• Title/Summary/Keyword: Computer holography

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Evaluation of the quality of CGH for 3D image transmission under narrow frequency band

  • Takano, Kunihiko;Kabutoya, Yuta;Noguchi, Mikihiro;Hochido, Syunsuke;Lan, Tian;Sato, Koki;Muto, Kenji
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.673-677
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    • 2009
  • In this paper, a transmitting process of a sequence of holograms describing 3D moving objects over the communicating wireless-network system is presented. A sequence of holograms involves holograms is transformed into a bit stream data, and then it is transmitted over the wireless LAN and Bluetooth. It is shown that applying this technique, holographic data of 3D moving object is transmitted in high quality and a relatively good reconstruction of holographic images is performed.

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Efficient generation of hologram news ticker using N-LUT method

  • Kim, Seung-Cheol;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1375-1378
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    • 2009
  • In this paper, a new method to efficiently generate the holographic news ticker in holographic 3DTV or 3-D movies using N-LUT method is proposed. The proposed method is largely consisted of five steps: construction of the LUT for each character, extraction of characters in news ticker, generation and shift of the CGH pattern for news ticker using the LUT, composition of hologram pattern for 3-D video and news ticker and reconstruct the holographic 3D video with news ticker. From some simulation results confirmed the feasibility of the proposed method in fast generation of CGH patterns for holographic news ticker.

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Small Displacement Measurement by Holographic Interferometry (홀로그래피 간섭계를 이용한 미소변위 측정)

  • 이해중;황운봉;박현철
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.16 no.5
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    • pp.864-872
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    • 1992
  • Two double-exposure holograms are made in the different view angle at the same time, using laser, by overlapping before and after the static deformation. These images are transfered to the computer. The fringe patterns of holograms are recognized by image processing and each component of the displacement and strain at each point of the specimen is obtained by vector analysis, and the results were presented in the graphical form. For the verification of all the ment process, the two experimental cases, the in-plane displacement by tension load and the out-of-plane displacement by bending load, are measured. These results are compared with the exact solution.

2-step Quadrature Phase-shifting Digital Holographic Optical Encryption using Orthogonal Polarization and Error Analysis

  • Gil, Sang Keun
    • Journal of the Optical Society of Korea
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    • v.16 no.4
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    • pp.354-364
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    • 2012
  • In this paper, a new 2-step quadrature phase-shifting digital holographic optical encryption method using orthogonal polarization is proposed and tolerance errors for this method are analyzed. Unlike the conventional technique using a PZT mirror, the proposed optical setup comprises two input and output polarizers, and one ${\lambda}$/4-plate retarder. This method makes it easier to get a phase shift of ${\pi}$/2 without using a mechanically driven PZT device for phase-shifting and it simplifies the 2-step phase-shifting Mach-Zehnder interferometer setup for optical encryption. The decryption performance and tolerance error analysis for the proposed method are presented. Computer experiments show that the proposed method is an alternate candidate for 2-step quadrature phase-shifting digital holographic optical encryption applications.

Design and Implementation of Digital Hologram Content Using Modified Depth Information

  • Park, Scott;Choi, Hyun-Jun;Kim, Moon-Seok;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of information and communication convergence engineering
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    • v.12 no.2
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    • pp.122-127
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    • 2014
  • This paper proposes a method to manipulate digital hologram contents by manipulating and/or synthesizing the depth information. To synthesize digital holograms themselves in order to create new digital hologram contents. This paper uses both the depth information obtained by converting the disparity information by using a stereo matching method and that obtained by taking pictures with a depth camera. In addition, assuming that digital holograms are created using the computer-generated holography method, we propose a technique for authoring and compositing hologram contents by using either the changes in the three-dimensional positions of objects in the hologram or by combining the objects with other contents by means of changes in the depth information. Further, more than one digital hologram was synthesized to form a hologram. The reconstructed result from the synthesized hologram also contained all the objects in each digital hologram before synthesis at the same positions and distances.

Bus Architecture Analysis for Hardware Implementation of Computer Generated Hologram (컴퓨터 생성 홀로그램의 하드웨어 구현을 위한 버스 구조 분석)

  • Seo, Yong-Ho;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.4
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    • pp.713-720
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    • 2012
  • Recently, holography has received much attention as the next generation visual technology. Hologram is obtained by the optical capturing, but in recent years it is mainly produced by the method using computer. This method is named by computer generated hologram (CGH). Since CGH requires huge computational amount, if it is implemented by S/W it can't work in real time. Therefore it should use FPGA or GPU for real time operation. If it is implemented in the type of H/W, it can't obtain the same quality as S/W due to the bit limitation of the internal system. In this paper, we analyze the bit width for minimizing the degradation of the hologram and reducing more hardware resources and propose guidelines for H/W implementation of CGH. To do this, we performs fixed-points simulations according to main internal variables and arithmetics, analyze the numerical and visual results, and present the optimal bit width according to application fields.

Extremely High-Definition Computer Generated Hologram Calculation Algorithm with Concave Lens Function (오목 렌즈 함수를 이용한 초 고해상도 Computer generated hologram 생성 기법)

  • Lee, Chang-Joo;Choi, Woo-Young;Oh, Kwan-Jung;Hong, Keehoon;Choi, Kihong;Cheon, Sang-Hoon;Park, Joongki;Lee, Seung-Yeol
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.836-844
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    • 2020
  • A very large number of pixels is required to generate a computer generated hologram (CGH) with a large-size and wide viewing angle equivalent to that of an analog hologram, which incurs a very large amount of computation. For this reason, a high-performance computing device and long computation time were required to generate high-definition CGH. To solve these problems, in this paper, we propose a technique for generating high-definition CGH by arraying the pre-calculated low-definition CGH and multiplying the appropriately-shifted concave lens function. Using the proposed technique, 0.1 Gigapixel CGH recorded by the point cloud method can be used to calculate 2.5 Gigapixels CGH at a very high speed, and the recorded hologram image was successfully reconstructed through the experiment.

Design and Implementation of Game for Learning Game Production Principles: Centering on Scratch Language (게임 제작 원리 학습을 위한 게임의 설계 및 구현 : 스크래치 언어를 중심으로)

  • Lee, Hong-Sub;Jeong, Hyung-Won;Kim, Young-Kyo
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.403-410
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    • 2016
  • Computer game is a result of integration of various academic areas, and the production of computer game requires knowledge and experience from various areas. This study demonstrates a game production process using Scratch. The intent was to experience the game development process and the production principle through actually building the core functions of a game using Scratch. As such, the computer game production principle was understood and it was made possible to learn more easily and more enjoyably the functions of multimedia and programming necessary for the production process. As the result, the learning of game production principles using Scratch was found to enhance the interest of the learner, and help with the understanding of game structure and learning software/programming language.

Deformation Invariant Optical Correlator Using Photorefractive Medium (광굴절 매질을 이용한 공간계 불변 광상관기에 관한 연구)

  • Kim, Ran-Sook;Ihm, Jong-Tae;Son, Hyon;Park, Han-Kyu
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.6
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    • pp.97-101
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    • 1989
  • Scale and rotation invariant polar-logarithmic coordinate transformation is used to achieve deformation invariant pattern recognition. The coordinate transformation is produce by a computer generated hologram (CGH). The mask fabricated by a photo (UV light) pattern generator for the 1nr-$theta$ coordinate transformation is made of the CGH whose transmission function is derived by the use of Lee's method. The optically produced coordinate transformed function is derived by the use of Lee's method. The optically produced coordinate transmission input pattern is interfaced on real-time holography. Variations of autocorrelation for scaled and rotated input patterns are suggested experimentally using implemented optical correlator.

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Autofocus Tracking System Based on Digital Holographic Microscopy and Electrically Tunable Lens

  • Kim, Ju Wan;Lee, Byeong Ha
    • Current Optics and Photonics
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    • v.3 no.1
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    • pp.27-32
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    • 2019
  • We present an autofocus tracking system implemented by the digital refocusing of digital holographic microscopy (DHM) and the tunability of an electrically tunable lens (ETL). Once the defocusing distance of an image is calculated with the DHM, then the focal plane of the imaging system is optically tuned so that it always gives a well-focused image regardless of the object location. The accuracy of the focus is evaluated by calculating the contrast of refocused images. The DHM is performed in an off-axis holographic configuration, and the ETL performs the focal plane tuning. With this proposed system, we can easily track down the object drifting along the depth direction without using any physical scanning. In addition, the proposed system can simultaneously obtain the digital hologram and the optical image by using the RGB channels of a color camera. In our experiment, the digital hologram is obtained by using the red channel and the optical image is obtained by the blue channel of the same camera at the same time. This technique is expected to find a good application in the long-term imaging of various floating cells.