• Title/Summary/Keyword: Computer System Education

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A Self-Directed Learning System of the Learner center e-Learning 2.0 Environment (e-Learning 2.0 환경에서의 학습자 중심의 자기주도적 학습 시스템)

  • Sung, Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.687-690
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    • 2007
  • Opening and participation, blog that mean public ownership, 2.0 series with UCC etc.. etc. is popularized to supply spread of latest web 2.0 technologies. While e-Learning was speaker initiative, lean much to elder brother knowledge last month and real condition that participation of learners is inactive in this running race meantime, e-Learning 2.0 that apply web 2.0 know-hows is offering environment that can spring this boundary. Because e-Learning applies well web 2.0, necessity of development of this running race 2.0 systems is risen with participation of learners and public ownership. e-Learning 2.0 may improve each other efficiency of study epochally exchanging studying method or know-how, information, summary notebook etc. with participation and public ownership.

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A Case Study on the Information Security Management System for Major Korean Businessn Groups (국내주요그룹의 정보보안관리 체계에 관한 사례 연구)

  • Sun, Han-Gil;Han, In-Goo
    • Asia pacific journal of information systems
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    • v.8 no.2
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    • pp.105-119
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    • 1998
  • As the first step to information security, the security policy and organizational control need to be established. The purpose of this study is to investigate the policy and management of information security of five major Korean business groups. The results of case study on five giant groups can be summarized as follows. There exists a basic policy for information security. But it is outdated and not realistic in the present. The security audit and education need to be upgraded. It is also necessary to use security tools actively. The security level is low in companies which do not have independent information security divisions. Therefore, it is desirable to build information security teams. The number of security personnel is not enough for the task although there exist an information security team in the company. It is important to check if the team has the ability of perform information security task. The interview with security managers reveals that the total security management should be integrated with physical and computer security. It is suggested that an Information Security Center play the major role for information security. The study on the information security management for industry level is expected to be performed in the future.

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Basic Design for Development of IMV for MCV (MCV용 IMV개발을 위한 기초설계)

  • Huh, Junyoung;Jung, Gyu Hong
    • Journal of Drive and Control
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    • v.15 no.3
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    • pp.49-56
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    • 2018
  • Construction machinery is used to improve productivity in civil engineering work and construction work, and it is a lengthy operation, and consumes considerable fuel to cope with large loads. As a result, productivity and fuel consumption of the construction machine become the main deciding factors. In the hydraulic system of the excavator, the main control valve is the most critical position for control. The flow distribution for control performance is achieved by the metering orifice, that causes critical energy loss. To improve this, we propose a combination of a three port proportional pressure reducing valve and a poppet type flow control valve as an IMV to replace the existing spool type MCV. To validate the proposal, we analyze static characteristics by modeling mathematically, and analyze dynamic characteristics. Simulation using the AMESim software on the regeneration circuit of the boom cylinder up-down operation, verifies the energy-saving effect compared to the existing MCV when IMV is used.

KTARSQI: The Annotation of Temporal and Event Expressions in Korean Text (KTARSQI: 한국어 텍스트의 시간 및 사건 표현 주석)

  • Im, Seohyun;Kim, Yoon-Shin;Jo, Yoomi;Jang, Hayun;Ko, Minsoo;Nam, Seungho;Shin, Hyopil
    • Annual Conference on Human and Language Technology
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    • 2009.10a
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    • pp.130-135
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    • 2009
  • 정보추출(information extraction), 질의-응답 시스템(Question-Answering system) 등의 자연언어처리 응용분야에서 시간과 사건에 관련한 정보를 추출하는 것은 중요한 부분이다. 그럼에도 불구하고, 한국어의 자연언어처리 응용분야에서는 아직까지 이 연구가 본격화되지 않았다. 미국 TARSQI 프로젝트의 연구결과를 바탕으로 하여 한국어 텍스트에서 시간 및 사건 표현의 주석, 추출, 추론을 위한 명세 언어(KTimeML), 주석 말뭉치(KTimeBank), 자동 태깅 시스템(KTarsqi Toolkit: KTTK)의 개발을 목표로 2008년 KTARSQI 프로젝트가 시작되었다. 이 논문에서는 KTARSQI 프로젝트의 목표와 과제에 대한 전반적인 소개와 함께, 현재까지 진행된 작업의 결과로서 사건 태그의 명세와 주석에 관한 논의를 덧붙인다.

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A Coarse Frequency Offset Estimation Based on the Differential Correlation in DAB Systems

  • Kim, Han-Jong;Paik, Jong-Ho;Park, Cheol-Hee;You, Young-Hwan;Ju, Min-Chul;Jin-Woong
    • Journal of electromagnetic engineering and science
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    • v.1 no.1
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    • pp.105-111
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    • 2001
  • This paper presents a new and robust technique for a coarse frequency offset estimation in OFDM systems. As an evaluation of the proposed algorithm, we apply it to Eureka 147 DAB system. The proposed coarse frequency offset estimation algorithm is based on the differential detection technique between adjacent subcarriers to eliminate the phase shift effects of symbol timing offset and fractional frequency offset. A coarse frequency offset is determined from the correlation output between a received interarrier differential phase reference symbol and several locally generated but frequency-shifted intercarrier differential phase reference symbols. The performance of our estimation algorithm is evaluated by means of computer simulation and is compared with those of previous proposed algorithms for DAB transmission modes I, II, III, and IV. Simulation results show that the proposed algorithm generates extremely accurate estimates with low complexity irrespective of the symbol timing offset.

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Development of an Augmented Reality Puzzle Game Detecting Hand Posture Using HSV Color Space in Real Time (HSV 컬러 영역을 이용한 실시간 손동작 검출 증강현실 퍼즐 게임 개발)

  • Kim, Minhyuk;Kim, Youngsik
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.79-86
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    • 2014
  • There have been many trials for development of games using augmented reality. This paper presents a 2D puzzle game system using HSV color space to detect hand posture from an input image by smart device's cameras in real time. The developed game in this paper brings smart devices and the computer vision closer. Also this game can be a new interactive technology utilizing both the mobility of smart devices and the tangible interactivity of virtual reality in education and entertainment environments.

An Educational Service Platform using Collective Intelligence and Presence of Web 2.0

  • Kim, Chang-Suk;Son, Dong-Cheul;Cho, Chung-Ho
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.1
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    • pp.115-121
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    • 2009
  • Web 2.0 has become the face next generation Web among the business world and research community. Web 2.0 is instant superficial gratification of people. On the other hand, Semantic Web is deep, meaningful and lasting relationship with data. So, it is difficult to apply the Semantic Web to the real world. In this paper, a platform for educational services using the Semantic Web and Web 2.0 is proposed. The proposed platform is based mix of the Semantic Web and Web 2.0, so it is useful to apply in the real world applications. Two services are presented, one is a semantic email system and the other is a cyber study space. The cyber study space adjusted each student is presented. The study environment is called iStudySpace that has personal scheduler, study status plan table, personalized search engine and several gadgets. Finally characteristics and limitations of the Semantic Web and Web 2.0, the organization and components of the platform, evaluation of iStudySpace are shown.

Design and Implementation of Learning And Testing System using Animation Technique based on Web (웹기반에서 애니메이션 기법을 이용한 학습평가 시스템 설계 및 구현)

  • 원미해;김창수;정신일
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.2
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    • pp.269-278
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    • 2001
  • Most of education sites which are related to practical computer lecture are almost learning and testing based on character-contents. In this thesis, commercial high school needs the use of new application programs which appear quickly. So as teacher and students can contact with each other in classroom, we implemented self-teaming which has text, visual and auditory function with the use of animation technology. Not only quantity testing which has been used for the purpose of selection and arrangement, but also we designed and implemented quality testing which consider the level and individuality of student.

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Intelligent Load Distribution of Two Cooperating Robots for Transporting of Large Flat Panel Displays

  • Cho, Hyun-Chan;Kim, Doo-Yong
    • Journal of the Semiconductor & Display Technology
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    • v.4 no.2 s.11
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    • pp.25-32
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    • 2005
  • This paper proposes a method for the intelligent load distribution of two cooperating robots(TCRs) using fuzzy logic. The proposed scheme requires the knowledge of the robots' dynamics, which in turn depend upon the characteristics of large flat panel displays(LFPDs) carried by the TCRs. However, the dynamic properties of the LFPD are not known exactly, so that the dynamics of the robots, and hence the required Joint torque, must be calculated for nominal set of the LFPD characteristics. The force of the TCRs is an important factor in carrying the LFPD. It is divided into external force and internal force. In general, the effects of the internal force of the TCRs are not considered in performing the load distribution in terms of optimal time, but they are essential in optimal trajectory planning; if they are not taken into consideration, the optimal scheme is no longer fitting. To alleviate this deficiency, we present an algorithm for finding the internal-force (actors for the TCRs in terms of optimal time. The effectiveness of the proposed system is demonstrated by computer simulations using two three-joint planner robot manipulators.

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A Study of Transmission Time of ACL Packet in Bluetooth Wireless Link (블루투스 무선 링크에서 ACL 패킷의 전송 시간에 관한 연구)

  • Moon, Il-Young;Cho, Sung-Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.590-593
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    • 2005
  • In this paper, it is analyzed a transmission time of ACL Packet in bluetooth wireless link. In order for segment to improve the transfer capability in bluetooth system, it is fragmented in TCP total messages that are coming down from upper layer and then the packets are sent one at time in baseband. And it is studied that transmission time for bluetooth wireless link according to DM1, DM3 or DM5 packet type in bluetooth piconet environment. From the results, we were able to obtain ACL packet transmission time, optimal TCP packet size and DM packet size.

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