• 제목/요약/키워드: Computational visualization

검색결과 333건 처리시간 0.023초

SEDRIS 기반의 대기 및 해양 합성 환경 생성 및 가시화 어플리케이션 (Application for Generation and Visualization of SEDRIS-based Atmosphere and Ocean Environment)

  • 함원경;정용호;변재정;천상욱;박상철
    • 한국CDE학회논문집
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    • 제17권5호
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    • pp.353-363
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    • 2012
  • As the distributed simulation system has been developed in the defense modeling and simulation, interoperability among heterogeneous simulators is essential to achieve the objectives of the distributed simulation system. However, the interoperability has been a problem to synchronize synthetic environment among many heterogeneous simulators that utilize different environmental data formats. SEDRIS (Synthetic Environmental Data Representation and Interchange Specification) was initiated to solve the problem of the interoperability. SEDRIS provides a standard mechanism to promote data interchange and reusability, and it represents all environmental things from ocean, land and atmosphere to the universe. Although SEDRIS provides various advantages as a standard environmental data format, applying of SEDRIS has been hindered by its broadness and complexity. The main objective of this paper is to explain application development process to improve SEDRIS usability for the atmosphere and ocean. The developed application of this paper provides auto-generation of SEDRIS data with minimum user's input, and the auto-generated SEDRIS data is also visualized and verified by the application.

HMI 기능성 시뮬레이션과 VR 기법과의 연동을 통한 개인용 전자제품의 가상시작 방안 (Virtual Prototyping of Consumer Electronic Products by Embedding HMI Functional Simulation into VR Techniques)

  • 박형준;배채열;이관행
    • 한국CDE학회논문집
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    • 제12권2호
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    • pp.87-94
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    • 2007
  • The functional behavior of a consumer electronic product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose an approach to virtual prototyping (VP) that incorporates HMI functional simulation into virtual reality techniques in order to enables users to capture not only the realistic look of a consumer electronic product but also its functional behavior. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. We have developed a VP system based on the proposed approach. The system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The system provides the realistic visualization of the product and the vivid simulation of its functional behavior using head-mounted displays (HMD) and stereo speakers. It can easily allow users to perform functional evaluation and usability testing. A case study about the virtual prototyping of an MP3 player is given to show the usefulness of the proposed approach.

자유 곡면체의 엔벨롭 생성 (Envelope Generation for Freeform Objects)

  • 송수창;김재정
    • 한국CDE학회논문집
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    • 제6권2호
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    • pp.89-100
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    • 2001
  • Swept volume is the sweeping region of moving objects. It is used in various applications such as interference detection in assembly design, visualization of manipulator motions in robotics, simulation of the volume removal by a cutter in NC machining. The shape of swept volume is defined by the envelope, which is determined by the boundary of moving objects and its direction of motion. In order to implement the generation of swept volume, researchers have taken much effort to develop the techniques how to generate the envelope. However, their results are confined to envelope generated only in simple shape objects, such as polyhedra or quadric surfaces. This study provided the envelope generation algorithm of NURBS objects. Characteristic points were obtained by applying the geometric conditions of envelope to NURBS equations, and then characteristic curves were created by means of interpolating those points. Silhouette edges were determined in the following procedures. First, two adjacent surfaces which have the same edge were found from B-Rep data. Then, by taking the scalar product of velocity vector of a point on that edge with each normal vector on two surfaces, silhouette edges were discriminated. Finally, envelope was generated along moving direction in the form of ruled surfaces by using both the partial information between initial and final position of objects affecting envelope along with characteristic curves and silhouette edge. Since this developed algorithm can be applied not only to NURBS objects but also to their Boolean objects, it can be used effectively in various applications.

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소형 마커를 이용한 손가락 터치 기반 감각형 증강현실 상호작용 방안 (Tangible AR Interaction based on Fingertip Touch Using Small-Sized Markers)

  • 정호균;박형준
    • 한국CDE학회논문집
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    • 제18권5호
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    • pp.374-383
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    • 2013
  • Various interaction techniques have been studied for providing the feeling of touch and improve immersion in augmented reality (AR) environments. Tangible AR interaction exploiting two types (product-type and pointer-type) of simple objects has earned great interest for cost-effective design evaluation of digital handheld products. When the sizes of markers attached to the objects are kept big to obtain better marker recognition, the pointer-type object frequently and significantly occludes the product-type object, which deteriorates natural visualization and level of immersion in an AR environment. In this paper, in order to overcome such problems, we propose tangible AR interaction using fingertip touch combined with small-sized markers. The proposed approach facilitates the use of convex polygons to recover the boundaries of AR markers which are partially occluded. It also properly enlarges the pattern area of each AR marker to reduce the sizes of AR markers without sacrificing the quality of marker detection. We empirically verified the quality of the proposed approach, and applied it in the process of design evaluation of digital products. From experimental results, we found that the approach is comparably accurate enough to be applied to the design evaluation process and tangible enough to provide a pseudo feeling of manipulating virtual products with human hands.

Performance Study of Satellite Image Processing on Graphics Processors Unit Using CUDA

  • Jeong, In-Kyu;Hong, Min-Gee;Hahn, Kwang-Soo;Choi, Joonsoo;Kim, Choen
    • 대한원격탐사학회지
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    • 제28권6호
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    • pp.683-691
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    • 2012
  • High resolution satellite images are now widely used for a variety of mapping applications including photogrammetry, GIS data acquisition and visualization. As the spectral and spatial data size of satellite images increases, a greater processing power is needed to process the images. The solution of these problems is parallel systems. Parallel processing techniques have been developed for improving the performance of image processing along with the development of the computational power. However, conventional CPU-based parallel computing is often not good enough for the demand for computational speed to process the images. The GPU is a good candidate to achieve this goal. Recently GPUs are used in the field of highly complex processing including many loop operations such as mathematical transforms, ray tracing. In this study we proposed a technique for parallel processing of high resolution satellite images using GPU. We implemented a spectral radiometric processing algorithm on Landsat-7 ETM+ imagery using CUDA, a parallel computing architecture developed by NVIDIA for GPU. Also performance of the algorithm on GPU and CPU is compared.

서포트벡터 기계를 이용한 이상치 진단 (Outlier Detection Using Support Vector Machines)

  • 서한손;윤민
    • Communications for Statistical Applications and Methods
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    • 제18권2호
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    • pp.171-177
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    • 2011
  • 실생활에서 얻어지는 자료에서 근사함수를 구성하기 위하여 모델링을 하기 전에 측정된 원자료로부터 이상치를 제거하는 것이 필요하다. 기존의 이상치 진단의 방법들은 시각화나 최대 잔차들을 이용해왔다. 그러나 종종 다차원의 입력자료를 가지는 비선형함수에 대한 이상치 진단은 좋지 않은 결과를 얻었다. 다차원 입력자료를 갖는 비선형함수에 대한 전형적인서포트 벡터 회귀에 기초한 이상치 진단방법들은 좋은 수행능력을 얻어지지만, 계산비용이나 모수들의 보정 등의 실질적인 문제점들을 가지고 있다. 본 논문에서 계산비용을 감소하고 이상치의 문턱을 적절히 정의하는 서포트 벡터회귀를 이용한 이상치 진단의 실질적인방법을 제안한다. 제안한 방법을 실제자료들에 적용하여 타당성을 보일 것이다.

해양구조물을 위한 유비쿼터스 기반의 혼합현실 유지보수 지원 시스템 (Ubiquitous Marine Structure Inspection System based on Mixed Reality)

  • 이경호;이정민;김동근;한영수
    • 한국전산구조공학회논문집
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    • 제21권6호
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    • pp.571-578
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    • 2008
  • IT기술의 발전에 따른 각종 산업에서의 유비쿼터스 도입이 이루어지고 있다 특히 자동차 산업에서 유비쿼터스 환경 도입을 위한 연구가 활발히 진행되고 있으며, BMW의 경우 유비쿼터스 환경 기반의 운전자지원시스템을 연구한바 있다. 조선산업에서 유비쿼터스 환경을 구축하고자 유비쿼터스 기반의 혼합현실을 제시한다. 혼합현실은 현실과 가상이 융합된 환경으로 현실에 기반을 두었을 때 증강현실이라고 하며, 이것은 현실세계에 가상의 물체를 오버랩하여 보여줌으로써 보다 현실감을 높여주는 기술이다. 따라서 본 논문에서는 해양구조물에서의 효과적인 검자 지원을 위하여 증강현실 기술을 활용하였으며 프로토 타입을 구축해 봄으로 그 활용 가능성을 판단해 보고자 한다.

탠저블 증강현실을 활용한 개인용 가상스튜디오 저작 (Authoring Personal Virtual Studio Using Tangible Augmented Reality)

  • 이규원;이재열;남지승;홍성훈
    • 한국CDE학회논문집
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    • 제13권2호
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    • pp.77-88
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    • 2008
  • Nowadays personal users create a variety of multi-media contents and share them with others through various devices over the Internet since the concept of user created content (UCC) has been widely accepted as a new paradigm in today's multi-media market, which has broken the boundary of contents providers and consumers. This paradigm shift has also introduced a new business model that makes it possible for them to create their own multi-media contents for commercial purpose. This paper proposes a tangible virtual studio using augmented reality to author multi-media contents easily and intuitively for personal broadcasting and personal content generation. It provides a set of tangible interfaces and devices such as visual markers, cameras, movable and rotatable arms carrying cameras, and miniaturized set. They can offer an easy-to-use interface in an immersive environment and an easy switching mechanism between tangible environment and virtual environment. This paper also discusses how to remove inconsistency between real objects and virtual objects during the AR-enabled visualization with a context-adaptable tracking method. The context-adaptable tracking method not only adjusts the locations of invisible markers by interpolating the locations of existing reference markers, but also removes a jumping effect of movable virtual objects when their references are changed from one marker to another.

램제트 초음속 흡입구 내부 유동 특성 (Internal Flow characteristics of Ramjet Supersonic Intake)

  • 이형진;김세환;정인석
    • 한국추진공학회:학술대회논문집
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    • 한국추진공학회 2011년도 제36회 춘계학술대회논문집
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    • pp.331-334
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    • 2011
  • 램제트 엔진의 성능은 초음속 흡입구의 성능과 밀접한 연관이 있다. 초음속 흡입구 내부 유동 특성을 관찰하기 위해 실험적/전산해석적 연구를 수행하였다. 자발 시동이 가능한 2차원 실험 모델을 설계 제작하고 마하 2.5 초음속 풍동을 이용한 실험적 연구와 Menter's SST 난류 모델과 RANS 방정식에 기본한 전산해석 결과로부터 내부 유동 특성을 정리하였다. 흡입구의 안정 작동 조건에서의 의사충격파(Pseudo-shock wave)와 불안정 작동 조건의 버즈 현상에 대해 자세한 가시화 결과를 제시하였다.

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Computational Integral Imaging Reconstruction of a Partially Occluded Three-Dimensional Object Using an Image Inpainting Technique

  • Lee, Byung-Gook;Ko, Bumseok;Lee, Sukho;Shin, Donghak
    • Journal of the Optical Society of Korea
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    • 제19권3호
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    • pp.248-254
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    • 2015
  • In this paper we propose an improved version of the computational integral imaging reconstruction (CIIR) for visualizing a partially occluded object by utilizing an image inpainting technique. In the proposed method the elemental images for a partially occluded three-dimensional (3D) object are recorded through the integral imaging pickup process. Next, the depth of occlusion within the elemental images is estimated using two different CIIR methods, and the weight mask pattern for occlusion is generated. After that, we apply our image inpainting technique to the recorded elemental images to fill in the occluding area with reliable data, using information from neighboring pixels. Finally, the inpainted elemental images for the occluded region are reconstructed using the CIIR process. To verify the validity of the proposed system, we carry out preliminary experiments in which faces are the objects. The experimental results reveal that the proposed system can dramatically improve the quality of a reconstructed CIIR image.