• Title/Summary/Keyword: Computer and IT industry

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Techniques for Digital Restoration of Cultural Assets : Focused on Computer Graphics and Image Processing Methods (문화원형 디지털 복원기술 : 컴퓨터 그래픽스 및 영상처리를 활용한 시스템의 통합 기능을 중심으로)

  • Moon, Ho-Seok;Sohn, Myung-Ho
    • Journal of Information Technology Services
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    • v.8 no.4
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    • pp.103-113
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    • 2009
  • The industry of cultural digital contents has been regarded as the main next generation industry. Recently techniques for restoring cultural assets and the multiple usage of those have been developed in our country. Using computer graphics and image processing techniques, many cultural assets have been restored. If the focus for researches and supports to cultural assets restoration grows rapidly, we will create cultural and economical added-values and get the benefit of that technology. In this paper, we introduce the techniques for restoring cultural assets focused on computer graphics and image processing techniques.

The Effect of Consultant Competency on Consulting Performance, Customer Satisfaction, and Intention to Renew Contract: Focused on CSV Consulting in the GMP Industry (컨설턴트 역량이 컨설팅 성과, 고객만족, 재계약 의도에 미치는 영향에 대한 연구: GMP 산업의 CSV 컨설팅을 중심으로)

  • Dae-Hyun Park;Dong-Hyun Baek
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.46 no.4
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    • pp.74-92
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    • 2023
  • The computer system validation consulting industry is growing as domestic GMP companies' overseas exports or advancements increase, and computer system validation has been mandatory in Korea since the 2010s, but domestic CSV consulting companies are small in size and have a short history, revealing many shortcomings in terms of service quality and customer satisfaction when conducting consulting. Research related to consulting has been mainly focused on management consulting and IT consulting, and research related to computer system validation is very insufficient. This study confirmed the effect of consultant competency and service quality on consulting performance, customer satisfaction, and intention to renew contract when performing computer system validation through empirical research on food, pharmaceutical, cosmetics, and medical device companies, which are representative companies in the GMP industry. As a result, it was confirmed that consultant competency and service quality had a significant effect on consulting performance, customer satisfaction, and intention to renew contract. In addition, it was confirmed that the reputation and expertise of consulting companies had a moderating effect on the relationship between consultant competency and consulting performance.

A Curriculum Development for IT Related Departments with Emphasis on Industry (주문식교육을 위한 IT관련학과의 교육과정 개발)

  • 박정희
    • Journal of the Korea Computer Industry Society
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    • v.3 no.7
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    • pp.845-850
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    • 2002
  • Recently, the college education is apart from the necessity of the industry. Therefore, the industry encounters short of the professional expert and the employment ratio of the college graduate is in decrease every year. In order to overcome this problem, an innovative and creative, new college curriculum is necessary, which can enhance the practical and yard-oriented ability for the student instead of the traditional desk-based theoretical knowledge. Thus, in order to improve the college curriculum, a quwstionnare survey for 42 industries located Busan and Kyungnam Province was made. The Questionnaire survey showed that the requirement of ERP was highest. Based on the industry questionnaire survey, an new IT related curriculum made to order by the industry, which can cultivate professional workers, is proposed in this paper.

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Hardware Implementation for High-Speed Generation of Computer Generated Hologram (컴퓨터 생성 홀로그램의 고속 생성을 위한 하드웨어 구현)

  • Lee, Yoon Hyuk;Seo, Young Ho;Kim, Dong Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.1
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    • pp.129-139
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    • 2013
  • In this paper, we proposed a new hardware architecture for calculating digital holograms at high speed, and verified it with field programmable gate array (FPGA). First, we rearranged memory scheduling and algorithm of computer generated hologram (CGH), and then introduced pipeline technique into CGH process. Finally we proposed a high-performance CGH processor. The hardware was implemented for the target of FPGA, which calculates a unit region of holograms, and it was verified using a hardware environment of NI Inc. and a FPGA of Xilinx Inc. It can generate a hologram of $16{\times}16$ size, and it takes about 4 sec for generating a hologram of a $1,024{\times}1,024$ size, using 6K point sources.

Digital Contents Control for Desktop Virtualization: A Case of Virtual Folder Based Implementation (데스크톱 가상화에 따른 디지털콘텐츠 통제방안: 가상폴더방식의 구현사례)

  • Yoon, Han Seong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.4
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    • pp.1-9
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    • 2014
  • Recently, with the enlargement of cloud computing, virtual desktop infrastructure(VDI) can be an alternative of the existing personal computer based information environment. For the case of partially introduced VDI coexisting with personal computer environment, we suggest a virtual folder based approach to control the overall digital contents within an organization with a case of implementation. Although a centralizing device was used for storage and sharing of organization's digital contents, it was not easy to accomplish centralizing digital contents completely. It is tried to prevent users from utilizing their own storage in their personal computers or virtual machines and to use virtual folder which transfer and store digital contents to and in EDMS. The virtual folder system of this paper looks like a real folder in a personal computer, but it is another virtual device for outer storage devices including EDMS. It can be an alternative and reference of digital contents control for future applications of cloud computing.

Design Development of Computer Desk with Design Support Program based upon Academic-Industrial colleboration -with application of Universal Design Concept- (산학디자인 지원프로그램을 통한 컴퓨터데스크 개발연구 -유니버설 디자인 개념 적용을 통하여-)

  • 김국선
    • Journal of the Korea Furniture Society
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    • v.14 no.2
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    • pp.41-51
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    • 2003
  • With rapidly changing modem information technology, the structure of our lifestyle has underwent much changes in our society. One of these changes is an immense distribution of computer desks, which became necessities of life in various organizations, companies and public offices as well as at home. Therefore, many companies are faced with the necessity of bringing about a new product with esthetic needs and new functions and come to have opportunities to make profits from top-quality products based on competitive design development. The academic design support program in collaboration with industry can provide design-related industry with a design assistance for a new product development, in addition, it can give to the professional faculty of the college the chances to contribute to advancement of design industry of the nation. To accomplish the need and purpose of this research, the design development of unified computer desks was carried out with the introduction of life-long Universal design concept named ‘Design For All.’ The theoretical background of this study researched all the literature on the terms definition of a computer desk, the concept and definition of Universal design and design support program in collaboration with industry and performed data analyses for a product development through an analysis of domestic products and a benchmarking of foreign products. On the basis of these theoretical background and analysis results, this research brought out a new product through designing processes and the information of this production could be utilized via the feedback of a new product. That is, this research was done for a practical use.

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A Decision Tree Approach for Identifying Defective Products in the Manufacturing Process

  • Choi, Sungsu;Battulga, Lkhagvadorj;Nasridinov, Aziz;Yoo, Kwan-Hee
    • International Journal of Contents
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    • v.13 no.2
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    • pp.57-65
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    • 2017
  • Recently, due to the significance of Industry 4.0, the manufacturing industry is developing globally. Conventionally, the manufacturing industry generates a large volume of data that is often related to process, line and products. In this paper, we analyzed causes of defective products in the manufacturing process using the decision tree technique, that is a well-known technique used in data mining. We used data collected from the domestic manufacturing industry that includes Manufacturing Execution System (MES), Point of Production (POP), equipment data accumulated directly in equipment, in-process/external air-conditioning sensors and static electricity. We propose to implement a model using C4.5 decision tree algorithm. Specifically, the proposed decision tree model is modeled based on components of a specific part. We propose to identify the state of products, where the defect occurred and compare it with the generated decision tree model to determine the cause of the defect.

Development Direction for Game Industry Development (게임산업 발전을 위한 개발방향 제안)

  • Han, Sang-Beom;Oh, Hyoun-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.89-92
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    • 2017
  • This study critically analyzes the present situation of the domestic game industry that infringes game nature or diversity, which is the essence of game contents such as copycat, auto play, excessive billing inducement, indiscriminate advertisement developed by focusing on commercial aspect, It suggests the necessity of creative and various game development environment. It suggests development direction for the development of domestic game industry through game case analysis which shows the possibility of game media out of existing success formula and does not concentrate only on commerciality and makes effort to give new fun to users.

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Investigation of the Effect of Blockchain-based Cryptocurrencies on Tourism Industry

  • Rashideh, Waleed;Alkhathami, Mohammed;Obidallah, Waeal J.;Alduraywish, Yousef;Alshammari, Abdulaziz;Alsahli, Abdulaziz
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.234-244
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    • 2022
  • Tourism products involve the transfer of money that is flowing to countries with partners or borders, which do not possess any relations surrounding their business environment. Suitable platforms must be generated by the tourism industry, which are beneficial to users when their demands are satisfied based on financial, technology, knowledge, and industry matters. Intermediaries are applied to alleviate different problems that are related to the non-fulfilment of contracts of existing users and service providers who are offering their services and represent a reliable third party. However, it is significant that intermediaries must be reliable when charges are incurred for any possible commission. Cryptocurrencies rely on blockchain technology to provide smoothness in money interchange without the need for reliable third parties. This interchange allows an increasing number of different new forms, which are related to different customer-to-customer transactions. The study attempts to provide an appropriate answer to the main research question, which is: 'Will the widespread adoption of cryptocurrencies bring new types of customer-to-customer markets from a technological, organizational, and environmental perspective?'.

A Study on the Satisfaction of Low-cost Carrier Service influence on Reuse and Local Tourism Industry in Korea (우리나라 저가항공 서비스의 만족이 재이용과 지역관광산업에 미치는 영향에 관한 연구)

  • Kim, Hyo-Kyung;Moon, Jae-Young
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.109-110
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    • 2020
  • Today, the tourism industry, unlike the past, is fused with various fields and is closely related to various fields, not just one field. In the case of the tourism industry, it leads to an increase in product sales through not only national import but also enhancing national image, forming a positive virtuous chain. As mentioned in order to verify the hypothesis presented in this study, pilot tests were conducted on about 50 copies of the data, and as a result, in-flight service (H1), flight service (H2), compensation service (H3), and reservation service (H4) It has been shown to have a positive effect on customer satisfaction, and when customer satisfaction is achieved, it naturally leads to reuse.

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