• Title/Summary/Keyword: Computer Subjects

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Controversial Issues in Knowledge and Problem Solving Skills of Information Subjects Observed after Amending the Curriculum in the U.K. (영국의 교육과정 개정으로 본 정보교과의 지식과 문제해결력에 대한 쟁점)

  • Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.17 no.3
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    • pp.53-63
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    • 2014
  • An important element to consider in information subjects is problem solving skills. It is problem solving skills that emphasize "practical usage of learning" in which knowledge of information subjects is integrated along with the cross curricular characteristics of the information subjects. What is usually considered paramount in a subject is knowledge, so the question is, should problem solving be considered more important in information subjects? This study discusses the foundation of subjects based on knowledge in information science, and the specifics of the 2014 amendment to the U.K. curriculum. And based on the core subjects of the U.K. curriculum, this study also offers educational implications as to how knowledge and problem solving skills should be discussed.

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Comparison of pain perception using computer-controlled anesthetic device and aspirating syringe (컴퓨터 제어 마취시스템과 통상적 마취방법을 이용한 국소 마취시 동통 비교)

  • Kim, Yong-Kyun;Cho, Ik-Hyun;Kwon, Jin-Hee;Kim, Hyung-Seop
    • Journal of Periodontal and Implant Science
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    • v.34 no.3
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    • pp.639-646
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    • 2004
  • Dental phobia is the most prevalent fear in all age groups, across gender, and in all countries. One of the primary identified sources is the fear of dental injections in the dental phobia or the high dental fear and anxiety groups. The purpose of this study was to clinically evaluate the computer controlled anesthetic device and to compare it with traditional methods of dental anesthetic delivery. Fifty(mean age : 25.6 yrs) systemically and periodontally healthy volunteers participated in this study. The subjects were given contralateral buccal and palatal injections. One side was injected with the computer-controlled anesthetic device with a microprocessor and an electric motor to precisely regulate flow rate during administration : The experimental group. The control side was injected with a standard manual syringe, in which flow rate and pressure are operator-dependent and can't be controlled accurately : The control group. The subjects described their perceived pain experiences with two subjective scales. The results of this study were as follows: 1. The computer-controlled anesthetic device was significantly less painful than conventional syringe injection 2. The female subjects reported more pain than the male subjects. But, there were no statistical differences. 3. The anesthetic effect of both methods did not show any difference. In this study, it may be concluded that pain levels decreased significantly when the computer-controlled anesthetic device was used.

A Study on the Renovation of Ordinary Classroom into Computer Laboratory (보통교실(普通敎室)을 개조(改造)한 컴퓨터실(室) 계획(計劃)에 관한 연구(硏究))

  • Joo, Young-Ju
    • Journal of the Korean Institute of Educational Facilities
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    • v.1 no.1
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    • pp.21-32
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    • 1994
  • It is time to put our top priority on the computer education to cope with rapid chage in technology and expansion of information. With 6th educational reform plan, from 1995 computer courses will be offered as elective subjects in the most of middle schools. However, detail planning for training of computer courses will be offered as elective subjects in the most of middle schools. However, detail planning for training of computer teachers and providing facilicles for computer education hasn't been adequately prepared yet, This will bring about confusion in computer education. The purpose of this study is to propose how to renovate the ordinary classroom into computer classroom. Followings are the suggestions for the educational specification for the renovated computer classroom for middle school in the urban area. 1) Purpose of computer classroom, 2) Size of computer classroom, 3) Curriculum design and class hour, 4) Facilities, 5) Environments, 6) Equipment and media(lighting and electric system, acoustical treatment, cooling/heating and ventilation system), 7) Activity area(Teacher workstation, Student workstation, Support area, Display surface). For the promotion of computer education, the legal, financial and administrative supports by concerned authorities should be established ahead of discussing the contents of computer education.

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A STUDY ON THE OCCLUSAL CONTACT OF THE SUBJECTS WITH TEMPOROMANDIBULAR JOINT SOUND (측두악관절 잡음자의 교합접촉에 관한 연구)

  • Yoon, Kwang-Hyun;Kang, Dong-Wan
    • The Journal of Korean Academy of Prosthodontics
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    • v.31 no.1
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    • pp.51-61
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    • 1993
  • The purpose of this study was to evaluate a possible occlusal contributing factor on the pathogenesis of temporomandibular joint sound by a new computer aided method for analysis of occlusal contact. 20 subjects without temporomandibular joint sound as control group and 20 subjects with temporomandibular joint sound as experimental group in the TMJ clinic, dental infirmary, School of Dentistry, Chosun University were selected so as to investigate the distribution and intensity of the bilateral occlusal contacts on silicone rubber bites in habitual intercusal position through a computer aided system. The following results were obtained : 1. The distribution and intensity of the occlusal contact could be analyzed and expressed as color density value per levels by this computer aided method. 2. There was not statistical significance between control and experimental group in total occlusal contacts. 3. There was statistical significance between control and experimental group In the total difference of right and left occlusal contacts.(P<0.05).

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The Relationship between Computer Game Addiction and the Impulsiveness, Aggression, and Emotional Intelligence of Elementary School Students (초등학생의 컴퓨터 게임 중독과 충동성, 공격성 및 감성지능과의 관계)

  • Kim, Chung-Nam;Kwon, Yun-Hee
    • Research in Community and Public Health Nursing
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    • v.15 no.3
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    • pp.460-470
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    • 2004
  • Purpose: The purpose of this study is to find which variables among impulsiveness, aggression, and emotional intelligence can predict the game addiction of elementary school students best. Method: We conducted the present study during the period from April 15, 2004 through June 5, 2004. The subjects of this study were elementary school students chosen from three elementary schools in the Daejeon area. The subjects were selected randomly from 4th, 5th, and 6th graders in those schools. The number of subjects selected was 601. The measurement tools used were the general information questionnaire, computer game addiction scales, impulsiveness scales. aggression scales, and emotional intelligence scales. The data was analyzed using the SPSS statistics program. Results: The mean score of the students was 49.94 on the computer game addiction scale. 56.17 on the impulsiveness scale, 141.19 on the aggression scale, while the mean score of the students on the emotional intelligence scale was 162.78. Various factors were significantly different in the levels of computer game addiction: grade (F=7.343. p=.000). sex (t=6.352. p=.000), school record (F=4.263. p=.004), parents' computer use (F=4.097. p= .008), history of playing games (F=10.739. p=.000), frequency of playing games (F=61.254. p=.000). and number of computer game titles (F=61.673. p= .004). The computer game addiction had significant correlations with impulsiveness (r= .401. p=.000), aggression (r=.612. p=.000). and emotional intelligence (r=.536, p=.000). All three factors of impulsiveness, aggression, and emotional intelligence affected the level of game addiction. Among these factors. the aggression affected the level of addiction the most. Conclusion: These results will help the development of a systematic program for the prevention and treatment of computer game addiction by clarifying the effects of the computer game addiction upon the elementary school students' impulsiveness, aggression, and emotional intelligence.

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A Study on the Effect of the Women Farmers Information Project (여성농업인 정보화 시범사업 효과 평가)

  • Shim, Mi Ok;Kim, Hwa Nim
    • Journal of Agricultural Extension & Community Development
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    • v.8 no.1
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    • pp.107-119
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    • 2001
  • As the information gap between rural and urban area, and between men and women has been widening, the Rural Development Administration(RDA) has initiated the women farmers information project from 2000. The aims of this project are; 1) to facilitate women farmers' computer and information application in agriculture and income generating activities, and 2) to make them to be leaders to popularize computer application in rural area and agricultural sector. For these, RDA has provided not only PC, software, computer training but also the post support of extension educator to target group. This paper focused on evaluating the effect of the project, clarifying the related variables with the effect, and providing suggestions to enhance the effect. The data were gathered from 310 target women farmers and 166 extension educators in charge of the project all over the country by mailing survey with questionnaire. The main findings of this study were as follows; 1) The level of computer application of the target group was improved drastically, 2) As their self-assessment, they could improve psychological fear on the computer, recognition about information, and attitude to seek information, 3) This project was helpful for them in terms of information gathering and farm(or income generating activities) management, 4) They tried to disseminate the benefit of computer application to neighbors, so that the neighbors' interest in computer and attendance of computer training were improved, 5) Variables such as the computer training hours, the number of interaction with extension educator, formal schooling and farming history were significantly related to the project's effect. To enhance the project's effect the following strategies should be carried out; 1) The period of the computer training course should be standardized and the subjects should attend to the computer training course for the standardized period. 2) Through continuous interaction with the subjects, the extension educator should support them to use computer well and to overcome some difficulties as a beginner. 3) In selecting the subjects, the priority should be given to the person who graduated high school at least. 4) The subjects should focus on using management software, gathering useful information for their business, and selling their products directly to the consumer. 5) So as to enhance the abilities mentioned above, RDA should strengthen learning opportunities through on-line training and providing educational software, besides of existing off-line training.

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CORBA-based Mutual Authentication Service for Subjects of Electronic Commerce (전자상거래 주체간 CORBA 기반 상호 인증 서비스)

  • Jang, Gyeong-A;Kim, Tae-Yun
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.10
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    • pp.1237-1247
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    • 1999
  • 이질적 분산 환경에서 전자 상거래는 신임장을 기반으로 상거래 참여자들에 대한 인증 서비스가 제공되어야 한다. 본 연구에서는 CORBA 보안 명세 1 를 기반으로 전자 상거래 참여자들에 대한 객체 단위 인증 및 권한 부여 기법을 제공하는 상호 인증 서비스 구조를 제안한다. 이 구조는 Kerberos 2 의 인증 기법 및 인증 키 교환 기법으로 전자 상거래 참여자간에 상대 주체의 신원 확인 뿐 아니라 거래 진행 중 취득한 정보의 근원을 파악할 수 있도록 하였다. 또한 Kerberos 기법을 CORBA 플랫폼 기반의 상호 인증 구조로서 분산 환경에 대해 확장하였으므로 키 관리 등 보안 정보 관리에 있어 효율적이다.Abstract Electronic commerce shall provide its subjects with a credential-based authentication service in the heterogeneous distributed computing environment. In this paper, based on CORBA security service specification 1 which OMG defined, we propose the mutual authentication service for subjects of electronic commerce, providing the authentication of object level and the authenticated key exchange. This proposed structure, by Kerberos 2 for the authentication and the authenticated key exchange, assures not only the identification of a partner but also the confidence of origin of business item for negotiations between subjects of electronic commerce. Since our deployed Kerberos is extended to the mutual authentication service based on CORBA platform, it is efficient for security administration to manage the information such as a key management in the heterogeneous distributed computing environment.

From integration to independence, the evolution of computer science subject in Israel (통합에서 독립으로, 이스라엘 컴퓨터과학 교과의 진화)

  • Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.17 no.4
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    • pp.33-44
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    • 2014
  • To understand an educational curriculum at the national level is to check the status of the respective subjects involved. This study aimed at analyzing computer science education and educational curricula in Israel, a leader in fostering creative human resources, so as to suggest directions for computer science education in Korea. Israel's computer science education in middle schools is provided through integration with natural science and technology subjects, but in high school it is offered as an independent subject. In 2011, as the computer science educational curriculum for middle schools was developed, computer science evolved from an integrated to an independent subject. Accordingly, this study proposes the necessity to discuss the status of this subject from the viewpoint of integration and independence for computer science education in Korea.

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Enhancement of Sleep Quality Using Scene Change Detection of Color Histogram (컬러히스토그램의 장면 전환 검출을 이용한 수면의 질 향상)

  • Shin, Seong-Yoon;Shin, Kwang-Seong;Lee, Hyun-Chang;Rhee, Yang-Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.06a
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    • pp.49-50
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    • 2011
  • In this paper we collect data concerning sleep environments in a bedroom and analyze the relationship between the collected condition data and sleep. In addition, this paper detects scene changes from the subjects in a sleeping state and presents the physical conditions, reactions during sleep, and physical sensations and stimuli. To detect scene changes in image sequences, we used color histogram for the difference between the preceding frame and the current frame. In addition, to extract the tossing and turning for different situations, the subjects were instructed to enter the level of fatigue, the level of drinking, and the level of stomach emptiness.

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Analysis of Artificial Intelligence Curriculum of SW Universities (SW중심대학의 인공지능 교육과정 현황분석)

  • Woo, HoSung;Lee, HyunJeong;Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.23 no.2
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    • pp.13-20
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    • 2020
  • The interest in artificial intelligence is due to an increase in influence on companies, organizations, daily lives and society. The purpose of this study is to analyze the key elements in the teaching subjects of artificial intelligence-related subjects of Korean universities based on the intelligent system area of Computer Science 2013 in terms of human resources development. According to the analysis, there are five out of nine universities that run the required courses. Based on the 12 detailed knowledge domains of intelligent systems, the compulsory subjects of universities are distributed in the field of basic search theory, basic knowledge expression and reasoning, and inference based on uncertainty. The elective courses of each university covered topics in five to eight areas of the total knowledge area of the intelligent system, with 69.9 percent of universities with the highest average ratio of areas involving the subject of teaching subjects and 46.3 percent of universities with the lowest. This study has implications for the fact that prior to entering an artificial intelligence graduate school, we were able to grasp the level of knowledge about artificial intelligence at the undergraduate level.