolled Hypertension (SMART-BP): A Randomized Clinical Trial

  • Dong-Ju Choi;Jin Joo Park;Minjae Yoon;Sung-Ji Park;Sang-Ho Jo;Eung Ju Kim;Soo-Joong Kim;Sungyoung Lee
    • Korean Circulation Journal
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    • v.52 no.10
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    • pp.785-794
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    • 2022
  • Background and Objectives: Self-monitoring of blood pressure (SMBP) is a reliable method used to assess BP accurately. However, patients do not often know how to respond to the measured BP value. We developed a mobile application-based feed-back algorithm (SMBP-App) for tailored recommendations. In this study, we aim to evaluate whether SMBP-App is superior to SMBP alone in terms of BP reduction and drug adherence improvement in patients with hypertension. Methods: Self-Monitoring of blood pressure and Feed-back using APP in Treatment of UnconTrolled Hypertension (SMART-BP) is a prospective, randomized, open-label, multicenter trial to evaluate the efficacy of SMBP-App compared with SMBP alone. Patients with uncomplicated essential hypertension will be randomly assigned to the SMBP-App (90 patients) and SMBP alone (90 patients) groups. In the SMBP group, the patients will perform home BP measurement and receive the standard care, whereas in the SMBP-App group, the patients will receive additional recommendations from the application in response to the obtained BP value. Follow-up visits will be scheduled at 12 and 24 weeks after randomization. The primary endpoint of the study is the mean home systolic BP. The secondary endpoints include the drug adherence, the home diastolic BP, home and office BP. Conclusions: SMART-BP is a prospective, randomized, open-label, multicenter trial to evaluate the efficacy of SMBP-App. If we can confirm its efficacy, SMBP-App may be scaled-up to improve the treatment of hypertension.

A Study of the Influence Factors on the Internet Addiction of the Elderly (노인의 인터넷 중독 경향에 영향을 미치는 요인에 관한 연구)

  • Ko, Jea Ug;Kim, Soo Bong
    • 한국노년학
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    • v.32 no.2
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    • pp.649-668
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    • 2012
  • The purpose of this study ahead of the aging society in Korea to prevent problems of the elderly aged new addiction Internet Addiction and identify factors affecting the quantitative increase and qualitative improvement beyond that aims to promote. To this end, residents in Seoul over the age of 60's targets, local welfare, cultural centers, senior centers and other research in the area through one-on-one interviews were conducted the survey. Findings The average degree of Internet addiction elderly 36.16 points (SD = 10.02) and the distribution of at least 20 points to 65 points, respectively. Factors affecting the degree of Internet addiction as a computer time (β = .248, p <.001), mon allowance (β = .180, p <.01), age (β = .139, p <.01) and social support (β = .087, p <.05), self-efficacy (β = - .078, p <.05), most used location (β = - .116, p <.05), degree of family relationship (β = - .147, p <.01), housing type (β = - .153, p <.01), were of the order, this factor was 17.6% of the variance. In other words, the more computer time, the higher the age, the more mon allowance, housing is not self, the lower the degree of family relationship, the house is not a place most used, lower self-efficacy, social support is high As increasing the degree of Internet addiction was thought to be the two predictor variables. Survey results to target the elderly through the Internet addiction group psychotherapy program implementation, and production and distribution of manuals related to Internet use and addiction-related factors, according to the case-by-case Case management services are tailored to be done, and the Internet in general for seniors potential risks related to use in training and preventive services for the elderly will need to be made.

Effect of Teachers' Training Course Using Micro:bit for Non-Informatics Teachers on Programming Self-Efficacy (마이크로비트 활용 연수가 비 정보과 교사의 프로그래밍 자아효능감에 미치는 영향)

  • Lee, Dagyeom;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.385-386
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    • 2022
  • 2015 개정 교육과정에서는 미래 사회의 인재를 육성하기 위해 중학교에 정보 교과를 필수화하였다. 이를 지도할 정보·컴퓨터 교사를 확보하기 위해 비 정보과 교사를 대상으로 부전공연수를 실시하여 정보 교육을 할 수 있는 자격을 부여하고 있다. 이들은 일반 학습자와 다르게 교육학적 지식과 역량은 높으나, 내용 지식은 컴퓨터과학의 초보자 수준이다. 이러한 학습자의 특성을 고려하여 마이크로비트를 활용한 연수를 12차시 동안 진행하였고, 이는 비 정보과 교사의 프로그래밍 자아효능감에 긍정적인 영향을 준다는 것을 확인할 수 있었다. 그러나 본 연구는 단일집단에게 실험을 실시하였으므로 그 효과를 일반화하는 데 한계가 있다. 따라서 후속 연구에서는 비교 집단을 설정하는 실험 설계로 교육 효과를 검증할 필요가 있다.

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A Study on the Design and Effect of Computational Thinking and Software Education

  • Kwon, Jungin;Kim, Jaehyoun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.8
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    • pp.4057-4071
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    • 2018
  • The software centered world following the fourth industrial revolution is rapidly approaching us. Countries around the world attach importance to software's ability as one of the key elements for training future human resources. In order to train software centered human resources, each university has designated Software Education as an essential curriculum for not only major but also non-majors. In the past Software Education was an education for a major, but recent Software Education was changed to the essential education that is necessary for all living in the software centered world. In the past the curriculum was focused on software development and implementation-oriented education, but recent curriculum emphasizes sequential arranging and thinking of problem solving. In order to reflect trends in recent Software Education in detail, we integrate Software Education with major concept of Computational Thinking. In this paper, we analyzed the effect of the main concept of Computational Thinking on Software Education for non-majored learners who received Software Education based on Computational Thinking (here refers to learners who major in humanities, social sciences and arts). In addition, research models of satisfaction, self-efficacy, and occupational change was established as the elements of Software Education, and it was found that there was a relation between Computational Thinking and Software Education.

A study on the Analysis and Forecast of Effect Factors in e-Learning Reuse Intention Using Rule Induction Techniques (규칙유도기법을 이용한 이러닝 시스템의 재이용의도 영향요인 분석 및 예측에 관한 연구)

  • Bae, Jae-Kwon;Kim, Jin-Hwa;Jeong, Hwa-Min
    • Journal of Information Technology Applications and Management
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    • v.17 no.2
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    • pp.71-90
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    • 2010
  • Electronic learning(or e-learning) has created hype for companies, universities, and other educational institutions. It has led to the phenomenal growth in the use of web-based learning and experimentation with multimedia, video conferencing, and internet-based technologies. Many researchers are interested in the factors that affect to the performance of e-learning or e-learning services. In this sense, this study is aimed at proposing e-learning system reuse prediction models in which e-learner intention to reuse influence factors(i.e., system accessibility, system stability, information clarity, information validity, self-regulated efficacy, computer self-efficacy, perceived usefulness, perceived ease of use, flow, and parental expectation) affect e-learner intention to reuse positively. A web survey was conducted for the full members of the e-learning education institute A in Seoul, Republic of Korea, an exclusive e-learning company that provides real time video lectures via the desktop conferencing system. The web survey was conducted for 20 days from November 5, 2009, through the e-learning web site of the company A. In this study, three data mining techniques were used : the multivariate discriminant analysis, CART, and C5.0 algorithm. This study was conducted to provide the e-learning service providers, e-learning operators, and contents developers with marketing and management strategies for improving the e-learning service companies, based on the data mining analysis results.

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The Factors affecting self-directed learning ability of nursing students who experienced online lectures

  • So-Young, Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.3
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    • pp.119-126
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    • 2023
  • This study attempted to find out the factors affecting the self-directed learning ability of nursing students who took online lectures. The research method was a structured questionnaire survey targeting 2nd to 4th grade nursing college students, and the analysis method was analyzed by t-test, ANOVA, and multiple regression analysis. As a result of the study, the self-directed learning ability of nursing college students was an average of 3.48 points out of 5 points, and it was found that learning immersion had the greatest effect on self-directed learning ability. Based on the results of this study, it will be necessary to establish a quality education system and the efforts of instructors who apply various lecture methods or customized lecture programs so that learners can immerse themselves in learning in order to improve learners' self-directed learning ability.

A Study on the Relationship between PC Use and Playfulness (PC 이용과 놀이성(playfulness)의 관계에 대한 연구)

  • Baek, Sang-Yong
    • Asia pacific journal of information systems
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    • v.10 no.4
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    • pp.101-113
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    • 2000
  • This study deals with the concept of Microcomputer Playfulness(MCP), Even though MCP was introduced recently in the MIS research, the concept is expected and empirically supported to be significant in explaining information technology adoption and usage. Based on the Technology Acceptance Model(TAM), this study presented a revised model to explain individual PC use and explored the role of MCP in PC use. The results showed that MCP has a direct influence on PC use rather than a mediator between Self-efficacy and PC use, and that MCP is a better predictor of PC use than Computer Anxiety.

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Diagnostic Variables Related to Elementary School Students' Weight Control - Based on the PRECEDE model - (초등학생의 비만 관련 요인에 대한 진단적 연구 - PRECEDE 모형을 근간으로 -)

  • Yoo Jae Soon
    • Journal of Korean Public Health Nursing
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    • v.19 no.1
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    • pp.95-107
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    • 2005
  • With the aim of diagnostic research on health education. the health promoting behaviors related to elementary school students' weight control. life satisfaction. health state. self-efficacy. parent's interest and knowledge about weight control and school health education of weight control were investigated on the basis of the PRECEDE model. The data for this study were collected from a sample at an elementary school in Chongju for 5 days in July. 2004. In analyzing the data. t-test. one-way ANOVA. chi-square test and multiple regression analysis were done by using SPSS 10.1 The results were as follows : 1. The elementary school students' level of life satisfaction was above half of the full point. The score difference of life satisfaction was statistically significant by grade and academic achievement(F=4.646. p=.010. F=16.042. p=.000). 2. The perceived level of health state was moderate for all students. Normal weight students' level was significantly higher than obese students' (t=3.667. p=.000). 3. The perceived level of health promoting behaviors related to weight control was above the moderate. The perceived level of health promoting behaviors related to weight control in the obese students was significantly higher than that in normal weight students(t=-2.225. p=.027). The students used computer for 1.48 hours and watched TV for 2.52 hours a day. 4. The score of health promoting behavior self-efficacy in this subject was 70.61. 5. The parents' level of interest in the obese students' weight control was significantly higher than that in the normal weight students(t=-4.86. p=.000). 6. Sixty-six percent of the students learned about weight control education in school. 7. The health promoting behavior self-efficacy among the educational diagnostic variables was the most influential variable in students' health promoting behaviors related to weight control. This research diagnosed the needs of weight control education in elementary school by assessing various factors related to weight control behaviors. The research findings suggest that we can enhance the prevention of childhood obesity by strengthening the related factors such as parents' knowledge and interest, health promoting behaviors and self-efficacy related to weight control in school health education.

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