• Title/Summary/Keyword: Computer Graphic

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Control Unit Design and Implementation for SIMD Programmable Unified Shader (SIMD 프로그래머블 통합 셰이더를 위한 제어 유닛 설계 및 구현)

  • Kim, Kyeong-Seob;Lee, Yun-Sub;Yu, Byung-Cheol;Jung, Jin-Ha;Choi, Sang-Bang
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.7
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    • pp.37-47
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    • 2011
  • Real picture like high quality computer graphic is widely used in various fields and shader processor, a key part of a graphic processor, has been advanced to programmable unified shader. However, The existing graphic processors have been optimized to commercial algorithms, so development of an algorithm which is not based on it requires an independent shader processor. In this paper, we have designed and implemented a control unit to support high quality 3 dimensional computer graphic image on programmable integrated shader processor. We have done evaluation through functional level simulation of designed control unit. Hardware resource usage rate are measured by implementing directly on FPGA Virtex-4 and execution speed are verified by applying ASIC library. the result of an evaluation shows that the control unit has the commands more about 1.5 times compared to the other shader processors that is a behavior similar to the control unit and with a number of processing units used in a shader processor, compared with the other processors, overall performance of the control unit is improved about 3.1 GFLOPS.

Application of the Digital Mockup to Preliminary Analysis the Remote Maintainability of ACP

  • Song, Tai-Gil;Kim, Sung-Hyun;Park, Byung-Suk;Yoon, Ji-Sup;Lee, Sang-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.363-366
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    • 2004
  • KAERI is developing the Advanced Spent Fuel Conditioning Process (ACP) as a pre-disposal treatment process for spent fuel. In this process, the management process must operate in intense radiation fields as well as in a high temperature. Therefore, remote maintenance has played a significant role in this process. Hence suitable remote handling and maintenance technology needs to be developed along with the design of the process concepts. To do this, we developed the digital mockup for the ACP. The digital mockup provides the capability of verifying the remote operability of the process without fabrication of the process equipment. In other words, by applying virtual reality to the remote maintenance operation, a remote operation task can be simulated in the digital mockup. Through utilizing this graphic simulation in this digital mockup, general guidelines can be established for designing equipment intended for remote handling and maintenance. Also, the designer of the equipment that must be remotely maintained should ensure that there is adequate access to the process equipment. The graphic simulator will substantially reduce the cost of the develo363pment of the remote handling and maintenance procedure as well as the process equipment.

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Development of a Graphic Simulation Modeller for Robot Welding Process Planning (로보트 용접 공정 계획을 위한 Graphic Simulation Modeller의 개발)

  • Choe, Byeong-Gyu;Jeong, Jae-Yun;Kim, Dong-Won
    • Journal of Korean Institute of Industrial Engineers
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    • v.11 no.1
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    • pp.21-32
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    • 1985
  • Presented in this paper is a procedure of developing graphical simulation software for planning robot welding processes. Welding is by far the highest application area for industrial robots, and it has been in great need of such a simulator in designing robot work cells, in justifying the economics of robot welding and in planning robotized welding operations. The model of a robot welding cell consists of four components: They are an welding structure which is a collection of plates to be welded, a positioner to hold the welding structure, a robot with a weld torch, and a set of welding lines (in case of arc welding). Welding structure is modeled by using the reference plane concept and is represented as boundary file which is widely used in solid modeling. Robot itself is modeled as a kinematic linkage system. Also included in the model are such technical constraints as weaving patterns and inclination allowances for each weld joint type. An interactive means is provided to input the welding structure and welding lines on a graphics terminal. Upon completion of input, the program displays the welding structure and welding lines and calculates the center of mass which is used in determining positioner configurations. For a given positioner and robot configuration, the welding line segments that can be covered by the robot are identified, enabling to calculate the robot weld ratio and cycle time. The program is written in FORTRAN for a VAX computer with a Tektronix 4114 graphic terminal.

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Development of symbol generator software (심볼 생성기용 소프트웨어 개발)

  • Park,Deok-Bae;Lee,Jae-Eok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.31 no.9
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    • pp.94-102
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    • 2003
  • This paper describes the development and implementation for the SYMBOLGEN(SYMBOL GENerator) software. The SYMBOL-GEN software is for improving graphic processing speed and decreasing data communication load in ASC by genera ting and downloading off-line symbol file for HUD and MFD , which are the main display equipments in military aircraft. The SYMBOL-GEN is developed on PC using C++ language and MS Visual Studio 6.0 development tool. It is also designed to be modified and extended easily by introducing object-oriented software development technique.

The Development of Device and the Algorithm for the Haptic Rendering (가상현실 역감구현을 위한 알고리즘과 장치개발)

  • 김영호;이경백;김영배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.106-109
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    • 2000
  • The virtual reality - haptic device is developed for the purpose used in the work that human cannot approach and that need elaborate exercises. To render haptic, the total system is constituted master, haptic device, and slave, remote manipulator. Human operates the remote manipulator. Human operates the remote manipulator relying on the hapti devices and stereo graphic. And then the force and scene of the remote manipulator is fed-back from each haptic devices and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and scene to human by the location, the graphic rendering and the haptic rendering algorithm on real-time. In this research, 3D haptic device is developed for common usage and make human feel the haptic when human contacts virtual object rendered by computer graphic. The haptic device is good for tracing location and producing devices because of the row structure. Also, openGL and Visual Basic is utilized to the algorithms for haptic rendering. The haptic device of this research makes the interface possible not only with virtual reality but also with the real remote manipulator.

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Design and Implementation of Real-Time Satellite Communication Network Management System (실시간 위성통신망 관리 시스템의 설계 및 구현)

  • Kim, Sin-Hong;Chae, Yi-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1198-1206
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    • 1996
  • This paper proposes the functionality of communication network management which operates in central control station of satellite communication network, which will be constructed to DAMA-SCPC ground station using KORE ASAT. And communication network configuration components are classified with hierarchical structure in order to efficiently maintain communication network operation management, and configuration components that are classified into graphic objects and this graphic objects are visualized with tree structure which can be handled uniformally and efficiently. In addition to that, this paper proposes expression method of graphic object to implement our real time communication network management system, and the real time communication net-work management composed as client-server system. The performance of the proposed algorithm is analyzed through the computer simulation.

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Assistant Professor, Department of Computer Engineering Pukyong Universisty (한국형 방송 프로그램 시스템 디코더 ASSP의 개발)

  • Jo, Gyeong-Yeon
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1229-1239
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    • 1996
  • The increase of additional information broadcasting of TV demands a graphic overlay processor. This paper is about the design, implementation and testing of a graphic overlay processor called by KBPS decoder ASSP (Applicatio n Specific Standard Product) which is compliance with Korea Broadcast Programming System. KBPS decoder ASSP consists of embedded 8 bit microprocessor Z80, graphic overlay controller, KBPS schedule decoder, memory controller, priority interrupt controller, MIDI controller, infrared raccoon receiver, async scrial communication controller, timer, bus controller, universal parallel input-output port and serial-parallel interface. The 0.8 micron CMOS Sea of Gate is used to implement the ASSP in amount of about 31,500 gates, and it is running at 14.318MHz.

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The Analysis of Mix & Match Visual Image of One-Point Graphic Appeared in T-shirt (티셔츠 원 포인트 그래픽에 나타난 Mix & Match 시각 이미지 분석)

  • Lee, Mi-Yoen
    • The Research Journal of the Costume Culture
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    • v.13 no.5 s.58
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    • pp.777-789
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    • 2005
  • Mix & Match Visual Image, appearing in T-shirt one-point graphics, is a new visual image emerged as a result of several trends: development of cutting-edge machinery and computer programs, various needs of consumers, and an international trend of fusion concept. Thus, a concrete research of Mix & Match Visual Images is demanding. This paper studies one-point graphic, which appeared in the SamsungDesignNet, Interfashion Planning, and firstviewkorea, with a focus on apparel T-shirt of women's wear and casual wear from 2001 to 2004. The study shows that the most preferred independent visual image in Mix & Match Visual Images is a typography, and next is in the order of marks, symbols, geometric diagrams and abstract shapes, animals and plants, characters, materials, and collages. As Mix & Match of independent visual images was mainly combined typography with other independent visual images, we need to develop more Mix & Match Visual Images using various independent visual images's mix and match. Then, T-shirt will be one of the most representative items in Korean fashion trend that enable consumers to express their characters, escaping from the old-fashioned concept that T-shirt is just a T-shirt.

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Computer Simulation for the Cavitation Changes at the Exit of Offset Printing Nip (오프셋 인쇄의 틈새출구에서 공동의 변화에 대한 시뮬레이션)

  • Youn, Jong-Tae;Kim, Yun-Taek;Lim, Soo-Man
    • Journal of Korea Technical Association of The Pulp and Paper Industry
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    • v.46 no.3
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    • pp.1-10
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    • 2014
  • Offset paper printing is a promising roll-to-roll technique for color printed materials. Although it is no doubt that understanding ink transfer mechanism in offset printing process is necessary to achieve high printing quality, investing the relationship between inks and substrates at the nip is difficult experimentally due to high printing speed. In this paper, rheological behavior and splitting point of the ink at the nip is studied using package software Ployflow and Flow 3D based on Navier-Stokes equation. Polydimethylsiloxane (PDMS) ink and IGT printability tester were used for an model ink and experiment to compare with that of simulation data, respectively. As a result, higher viscosity at state flow and pressure increased ink transfer due to higher possibility of presence of cavitation at the nip and increase in covering area ratio. These results have shown good agreements with experimental data compared by measuring density of print through.

Development of a Programming System for Sequential Control Using a Graphic Organization Language (그래픽 조직 언어를 이용한 순차 제어용 프로그래밍 시스템 개발)

  • Kuk, Kum-Hoan
    • Journal of the Korean Society for Precision Engineering
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    • v.13 no.4
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    • pp.24-33
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    • 1996
  • PLCs are vital components of modern automation systems, which have penetrated into almost every industry. Many industries have a demand for facilitation of PLC programming. In this study, a programning system for sequential control is developed on a personal computer. This programming system consists of two main parts, a GRAFCET editor and a GRAFCET compiler. The GRAFCET editor enables us to model an actual sequential process by a GRAFCET diagram. This GRAFCET editor is developed by the menu-driven method based on specific menus and graphic symbols. The GRAFCET compiler consists of two parts, a GRAFCET parser and a code generator. The possible errors in a drawn GRAFCET diagram are first checked by the GRAFCET parser which generates finally an intermediate code from a verified CRAFCET diagram. Then the intermediate code is converted into a control code of an actual sequential controller by the code generator. To show the usefulness of this programming system, this system is applied to a pneumatically controlled handling robot. For this robot, a Z-80 microprocessor is used as the actual sequential controller.

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