• Title/Summary/Keyword: Computer engineering education

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Co-operative Education at University of the Pacific and Its Assessment for ABET Accreditation of Mechanical Engineering Program

  • Lee, Chi-Wook;Weick, Brian
    • Journal of Engineering Education Research
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    • v.11 no.4
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    • pp.76-93
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    • 2008
  • Co-operative (Co-op) education is a college program that integrates classroom studies with paid, productive and real-life work experience. A mandatory Co-op program for the degree is introduced with a sample curriculum from the Mechanical Engineering program at University of the Pacific. The mandatory Co-op program requires a minimum of 7 months of work experience with the option of pursuing a 12 month program. Students also have the opportunity of participating in an Engineering Industry Fellowship (EIF) program or an International Engineering Co-op program (IECP). University of the Pacific has engineering programs in Bio-Engineering, Civil Engineering, Computer Engineering, Electrical Engineering, Engineering Management, Engineering Physics, and Mechanical Engineering. All the programs are ABET-accredited except the Bio-Engineering program, which is relatively new. The Co-op employers evaluate the Co-op students at the end of the working period before returning to school, and the students also provide an evaluation of their Co-op experience. Co-op employer evaluations of student work are used in ABET assessment methods developed by the Mechanical Engineering program at University of the Pacific.

A Research on the Teaser Video Production Method by Keyframe Extraction Based on YCbCr Color Model (YCbCr 컬러모델 기반의 키프레임 추출을 통한 티저 영상 제작 방법에 대한 연구)

  • Lee, Seo-young;Park, Hyo-Gyeong;Young, Sung-Jung;You, Yeon-Hwi;Moon, Il-Young
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.439-445
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    • 2022
  • Due to the development of online media platforms and the COVID-19 incident, the mass production and consumption of digital video content are rapidly increasing. In order to select digital video content, users grasp it in a short time through thumbnails and teaser videos, and select and watch digital video content that suits them. It is very inconvenient to check all digital video contents produced around the world one by one and manually edit teaser videos for users to choose from. In this paper, keyframes are extracted based on YCbCr color models to automatically generate teaser videos, and keyframes extracted through clustering are optimized. Finally, we present a method of producing a teaser video to help users check digital video content by connecting the finally extracted keyframes.

VR-based education system for inspection of concrete bridges

  • Miyamoto, Ayaho;Konno, Masa-Aki;Rissanen, Tommi
    • Computers and Concrete
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    • v.3 no.1
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    • pp.29-42
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    • 2006
  • In this study, a novel education system for inspection of concrete bridges is presented. The new education approach uses virtual reality (VR) and three-dimensional computer graphics (3DCG) in training engineers to become bridge inspection specialists. The slow time-dependent deterioration of concrete bridges can be reproduced on the computer screen in any chosen time frame, thus providing the trainees with illustrative and educative insight into the deterioration problem. In the proposed VR/3DCG approach a three-dimensional model of concrete bridge, including surfaces, viewpoints and walkthrough paths is created. With the help of this virtual bridge model, an experienced bridge inspection specialist teaches the different deterioration phenomena of concrete bridges to the trainees. The new system was tested, and the inspection results from the case bridge showed that in comparison with the traditional Japanese bridge inspection education system, the new system gives better results. In addition to the improvement of quality of bridge inspections, the new VR/3DCG system-based education brings along some other, more intangible benefits.

Automatic Motion Generation from the Posture Template

  • Lee, Chang-Mug;Kwon, Oh-Young;Seok, Kwang-Ho;Kim, Yoon-Sang
    • Journal of information and communication convergence engineering
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    • v.8 no.2
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    • pp.191-196
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    • 2010
  • This paper presents automatic generation of robot motion using posture template in physical training system. In this system, we define a human-like generic template with two angles, then, we generate robot motion that has used angle data of the created template. The angle data is transformed automatically to the most similar motion. This is achieved by suitable expressions for robot specification. The expressions intend to differences of angle measurement on X,Y,Z planes and DOF constraint. We choose several postures and create generic templates for chosen postures. Robot motions are also generated from generic templates by expressions.

A Robot Motion Authoring Using Finger-Robot Interaction

  • Kim, Yoon-Sang;Seok, Kwang-Ho;Lee, Chang-Mug;Kwon, Oh-Young
    • Journal of information and communication convergence engineering
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    • v.8 no.2
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    • pp.180-184
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    • 2010
  • This paper proposes a robot motion authoring using finger-robot interaction. The proposed method is a user friendly method that easily authors (creates and controls) robot motion according to the number of fingers. The effectiveness of the proposed motion authoring method was verified based on motion authoring simulation of an industrial robot.

Computer Model for Fibrinogen Adsorption on Polyurethane Surface

  • Kim, Jong-Won;Shin, In-Sun;Ryu, Gyu-Ha;Lee, Kyu-Back;Han, Dong-Keun;Kim, Young-Ha;Min, Byoung-Goo
    • Journal of Biomedical Engineering Research
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    • v.15 no.1
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    • pp.51-56
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    • 1994
  • Protein adsorption on the polyurethane surface was modelled by a modified random sequential adsorption(RSA) process. In this model, polyurethane surface was modelled as a mixed domain of hydrophobic and hydrophilic parts which was implemented by a 2 dimensional $150{\times}150$ lattice in the computer. Protein adsorption was simulated using a small box which represents a particle of the protein, and polyurethane lattice by considering their hydrophobic interaction. In order to validate the model, we perfonned fibrinogen adsorption on polyurethane surface. Isotherms of the adsorbed protein were calculated and compared to the experimental data. The protein adsorption on the polyurethane surface could be well described using this computer model.

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Significance and Improvement of Computer Education for the Integration into Local Societies of the Youth with Developmental Disorders-At the Point of Transitional Education- (발달장애청소년의 지역사회적응을 위한 컴퓨터교육의 의의와 개선방안 -전환기교육 시점에서-)

  • Choi, Sun-kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.8
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    • pp.1561-1568
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    • 2016
  • The youth with developmental disorders have substantial limitations in intellectual capacities and adaptive behaviors. For them to live independently as members of the local society after they graduate from high school, a continuous education in consideration of individual and environmental differences should be accompanied. The computer education can be a useful tool in their integration into the local society by 'Expansion of universality and the equality of education'. Particularly, the computer education as a transitional educational process can be of practical help for them to sustain independent and daily lives in the adult world. In this regard, this writing reviews 1) the integration into the local society of the youth with developmental disorders and the transitional education, 2) the significance and meaning of computer education for the youth with developmental disorders, and 3) the status of computer education for the youth with developmental disorders to present improvements for the computer education of the youth with development disorders.

Ranking Query Processing in Multimedia Databases

  • Kim, Byung-Gon;Han, Jong-Woon;Lee, Jaeho;Haechull Lim
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.294-297
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    • 2000
  • Among the multi-dimensional query types, ranking query is needed if we want the object one by one until we satisfy for the result. In multi-dimensional indexing structures like R-tree or its variants, not many methods are introduced in this area. In this paper, we introduce new ranking query processing algorithm which use the filtering mechanism in the R-tree variants.

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Development of a Computer Game "Ecopoly" for Education on Relationship between Environment and Economy

  • Komuro, Tasuya;Matsumoto, Toshiyuki
    • Industrial Engineering and Management Systems
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    • v.10 no.4
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    • pp.264-271
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    • 2011
  • It is necessary for humans who have been facing environmental problems to build a sustainable society in which economic activities coexist with nature. To realize such goals, it is essential to promote and enhance environmental education, and to raise global awareness of environmental issues. As a preceding study, a board game "Ecopoly" based on the Kyoto protocol and the estate dealings game, was developed and the validity of environmental education was verified. This study further aims to develop a computer game "Ecopoly", based on the board game which enables us to learn the relationship between environmental problems and economic activities, and to learn more about environmental problems. This computer game enables to concentrate on it by automatic complicated calculations, and to get a higher visual effect compared with the board game. Experimental testing of the game was conducted with 13 college student subjects, and the validity of the game was verified.

Dynamics-Based Location Prediction and Neural Network Fine-Tuning for Task Offloading in Vehicular Networks

  • Yuanguang Wu;Lusheng Wang;Caihong Kai;Min Peng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.12
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    • pp.3416-3435
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    • 2023
  • Task offloading in vehicular networks is hot topic in the development of autonomous driving. In these scenarios, due to the role of vehicles and pedestrians, task characteristics are changing constantly. The classical deep learning algorithm always uses a pre-trained neural network to optimize task offloading, which leads to system performance degradation. Therefore, this paper proposes a neural network fine-tuning task offloading algorithm, combining with location prediction for pedestrians and vehicles by the Payne model of fluid dynamics and the car-following model, respectively. After the locations are predicted, characteristics of tasks can be obtained and the neural network will be fine-tuned. Finally, the proposed algorithm continuously predicts task characteristics and fine-tunes a neural network to maintain high system performance and meet low delay requirements. From the simulation results, compared with other algorithms, the proposed algorithm still guarantees a lower task offloading delay, especially when congestion occurs.