• Title/Summary/Keyword: Computer Graphic

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Analysis of the Film's Promotional Website - Focus on Motion Graphic (모션그래픽 활용을 중심으로 영화홍보 웹사이트 분석)

  • Min, Jang-Geun;Han, Sang-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.7
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    • pp.27-35
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    • 2014
  • Motion Graphic developed in the visual fields such as film and TV is widely used from the fields of arts such as applied paintings to interactive media such as web sites. In particular, Motion Graphic is actively used in the film's promotion websites with the form of a mixture between characteristics of visual media and characteristics of websites. In this study, we analyze the characteristics of film's promotion websites, investigate previous studies for Motion Graphic analysis. And present a model for the analysis of websites including visual elements, media elements and motion elements as main elements. We select some of promotion websites for films among 2013 domestic hot films, carry out a case analysis, and present the direction of development on the base of the results.

Design of Graphic Generator for Driving HUD(Head-Up Display) and MFD(Multi-Function Display) (전방시현기 및 다기능시현기 구동을 위한 그래픽 영상생성기 설계 연구)

  • 황상현;이재억;박덕배
    • Journal of the Korea Institute of Military Science and Technology
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    • v.5 no.2
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    • pp.72-82
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    • 2002
  • This paper presents the design technology of a Graphic Generator which drives the embedded aircraft display equipments such as HUD(Head-Up Display) and MFD (Multi-Function Display) those provide pilot with the most important mission information. The main issue of this design is how we can implement the real-time embedded graphic generator using a general purpose processor as a substitute for the obsolete the production of specific graphic processor in the military market. So we proposed two kinds of method that one is a software solution so called graphic kernel system, interpreting the display file, controlling the graphic system and pre-processing graphic primitives, the other is a hardware solution so called graphic engine, interpreting passed commands through the graphic kernel system, post-processing the looping calculation taking much of time as implemented by software. We have tested and verified the functionalities and the required performance of Graphic Generator.

Analysis and Improvement on the College Convergence Education with Game Departments (국내대학 게임학과의 융합교육 현황과 개선방안)

  • Park, Jin-Won;Baek, Hyun-Deok
    • Journal of Engineering Education Research
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    • v.17 no.2
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    • pp.68-74
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    • 2014
  • Game industry demands for talented workers from game scenario writing, graphic design and computer game programming areas, which are the three heterogeneous parts of computer game making. This paper deals with the analysis on the college convergence education, surveying the curriculums of game departments in Korean universities and with how to proceed for game programmers to the direction of convergence education for computer game making. Most of the game departments are focusing on game programming area, whereas only 2 departments among 14 surveyed are teaching the game graphic design topics. Observing the curriculum changes for sampled game departments reveals that around 30% of the majoring classes are directly game related. Game programmers are to be advised to fulfill their programming skill first and later expand their ability to game graphic design skill.

A study on the Parameter Estimation of the Weibull Distribution using Computer Graphic Method (Computer Graphic에 의한 와이블분포 모수추정에 관한 연구)

  • 엄태원;정수일
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.16 no.27
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    • pp.121-125
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    • 1993
  • This study deals with the estimation of the Weibull parameters, which have a close relation with product reliability characteristics. Among the many kinds of estimation methods, Kao's Weibull Probability Paper(WPP) is commonly used. The WPP is very convenient, but it has a great disadvantage in estimation accuracy by plotting method. It is very difficult to get the same results even if one use the same data several times. A computer program for the regression method is used for the parameter estimation to reduce these errors. Especially, the computer graphic program was written in GW-BASIC 3.22 language and the program appears in the appendix part with a couple of running examples for user's reference.

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A Study on Data Modeling Techniques for Control Requirements of SPICE Reference Model (SPICE 참조모델 요구사항을 지원하는 데이터 모델링 기법에 관한 연구)

  • Chung Kyu-Jang
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.3
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    • pp.1-6
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    • 2004
  • there needs a new Geographic information system development Technology of the abstraction, encapsulation, modulation and hierarchy using Graphic representation of object modeling Technique. The method is based on composite object of Graphic data with the hierarchy concepts and abstraction of Graphic information in order to improve data abstraction of the graphic data file and described concept of multiple inheritance and classification that supports a wide variety of graphic class such as mesh unit, layer. segment and so on. in simple case of software development using SPICE model and object modeling techniques. this thesis suggested object representation of Graphic data which can reduce software development life cycle and the cost of software maintenance.

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A Study on the Development of Computer Assisted Instruction for the High School Mathematics Education - Focused on the movement of figure - (고등학교 수학과 교육을 위한 CAI 프로그램 개발연구 -도형의 이동을 중심으로-)

  • 허종호
    • Journal of the Korean School Mathematics Society
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    • v.2 no.1
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    • pp.219-229
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    • 1999
  • Nowadays the use of computer has a tendency to be being increased in classroom. Also, Many mathematics teachers are attempting to use computer efficiently in classroom. Computer has unique functions such as graphic, animation, and error correction. As graphic and animation can make the content of mathematics visible and make it easy for learners to study mathematics, it is desirable to develop the computer educational program and use it in teaching and learning mathematics. Especially, before concepts study on the unit of Figure or Function, the use of graphic or animation is efficient by being able to understand easily the content. The purpose of this thesis is to produce the computer program on the Movement of Figure in the unit of Equation of Figure which is in mathematics curriculum for the first grade of high school. In teaching and learning mathematics by use of this program, the educational effects are expected as follows: 1. It is expected that this program will stimulate the interest of learners by using animation and acoustic (sound) effect and so learners' voluntary and active thinking activity will be shown. 2. It will be helpful to form exact concept because it is possible to understand intuitively the basic concepts on the Movement of Figure by using graphic and animation. 3. It is expected that the repeated study of this program already designed will remove the fear of incomplete parts and help review them. 4. It is possible to change from teacher-centered instruction, which is the blind point of recent mathematics education, to the learner-centered instruction. However, it is necessary to realize that using the educational engineering (computer) in mathematics education cannot always cause learners to study mathematics very well and that computer cannot take the place of mathematics teacher. Accordingly, computer will be treated as aids which help learners study difficult part.

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The Use of Graphic Monitoring during Mechanical Ventilation (기계적 환기기 사용중 그래픽 모니터링의 활용)

  • Son, Dong-Woo
    • Neonatal Medicine
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    • v.17 no.1
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    • pp.1-12
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    • 2010
  • Graphic monitoring assists the clinician at the bedside in several ways. It can be helpful in fine-tuning or adjusting ventilator parameters. Graphic monitoring may help to determine the patient's response to pharmacologic agents. The clinician also has the ability to trend monitored events over a prolonged period of time. The neonatal patient's self respiration, synchrony to ventilator and respiratory efforts can be well recognized with graphic monitoring. Of all, it may enable detection of complications before they become clinically apparent. This article introduces the basics of real-time graphics.

Web Interactive Contents Use for Motion Graphic (모션그래픽을 이용한 웹 인터렉티브 콘텐츠 활용)

  • Joo, Heon-Sik
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.423-424
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    • 2012
  • 본 논문에서는 모션 그래픽 진화에 따른 모션 그래픽 트랜드 변화에 대해서 나타내었다. 웹의 트랜트 변화와 함께 웹에서의 모션 그래픽스의 인터렉티브 기법에 관해서 나타내었다. 본 논문에서는 인터렉티브 기법을 적용한 웹 동영상 콘텐츠 기법들을 나타내었다. 웹 인터랙티브 콘텐츠 제작 및 활용으로 플래시 동영상 제작 활용을 나타내었다. 웹에서의 인터렉티브 콘텐츠는 이용목적에 따라 제작 및 활용 기법이 다양하다. 따라서 콘텐츠 이용에 대한 인터렉티브 콘텐츠 제작 및 활용을 고려하여야 한다.

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A study on the GUI evolution for the OS of personal computer (개인용 컴퓨터 OS를 중심으로 한 GUI변천 연구)

  • 오병근
    • Archives of design research
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    • v.15 no.3
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    • pp.213-222
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    • 2002
  • Graphic User Interface has been playing a great role in giving people easy access of computer. The research of implementing graphic image on the computer display and inventing mouse were the threshold of GUI's birth in 1960s, and those were succeeded to developing the first GUI based-computer at the Xerox research center in 1970s. An education theory for the children and the visual metaphor of real life environment were adapted to implement GUI. They were continuously studied and tested in the beginning of creating the GUI concept and design method. In 1980s, the GUI concept and design method were generally applied to all personal computer development. Apple and Microsoft have led the commercialization of their GUI based-05, and also got their own positions in the market as GUI standards in 1990s. The first research for the GUI based-computer implementation in Xerox has established very clear concept and design methods. This GUI standards are evolving Into more convenient and natural ways in various computing environment and developing technologies these days.

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Biomechanical analysis of human foot using the computer graphic-based model during walking (컴퓨터 그래픽 모델을 통한 보행 시 발의 생체역학적 해석)

  • 최현기;김시열;이범현
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.10a
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    • pp.1088-1092
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    • 2002
  • The purpose of this investigation was to study the kinematics of joints between foot segments based on computer graphic-based model during the stance phase of walking. In the model, ail joints were assumed to act as monocentric, single degree of freedom hinge joints. The motion of foot was captured by a video collection system using four cameras. The model fitted in an individual subject was simulated with this motion data. The kinematic data of tarsometatarsal joints and metatarso-phalangeal joint were quantitatively similar to the previous data. Therefore, our method using the computer graphic-based model is considered useful.

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