• Title/Summary/Keyword: Computer mouse

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Development of a Mouse for Alternative Computer Access Using Smart Device (스마트기기를 이용한 컴퓨터 대체접근 마우스 개발)

  • Jang, U.H.;Hong, W.K.;Kim, C.G.;Song, B.S.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.1
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    • pp.47-55
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    • 2014
  • Almost of alternate computer access devices which assist people with disabilities to utilize the computer connected to computer by some cables or installed in as a S/W program. These devices have some spatial limitations to the people with disabilities, it can't guarantee the free and diverse access to the computer. For these reasons, in this paper, an Android-based mouse program for alternative computer access was developed. A people with physical disabilities who has some limitation of hand movements can use it in anywhere and anytime using only the fine motor skill of the upper limbs. The developed device recognizes the user's point touch and transforms it into the location of mouse cursor. The location information transferred to the computer via Bluetooth communication module equipped in smart devices. Also the group scanning method which can reduce the user's fatigue degree was employed and click, double click, drag & drop functions by hand's movements were equipped. The developed device will help the people with disabilities to use computer with brief touch and convenient operation without spatial limitation.

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A Study on Light Pen Emulator Implementation using Mouse and Touch Screen (마우스와 터치스크린을 이용한 전자펜 에뮬레이터구현에 대한 연구)

  • Cho, Young-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.39-44
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    • 2014
  • In this paper, we study the light pen emulator implementation that can be used in industrial computer. For use in industrial control field, an input device of an industrial machine is an electronic pen is usually used, but now many cases, a light pen cannot be used to the computer. In this study, the light pen emulator to substitute for the function that is available to the peripheral device on the PC, now. So we want to increase the utilization of industrial computer in this research. The light pen emulator was designed by USB HOST, CPLD and MPU. Light pen signal, after interpret the input from the touch screen and mouse and USB system data, was output by calculating screen coordinates. As a result, we showed that it is possible to use the computer in a variety of industrial devices such as a mouse, digitizer, touch screen, stylus, and designed emulator.

Implementation of Real-time Vowel Recognition Mouse based on Smartphone (스마트폰 기반의 실시간 모음 인식 마우스 구현)

  • Jang, Taeung;Kim, Hyeonyong;Kim, Byeongman;Chung, Hae
    • KIISE Transactions on Computing Practices
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    • v.21 no.8
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    • pp.531-536
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    • 2015
  • The speech recognition is an active research area in the human computer interface (HCI). The objective of this study is to control digital devices with voices. In addition, the mouse is used as a computer peripheral tool which is widely used and provided in graphical user interface (GUI) computing environments. In this paper, we propose a method of controlling the mouse with the real-time speech recognition function of a smartphone. The processing steps include extracting the core voice signal after receiving a proper length voice input with real time, to perform the quantization by using the learned code book after feature extracting with mel frequency cepstral coefficient (MFCC), and to finally recognize the corresponding vowel using hidden markov model (HMM). In addition a virtual mouse is operated by mapping each vowel to the mouse command. Finally, we show the various mouse operations on the desktop PC display with the implemented smartphone application.

Study about Windows System Control Using Gesture and Speech Recognition (제스처 및 음성 인식을 이용한 윈도우 시스템 제어에 관한 연구)

  • 김주홍;진성일이남호이용범
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.1289-1292
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    • 1998
  • HCI(human computer interface) technologies have been often implemented using mouse, keyboard and joystick. Because mouse and keyboard are used only in limited situation, More natural HCI methods such as speech based method and gesture based method recently attract wide attention. In this paper, we present multi-modal input system to control Windows system for practical use of multi-media computer. Our multi-modal input system consists of three parts. First one is virtual-hand mouse part. This part is to replace mouse control with a set of gestures. Second one is Windows control system using speech recognition. Third one is Windows control system using gesture recognition. We introduce neural network and HMM methods to recognize speeches and gestures. The results of three parts interface directly to CPU and through Windows.

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Development of a computer mouse by tracking head movements and eyeblink (머리 움직임과 눈 깜박임을 이용한 컴퓨터 마우스 개발)

  • Park, Min-Je;Kang, Shin-Wook;Kim, Soo-Chan
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1107-1108
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    • 2008
  • The purpose of this study is to develope a computer mouse using the head movements and eye blink in order to help the disability persons who can't move the hands or foot because of car accident or cerebral apoplexy. The mouse is composed of two gyro-sensors and photo sensor. The gryo-sensors detect the head horizontal and vertical angular velocities, respectively. The photo sensor detect the eye blink to perform click, double click, and to reset the head position. In the results, we could control the mouse points in real time using the proposed system.

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A Study on the Reconstruction and Quantitative Measurement Method of Cerebrovascular Structure in Cross-sectioned Images of the Whole Mouse Brain (쥐 전체 뇌의 단면 이미지에서 뇌혈관의 구조 재현 및 정량적 측정 기법에 관한 연구)

  • Lee, Junseok
    • Journal of Korea Multimedia Society
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    • v.22 no.9
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    • pp.1020-1028
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    • 2019
  • Cerebrovascular disease is a common disease in the elderly population. However, we do not have enough understanding of brain-related diseases. Recent advances in microscopy technology have resulted in the acquisition of vast amounts of image data sets for small organs, and it has become possible to handle vast amounts of image data sets due to improved computer performance and software technology. In this paper, the author proposes introduce a method for classifying and analysing only cerebrovascular information in the mouse brain image, as well as a quantitative measure of the portion of the cerebrovascular in the mouse brain. The study of the cerebrovascular structure is significant, and it can be helpful to improve the understanding of cerebrovasculature. As a result, the author expects that this study will be useful for neuroscientists conducting clinical research.

Visual Feedback and Human Performance in the Foot Mouse Control

  • Hong, Seung-Kweon;Kim, Seon-Soo
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.6
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    • pp.725-731
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    • 2012
  • Objective: The aim of this study is to investigate visual feedback effects and human performance in the foot mouse control. Background: Generally, computer mouse tasks are controlled by visual feedback. In order to understand the characteristics of a foot mouse control, it is important to investigate the patterns of visual feedback involved in foot-mouse control tasks. Human performance of foot mouse control is also an important factor to understand the foot mouse control. Method: Three types of mouse control were determined to investigate visual feedback effects and human performance in the foot mouse control. Visual feedback effects in the foot mouse control were compared with those of a typical hand mouse. The cursor movement speed and mental workload were measured in the three types of tasks and two types of mouses. Results: Mouse control tasks with an element of homing-in to the target were more quickly performed by the hand mouse than the foot mouse. Mental workload was also higher in the foot mouse than the hand mouse. However, in the steering movement, human performance of the foot mouse control was not lower than that of the hand mouse control. Visual feedback in the foot mouse control was less required than in the hand mouse control. Conclusion: The foot mouse was not efficient in the most mouse control tasks, compared to the hand mouse. However, the foot mouse was efficient in the steering movement, moving a cursor within a path with lateral constraints. Application: The results of this study might help to develop the foot mouse.

Design of a novel haptic mouse system

  • Choi, Hee-Jin;Kwon, Dong-Soo;Kim, Mun-Sang
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.51.4-51
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    • 2002
  • $\textbullet$ A noval haptic mouse system is developed for human computer interface. $\textbullet$ Five bar mechanism is adapted for 2 dof force feedback with virtual environment. $\textbullet$ Double prismatic joint type mechanism is adapted to reflect 1 dof grabbing force feedback. $\textbullet$ Cable driven mechansim is used for actuation to reduce backlash and endow backdrivability. $\textbullet$ Virtual wall perception experiment is conducted to obtain force specification for haptic mouse. $\textbullet$ Average mouse workspace is measured using magnetic position tracker.

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Effects of the Ergonomic Lap Board for Computer Mouse Padding on Upper Limb Movements, Myoelectric Activities, Task Performance, and Subjective Discomfort (인체공학적 랩보드를 이용한 컴퓨터 마우스 사용이 상지의 움직임 및 근활성도, 작업수행도, 주관적 불편도에 미치는 영향)

  • Park, So-Yeon;Lee, Taek-Young;Yi, JinBock
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.348-358
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    • 2013
  • This study aimed to investigate the effect of a lap board that was developed to prevent musculoskeletal disorders caused by the use of a computer mouse. Study participants were 10 college students in their 20s who did not have any musculoskeletal symptoms. We analyzed the difference in upper limb movements, electromyographic activity, task performance, and subjective discomfort between 2 conditions: use of a mouse with the lap board and use of a mouse placed on a desk. Results of behavior analysis showed that there was a significant difference between the 2 conditions in terms of the average angle of shoulder flexion, shoulder internal rotation, and forearm pronation(p< 0.05). However, electromyographic activity, task performance, and subjective discomfort showed no significant differences between the 2 conditions. When subjects used the mouse with the lap board, their upper extremity was located much closer to the torso than when they used the mouse placed on the desk. Six of 10 participating students preferred the lap board. We expect that advanced research on prevention of musculoskeletal disorders due to the use of the computer mouse will be conducted in the near future.

A Study of Muscle Activation in Upper Extremity According Mouse Shape (마우스 형태에 따른 상지의 근활성도의 변화)

  • Kim, Ju Heon;Yu, Yeon Tae;Kim, Jin Hun;Oh, Tae Young
    • Journal of Korean Physical Therapy Science
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    • v.19 no.4
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    • pp.53-59
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    • 2012
  • Background : The purpose of the study was: to investigate muscle activation of upper arm according mouse shape. Methods : Twenty person(mean age : 23. 7) who have healthy condition was participated this study, we collected data of muscle activation using by EMG from upper trapezius(Tr), deltoid middle fiber(De), extensor digitorum(Ed), first dorsal interosseous(Di) during participants was performed click and drag according various mouse. Mouse shape was divided 4 level as follow shape 1 was very small, 2 was small, 3 was moderate, 4 was large. Data was analyzed ANOVA, independent t-test using by SPSS ver18.0. Results : There was significantly difference of muscle activation among each muscle according mouse shape in drag and click. In shape 1, 4, there was significantly difference of muscle activation of Tr, De, Ed between drag and click except Di. In shape 2, 4, there was significantly difference of muscle activation of all muscle between drag and click. Conclusion : We knew that extensor digitroum showed more higher muscle activation than other muscle in drag, first dorsal interoseous showed more higher muscle activation that other muscle in click. We suggest that mouse shape was very important factor in order to prevent skeletal muscular disorder for computer user, and mouse shape can reduce muscle fatigue during computer work.

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