• Title/Summary/Keyword: Computer Use

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The Role of Reputation in Ubiquitous Healthcare System

  • Yuan, Weiwei;Guan, Donghai;Lee, Sung-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.847-848
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    • 2007
  • In this work, we analyze the role of reputation in ubiquitous healthcare system as well as the relationship of security, trust and reputation in this environment in details. In addition, an example is given to show how to use reputation system in ubiquitous healthcare and how to use reputation system on decision making.

Mathematical Knowledge Construction in Computer Based Learing

  • Lee, Joong-Kwoen
    • Research in Mathematical Education
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    • v.5 no.1
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    • pp.13-24
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    • 2001
  • Using computer technology in teaching school mathematics creates new instructional environments. The emphases on the use of computer technology in the classrooms and in particular the use of computer-based exploration as a context of mathematics instruction have been reflected in the recommendation of the NCTM (Curriculum and Evaluation Standards for School Mathematics, 1989). Although the power of using computer technology in the exploration of mathematical problems has been recognized and stressed by many educators, we do not have many research studies on mathematics in computer-based explorations. Especially research has failed to clarify how computer technology can contribute to the construction of procedural and conceptual knowledge of mathematics. Up to now most researches on procedural and conceptual knowledge in computer environments have only focused on classifying programming languages which program language has more random access and rich interrelationship characteristic in relation to conceptual knowledge in humans, and which computer language has more characteristic flavor of procedural knowledge. How computer-based explorations affect the knowledge construction of mathematics, therefore, emerges as an issue of research on teacher education program for theoretical framework. This situation leads to do research on the effectiveness of using computer explorations in pre-service teacher education in terms of procedural and conceptual knowledge construction.

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Influence of Computer Games on Teenagers′ Learning (컴퓨터 게임이 청소년 학습에 미치는 영향)

  • 이준경;박덕원
    • Journal of the Korea Computer Industry Society
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    • v.4 no.12
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    • pp.1021-1032
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    • 2003
  • Former studies on computer games have not suggested practical influence on the analysis results of their impacts on learning of teenagers focusing on the social, spiritual and psychological aspects. To look over the impacts, 560 teenagers are surveyed from the age of 14 to 19 for making use of their computer games int this study and their going through lower grades or learning interference from those uses. It is proposed that the analyzing methods about the impacts on learning and effective how to use computer games in this thesis.

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Computerized English Pronunciation Testing

  • Lim, Chang-Keun;Kang, Seung-Man
    • Proceedings of the KSPS conference
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    • 2000.07a
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    • pp.241-254
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    • 2000
  • The past decade has witnessed the abundant use of computer in testing language skills such as listening and reading. Compared with these language skills, we have experienced little use of computer in testing a speaking skill including pronunciation. This is largely due to limitations of the current computer technology. One of such limitations for testing pronunciation is to store and automatically evaluate what the learner utters. Due to this limitation, the computer simply stores what the learner utters and raters evaluate it afterward on a certain rating continuum. With the advent of voice recognition technology, however, the computer has been able to test pronunciation in a systematic way. This technology enables the computer to identify, visually show, and evaluate the learner's intonation pattern by means of autocorrection. The evaluation is expressed in terms of the degree in which the learner's intonation pattern overlaps with that of the native speaker of the target language. In particular, the degree is numerically displayed on the screen, and this numeral is considered as the score of the learner's utterance under our testing framework.

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Implementation of Automation System Control and Web Service Control Technology Based on Embedded System (임베디드 시스템 기반의 자동화 시스템 제어와 웹 서비스 제어 기술 구현)

  • Lee, Kwang-Min;Sun, Bok-Keun;Ryu, Je;Lee, Ji-Hyun;Rim, Seong-Rak;Han, Kwang-Rok
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.1023-1024
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    • 2006
  • The present study purposed to design a system that enables the selection and the operation of OPC systems actively while allowing the use of legacy systems as they are. In addition, this study will design a standardized structure of information collected when using OPC protocol and, for this, use not only OPC-DA but also OPC-XMLDA to integrate data.

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Personal Computer Based Design for the Sequential Machines (개인용 컴퓨터를 사용한 순차제어기의 설계)

  • Jo, Dong-Seop;Kim, Min-Hwan;Kim, Jun-Hyeon
    • Proceedings of the KIEE Conference
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    • 1985.07a
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    • pp.257-261
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    • 1985
  • This paper deals with the personal computer based design for the sequential machines. Most part of sequential machine design have been implemented by using general purpose microprocessors in order to obtain the specific unctions required for their system. But, they have some difficulties in design stages. Knowledge of systems design method and high technology are basically applied to all the design stages.. Therefore ready made microcomputer system for personal use, personal computer, can be transformed to sequential machines by using the corresponding softwares and built-in personal computer input/output ports. Following the state transition diagram or table, we can obtain the ROM type of sequential machines directly and need not to design input/output interface except actuators and samplers because of capability of personal computer. Our main purpose of this design method are quick, flexible, reliable, modifiable circuit design of the sequential machines. In this paper, we use APPLE-II plus personal computer as target machine.

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E-Safety Awareness of Saudi Youths: A Comparative Study and Recommendations

  • Alharbi, Nawaf F;Soh, Ben;AlZain, Mohammed A;Alharbi, Mawaddah F
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.181-188
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    • 2021
  • The use of the internet has become a basic need for many across the globe. The situation is very much the same for the youth in many countries like Saudi Arabia who have grown up surrounded and accessing the internet. This demographic, however, is at an increased risk of falling as victims to cybercrime because of a low level of technical awareness. This review looks at the level of technical awareness of internet use in 3 different countries which include the USA, South Africa, and New Zealand. The review will compare the situation in these nations with those in KSA. Based on the review and comparisons, recommendations are made for culturally and socially acceptable e-Safety awareness of Saudi youths.

Reading Strategies among Saudi EFL Students

  • Alsamadani, Hashem A.
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.131-136
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    • 2022
  • This study was initially conducted to explore Saudi students' use of reading strategies and their relationship to their reading comprehension level. The study employed quantitative methods to obtain information about Saudi students' perceived use of reading strategies and their comprehension levels. The results showed that EFL learners in Saudi Arabia use planning strategies more than attending strategies and evaluating strategies. Saudi students also perceived the environment as the most critical factor affecting their reading comprehension. There was no significant relationship between Saudi EFL learners' comprehension level and their use of reading strategies. Finally, gender differences favoring female learners were evident in almost all analyses conducted in the current study. Significant differences were found favoring female students in overall strategy use, comprehension level, and the use of evaluating strategies.

Development of Multi User Games using 3D Graphics and Multicasting (원격 다중 참여자 3차원 그래픽스 게임 개발)

  • Kim, JongSeong;Park, JiHun
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.67-77
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    • 1998
  • In this paper we describe a development of a multi user game using 3D graphics and multicasting. First, we represent a virtual reality world by 3D graphics technology. Next, we use computer communication technology for the purpose of interaction among multi users. As a result, multi users share 3D graphics objects and play games. The goal of this paper is a development of a system that enables multi users to play games sharing a virtual world represented by 3D graphics. We use the OpenInventor library and C++ language for 3D graphics scene representation, and IP multicasting protocols for computer communication. The system allows to use Polhemus Fastrak 3D input device that recognizes the 3D position and 3D orientation. As an example we present a game that demonstrates the effect of piano concert by multi piano players who are distributed in a computer network.

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Technological Aspects of the Use of Modern Intelligent Information Systems in Educational Activities by Teachers

  • Tkachuk, Stanislav;Poluboiaryna, Iryna;Lapets, Olha;Lebid, Oksana;Fadyeyeva, Kateryna;Udalova, Olena
    • International Journal of Computer Science & Network Security
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    • v.21 no.9
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    • pp.99-102
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    • 2021
  • The article considers one of the areas of development of artificial intelligence where there is the development of computer intelligent systems capable of performing functions traditionally considered intelligent - language comprehension, inference, use of accumulated knowledge, learning, pattern recognition, as well as learn and explain their decisions. It is found that informational intellectual systems are promising in their development. The article is devoted to intelligent information systems and technologies in educational activities, ie issues of organization, design, development and application of systems designed for information processing, which are based on the use of artificial intelligence methods.