• 제목/요약/키워드: Computer System Education

검색결과 2,430건 처리시간 0.025초

국내주요그룹의 정보보안관리 체계에 관한 사례 연구 (A Case Study on the Information Security Management System for Major Korean Businessn Groups)

  • 선한길;한인구
    • Asia pacific journal of information systems
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    • 제8권2호
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    • pp.105-119
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    • 1998
  • As the first step to information security, the security policy and organizational control need to be established. The purpose of this study is to investigate the policy and management of information security of five major Korean business groups. The results of case study on five giant groups can be summarized as follows. There exists a basic policy for information security. But it is outdated and not realistic in the present. The security audit and education need to be upgraded. It is also necessary to use security tools actively. The security level is low in companies which do not have independent information security divisions. Therefore, it is desirable to build information security teams. The number of security personnel is not enough for the task although there exist an information security team in the company. It is important to check if the team has the ability of perform information security task. The interview with security managers reveals that the total security management should be integrated with physical and computer security. It is suggested that an Information Security Center play the major role for information security. The study on the information security management for industry level is expected to be performed in the future.

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MCV용 IMV개발을 위한 기초설계 (Basic Design for Development of IMV for MCV)

  • 허준영;정규홍
    • 드라이브 ㆍ 컨트롤
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    • 제15권3호
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    • pp.49-56
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    • 2018
  • Construction machinery is used to improve productivity in civil engineering work and construction work, and it is a lengthy operation, and consumes considerable fuel to cope with large loads. As a result, productivity and fuel consumption of the construction machine become the main deciding factors. In the hydraulic system of the excavator, the main control valve is the most critical position for control. The flow distribution for control performance is achieved by the metering orifice, that causes critical energy loss. To improve this, we propose a combination of a three port proportional pressure reducing valve and a poppet type flow control valve as an IMV to replace the existing spool type MCV. To validate the proposal, we analyze static characteristics by modeling mathematically, and analyze dynamic characteristics. Simulation using the AMESim software on the regeneration circuit of the boom cylinder up-down operation, verifies the energy-saving effect compared to the existing MCV when IMV is used.

KTARSQI: 한국어 텍스트의 시간 및 사건 표현 주석 (KTARSQI: The Annotation of Temporal and Event Expressions in Korean Text)

  • 임서현;김윤신;조유미;장하연;고민수;남승호;신효필
    • 한국정보과학회 언어공학연구회:학술대회논문집(한글 및 한국어 정보처리)
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    • 한국정보과학회언어공학연구회 2009년도 제21회 한글 및 한국어 정보처리 학술대회
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    • pp.130-135
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    • 2009
  • 정보추출(information extraction), 질의-응답 시스템(Question-Answering system) 등의 자연언어처리 응용분야에서 시간과 사건에 관련한 정보를 추출하는 것은 중요한 부분이다. 그럼에도 불구하고, 한국어의 자연언어처리 응용분야에서는 아직까지 이 연구가 본격화되지 않았다. 미국 TARSQI 프로젝트의 연구결과를 바탕으로 하여 한국어 텍스트에서 시간 및 사건 표현의 주석, 추출, 추론을 위한 명세 언어(KTimeML), 주석 말뭉치(KTimeBank), 자동 태깅 시스템(KTarsqi Toolkit: KTTK)의 개발을 목표로 2008년 KTARSQI 프로젝트가 시작되었다. 이 논문에서는 KTARSQI 프로젝트의 목표와 과제에 대한 전반적인 소개와 함께, 현재까지 진행된 작업의 결과로서 사건 태그의 명세와 주석에 관한 논의를 덧붙인다.

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A Coarse Frequency Offset Estimation Based on the Differential Correlation in DAB Systems

  • Kim, Han-Jong;Paik, Jong-Ho;Park, Cheol-Hee;You, Young-Hwan;Ju, Min-Chul;Jin-Woong
    • Journal of electromagnetic engineering and science
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    • 제1권1호
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    • pp.105-111
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    • 2001
  • This paper presents a new and robust technique for a coarse frequency offset estimation in OFDM systems. As an evaluation of the proposed algorithm, we apply it to Eureka 147 DAB system. The proposed coarse frequency offset estimation algorithm is based on the differential detection technique between adjacent subcarriers to eliminate the phase shift effects of symbol timing offset and fractional frequency offset. A coarse frequency offset is determined from the correlation output between a received interarrier differential phase reference symbol and several locally generated but frequency-shifted intercarrier differential phase reference symbols. The performance of our estimation algorithm is evaluated by means of computer simulation and is compared with those of previous proposed algorithms for DAB transmission modes I, II, III, and IV. Simulation results show that the proposed algorithm generates extremely accurate estimates with low complexity irrespective of the symbol timing offset.

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HSV 컬러 영역을 이용한 실시간 손동작 검출 증강현실 퍼즐 게임 개발 (Development of an Augmented Reality Puzzle Game Detecting Hand Posture Using HSV Color Space in Real Time)

  • 김민혁;김영식
    • 한국게임학회 논문지
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    • 제14권5호
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    • pp.79-86
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    • 2014
  • 증강현실 기술을 게임에 접목하려는 시도가 많이 이루어지고 있다. 본 논문에서는 실시간으로 스마트 기기의 카메라로부터 손동작 2차원 영상을 획득하고 HSV 컬러 영역을 활용하여 해당 색상의 물체 또는 신체를 실시간으로 검출해, 게임의 요소로 활용하여 즐길 수 있는 2D 퍼즐게임을 개발하였다. 이는 스마트 기기에 컴퓨터 비전을 접목한 형태의 게임으로, 교육 및 엔터테인먼트 환경에서 스마트 기기의 휴대성과 가상현실 체험의 현장감을 접목시킨 새로운 인터랙티브 기술이 될 것이다.

An Educational Service Platform using Collective Intelligence and Presence of Web 2.0

  • Kim, Chang-Suk;Son, Dong-Cheul;Cho, Chung-Ho
    • 한국지능시스템학회논문지
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    • 제19권1호
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    • pp.115-121
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    • 2009
  • Web 2.0 has become the face next generation Web among the business world and research community. Web 2.0 is instant superficial gratification of people. On the other hand, Semantic Web is deep, meaningful and lasting relationship with data. So, it is difficult to apply the Semantic Web to the real world. In this paper, a platform for educational services using the Semantic Web and Web 2.0 is proposed. The proposed platform is based mix of the Semantic Web and Web 2.0, so it is useful to apply in the real world applications. Two services are presented, one is a semantic email system and the other is a cyber study space. The cyber study space adjusted each student is presented. The study environment is called iStudySpace that has personal scheduler, study status plan table, personalized search engine and several gadgets. Finally characteristics and limitations of the Semantic Web and Web 2.0, the organization and components of the platform, evaluation of iStudySpace are shown.

웹기반에서 애니메이션 기법을 이용한 학습평가 시스템 설계 및 구현 (Design and Implementation of Learning And Testing System using Animation Technique based on Web)

  • 원미해;김창수;정신일
    • 한국정보통신학회논문지
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    • 제5권2호
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    • pp.269-278
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    • 2001
  • 대부분의 전자계산실무 교과 학습 관련 사이트들이 Text 위주의 나열식 학습평가가 대부분이나 본 논문에서는 빠른 속도로 출현하는 새로운 응용 프로그램의 활용을 필요로 하는 상업학교의 전자계산실무 교과목에 적용되는 학습평가를 웹을 기반으로 하여 이론과 실습을 교실에서 교사와 학생이 같이 수업을 하는 것처럼 WWW에서 애니메이션 기법을 이용하여 텍스트와 시각적, 청각적 기능을 포함한 자기주도적인 학습과 이전의 선발이나 배치의 목적으로 사용하기 위해 학습 결과를 양적으로만 측정해 온 것을 개개인의 특성을 고려한 평가 방법인 수준별, 개별화된 질적 평가가 가능하도록 설계 및 구현하였다.

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Intelligent Load Distribution of Two Cooperating Robots for Transporting of Large Flat Panel Displays

  • Cho, Hyun-Chan;Kim, Doo-Yong
    • 반도체디스플레이기술학회지
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    • 제4권2호
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    • pp.25-32
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    • 2005
  • This paper proposes a method for the intelligent load distribution of two cooperating robots(TCRs) using fuzzy logic. The proposed scheme requires the knowledge of the robots' dynamics, which in turn depend upon the characteristics of large flat panel displays(LFPDs) carried by the TCRs. However, the dynamic properties of the LFPD are not known exactly, so that the dynamics of the robots, and hence the required Joint torque, must be calculated for nominal set of the LFPD characteristics. The force of the TCRs is an important factor in carrying the LFPD. It is divided into external force and internal force. In general, the effects of the internal force of the TCRs are not considered in performing the load distribution in terms of optimal time, but they are essential in optimal trajectory planning; if they are not taken into consideration, the optimal scheme is no longer fitting. To alleviate this deficiency, we present an algorithm for finding the internal-force (actors for the TCRs in terms of optimal time. The effectiveness of the proposed system is demonstrated by computer simulations using two three-joint planner robot manipulators.

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블루투스 무선 링크에서 ACL 패킷의 전송 시간에 관한 연구 (A Study of Transmission Time of ACL Packet in Bluetooth Wireless Link)

  • 문일영;조성준
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2005년도 춘계종합학술대회
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    • pp.590-593
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    • 2005
  • 본 논문은 블루투스 무선 링크의 패킷 중에서 ACL(Asynchronous Connection Less)의 패킷을 이용하여 전송 시간을 분석한다. 블루투스 시스템에서 전송 능력을 향상시키기 위하여 사용되는 패킷분할 과정은 TCP 상위 계층에서 내려온 전체 메시지를 분할한 다음, 베이스밴드에서 패킷을 전송하게 된다. 그리고 블루투스 피코넷 환경에서 블루투스 패킷 타입 중 DM(Data-Medium rate)1, DM3, DM5에 따른 블루투스의 패킷 전송 시간을 분석하였다. 얻어진 결과로부터 블루투스 무선 링크에서 ACL 패킷의 전송 시간, 메시지 처리 시간과 비교하여 최적의 TCP 패킷 크기와 DM 패킷의 크기를 구할 수가 있었다.

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Design and Development of m-Learning Service Based on 3G Cellular Phones

  • Chung, Kwang-Sik;Lee, Jeong-Eun
    • Journal of Information Processing Systems
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    • 제8권3호
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    • pp.521-538
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    • 2012
  • As the knowledge society matures, not only distant, but also off-line universities are trying to provide learners with on-line educational contents. Particularly, high effectiveness of mobile devices for e-Learning has been demonstrated by the university sector, which uses distant learning that is based on blended learning. In this paper, we analyzed previous m-Learning scenarios and future technology prospects. Based on the proposed m-Learning scenario, we designed cellular phone-based educational contents and service structure, implemented m-Learning system, and analyzed m-Learning service satisfaction. The design principles of the m-Learning service are 1) to provide learners with m-Learning environment with both cellular phones and desktop computers; 2) to serve announcements, discussion boards, Q&A boards, course materials, and exercises on cellular phones and desktop computers; and 3) to serve learning activities like the reviewing of full lectures, discussions, and writing term papers using desktop computers and cellular phones. The m-Learning service was developed on a cellular phone that supports H.264 codex in 3G communication technology. Some of the functions of the m-Learning design principles are implemented in a 3G cellular phone. The contents of lectures are provided in the forms of video, text, audio, and video with text. One-way educational contents are complemented by exercises (quizzes).