• 제목/요약/키워드: Computer graphics program

검색결과 117건 처리시간 0.023초

곡선 캠을 이용한 자동 이송장치의 기구 해석 및 Simulation용 Graphic-Oriented CAD 개발 2 (Graphics-Oriented CAD Developmen of Kinematic Analysis And Simwlation of An Automatic Feeding System By A Curvilinear Cam. Part II : Graphics-Oriented CAD Development)

  • 신중호;류갑상;김상진
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1987년도 한국자동제어학술회의논문집; 한국과학기술대학, 충남; 16-17 Oct. 1987
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    • pp.269-272
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    • 1987
  • This paper is concerned on kinematic analysis and simulation of an automatic feeding mechanism subjected by the motion of a curvilinear inverse cam. The main objection is the development of computer-aided design (CAD) program for simulating the motion of the cam-feeding mechanism using computer-graphics. A computer program CACAFS (Computer-Aided Cam and Automatic Feeding System) is independent of computer hardware used. The program is also interactive using a menu-selection technique. As the second part of the paper for the motion simulation of the cam-feeding system, this paper discusses the state-of-art for CAD. The first part of the paper presents the algorithm to simulate the notion of the cam-feeding mechanism.

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자율개체와 이벤트 프로그래밍 (Autonomous Agents and Event Programming)

  • 조은상;고형석
    • 한국컴퓨터그래픽스학회논문지
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    • 제4권2호
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    • pp.57-68
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    • 1998
  • 가상 현실의 궁극적인 목표중의 하나는 참여자가 가치 있는 경험을 얻을 수 있도록 하는 것이다. 경험의 내용은 순차적인 이벤트들로서 구성될 수 있으며 본 논문은 이런 이벤트들을 저작(event authoring)하기 위한 알고리듬을 개발하는 것을 목적으로 한다. Event authoring을 위해서 우리는 우선, 가상환경에 포함되는 개체들의 구조를 제안한다. 그리고, event-program을 기술하여 실험을 행할 수 있게 하는 수단인 event authoring language와 event-program 실행 시에 핵심이 되는 event execution manager를 구현한다. 마지막으로, 몇 가지 실험을 통하여 본 논문에서 제시된 접근방법이 유효함을 증명한다.

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Development of a Numerical Methodology for Analysis and Design of Weldments

  • Sur, Ukhwan
    • Journal of Mechanical Science and Technology
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    • 제15권4호
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    • pp.422-432
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    • 2001
  • There are many analysis formulas for determining the resultant shear force in welds. However, there is no general procedure which is applicable to a joint with all six possible loadings exerted simultaneously. A numerical methodology and computer program for such a problem were developed, and they are capable of analyzing a weld of any shape composed of straight or circular line segments. The computer program developed in this study can also display the design procedures and results using computer graphics. The development of such a design procedure and an interactive computer program for weldments analysis will lead to lower cost.

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기계 요소의 CAD 소프트웨어 개발 (Graphics-Oriented Computer-Alded Design for Machine Elemets in The Ohio State University)

  • 신중호
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1986년도 한국자동제어학술회의논문집; 한국과학기술대학, 충남; 17-18 Oct. 1986
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    • pp.425-430
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    • 1986
  • This paper introduces the program to develop graphics-oriented, interactive, computer-aided design modules for machine elements which are developing in Mechanical Engineering Department of The Ohio State University in U.S.A. The CAD modules are developed to be efficiently performed within the arena of minicomputer- and personal computer-based computer-aided design. In addition, this paepr deals with the state-of-the-art in computer-aided design.

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컴퓨터 그래픽을 이용한 한옥 유니트형 노인복지시설 모델 제시 (Model Development of Unit-care Welfare Facility for a Traditional Korean House Using Computer Graphics)

  • 남윤철
    • 한국디지털건축인테리어학회논문집
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    • 제13권1호
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    • pp.23-31
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    • 2013
  • This paper presents computer graphics applying the traditional Korean house(Hanok) style interior to unit-care space of Welfare Facility and proposes the possibility as interior design and construction materials. In this paper, the proposed computer graphic-based model is a single-story building that provides convenient traffic between rooms. Computer graphic-based model is presented by Auto CAD, 3D program (Sketch-UP v.8), rendering program (Podium v.2) based on the traditional Korean house and related work of unit-care welfare facility. Computer graphic-based model that combined unit-care and the traditional Korean house has the following characteristics. In each room of living space, wallpaper and flooring Korean paper(Hnaji) is considered and windows, door, furniture of traditional pattern were placed. The living room(Daechung) that is representative of the traditional Korean house and the corridor (toenmaru) are the elements to save the image of the traditional Korean house as much as possible. Especially, the corridor (toenmaru) is placed to conveniently use in nursing-care facility and home-care support facility. A public space is placed around the inside court (An-madang), while the living space (unit-care) has a sense of independence by separation. Bathroom and kitchen have a modern design for functionality than aesthetic elements.

콘크리트 구조부재의 2차원 스트럿-타이 모델 설계를 위한 컴퓨터 그래픽 프로그램 (A Computer Graphics Program for 2-Dimensional Strut-tie Model Design of Concrete Members)

  • 윤영묵
    • 대한토목학회논문집
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    • 제37권3호
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    • pp.531-539
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    • 2017
  • 스트럿-타이 모델 방법은 응력교란영역을 갖는 콘크리트 구조부재의 설계에 효과적인 방법으로 알려져 있으며, 세계 주요 설계기준서에 채택되고 있다. 그러나 스트럿-타이 모델 방법에 의한 콘크리트 구조부재의 설계과정은 스트럿-타이 모델의 형성, 스트럿 및 타이의 필요단면적의 결정, 스트럿 및 절점영역의 강도검토 등으로 인한 반복적인 수치해석과정, 많은 도식적 계산과정, 엄청난 시간과 노력, 그리고 여러 단계에서의 설계자의 주관적인 판단 등을 필요로 하는 단점을 내포하고 있다. 이 연구에서는 스트럿-타이 모델 설계과정 상의 단점을 극복하여 모든 콘크리트 구조부재의 스트럿-타이 모델 해석 및 설계를 전문적이며 효과적으로 수행할 수 있는 컴퓨터 그래픽 프로그램을 개발하였다. 이 연구의 컴퓨터 그래픽 프로그램은 평면고체 및 평면트러스의 선형 및 재료비선형 해석을 위한 모든 종류의 경계조건을 소화할 수 있는 유한요소해석 프로그램, 스트럿 및 절점영역 유효강도의 자동적 결정을 위한 수치해석 프로그램, 다양한 형태의 스트럿 및 절점영역의 형상 결정을 위한 그래픽 프로그램 등을 포함한 콘크리트 구조부재의 스트럿-타이 모델 해석 또는 설계과정 상에 필요한 모든 프로그램을 탑재하고 있다. 이 연구의 프로그램은 그래픽 환경을 접목시킨 여러 다양한 기능을 통해 콘크리트 구조부재의 모델링 및 스트럿-타이 모델 해석 및 설계 시 뛰어난 효율성과 편의성을 제공할 것이다.

지반정보 3차원 영상화 및 해석기술 개발 (3D Visualization and Analysis of Geotechnical Information)

  • 김광은;송원경;신희순
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 1999년도 가을 학술발표회 논문집
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    • pp.371-378
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    • 1999
  • A prototype computer program was developed which visualizes various kinds of geotechnical information using 3D object graphics techniques. The program integrates various kinds of geotechnical data such as surface geology map, boreholes data, geophysical data as well as man made subsurface structures. It also reads NGIS DXF map and generates digital elevation model from iso-elevation line layer of the DXF map. All the data are put into a 3D model as 3D objects. The created 3D model can be viewed and analysed in a interactive 3D way.

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퍼스널 컴퓨터를 이용한 대형 유한요소 모델의 경제적인 그래픽 후처리 (Economical Post-processing of Large Finite Element Model on Personal Computer)

  • 이성우;이선구;이태연
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1989년도 가을 학술발표회 논문집
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    • pp.65-70
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    • 1989
  • Until recently post-processing of finite element model has been Heavily relied on expensive graphic peripheral devices. For this reason many engineers and researchers can not afford to access to the graphics. with the aid of inexpensive personal computers very econmical post-processor graphics program called MICRO-POST has been developed in conjunction with low-cost printers and plotters. Model geometry or results of analysis for the unlimitted meshes either produced by mainframe or microcomputer can be easily and economi-call presented in a number of different graphic devices. The paper presents the procedure obtaining the device the independent graphics, and the structure and functions of the program. It also describes a new error-preventive dialogue type input technique to control the plot operation in an interactive manner. Through the post-processing examples for the general purpose finite element programs, it demonstrates the usefulness of the program.

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Particle System Graphics Library for Generating Special Effects

  • Kim Eung-Kon
    • International Journal of Contents
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    • 제2권2호
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    • pp.1-5
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    • 2006
  • The modeling and animation of natural phenomena have received much attention from the computer graphics community. Synthetic of natural phenomena are required for such diverse applications as flight simulators, special effects, video games and other virtual realty. In special effects industry there is a high demand to convincingly mimic the appearance and behavior of natural phenomena such as smoke, waterfall, rain, and fire. Particle systems are methods adequate for modeling fuzzy objects of natural phenomena. This paper presents particle system API(Application Program Interfaces) for generating special effects in virtual reality applications. The API are a set of functions that allow C++ programs to simulate the dynamics of particles for special effects in interactive and non-interactive graphics applications, not for scientific simulation.

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Power Modeling Approach for GPU Source Program

  • Li, Junke;Guo, Bing;Shen, Yan;Li, Deguang;Huang, Yanhui
    • Journal of Electrical Engineering and Technology
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    • 제13권1호
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    • pp.181-191
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    • 2018
  • Rapid development of information technology makes our environment become smarter and massive high performance computers are providing powerful computing for that. Graphics Processing Unit (GPU) as a typical high performance component is being widely used for both graphics and general-purpose applications. Although it can greatly improve computing power, it also delivers significant power consumption and need sufficient power supplies. To make high performance computing more sustainable, the important step is to measure it. Current power technologies for GPU have some drawbacks, such as they are not applicable for power estimation at the early stage. In this article, we present a novel power technology to correlate power consumption and the characteristics at the programmer perspective, and then to estimate power consumption of source program without prerunning. We conduct experiments on Nvidia's GT740 platform; the results show that our power model is more accurately than regression model and has an average error of 2.34% and the maximum error of 9.65%.