• Title/Summary/Keyword: Computer music

Search Result 515, Processing Time 0.031 seconds

Analysis of Music Mood Class using Folksonomy Tags (폭소노미 분위기 태그를 이용한 음악의 분위기 유형 분석)

  • Moon, Chang Bae;Kim, HyunSoo;Kim, Byeong Man
    • Science of Emotion and Sensibility
    • /
    • v.16 no.3
    • /
    • pp.363-372
    • /
    • 2013
  • When retrieving music with folksonomy tags, internal use of numeric tags (AV tags: tags consisting of Arousal and Valence values ) instead of word tags can partially solve the problem posed by synonyms. However, the two predecessor tasks should be done correctly; the first task is to map word tags to their numeric tags; the second is to get numeric tags of the music pieces to be retrieved. The first task is verified through our prior study and thus, in this paper, its significance is seen for the second task. To this end, we propose the music mapping table defining the relation between AV values and music and ANOVA tests are performed for analysis. The result shows that the arousal values and valence values of music have different distributions for 12 mood tags with or without synonymy and that their type I error values are P<0.001. Consequently, it is checked that the distribution of AV values is different according to music mood.

  • PDF

A Study on the Music Therapy Management Model Based on Text Mining (텍스트 마이닝 기반의 음악치료 관리 모델에 관한 연구)

  • Park, Seong-Hyun;Kim, Jae-Woong;Kim, Dong-Hyun;Cho, Han-Jin
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.8
    • /
    • pp.15-20
    • /
    • 2019
  • Music therapy has shown many benefits in the treatment of disabled children and the mind. Today's music therapy system is a situation where no specific treatment system has been built. In order for the music therapist to make an accurate treatment, various music therapy cases and treatment history data must be analyzed. Although the most appropriate treatment is given to the client or patient, in reality a number of difficulties are followed due to several factors. In this paper, we propose a music therapy knowledge management model which convergence the existing therapy data and text mining technology. By using the proposed model, similar cases can be searched and accurate and effective treatment can be made for the patient or the client based on specific and reliable data related to the patient. This can be expected to bring out the original purpose of the music therapy and its effect to the maximum, and is expected to be useful for treating more patients.

A Consideration on the System for Ear Training (청음연습을 위한 시스템에 관한 고찰)

  • Kim, Seoung-Eun;Song, Eun-Jee
    • Journal of Digital Contents Society
    • /
    • v.9 no.3
    • /
    • pp.517-524
    • /
    • 2008
  • Ear training is said to be the ability to measure sound either in terms of musical scale or cord by listening to music acoustically. This is the most basic subject and the most practical technique in any music genre; also, the most crucial factor for individuals who are studying music. Ear training is an important skill to develop when learning to play the piano, or learning any kind of musical instrument. It is also the key factor in a successful music education. Everyone can develop their musical ability if ear training is provided during childhood. The aim of this study is to develop an ear training system whereby beginners or children can learn music with ease in terms of computer access which is part of their daily life. This system is devised so that children can practice ear training easily. This system is also beneficial to others who plan to major in music.

  • PDF

Implementation of Music Source Classification System by Embedding Information Code (정보코드 결합을 이용한 음원분류 시스템 구현)

  • Jo, Jae-Young;Kim, Yoon-Ho
    • Journal of Advanced Navigation Technology
    • /
    • v.10 no.3
    • /
    • pp.250-255
    • /
    • 2006
  • In digital multimedia society, we usually use the digital sound music ( Mp3, wav, etc.) system instead of analog music. In the middle of generating or recording and transmitting, if we embed the digital code which is useful to music information, we can easily select as well as classify the music title by using Mp3 player that embedded sound source classification system. In this paper, sound source classification system which could be classify and search a music informations by way of user friendly scheme is implemented. We performed some experiments to testify the validity of proposed scheme by using implemented system.

  • PDF

Analysis and Prevention of Contents Exposure in Music Streaming (음악 스트리밍 서비스에서 음원과 메타데이터 노출 분석력 및 방지 방안)

  • Jung, Woo-sik;Nam, Hyun-gyu;Lee, Young-seok
    • KNOM Review
    • /
    • v.21 no.2
    • /
    • pp.10-17
    • /
    • 2018
  • With the popularization of smart devices and the development of wireless Internet, the consumption method of music contents is changing to streaming rather than downloading. In this paper, we analyze the meta data of the music source exposed on the network traffic for the 19 music streaming services in Korea and abroad. We propose a preventive measure. As a result of analysis, we found that all of the 19 services were exposed to the metadata of the music. We propose a music and metadata protection method such as certificate fixing method to prevent exposure of such music and metadata.

Enhancing Music Recommendation Systems Through Emotion Recognition and User Behavior Analysis

  • Qi Zhang
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.5
    • /
    • pp.177-187
    • /
    • 2024
  • 177-Existing music recommendation systems do not sufficiently consider the discrepancy between the intended emotions conveyed by song lyrics and the actual emotions felt by users. In this study, we generate topic vectors for lyrics and user comments using the LDA model, and construct a user preference model by combining user behavior trajectories reflecting time decay effects and playback frequency, along with statistical characteristics. Empirical analysis shows that our proposed model recommends music with higher accuracy compared to existing models that rely solely on lyrics. This research presents a novel methodology for improving personalized music recommendation systems by integrating emotion recognition and user behavior analysis.

A Content-Based Music Retrieval Algorithm Using Melody Sequences (멜로디 시퀸스를 이용하는 내용 기반 음악 검색 알고리즘)

  • 위조민;구경이;김유성
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2001.10a
    • /
    • pp.250-252
    • /
    • 2001
  • With the growth in computer and network technologies, some content-based music retrieval systems have been developed. However, their retrieval efficiency does not satisfy user's requirement yet. Of course users hope to have a more efficient and higher precision for music retrieval. In this paper so for these reasons, we Propose an efficient content-based music retrieval algorithm using melodies represented as music sequences. From the experimental result, it is shown that the proposed algorithm has higher exact rate than the related algorithms.

  • PDF

The Influence of User Experience Elements of Digital Music Access Platform on User Loyalty: Mediation Effect of Usefulness Perception, Epidemic Perception

  • Zhang, Weiwei
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.7
    • /
    • pp.45-52
    • /
    • 2019
  • With the popularity of mobile Internet and smart phones, the domestic digital music access platform has entered a period of rapid development. Existing studies in the academic circle have shown that experience has a positive impact on user perception and loyalty. However, the research on the relationship between brand loyalty, user perception and user experience of Internet products has not received much attention. Starting from the brand loyalty theory and user experience theory, this paper explores the mechanism of user experience, user perception and brand loyalty of digital music access platform. Based on the development status of digital music access platform in China, the purpose is to explore how the user experience of the mainstream digital music access platform can affect Usefulness Perception, Epidemic Perception. And to explore how the Usefulness Perception, Epidemic Perception can affect users' brand loyalty. also further explore the role of users' perception in this process to understand the relationship between brand and user experience. In practical operations, 398 formal questionnaires were issued online to collect first-hand data, and reliability analysis, factor analysis, correlation analysis and hypothesis analysis were carried out successively on the data in the later stage. Through research, it is found that the user experience of digital music access platform has a partial significant impact on the perception and loyalty of applications. The visual presentation and emotional feelings of digital music access platform are positively correlated with the perceived usefulness of applications. The visual presentation and emotional feelings of digital music access platform are positively correlated with the perceived popularity of applications. The e perceived usefulness and perceived popularity of the digital music access platform are positively correlated with the loyalty of the application. Through this research, it has certain guiding significance to the promotion of digital music access platform's brand loyalty degree.

Electronic Music Glove Using Sound Card (사운드 카드를 이용한 전자 음악 장갑)

  • 정의필;이창원
    • The Journal of the Acoustical Society of Korea
    • /
    • v.21 no.2
    • /
    • pp.128-133
    • /
    • 2002
  • We developed a electronic music glove (BMG) system that plays musical scores in real time processing. The EMG system interfaces with the signal coming from the controller to the sound card in the computer, The computer, according to the status of the fingers and foot switches, generates the sound signals and sends them to the speaker systems through the application C++ program and MIDI message. The EMG systems control the velocity and duration of sound and several musical performance expressions such as chorus, reverberation, rhythm, and volume. Finally, we implemented the digital drum set using: the EMG system as example.

Distance Learning In Ukraine: Problems And Connection With Modern Computer Technologies

  • Skoromnyi, Viktor;Voichenko, Olha;Ostapenko, Liliya;Trynko, Olga;Shportko, Oleksii;Tishkina, Olena
    • International Journal of Computer Science & Network Security
    • /
    • v.21 no.8
    • /
    • pp.105-110
    • /
    • 2021
  • The article presents the idea that in the conditions of modernization of higher professional education, there is an obvious contradiction between the practical need of higher education for a scientifically grounded theory and methodology of distance learning for students and the lack of the necessary didactic and content-methodological guidelines for its implementation. In theoretical research and applied development, as a rule, the technocratic approach prevails. The emphasis is on the technical capabilities of modern computers and telecommunications. Productively, from a pedagogical point of view, this contradiction can be resolved on the basis of modeling distance learning management for students, developing and implementing a corporate information educational environment in universities, increasing the effectiveness of the methodology of pedagogical interaction between students and teachers during the implementation of distance learning.