• 제목/요약/키워드: Computer e-learning

검색결과 800건 처리시간 0.049초

안드로이드에서 e-learning 구축 (Construction of e-learning in Android)

  • 신성윤;이현창;김희애;이양원;표성배
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2013년도 춘계학술대회
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    • pp.136-138
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    • 2013
  • 본 논문에서는 현재 대학에서 e-learning을 수행에 관한 전반적인 추세와 동향에 대해 알아보았다. 그리고 시스템은 스마트폰 포털, 학습관리시스템(LMS), 그리고 학습컨텐츠관리시스템(LCMS)으로 구성된 e-learning 플랫폼으로 구축하였다. 실험을 통하여 e-learning의 각각의 구성요소를 구현하였다.

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A SCORM-based e-Learning Process Control Model and Its Modeling System

  • Kim, Hyun-Ah;Lee, Eun-Jung;Chun, Jun-Chul;Kim, Kwang-Hoon Pio
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권11호
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    • pp.2121-2142
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    • 2011
  • In this paper, we propose an e-Learning process control model that aims to graphically describe and automatically generate the manifest of sequencing prerequisites in packaging SCORM's content aggregation models. In specifying the e-Learning activity sequencing, SCORM provides the concept of sequencing prerequisites to be manifested on each e-Learning activity of the corresponding tree-structured content organization model. However, the course developer is required to completely understand the SCORM's complicated sequencing prerequisites and other extensions. So, it is necessary to achieve an efficient way of packaging for the e-Learning content organization models. The e-Learning process control model proposed in this paper ought to be an impeccable solution for this problem. Consequently, this paper aims to realize a new concept of process-driven e-Learning content aggregating approach supporting the e-Learning process control model and to implement its e-Learning process modeling system graphically describing and automatically generating the SCORM's sequencing prerequisites. Eventually, the proposed model becomes a theoretical basis for implementing a SCORM-based e-Learning process management system satisfying the SCORM's sequencing prerequisite specifications. We strongly believe that the e-Learning process control model and its modeling system achieve convenient packaging in SCORM's content organization models and in implementing an e-Learning management system as well.

효과적 인적자원 개발을 위한 e-Learning의 성공요인 (The Successful Factors of e-Learning for Human Resources Development)

  • 이성
    • 농촌지도와개발
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    • 제8권1호
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    • pp.1-14
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    • 2001
  • e-Learning has brought dramatic changes in education system for many companies in Korea. Many researchers and practitioners believe that e-Learning will be the main educational system for every companies in the world. e-Learning is an alternative education system, which includes computer based learning, web based learning, virtual classroom, and distance learning. e-learning has been expected to impact every educational sectors including Extension services. This study intends to identify and suggest some implications for successful e-Learning implementation of Extension education by investigating the successful factors of enterprises' e-Learning system, where outstanding results have be shown.

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Relevance of E- Learning and Quality Development in Higher Education

  • Arshi Naim;Sahar Mohammed Alshawaf
    • International Journal of Computer Science & Network Security
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    • 제24권1호
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    • pp.187-195
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    • 2024
  • This is an extended paper explaining the role of E-learning and quality development in the current situation. Amid Covid:19, E-Learning has achieved a new miles stone in imparting education and all levels of institutions have transformed their learning platform from face to face to virtual learning. In this scenario E-Learning is facing two major challenges, first to ensure the ability of computer systems or software to exchange and make use of information on virtual platform (interoperability) and secondly, developing quality learning through e-Learning. To impart learning and teaching (L&T) through E-learning, Middle East University (MEU) has adopted Learning Management Services (LMS) through Blackboard. The university has three types of L&T methods; full online, Blended and Supportive. This research studies the concept, scope and dimensions of interoperability (InT) of E-Learning in MEU then the connection and interdependence between with quality development. In this paper we have described the support and the importance of finest standards and specifications for the objectives of InT of E-Learning and quality development in MEU. The research is based principally on secondary data observed from MEU E-Learning deanship. Also sample of 20 E-Learning experts at MEU were given closed ended as well as semi closed questionnaires for evaluating the assurance of InT of E-Learning and quality development. These experts are mainly certified online facilitators and admin staff. Results provide the verification of application and presence of InT of E-Learning and assured the quality development process in MEU.

스마트폰 환경에서의 e-learning 플랫폼의 구축 (Construction on e-learning Platform of Smart Phone Environment)

  • 표성배
    • 한국컴퓨터정보학회논문지
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    • 제17권11호
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    • pp.125-132
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    • 2012
  • 최근 스마트 폰을 활용하여 다양한 학습 콘텐츠들이 구축되어 오고 있다. 본 논문에서는 현재 대학에서 e-learning을 수행에 관한 전반적인 추세와 동향에 대해 알아보았다. 그리고 시스템은 스마트 포털, 학습관리시스템(LMS), 그리고 학습컨텐츠관리시스템(LCMS)으로 구성된 e-learning 플랫폼으로 구축하였다. 실험을 통하여 e-learning의 각각의 구성요소를 구현하였다. 학습관리시스템은 자격취득을 위한 사용자 프로파일을 이용한 평가 시스템으로 보다 효율적으로 구현하였다.

E-learning의 교육적 기술의 활용에 관한 연구 (The Study on the educational technology utilization of E-learning)

  • 김경우
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2014년도 제49차 동계학술대회논문집 22권1호
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    • pp.189-191
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    • 2014
  • This paper provides an overview of the E-learning service education on the last decade, In the early 2000's the emphasis of educational technology was on interactive multimedia- stand alone packages on computer hard disks or portable memory, which integrated a range of media forms in the lately. Customers handle finding the best sources of content.The system then uses social signals such as those coming from Facebook, Twitter, LinkedIn, delicious as well as clicks and views. The SNS and network infrastructure is sufficiently mature that the focus should shift to how to use the technology most appropriately to facilitate learning. As we study environmental conditions of the traditional internet and the mobile internet users in some ways. In this paper, analyze the nature of learning, role of educational and suggest alternative policy, innovation of e-learning service and effective e-learning environment in developing technology.

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A Proposed Framework for Evaluating the Return on Investment of E-Learning Programs at Saudi Universities

  • Hanaa Yamani
    • International Journal of Computer Science & Network Security
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    • 제23권2호
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    • pp.39-46
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    • 2023
  • The purpose of this study is to introduce a proposed Framework for Evaluating the Return on Investment (ROI) of E-Learning Programs at Saudi Universities. To achieve this goal, the descriptive analysis methodology is used to analyze the literature review about e-learning and its evaluation from different viewpoints, especially from the ROI-related perspective. As well as the literature reviews related to ROI and the methods of calculating it inside society institutes. This study suggests a conceptual framework for evaluating the ROI of E-Learning Programs at Saudi Universities. This framework is based on the merging process among the analyze, design, develop, implement, and evaluate (ADDIE) model for designing e-learning programs, which gives detailed procedures for executing the program, several evaluating models for e-learning, and the Kirkpatrick model for evaluating the ROI of e-learning. It consists of seven stages (analysis, calculating the costs, design, development, implementation, calculation of the benefits, and calculation of the final ROI).

The effect of learning environmental quality and self-regulated learning strategy on satisfaction on an e-Learning

  • Lee, Jong-Ki;Oh, Ju-Hwan
    • 한국정보기술응용학회:학술대회논문집
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    • 한국정보기술응용학회 2005년도 6th 2005 International Conference on Computers, Communications and System
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    • pp.127-133
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    • 2005
  • With the increasing use of the Internet improved Internet technologies as well as web-based applications, the uses of e-Learning have also increased the effectiveness of e-Learning has become one of the most practically and theoretically important issues in both Educational Engineering and Information Systems. This study suggests a research model, based on an e-Learning success model, the relationship of the e-leaner's self-regulated learning strategy and the quality perception of the e-Learning environment. This research model focuses on the learning environment and on self regulated learning strategy. The former consists of LMS, learning contents and interaction that are provided by e-Learning and the latter refers to the learners' self-regulated learning strategy. We will show the validity of the model empirically. As result, most of the hypotheses except for H6 suggested in this model were accepted.

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학습자 특성 및 수강 경험에 따른 e-Learning의 학습행태 차이 분석 (Learning Behavioral Differences of e-Learning depending on Learners' Characteristics & Learning Experiences)

  • 이수경;권성연;고기정;임영택
    • 컴퓨터교육학회논문지
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    • 제10권2호
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    • pp.49-64
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    • 2007
  • e-Learning은 면대면 접촉 없이 정보기술을 기반으로 학습이 진행된다는 측면에서 전통적인 집합교육과 다른 학습행태가 기대된다. 이 논문은 e-Learning을 수행하는 학습자들의 학습행태에 대하여 살펴보고, 아울러 학습자 특성 및 e-Learning 수강 경험에 따른 e-Learning 학습행태의 차이를 분석하는 것을 목적으로 한다. 이를 위해 지난 2년간 e-Learning 강좌 수강 경험이 있는 성인학습자를 대상으로 학습행태 관련 설문조사를 실시하였다. 연구결과, e-Learning 학습행태는 학습자들의 성별, 학력, 직업, 등의 학습자 특성과 소속기업 규모 및 업종 등의 업무 환경에 따라 다르게 나타났다. 수강한 강좌의 특성도 학습행태에 영향을 미치는 것으로 조사되었다.

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멀티플랫폼 환경에서의 e러닝 메타데이터 요소 개발 (e-Learning Metadata element Development in Multi-platform(PC-to-Mobile-to-DTV) Environment)

  • 안정은
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2005년도 한국컴퓨터종합학술대회 논문집 Vol.32 No.1 (A)
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    • pp.79-81
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    • 2005
  • 최근 SCORM, Dublin Core등의 국제 표준 메타데이터와 함께, 세계 사실 표준이라 할 수 있는 IMS와 IEEE/LTSC의 LOM이 e-Learning의 특성을 반영한 메타데이터로서 현재 국$\cdot$내외적으로 많은 e-Learning 업체 및 기관에서 활용되고 있다(5). 그러나 LOM에서 정의한 메타데이터는 멀티플랫폼 환경을 고려하지 않고 있고, 제작 및 유통되고 있는 대부분의 e-Learning 콘텐트는 멀티미디어 특성에 대한 메타데이터 요소가 부족한 실정이다. 따라서 , 본 논문에서는 멀티플랫폼 환경에서 e-Learning학습을 지원하기 위해, 메타데이터 및 e-Learning 업체의 Requirement를 조사,분석하고 e-Learning 국제 표준 메타데이터와 플랫폼의 디바이스 특성을 반영하여, 기본적인 PC(Personal Computer) 환경을 포함한 모바일 기기 환경과 디지털TV 환경을 고려한 멀티플랫폼 e-Learning 메타데이터(Multi-platform e-Learning Metadata)를 제안하였다.

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