• 제목/요약/키워드: Computer Subjects

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간호학과의 컴퓨터 활용 교과목 수업을 위한 브랜디드 러닝을 적용한 교과과정 설계 (Blended Learning Applied Curriculum Design for Nursing Department's Computer-Utilizing Academic Subjects)

  • 윤성자;김노환;박진섭
    • 한국전자통신학회논문지
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    • 제12권2호
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    • pp.375-384
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    • 2017
  • 본 논문은 간호학과의 컴퓨터 활용 교과목의 내실 있는 수업을 위하여, 관련 자격시험의 검정요강과 국내 대학에서 강의중인 교재와 강의계획서의 내용들을 분석한 후 효과적인 수업이 이루어질 수 있도록 브랜디드 러닝을 적용하여 교과과정을 설계하면서, 컴퓨터 활용 관련 국내외 자격시험의 출제경향과 실무활용 사례를 분석하여 자격증 취득 및 실무능력 제고가 가능한 새로운 교과과정을 제안하였다. 본 논문에서 제안하는 컴퓨터 활용 교과목의 교과과정은 강의와 실습의 두 가지 트랙을 면대면 수업과 이 러닝 강좌를 혼합한 브랜디드 러닝을 기반으로 주차별로 핵심영역, 교육목표, 강의 등을 포함하고 있으므로, 교수자에게는 좋은 교수방안이 될 것이며 학생에게는 컴퓨터 활용 분야의 자격 취득과 취업을 위한 동기부여로 우수한 학습 결과가 기대된다.

The Evaluation Tool and Process for Effective Education Outcomes Measurement and Analysis of Computer Education

  • Kim, Young-Tak;Sim, Gab-Sig
    • 한국컴퓨터정보학회논문지
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    • 제21권9호
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    • pp.149-156
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    • 2016
  • This paper is concerned with education courses operating practices for basic computer literacy training. In this study, we propose an example for students to effectively measure and evaluate the achievement of defined ability in the performance measurement and analysis, learning objectives and learning outcomes set in operation throughout the course. Through research and development use case presents the tools for teaching method and effective and objective measurement of the related subjects. And based on the results, we propose the possibility of utilizing NCS-based course operation and education certification. In this study, the measurement process is based on the association with the objective of the development and operation, and measurement tools, measuring tools for measuring learning outcomes associated with the curriculum design methods for the measurement and evaluation of the case of the operation of the course units of learning outcomes and the method proposed.

SCA Advice System: Ontology Framework for a Computer Curricula Advice System Based on Student Behavior

  • Phrimphrai Wongchomphu;Chutima Beokhaimook
    • Journal of information and communication convergence engineering
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    • 제21권4호
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    • pp.306-315
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    • 2023
  • This study proposed an SCA advice system. It is an ontology-based recommender that provides advice on appropriate computer curricula based on the behavior of high school students. The three computer curricula at Chiang Mai Rajabhat University include computer science (CS), information technology (IT), and web programming and security (WEB). This study aims to design the ontology framework for an SCA advice system. The system considers three core ontologies: student, computer-curriculum, and advice. After analyzing student behaviors, the behavior types of CS, IT, and WEB were determined to be SB-2, SB-1, and SB-5, respectively. All subjects in these three curricula were analyzed and grouped into seven groups. Their curricula were synthesized in terms of basic skills, basic knowledge, and characteristics. Finally, advice results can be obtained by consolidating the curriculum nature of the CS, IT, and WEB curricula.

랩톱 컴퓨터 스탠드의 목 자세 개선효과 분석 (The Effect of the Laptop Computer Stand to Maintain the Good Posture of Neck)

  • 오임석;이재현;지영준
    • 대한의용생체공학회:의공학회지
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    • 제38권6호
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    • pp.291-294
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    • 2017
  • It is known that laptop computer stand is helpful to maintain the good posture while using laptop computer on the desk. But the quantitative validation of its effect has not been reported. Using the wearable neck posture tracker, the forward flexion angle of the neck can be measured in daily life. In this study, the forward flexion angles of the neck while using the laptop computer with and without laptop computer stand were compared. From the posture data of 10 subjects for 6 hours, the average of the forward flexion angle was 0.9 degree with laptop computer stand and 16.3 degree without laptop computer stand. As the conclusion, laptop computer stand can decrease the forward flexion angle which is known as forward head posture while using the laptop computer on the desk.

상악전치부 심미에 대한 인식도 평가 (PERCEPTION ASSESSMENT OF ESTHETICS OF UPPER ANTERIOR TEETH)

  • 정재훈;오상천
    • 대한치과보철학회지
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    • 제41권5호
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    • pp.640-655
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    • 2003
  • Statement of problem : The beauty has a little different meaning according to a time, culture, and nation. Purpose : This study was undertaken to determine the Korean perception of the altered upper anterior dental esthetics including the lack of symmetry, the midline deviation, the gingival exposure, the inclination of incisal plane, the type of incisal plane, and the type of gingival line. Material and Method : 670 subjects were participated in this survey. A questionnaire accompanied by 12 sets of computer-manipulated images using 3D MAX 4.2 software was used to record the ranking of the geometric preference related to the anterior esthetic discrepancies in three or four degrees of alteration. The statistical significance of the differences between the groups was determined by a one-way ANOVA and a t-test. Results : The results obtained were as follows: 1) The Korean perception of the anterior dental esthetics according to the subjects' occupation, sex, and age was most affected by occupation. 2) The masked image emphasizing the dentition and lips appeared stranger than the non-masked image at the same alteration. 3) The lack of symmetry, which was expressed as a unilateral discoloration of the tooth, showed incongruity in any teeth of the anterior dentition. The incongruity was more severe as the degree occurred closer to the midline. 4) The deviation of midline was showed more severe strangeness as the degree of deviation increased. However, more than half of the subjects did not perceive a deviation of 5mm. 5) During smiling, the exposure of the upper gingiva showed more severe incongruity as the degree of gingival exposure increased. 77% of the subjects perceived strangeness at the gingival exposure of 4.5mm. 6) The inclination of the incisal plane appeared stranger as the degree of inclination increased. 62% of subjects perceived strangeness at the $7.5^{\circ}$ inclination of the incisal plane. 7) The type of incisal plane showed increasing strangeness in the order of convex/downward, straight/horizontal, and concave/upward. 80% of subjects perceived strangeness at concave/upward. 8) The type of gingival line was showed increasing incongruity in the order of the same, a little above, and a little under the zenith of the lateral incisor to the line joining the zenith of the central incisor and the canine. However, less than half the subjects did not perceive strangeness at any alteration of the gingival line. Conclusion : The Korean perception of the upper anterior dental esthetics was different to the westerner's perception in the some respects.

타교과 수업 내용 분석을 통한 컴퓨터 수업내용 체계화 연구 - 컴퓨터 내용학을 중심으로 - (The Study on Organization of Computer Education through Analyzing Learning Content of Other Subjects - Case of Computer Science. -)

  • 권영섭;한선관;김영기
    • 한국정보교육학회:학술대회논문집
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    • 한국정보교육학회 2006년도 동계학술대회
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    • pp.69-76
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    • 2006
  • 컴퓨터 교과의 중요성에 비추어 볼 때 컴퓨터 교육이 독립교과로 채택되어야 함에도 재량시간으로 실시되고 있는 실정이다. 이에 본고에서는 각 교과별 수업 내용 분석을 통해 컴퓨터 교과의 수업 내용 체계화를 연구하여 독립교과로서의 자리잡는데 기여하고자 한다. 우선 타교과 수업 내용 분석을 하였으며 각 교과의 내용 체계에서 컴퓨터 교과로 선정할만한 내용들을 조직하여 컴퓨터 교과의 내용 체계를 제시해 보았다.

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가계재무관리 Software 개발을 위한 연구(I) (Basic study on household financial management software development(I))

  • 박명희
    • 대한가정학회지
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    • 제35권1호
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    • pp.85-98
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    • 1997
  • This article is the basic study to develop computer software for the household financial management that can manage household effectively. For this study 5 housekeeping books and 9 computer softwares were analyzed and compared. Additionally financial bookeeping behavior and household financial satisfaction-related variables were investigated through questionnaire. The subjects were 284 housewives who live in Seoul and the method that was used to analyze the data were frequency 2 multiple regression analysis.

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A study of Design Application in Tangible User Interface

  • 장효방;김세화
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2009년도 춘계 종합학술대회 논문집
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    • pp.943-948
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    • 2009
  • In the research of HCI (Human-Computer Interaction), we always use the GUI(graphical user interface) of graphics input devices until we invent TUI (tangible user interface) which is used to control the computer by hand-touching or other subjects. In this study, we investigate and classify several TUI for the most part in business with the theory and concept of Tangible Bits by Hiroshi Ishii & Brygg Ullmer in order to research the development of TUI.

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어린이 영어교육을 위한 컴퓨터 게임 모형 (A model of computer games for childhood English education)

  • 정동빈;김주은
    • 영어어문교육
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    • 제10권2호
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    • pp.133-158
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    • 2004
  • The purpose of the present study was to scrutinize computer games that can motivate elementary school students through their interactive "edutainment" effects. The types of elements in computer games that students find interesting as learning media and their impact were studied. The current status of Korean computer games, issues related to learning English, and methods to stimulate the motivation and interest in learning by elementary school students were explored. A computer game model for efficiently teaching English to elementary school students through a connection between computer games and education was suggested. In this model, overall games were designed with the focus on the integration of curriculum and content subjects related to learning activities. For games not to be biased toward entertainment and to have systemized learning steps, the games are composed of an introduction, presentation, practice, production and evaluation, in that order. The model suggested by this plan and composition make it possible to approach learning efficiently with entertaining games based on a systematic learning curriculum. As shown above, developing the model of educational computer games can be seen as an opportunity, which can provide amusement and interests and a broad learning experience as an additional learning method.

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Classification System of EEG Signals During Mental Tasks

  • Seo Hee Don;Kim Min Soo;Eoh Soo Hae;Huang Xiyue;Rajanna K.
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2004년도 학술대회지
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    • pp.671-674
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    • 2004
  • We propose accurate classification method of EEG signals during mental tasks. In the experimental task, the tasks of subjects show 3 major measurements; there are mathematical tasks, color decision tasks, and Chinese phrase tasks. The classifier implemented for this work is a feed-forward neural network that trained with the error back-propagation algorithm. The new BCI system is proposed by using neural network. In this system, tr e architecture of the neural network is composed of three layers with a feed-forward network, which implements the error back propagation-learning algorithm. By applying this algorithm to 4 subjects, we achieved $95{\%}$ classification rates. The results for BCI mathematical task experiments show performance better than those of the Chinese phrase tasks. The selection time of each task depends on the mental task of subjects. We expect that the proposed detection method can be a basic technology for brain-computer interface by combining with left/right hand movement or yes/no discrimination methods.

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