• Title/Summary/Keyword: Computer Application

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A Study on Security Weakness and Threats in Personal Health Record Services (개인건강기록 서비스에서 보안취약성 및 위협요소에 관한 연구)

  • Yi, Myung-Kyu;Hwang, Hee-Joung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.6
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    • pp.163-171
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    • 2015
  • Personal Health Records(PHR) service offers patients a convenient and easy-to-use solution for managing their personal health records, crucial medical files, and emergency contacts. In spite of the indispensable advantages, PHR service brings critical challenges that cannot be avoided from consumer side if the security of the data is concerned. The problem of user's privacy infringement and leaking user's sensitive medical information is increasing with the fusion of PHR technology and healthcare. In this paper, therefore, we analyze the various security aspects that are vulnerable to the PHR service and needed to be resolved. Moreover, we analyze the security requirements from the point of view of the PHR users and application service providers and provides the PHR security mechanism for addressing PHR security threats and satisfying PHR security requirements.

Automatic Billing System of Public Transport using Beacon (Beacon을 이용한 대중교통 자동결제 시스템)

  • Park, Hyun-Hwa;Lee, Jae-Hyun;Han, Hyun-Mi;Lee, Hyun-Jung;Jee, Innho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.6
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    • pp.195-200
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    • 2015
  • As mobile equipments have been developed while we use public transport, several applications for knowing arrival informations of public transport have happened. But these only provide public traffic informations simply, these solving applications for problems and inconvenience that we ride/get off public transport do not exist. These inconveniences are occurred mainly on tagging card, when tag error or without advanced preparation are happened, these caused for delay while we use ride/get off. Also, these caused for traffic congestion. In this paper, in order to solve these problems, we use Beacon and we overcome narrow range of NFC and we implemented for Android application for decreasing delay while several people could ride/get off simultaneously.

A Study on Enhancement of Digital Image Performance Using Dual Tree Wavelet Transformation in Non-separable Image Processing (비분리 영상처리에서 이중 트리 웨이브렛 변환을 사용한 디지털 영상 성능 개선에 관한 연구)

  • Lim, Joong-Hee;Jee, Inn-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.65-74
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    • 2012
  • In this paper, we explore the application of 2-D dual-tree discrete wavelet transform (DDWT), which is a directional and redundant transform, for image coding. DDWT introduces limited redundancy and allows the transform to provide approximate shift invariance and directionally selective filters while preserving the usual properties of perfect reconstruction and computational efficiency with good well-balanced frequency responses. Also, quincunx lattice yields a non separable 2D-wavelet transform, which is also symmetric in both horizontal and vertical direction. And non-separable wavelet transformation can generate sub-images of multiple degrees rotated versions. The proposed 2-D non-separable DDWT can provide efficient approximation for directional features of images schemes, such as edges and contours in images that are not aligned with the horizontal or vertical direction. Finally, non-separable image processing using DDWT services good performance.

An Extended TIP Technique for Android Platform (Android Platform에서의 확장된 TIP 기술)

  • Kim, Young-Ja;Lee, Yon-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.57-63
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    • 2012
  • TIP technology enables navigation of the internal contents of images by extracting geometry information from two-dimensional drawing or a picture and generating three-dimensional effects from extracted information. The technology can be applied to a variety of practical fields including game, entertainment, education, public relations and so on. This paper proposes extended application of TIP technology and realization method for smart devices using OpenGL ES Library for Android platform. Considering problems associated with a foreground object extraction, the proposed method uses vanishing points chosen by the user to facilitate more realistic scene configuration. Then, method acquires three-dimensional background model using OpenGL ES Library, develops three-dimensional virtual space and enables image navigation via camera viewpoint conversion. The experimental image is made on Android 2.1 and OpenGL ES 1.0 using the image taken on devices built on the Android platform. Thus, the proposed technology can be implemented to various smart devices built on the Android platform at lower cost and in less time.

A Real Time Location Based IoT Messaging System using MQTT (MQTT 활용 실시간 위치 기반 IoT 메시징 시스템)

  • Jung, In-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.4
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    • pp.27-36
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    • 2018
  • In this paper, we design and implement a real time IoT messaging system that can collect location information of moving vehicles and pedestrians in real time using MQTT protocol and provides location based information service in administrative area. We implemented MQTT based IoT device for vehicle location information collection and communication and MQTT based smartphone application for pedestrian location information service. IoT clients can send messages to the server in administrative units by using the MQTT Topic which is equal to administrative names. The SLIMS (Seoul Location based IoT Messaging System) implemented in this study is able to analyze the real time traffic volume of pedestrians and vehicles by tracking clients. It also can deliver messages to clients based on coordinate range. SLIMS can be used as a real-time location-based information service for large-scale IoT devices such as real-time flow population and vehicle traffic analysis and location-based message delivery.

A study on the standardization strategy for building of learning data set for machine learning applications (기계학습 활용을 위한 학습 데이터세트 구축 표준화 방안에 관한 연구)

  • Choi, JungYul
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.205-212
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    • 2018
  • With the development of high performance CPU / GPU, artificial intelligence algorithms such as deep neural networks, and a large amount of data, machine learning has been extended to various applications. In particular, a large amount of data collected from the Internet of Things, social network services, web pages, and public data is accelerating the use of machine learning. Learning data sets for machine learning exist in various formats according to application fields and data types, and thus it is difficult to effectively process data and apply them to machine learning. Therefore, this paper studied a method for building a learning data set for machine learning in accordance with standardized procedures. This paper first analyzes the requirement of learning data set according to problem types and data types. Based on the analysis, this paper presents the reference model to build learning data set for machine learning applications. This paper presents the target standardization organization and a standard development strategy for building learning data set.

Development and Application of MLE-based Smart Education System for Improving Self-efficacy of ADHD Students (ADHD 아동의 자아효능감 증진을 위한 MLE기반 스마트교육시스템 개발 및 적용)

  • Gwon, Mi-Gyung;Jun, Woochun
    • Journal of The Korean Association of Information Education
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    • v.16 no.3
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    • pp.337-352
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    • 2012
  • In this paper, a smart education system is developed and implemented for ADHD students. Usually, ADHD students lack of self efficacy. Self efficacy is very important factor for improving social adaptability and learning effect of ADHD students. In the proposed system, MLE concept is adapted. MLE concept is used to improve self efficacy of ADHD students. The purpose of the proposed system is to help ADHD students have high study capability. The proposed system is applied an ADHD student. The following results are obtained. First, the system can improve study interests. In turn, the system is helpful to improve concentration and learning effect. Second, based on successful study experience, self efficacy is improved. Third, study achievement is improved by changing cognitive structure that is due to development of meta-cognition.

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STEAM Learning Model in Elementary Schools by Applying SCRATCH Programming (스크래치 프로그래밍을 활용한 초등학교 STEAM학습모형)

  • Moon, Wae-Shik
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.457-466
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    • 2013
  • It is possible to increase integrated thinking and problem solving ability ultimately through STEAM education. This study developed STEAM model to apply to subjects and scratch knowledge education that sixth grade students in elementary schools can learn each subject through STEAM learning by applying scratch programming and it was applied and analyzed during regular classes and afterschool classes for sixth grade students. As a result, it was possible that about 70% of sixth grade students, the subject of model application were able to do STEAM learning initiatively by applying scratch program. Other 30% of the students were able to do STEAM learning partially through scratch. As for the achievement assessment of STEAM learning, it was evaluated that most of the students for the evaluation subjects got satisfactory achievement level by getting overall average 7.83 out of ten. Thus, it is considered that STEAM learning model by applying scratch is very superior that applying existing programming language such as C, BASIC etc.

Effect of data visualization using scratch on improvement of creativity of preliminary coding instructors (스크래치를 활용한 데이터 시각화 활동이 예비 코딩 강사의 창의성 향상에 미치는 효과)

  • Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.309-320
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    • 2017
  • In this study, we developed the activity program for data visualization utilizing scratch and applied it to preliminary coding instructors and then verified its effect. The activity program was developed based on the procedure of ADDIE model based on the result of preliminary requirement analysis conducted for 20 teachers of computer elementary school incumbent primary school. The developed program was organized by "${\bigcirc}{\bigcirc}$Center for Creative Economy and Innovation" and a total of 21 hours set lectures and practical training for 4 weeks for 3 hours each 3 times per week in "Youth Coding Project" held at "${\bigcirc}{\bigcirc}$University" It applied to time. Application of the program In order to verify the effect on creativity, Torrance Tests of Creative Thinking Figures A and B were introduced and pre- and post tests were carried out. As a result of the verification, it was found that the educational program developed in this research is effective for improving the creativity of the preliminary coding instructors.

(Development of A Digital Controller of The Electronic Ballast using High Frequency Modulation Method for The Metal Halide Lamp) (메탈 할라이드 램프용 고주파 변조 방식 전자식 안정기의 디지털 제어기 개발)

  • O, Deok-Jin;Kim, Hui-Jun;Jo, Gyu-Min
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.39 no.3
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    • pp.228-238
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    • 2002
  • This paper presents a digital controller of the electronic ballast using high frequency modulation method for the metal halide lamp. The proposed controller includes the control algorithm for soft starting, no load protection, over current protection and power control. The proposed digital controller, moreover, has the high frequency modulation scheme and the tracking algorithm to avoid acoustic resonance phenomena. For the math production with the low cost using the ASICs (Application Specific Integrated Circuit), the proposed digital controller has been designed with the FPGAs(Field Programmable Gate array) only, without any microprocessor. In this paper, the detail digital control algorithms are described and the experimental results of prototype 150w metal halide electronic ballast are presented.