• 제목/요약/키워드: Computer based learning

검색결과 4,407건 처리시간 0.028초

A Case Study of Operating the Computer Programming Subject based on the Flipped Learning Model

  • Kim, Young-Sang
    • 한국컴퓨터정보학회논문지
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    • 제21권7호
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    • pp.93-100
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    • 2016
  • This paper shows what kind of influence the learning motivation factors have on the effectiveness of Flipped Learning Model through the case of operating a JAVA programming subject. The Flipped Learning Approach consisting of Before Class, Before or At Start of Class, and In Class provides the students with learning motivation as well as satisfies Keller's ARCS(Attention, Relevance, Confidence, Satisfaction) to keep them studying steadily. This research conducts the operation of Flipped Learning and gets Exploratory Factor Analysis and Reliability Analysis from the result of the course experience questionnaire at the end of the class. Given this survey result, Flipped Learning approach improves the learners' satisfaction in class and the effectiveness in the fields of understanding learning context more than does the previous lecture-based learning approach by pacing learning procedure and conducting self-directed learning.

Re-engineering Adult Education Programme-an Online Learning Curricular Perspective

  • Mathai, K.J.;Karaulia, D.S.
    • 한국멀티미디어학회논문지
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    • 제6권4호
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    • pp.685-697
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    • 2003
  • The Web based multimedia programmes/courses are becoming widely available in recent years. Most of these courses focus on Behaviorist way of learning, which does not promote deep learning in any way. For Adults this approach further incapacitated, as it does not satisfy Andragogical needs. The search for Constructivist way of learning through the web applied to Indian conditions led to need for developing a curriculum development approach that would promote construction of knowledge through web based collaboration. This paper attempts to reengineer existing curriculum development processes and lays out a framework of‘Problem Based Online Learning (PBOL)’curriculum design. In this context, entire curriculum development life cycle is evolved and explained. This is a part of doctoral work (Ph.D), which is in progress and being undertaken by K.James Mathai, and guided of Dr.D.S.Karaulia.

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컴퓨터를 이용한 수학 교육(적분 방법)에 대한 연구 (Using Mathematics Education(Integration Method) through Computer)

  • 전상표
    • 한국컴퓨터정보학회논문지
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    • 제13권1호
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    • pp.213-218
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    • 2008
  • 컴퓨터와 다양한 매체의 발달에 따라다양한 학습 방법이 제시되고 있다. 그중 e-learning등의 방법에 의해 다양한 분야에서 많은 강의가 이루어지고 있다. 수학 교육에서도 컴퓨터 대수 시스템인 Mathematica와 Maple, Matlab등 많은 응용 소프트웨어를 이용한 강의가 이루어지고 있다. 컴퓨터를 이용한 수학 교육 시 나타나는 문제에 대해서 많은 수학 교육학자 사이에 논쟁이 되고 있다. 이 논문에서는 컴퓨터를 이용한 학습자와 기존 판서 학습자 사이의 수학 이론의 이해도와 이론의 응용력에 대한 차이가 있는지 임의의 학생을 표본 추출 후 각각의 방법에 의한 수학의 정적분 분야에 대한 교육 후 시험을 실시 후 통계 분석을 통하여 컴퓨터에 의한 수학 교육시의 문제점을 알아보고, 적절한 컴퓨터 교육의 방향을 제시 하고자 한다.

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컴퓨터 환경에서 극단적인 교수 현상의 가능성과 수학 교수.학습 양식에 관한 고찰 (Analysis on the Possibility of the Extreme Didactical Phenomena and the Mode of Using Computer for the Mathematics Teaching)

  • 이종영
    • 대한수학교육학회지:수학교육학연구
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    • 제11권1호
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    • pp.51-66
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    • 2001
  • In this paper, we tried to examine the didactical transpositions of the mathematical knowledges in the computer-based environment for mathematics learning and teaching, and also analyse the extreme didactical problems Computer has been regarded as an alterative that could overcome the difficulties in the teaching and learning of mathematics and many broad studies have been made to use computers in mathematics teaching and learning. But Any systematic analysis on the didactical problems of the computer-based environment for mathematics education has not been tried up to this time. In this paper, first of all, we analysed the didactical problems in the computer-based environment, and then, the mode of using computer for mathematics teaching and learning.

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A supervised-learning-based spatial performance prediction framework for heterogeneous communication networks

  • Mukherjee, Shubhabrata;Choi, Taesang;Islam, Md Tajul;Choi, Baek-Young;Beard, Cory;Won, Seuck Ho;Song, Sejun
    • ETRI Journal
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    • 제42권5호
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    • pp.686-699
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    • 2020
  • In this paper, we propose a supervised-learning-based spatial performance prediction (SLPP) framework for next-generation heterogeneous communication networks (HCNs). Adaptive asset placement, dynamic resource allocation, and load balancing are critical network functions in an HCN to ensure seamless network management and enhance service quality. Although many existing systems use measurement data to react to network performance changes, it is highly beneficial to perform accurate performance prediction for different systems to support various network functions. Recent advancements in complex statistical algorithms and computational efficiency have made machine-learning ubiquitous for accurate data-based prediction. A robust network performance prediction framework for optimizing performance and resource utilization through a linear discriminant analysis-based prediction approach has been proposed in this paper. Comparison results with different machine-learning techniques on real-world data demonstrate that SLPP provides superior accuracy and computational efficiency for both stationary and mobile user conditions.

초등 예비교사의 컴퓨터과학에 대한 인식 변화를 위한 계산적 사고 기반 알고리즘 학습의 설계 및 적용 (Design and Application of Learning Algorithms based on Computational Thinking for Changes in Prospective Elementary School Teachers' Perceptions about Computer Science)

  • 김병수;김종훈
    • 수산해양교육연구
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    • 제24권4호
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    • pp.528-542
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    • 2012
  • In this study, we designed and applied the learning program of various algorithms about computer science, which were based on computational thinking, to prospective elementary school teachers who were non-majors of this field. While they were learning, they could understand two fundamental functions of computational thinking: abstraction and automation. This learning program made them change their perceptions about computer science positively. They had been interested in learning algorithms and computer science itself, and they felt confident about teaching it.

A SCORM-based e-Learning Process Control Model and Its Modeling System

  • Kim, Hyun-Ah;Lee, Eun-Jung;Chun, Jun-Chul;Kim, Kwang-Hoon Pio
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권11호
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    • pp.2121-2142
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    • 2011
  • In this paper, we propose an e-Learning process control model that aims to graphically describe and automatically generate the manifest of sequencing prerequisites in packaging SCORM's content aggregation models. In specifying the e-Learning activity sequencing, SCORM provides the concept of sequencing prerequisites to be manifested on each e-Learning activity of the corresponding tree-structured content organization model. However, the course developer is required to completely understand the SCORM's complicated sequencing prerequisites and other extensions. So, it is necessary to achieve an efficient way of packaging for the e-Learning content organization models. The e-Learning process control model proposed in this paper ought to be an impeccable solution for this problem. Consequently, this paper aims to realize a new concept of process-driven e-Learning content aggregating approach supporting the e-Learning process control model and to implement its e-Learning process modeling system graphically describing and automatically generating the SCORM's sequencing prerequisites. Eventually, the proposed model becomes a theoretical basis for implementing a SCORM-based e-Learning process management system satisfying the SCORM's sequencing prerequisite specifications. We strongly believe that the e-Learning process control model and its modeling system achieve convenient packaging in SCORM's content organization models and in implementing an e-Learning management system as well.

Integration of computer-based technology in smart environment in an EFL structures

  • Cao, Yan;AlKubaisy, Zenah M.
    • Smart Structures and Systems
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    • 제29권2호
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    • pp.375-387
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    • 2022
  • One of the latest teaching strategies is smart classroom teaching. Teaching is carried out with the assistance of smart teaching technologies to improve teacher-student contact, increase students' learning autonomy, and give fresh ideas for the fulfillment of students' deep learning. Computer-based technology has improved students' language learning and significantly motivating them to continue learning while also stimulating their creativity and enthusiasm. However, the difficulties and barriers that many EFL instructors are faced on seeking to integrate information and communication technology (ICT) into their instruction have raised discussions and concerns regarding ICT's real worth in the language classroom. This is a case study that includes observations in the classroom, field notes, interviews, and written materials. In EFL classrooms, both computer-based and non-computer-based activities were recorded and analyzed. The main instrument in this study was a survey questionnaire comprising 43 items, which was used to examine the efficiency of ICT integration in teaching and learning in public schools in Kuala Lumpur. A total of 101 questionnaires were delivered, while each responder being requested to read the statements provided. The total number of respondents for this study was 101 teachers from Kuala Lumpur's public secondary schools. The questionnaire was randomly distributed to respondents with a teaching background. This study indicated the accuracy of utilizing Teaching-Learning-Based Optimization (TLBO) in analyzing the survey results and potential for students to learn English as a foreign language using computers. Also, the usage of foreign language may be improved if real computer-based activities are introduced into the lesson.

놀이를 통한 논리적 사고력 신장 알고리즘 학습 프로그램 개발 및 적용 연구 (A Study of Development and Application on Play-based Algorithm Learning for Improvement of Logical Thinking Ability)

  • 김은길;김향희;현동림;김종훈
    • 정보교육학회논문지
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    • 제15권1호
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    • pp.119-127
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    • 2011
  • 본 논문에서는 초등학생의 인지수준에 적합한 알고리즘 학습 주제를 선정하고, 교실에서 학습할 수 있는 놀이 중심의 알고리즘 학습프로그램을 개발하였다. 또한 개발한 학습프로그램을 실제 교육 현장에 적용하여 논리적 사고력 향상에 긍정적인 효과가 있는지 검증하였다. 연구 결과 개발한 놀이중심 알고리즘 학습프로그램을 적용한 수업이 기존 ICT활용 수업에 비해 논리적 사고력 신장 면에서 유의한 차이가 나타났다. 이는 놀이 중심의 알고리즘 학습이 논리적 사고력 향상에 긍정적인 영향을 준 것으로 해석할 수 있다.

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Development Method for Teaching-Learning Plan of Computer Education using Concrete Instructional Model Framework

  • Lee, Jaemu
    • 한국컴퓨터정보학회논문지
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    • 제22권10호
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    • pp.129-135
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    • 2017
  • This research is to identify an easy and effective method of teaching-learning plan. The teaching-learning plan is a blue_print applied for designing effective lessons. However, most of the teachers regard it as a difficult and inefficient job. This study proposed the concrete instructional model framework as a tool to develop the teaching-learning plan easily and effectively. The concrete instructional model framework will represent a decomposed instructional strategy applied for each step of the instructional model developed by educational researchers. This method is applied to develop a computer teaching-learning plan. Therefore, the proposed method will expand an easier teaching-learning plan. Furthermore, the proposed method develops a teaching-learning plan with fluent content in detail based on low-level instruction strategies applied in the concrete instruction model framework.